ORAS OU Hot and Steamy (Volcanion Rain)

So with the release of Volcanion I decided to take a look at it in depth and see how it could fair. While looking at its movepool and ability the first thing that came to mind what if I made a rain team, just for the shits and giggles. I can include a build process as a TLDR later if wanted but I figured that since its a rain team the analysis of each poke would suffice.

The Team
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So to start things off the bread and butter of every rain team:
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Snoop Dog (Politoed) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Rest
- Perish Song/Encore
- Ice Beam

Politoed is my only rain setter on the team. Obviously it needed to be bulky in order to set up rain multiple times. Its a personal vendetta of mine but way back when Mega Slowbro was running rest talk I needed a way to check it reliably or force it out. So because of that I prefer Perish Song over Encore. Ice Beam is specifically for Tank Chomp. The rest of the team can weaken it to be knocked but they are most likely eating Rocky Helmet and Rough Skin, its not pleasurable whatsoever. Rest is there to provide longetivty and for Politoed to act as a status absorber. EVs are to outspeed max speed Azu and either pray to RNGesus for that scald burn or if running Encore to lock it into Belly Drum.

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Hulk Up (Swampert-Mega) @ Swampertite
Ability: Swift Swim
EVs: 50 HP / 252 Atk / 208 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Power-Up Punch

My favorite rain sweeper. The EVs are to outspeed scarf Lando in the rain and to use the minimal EVs left to give Swampert a little extra bulk. Typical Swampert set for rain abuse and coverage. I run Power Up Punch over Superpower because in the past when I've had Swampert in on Ferrothorn or against Ferrothorn I had very little luck predicting the Ferro switch in. So since Super Power isn't a OHKO on any variant and I'm not leaving in Swampert in on Ferrothorn and I'm ass at deciding when some random will actually bring it in, I've started running Power Up Punch. Makes Weaviles and mid health TTars into a rather hilarious set up opportunity and if shit hits the fan, a +1 EQ does hurt Ferro pretty decently.

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Thunder Wave
- Power Whip
- Stealth Rock
- Spikes

Standard Ferrothorn EVs. Meant to take physical hits that Politoed can't and set up hazards. In the past when I ran rain I usually only ran Stealth Rocks but I realized that even with Leech Seed there were a lot of moments where Ferrothorn either was waiting to be sacked doing nothing or gave too much momentum up. With Spikes and Rocks if I've done goofed and got trapped by Magnezone at the very worst I can get Stealth Rocks off and a layer of Spikes, maybe even two if I'm lucky. Power Whip is to nail a ballsy Rotom switch in and Mega-Gyarados. T-Wave is there because even though I'm running rain, my team isn't all that fast, plus I'm more likely to be blessed by RNGesus with that yellow.

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Half Shell (Kabutops) @ Life Orb
Ability: Swift Swim
EVs: 248 Atk / 8 Def / 252 Spe
Adamant Nature
- Stone Edge/Low Kick
- Aqua Jet
- Waterfall
- Rapid Spin

My second rain abuser and second Swift Swim user. Fairly standard EVs for max power and nearly max speed with EVs to check the random Choice Band Brave Bird from Talonflame. I've noticed recently that everything minus Rotom-W Stone Edge hits, Waterfall hits equally as hard or harder. Although Stone Edge is useful for Zard X and Tornadus. Rapid Spin IMO is a necessity because while Stealth Rocks doesn't bother my team too much, Rocks + Spikes means its GG for me. Also I feel like Kabutops isn't bukly enough and doesn't threaten out enough to waste a rain turn with a Swords Dance. Low Kick is a potential to deal with Ferrothorn better and to always OHKO Ttar no matter the circumstances. Its honestly a toss up and I can't decide which I like more.

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Thundurus-Therian @ Choice Scarf
Ability: Volt Absorb
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Focus Blast
- Thunder
- Hidden Power [Flying]
- Volt Switch/Grass Knot

So this was honestly was not my first choice for a rain abuser but I've tended to drift away from using say Kingdra along with Swampert and Kabutops because Thundy trades Swift Swim and a Rain boosted move for perfect accuracy Thunders, more consistent speed, and a crucial ability that along with Ferrothorn and Volcanion is a big fuck you to Rotom-W and other Thundys. Modest is used over Timid because no one expects scarf Thundy and its already outsped by 102+ scarfers. Focus Blast is my oh shit I fucked up (and sacrifice a virgin lamb to RNGesus) button for Ttar, Ferrothorn, Weavile, Bisharp, Magnezone, and pretty decent neutral hits. Thunder is to abuse rain. Volt Switch is to grab momentum and safely bring something in. Originally I had Grass Knot for Hippowons but it even though it should have been obvious it didn't dawn me that my entire team shits on Hippowdon. That said the Volt Switch/Grass Knot slot is least needed. The bane of every rain team's existence is Mega-Venusaur. With Modest Hidden Power Flying standard Mega Venusaur is 2HKOed without hazards and fully specially defensive Mega Venusaur is 2HKO after the smallest amount of hazard damage.

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Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 72 HP / 4 Def / 248 SpA / 184 Spe
Modest Nature
- Steam Eruption
- Flamethrower/Overheat*
- Sludge Wave/Earth Power
- Hidden Power [Grass]

The center piece of the team. The mon I went and used for shits and giggles and went holy fuck this actually works. The EVs are to outspeed max speed Azu and either pray to RNGsus (again) for that Steam Eruption burn or to Sludge Wave and to outpseed defensive Landos. I'm split on Sludge Wave versus Earth Power since Swampert and Thundy already check opposing Volcanions but they are super obvious. Whereas Sludge Wave wrecks Mega-Altaria and Azumaril and hits Rotom-W better. Neither Earth Power or Sludge Wave are particularly good to be locked, especially without STAB. Hidden Power Grass is there for Quagsires and the random Gastrodons and as a way to hit Rotom-W that's not Sludge Wave. Hidden Power grass is also used over hidden power Ice because I'd have to invest fully into speed along with a timid nature to outspeed standard Tank Chomp not running 92 speed and its still a 2HKO. Any speed creep or anything 92+ Speed completely negates the speed investment, hurts Volcanions damage, and gains me nothing. Volcanion is amazing because it single handedly weakens stall to the point that I can clean up, it doesn't need rain but that extra power is always amazing. I'm debating on changing Choice Specs to Expert Belt to take advantage of Volcanion's base power and pretty good coverage and spammable moves but the loss of Choice Specs is hella noticeable.

*I'm considering using Overheat after a lot more playing with the team. I rarely use flamethrower since Steam Eruption/Sludge Wave are much more spammable. An overheat versus flamethrower on say ferrothorn doesn't really matter since both OHKO but Overheat even with the drop is a 2HKO on Lati@s assuming it doesn't Roost.

Threat list: So the usual suspects that threaten rain are Rotom-W/Mega-Venusaur/Amoonguss/Ferrothorn. I feel like with the current team built the way it is, they are still threats but I can fairly easily take care of them. However Mega-Medicham absolutely wrecks my team. My switch in is fucking Thundurus living at 4% from a HJK. Specially Defensive Jirachi can also be a threat since its not staying in on Volcanion and walls Thundy for days. Focus Sash Alakazam is also an issue if Ferrothorn is weakened and can't take a Focus Blast but generally my strategy for it is to Twave it and maybe get a Power Whip off to break the sash. Tank Chomp is an issue simply because while it certainly can't take a hit from the team, especially in the rain, that Rockey Helmet and Rough Skin is just far too painful and if the opponent has a Levitate/Flying type I can't spam EQ on Swampert. Specs Keldeo is turning out to be a major problem as well since nothing switches into it except Thundy on a Secret Sword. Usually I have to revenge kill it however a good player makes that extremely difficult.

Overall the goal of the team is to set up the sweep for Mega-Swampert with Kabutops serving as an excellent secondary wincon. Granted I haven't done too much testing, after some somewhat serious laddring I've reached a peak of 1800. The feedback is appreciated although I feel like I've learned to the team to work out its kinks without changing anything. But if anyone knows if there's a threat that I'm just not seeing I would like to see if I can outplay it or build a mon for it. But overall I'm pretty satisfied with the team.

Also heres an import: http://pastebin.com/MfFYWnhM
An updated import with some changes discussed below (will update the entire OP at a later time to reflect any permanant changes) : http://pastebin.com/ahfvEa7C
 
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I think that the stuff that troubles rain teams, especially your team, can be taking care of with Thundy. However, not with your current set. Nasty Plot allows you take break past Rotom W, Mega Venu, and Ferrothorn. As for Mega Medi, rain doesn't carry counters to it lol, you just maintain offensive pressure. Here's the set for Nasty Plot Thundy,

Thundurus-Therian (M) @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Hidden Power [Flying]
- Focus Blast
- Nasty Plot

Sorry for the trash formatting, it's my first rate lol
 
I think that the stuff that troubles rain teams, especially your team, can be taking care of with Thundy. However, not with your current set. Nasty Plot allows you take break past Rotom W, Mega Venu, and Ferrothorn. As for Mega Medi, rain doesn't carry counters to it lol, you just maintain offensive pressure. Here's the set for Nasty Plot Thundy,

Thundurus-Therian (M) @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Hidden Power [Flying]
- Focus Blast
- Nasty Plot

Sorry for the trash formatting, it's my first rate lol
The formatting is fine since the set is an importable. I've tried that set out on Thundy and while my noted problems with Scarf Thundy still exist, the lack of that speed using Nasty Plot doesn't seem to work well for me. That said I've considered a Spec Tornadus but I'm iffy on that since I trade counter venusaur for less speed and a new found Electric weakness while only gaining Regen.
 
Hey man, cool team. Politoad/Swampert/Volcanion/Ferrothorn include Fire, Water, Grass, Ground and Steel typing, which are all useful to cover the many threats in Oras OU.
I don't like Kaputops and Thundurus though, because they don't pack enough 'punch' for an offensive team like this. The team doesn't have enough power to break through fat cores in ou which usually have a grass (or dragon) type and a water type. Although Volcanion hits insanely hard in the rain with specs, hazard damage will wear it down turn per turn and you can't rely on it alone to break through teams.
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Tornadus-T helps Volcanion breaking through teams with its coverage. Hurricane gets 100% accuracy in rain and kills Mega-Venusaur and Amoonguss if they are not heavily spD invested. Also Rotom-W and Ferrothorn can either be weakened through Hurricane or their item can be removed thorugh Knock Off. Knock also helps removing Chansey's Eviolite. U-Turn bring momentum to the team to either bring your sweepers or Politoad in savely. Using Superpower, Tyranitar which removes rain can be killed if it doesn't carry Chople Berry (which is the second most common set on high ladder btw, check here), it also hits Ferrothorn for roughly 50% of its health.

So now we're at Politoad/Swampert/Volcanion/Ferrothorn/Tornadus-T/Kabutops now, the team has water/ground/fire/Grass/Steel/Flying which more or less everything a team in oras ou needs typing wise. Now the team looks extremely weak to opposing Volcanion, Keldeo, Manaphy, gets walled by physically defensive waters.
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Kingdra offers nice defensive capabilities to these waters. It beats Volcanion 1v1 and is only fearing specs Sludge Wave on the switchin, whereas the opponents have to risk losing momentum if they go for a water or fire move when you have Kingdra and Volcanion. Against Keldeo and Manaphy you drop a draco on them and pick them off with Swampert or Tornadus. It also helps versus M-Lati which generally doesn't run coverage to hit Kingdra super effectively. Together with Tornadus and Volcanion they pressure their mutual checks immensely. With Rocks up they will get worn down and beaten to the point where one of your weather sweepers can clean.
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Gyro Ball>Spikes on Ferro is needed to damage M-Altaria, which resists your water attacks. Volcanion gets worn down, can't switch into EQ variants and Tornadus-T can only weaken it by sacrifing itself if Altaria is at 100%. You can think of running Chople Berry to surpisekill Keldeo or Azumarill which think they can Okho with Fighting Moves.
On Volcanion I recommend running Earth Power>Hidden Power Grass in combination with a Timid nature to potentially take out opposing Volcanion. WIth the presence of Kingdra, Tornadus and Ferrothorn, Gastrodon and Seismitoad are well covered.
On Politoad I recommend Toxic>Ice Beam to cut water resist's longevity, like Kyurem, Keldeo, Gastrodon, Seismitoad, Slowbro, Rotom and so on.
Finally Swampert needs max speed investment to outspeed Crawdaunt(229) Jirachi(236) outside of rain because the can do heavy damage or Toxic you respectively.
In rain, you want to outspeed +1 Charizard-X(465), +1 Volcarona +1(465), Scarf Kyurem(465) and scarf Landorus-T(463) and speedtie with modest Volcanion if the rain is not up.
Hulk Up (Swampert-Mega) @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Power-Up Punch

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Sludge Wave
- Earth Power

Snoop Dog (Politoed) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Rest
- Encore
- Toxic

Weight (Ferrothorn) @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Thunder Wave
- Stealth Rock
- Gyro Ball

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- U-turn
- Hurricane
- Knock Off
- Superpower

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Draco Meteor
- Surf
- Ice Beam
 
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to add onto mil's rate. I recommend using gardevoir > swampert since swampert and kabutops pretty much have the same role as well as the same checks, your opponents can just sit on one or two defensive mon's while you constantly switch looking for an opening. gardevoir has no problem with bulky waters bar azumarill, and most definitely has no problem dealing with problematic rain checks like latios/latias, venusaur, slowbro and amoonguss. it also alleviates the pressure from rocky helmet chomp since it outspeeds and ko's.
 
So I've tested the revisions Mil has made a bit. I've found that I miss the hazard control from rapid spin Kabutops. I'd rather use Kabutops as a suicide spinner instead of using Kingdra. Specs Kingdra just doesn't seem to do what I'd like it to do and sacrificing hazard control for water/dragon coverage doesn't seem to be worth it. Especially since Volcanion and the rest of the team get worn town so easily to hazards. That said I do like the new EVs for Volcanion and the Chople Berry on Ferrothorn. It alleviates a lot of the pressure from Keldeo/Medicham/Lopunny since they are easily RKed after a T-Wave.

I tried Torn and I did like it on the team since it made bulky grass mean nothing. That said even when Running Swampert+Torn I found myself lacking a consist switch in to Rotom since it can freely fire off a Willo and hard switch if Pert comes in, or Volt out of Torn/Volc if i predict the Willo. So I did some calcs and pretty much copy/pasted the set on Torn to a Thundy and found that against TTar/Chansey 72 atk EVs on Thundy makes Superpower a OHKO on offensive TTar and a 2hko on Bulky TTar. Chansey was an issue so running knock off and Super Power in place of Hidden Power Flying and Focus Blast takes care of those two. But that means I do far less damage to Ferrothorn.

To cover the new found Ferrothorn weakness I took Rob's suggestion of swapping out Swampert for Mega-Gardevoir. On paper the suggestion seemed rather unappealing since I liked the idea of Pert/Tops abusing Swift Swim waterfalls. However when I thought about it Gardevoir takes care of Venu/Amoonguss/Ferrothorn/Bulk much better than Pert and while keeping Kabutops for the rapid spin support. Plus Tops is a nice birdspam check. With Gardevoir and Volcanion serving as dual checks to Altaria and Ferrothorn being a switch in with T-wave and Iron Barbs I've decided to stay with Spikes over Gyro Ball since those extra hazards seem to help far more than Gyro Ball.

So the set Changes are as follows:

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Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt


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Zeus (Thundurus-Therian) @ Choice Scarf
Ability: Volt Absorb
Shiny: Yes
EVs: 72 Atk / 184 SpA / 252 Spe
Rash Nature
- Superpower
- Thunder
- Volt Switch
- Knock Off

Without a full Spatk investestment the Rash nature is preferred for the power. 72 Atk EVs are used to make Superpower do equal damage as Focus Blast to Tyranitar so I don't have to rely on Focus Blast. I figured I'd use a Rash nature over say Mild because I still want to be able to take Fake Outs from Lopunny and Medicham without going below 50% and I'm not really going to be switching into many sp.atks anyways. As mentioned above Knock Off is for both the utility of making sure ferrothorns can't protect stall for Lefties and to make Chansey so much easier to KO with anything else. Hidden Power flying was removed since Gardevoir is now the check for Venusaur/Amoonguss and without max spatk its not 2hko Venusuar reliably at all.

I still need to test this team out but on paper it seems to handle rain checks much better.
 
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