Gen 2 Houndour (NU) [QC 2/2] [GP 1/1]

:gs/Houndour:

[SET]
name: Pursuit
move 1: Fire Blast
move 2: Crunch
move 3: Pursuit
move 4: Counter / Thief
item: Leftovers / No Item

[SET COMMENTS]
Houndour is viable in GSC NU for one very simple reason: it traps and removes the tier's #1 threat in Xatu with Crunch + Pursuit after minimal chip damage. The removal of Xatu is hugely beneficial for one's team, especially for top-tier Pokemon such as Hitmonlee, Arbok, and Kingler that struggle with Xatu's prominence. Outside of this role, however, Houndour is very underwhelming, being very frail, slow, and walled by Fire- and Water-types. It's also not perfect at removing Xatu, since Drill Peck deals 46% to 54% back to Houndour, although Houndour can use Counter to deal significant damage back.

Fire Blast is Houndour's main STAB move, useful for OHKOing Pineco and dealing heavy damage to Gloom and Magnemite. Crunch and Pursuit are necessary for removing Xatu, with Crunch followed by a Pursuit KOing it with minimal chip damage. Counter can deal huge damage back to Xatu if it attempts to fight back with Drill Peck and also works well with Houndour's fragility to generally threaten physical attackers, since almost every physical attacker 2HKOes it. Finally, Thief is a viable option over Counter to cripple a bulky Water- or Fire-type switching into Houndour.

The teammates that benefit most from Houndour are the ones that appreciate the removal of Xatu. Arbok, Hitmonlee, Primeape, Kingler, Gloom, Stantler, and Weezing can all provide Houndour's needed chip damage as Xatu switches into them, and they all appreciate Xatu being removed. Moreover, teammates that can paralyze Drill Peck Xatu can let Houndour more reliably take it on by outspending it; these teammates include Glare Arbok and Dunsparce; Body Slam Hitmonlee, Kingler, and Lickitung; Stun Spore Gloom and Exeggcute; and Thunder Primeape and Weezing. Chinchou can help Houndour with its defensive issues, since it easily switches into the bulky Water-types that Houndour is unable to break through, while Houndour can threaten Grass-types for it.

[CREDITS]
- Written by: [[ReeceHughes, 508601]]
- Quality checked by: [[Sevi 7, 505149], [Earthworm, 15210]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited by a moderator:

Adeleine

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I make a considerable content change for the first sentence, and do it because you only mention Pursuit in context of removing Xatu. If you don't want to make the content change, that's fine, but I'd recommend adding a sentence either to the effect of "pursuit is also generally nice to trap and remove any given mon" or "pursuit also helps in x specific situations/against x specific mons".

[SET]
name: Pursuit
move 1: Fire Blast
move 2: Crunch
move 3: Pursuit
move 4: Counter / Thief
item: Leftovers / No Item

[SET COMMENTS]
Houndour is viable in GSC NU for one very simple reason: It is the best user of Pursuit in the metagame. With Xatu being the #1 threat in the tier, several top tier Pokemon such as Kingler, Hitmonlee, and Arbok find themself struggling with the prominence of the Psychic bird. That's where Houndour comes in. With minimal chip damage, Houndour is able to KO Xatu with a combination of Crunch and Pursuit. reason: it traps and removes the tier's #1 threat in Xatu with Crunch + Pursuit after minimal chip damage. The removal of Xatu is hugely beneficial for one's team, especially for the aforementioned Pokemon top-tier Pokemon such as Kingler, Hitmonlee, and Arbok that struggle with Xatu. the prominence of the Psychic bird. (any of "the Psychic bird", "Xatu's prominence", and "it" are also fine replacements.) Outside of this role, however, Houndour is very underwhelming, being very frail, slow, and walled by Fire- and Water-types. It's also not perfect at removing Xatu, since Drill Peck deals 46% to 54% back to Houndour, although Houndour can Counter these hits this damage back.

Fire Blast is Houndour's main STAB, with its ability to OHKO Pineco being useful, STAB move, useful for OHKOing Pineco as well as dealing heavy damage to Gloom and Magnemite. Crunch and Pursuit are necessary for removing Xatu(AC), with Crunch followed by a Pursuit removing KOing it with minimal chip damage.(removed extra space) Counter can deal huge damage back to Xatu if it attempts to fight back with Drill Peck. It also works well with Houndour's fragility to generally threaten physical attackers, since almost every physical attacker 2HKOes it. Finally, Thief is a viable option over Counter, which can Counter to cripple a bulky Water- or Fire-type switching into Houndour.

The teammates that most benefit most from Houndour are the ones that benefit most from the removal of Xatu. Arbok, Hitmonlee, Primeape, Kingler, Gloom, Stantler, and Weezing can all provide Houndour's needed chip damage to Xatu switching in as Xatu switches into them(AC), and they all appreciate Xatu being removed, so they naturally work well with Houndour. Moreover, teammates that can threaten Xatu with paralysis, such as paralyze Drill Peck Xatu can let Houndour more reliably take it on by outspeeding it; these teammates include Glare Arbok and Dunsparce; Body Slam Hitmonlee, Kingler, and Lickitung; Stun Spore Gloom and Exeggcute; and Thunder Primeape and Weezing(AP). can help Houndour to more reliably take on Xatu that have Drill Peck by allowing it to outspeed Xatu. Chinchou can help Houndour with its defensive issues, since it easily switches into the bulky Water-types that Houndour is unable to break through(AC), while Houndour can threaten Grass-types for it.

[CREDITS]
- Written by: [[ReeceHughes, 508601]]
- Quality checked by: [[Sevi 7, 505149], [Earthworm, 15210]]
- Grammar checked by: [[username1, userid1]]
 

Rabia

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add remove comments
:gs/Houndour:

[SET]
name: Pursuit
move 1: Fire Blast
move 2: Crunch
move 3: Pursuit
move 4: Counter / Thief
item: Leftovers / No Item

[SET COMMENTS]
Houndour is viable in GSC NU for one very simple reason: It it traps and removes the tier's(add apostrophe) #1 threat in Xatu with Crunch + Pursuit after minimal chip damage. The removal of Xatu is hugely beneficial for one's team, especially for top-tier(AH) Pokemon (removed extra space) such as Hitmonlee, Arbok, and Kingler that struggle with Xatu’s Xatu's prominence. Outside of this role, however, Houndour is very underwhelming, being very frail, slow, and walled by Fire- and Water-types. It's also not perfect at removing Xatu, since Drill Peck deals 46% to 54% back to Houndour, although Houndour can use Counter this to deal significant damage back.

Fire Blast is Houndour's main STAB move, useful for OHKOing Pineco as well as and dealing heavy damage to Gloom and Magnemite. Crunch and Pursuit are necessary for removing Xatu, with Crunch followed by a Pursuit KOing it with minimal chip damage. Counter can deal huge damage back to Xatu if it attempts to fight back with Drill Peck (RP) It also and works well with Houndour's fragility to generally threaten physical attackers, since almost every physical attacker 2HKOes it. Finally, Thief is a viable option over Counter to cripple a bulky Water- or Fire-type switching into Houndour.

The teammates that benefit most from Houndour are the ones that benefit most from appreciate the removal of Xatu. Arbok, Hitmonlee, Primeape, Kingler, Gloom, Stantler, and Weezing can all provide Houndour's needed chip damage as Xatu switches into(spacing) them, and they all appreciate Xatu being removed (RC) so they naturally work well with Houndour. Moreover, teammates that can paralyse paralyze Drill Peck Xatu can let Houndour more reliably take it on by outspending it; these teammates include Glare Arbok and Dunsparce; Body Slam Hitmonlee, Kingler, and Lickitung; Stun Spore Gloom and Exeggcute; and Thunder Primeape and Weezing. Chinchou can help Houndour with its defensive issues, since it easily switches into the bulky Water-types that Houndour is unable to break through, while Houndour can threaten Grass-types for it.

[CREDITS]
- Written by: [[ReeceHughes, 508601]]
- Quality checked by: [[Sevi 7, 505149], [Earthworm, 15210]]
- Grammar checked by: [[username1, userid1]]

be careful with implementing this; you missed multiple changes from Finland's AM check and left some double spaces in. additionally, remember to not use the curly apostrophes; they break the dex

gp 1/1 when done
 

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