HOURGLASS
Hello guys, it's been a year since I discovered Pokemon Showdown and I came back to this
I built this team during the Aegislash suspect test. I used it to get reqs, and it carried me up to #2 on the suspect ladder before a huge tilt kicked in, forcing me to play a huge amount of frustrating games (no screenshot because I did not originally want to RMT this). I know nobody cares about ladder peaks, especially on suspect ladders, it just shows how I actually won some games against good players using this team. It also has a pretty good record on the regular ladder, where I used it sparingly, especially because I don't really enjoy playing on the ladder anymore. On to the team, it's a Sand Offense featuring Heracross, which has always been one of my favourite pokemon, and which has become one of the best stallbreakers in OU this gen thanks to the introduction of the Megas. I know it looks kind of standard considering what the OU metagame has become with the Aegislash ban, but i still think this is the team I put the biggest amount of thought into, and the team I have the most fun playing with.
I called it Hourglass because ...on showdown you have to keep track of sand turns because the weather timer is shit, so i found some sort of similiarity with a sand clock, that keeps track of time with the flowing of the sand. But there is no actual similiarity now that I think about it so I just called it Hourglass because it looked like a cool name for a sand team. It's also a beautiful Lamb Of God song n_n
Team at a glance






The pokemon I actually started with was Talonflame; watching some tournament games, i noticed how effective the Bulk Up + Will-o-Wisp set was, and I decided to give it a shot.
Seeing how this set could lure in and burn Landorus-T, Hippowdown, and Rotom-W (mons Sand Offense has trouble with), I decided to add a TTar + Excadrill core to take advantage of that.
At this point, I wanted something to smash any kind of defensive core to make Excadrill's and Talonflame's job easier, and also to destroy those annoying stall teams. This is where my personal favorite Mega Heracross comes into play.
At this point, I wanted a switch in to Keldeo and a check for Greninja and opposing sand teams: I chose Latias and AV Azumarill for the wide amount of threats they keep at bay with their bulk, while mantaining a great offensive presence!
My weakness to Azumarill was huge, the only set which was kind of manageable was the Belly Drum one due to its inferior bulk; my fren Alexander. suggested me Rotom-W to fix this issue. I do lose a bit of offensive presence but for the most part it worked really well.

Seeing how this set could lure in and burn Landorus-T, Hippowdown, and Rotom-W (mons Sand Offense has trouble with), I decided to add a TTar + Excadrill core to take advantage of that.



At this point, I wanted something to smash any kind of defensive core to make Excadrill's and Talonflame's job easier, and also to destroy those annoying stall teams. This is where my personal favorite Mega Heracross comes into play.




At this point, I wanted a switch in to Keldeo and a check for Greninja and opposing sand teams: I chose Latias and AV Azumarill for the wide amount of threats they keep at bay with their bulk, while mantaining a great offensive presence!






My weakness to Azumarill was huge, the only set which was kind of manageable was the Belly Drum one due to its inferior bulk; my fren Alexander. suggested me Rotom-W to fix this issue. I do lose a bit of offensive presence but for the most part it worked really well.






The team in depth
Talonflame

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
Brave Bird
Will-O-Wisp
Roost
Bulk Up
Bulk Up Talonflame is a really awesome set in my opinion. It provides the only priority move on this team and a potential win condition with bulk up. It is kind of weak offensively if compared to Choice Band Talonflame, but it makes up for it with its surprising durability and the ability to cripple its own checks with Will-o-Wisp. This move, in conjuncton with the defensive boosts granted by Bulk Up, also helps it turning many threats into setup bait. One notable example is Bisharp, as a burned Bisharp's Knock Off fails to do significant damage to Talonflame (especially after it lost ist Leftovers) and the bird can proceed to set up Bulk Ups, becoming really hard to revenge kill for the opposing team. While priority Roost makes it vulnerable to ground type moves, it also allows it to remove its weakness to electric-type attacks and to reduce its Rock weakness. At +1, it even has the ability to Roost stall support Tyranitar's Stone Edge after burning it, which is really impressive (Some support Tyranitars don't even run Stone Edge nowadays and become total setup baits, wow). This set also brings its surprise factor to the table, being able to lure in and burn checks to itself and to its teammates such as Rotom-W, Hippowdon, the aforenmentioned Tyranitar, Landorus-T, Slowbro, and the list goes on. Early-game I can also bluff a more offensive set to scare out the likes of Mega Gardevoir, Greninja, and frail sweepers in general. It also checks Mega Heracross and Mawile which are big threats to all teams. This is an awesome set for an awesome pokemon, I would suggest trying this out to anyone.
Tyranitar

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 144 Atk / 112 SpA / 252 Spe
Naive Nature
Ice Beam
Fire Blast
Stealth Rock
Stone Edge
I chose Tyranitar for its abiity to provide Stealth Rock support, Sand Rush support, and a Lati@s and Talonflame check; I use it over the bulkier Hippowdon due to its great movepool which makes it less predictable and nice offensive presence. The spread and the moveset are studied to support Excadrill as well as possible, by removing and weakening its most popular checks and some other annoying pokemon. Ice Beam OHKOes 252 HP / 0 SpDef Landorus T after Stealth Rock. Fire Blast heavily dents Ferrothorn and Skarmory, another stop to Excadrill, while also OHKOing 248 HP / 100 SpDef Mega Scizor (again, after SR). Stone Edge with 144 attack Evs does 46% minimum to 252 HP Azumarill, allowing me to pick it off with another attacker. In general Stone Edge, despite the accuracy, is always a good move to have and spam due to its wide coverage and respectable power. Max Speed to outrun most defensive Landorus-T variants, Azumarill, and other miscellaneous stuff.
Excadrill

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Earthquake
Rock Slide
Iron Head
Swords Dance
Excadrill is usually the star of the show and my main win condition against most offensive teams. I chose to run a SD set because Excadrill often forces pivot switches on the opponent's part under sand in order to try to stall out the sand turns. So SD is the perfect move to take full advantage of those free turns to grab a boost and start to pummel the opposing team; it also makes Excadrill almost as useful against stall as it is against offense, as SD makes Excadrill significantly more difficult to wall, except for Quagsire, which is losing in popularity and can be worn down by the rest of the team, and Skarmory, which is popped by Mega Heracross and hopefully lured and weakened by Tyranitar if I manage to bluff the lack of Fire Blast. Mandubuzz is also a bit of a problem but a burn from Talonflame cripples it. Rapid spin would be cool to have too but I already have a reliable defogger, and the lack of SD would make winning many matchups significantly more difficult. Excadrill is not only a sweeper though, as under sand its blazing speed allows it to revenge kill many dangerous threats such as Greninja, Charizard X, scarf Heatran, and a lot of boosted but weakened sweepers such as Mega Gyarados. I chose a Jolly nature to outpace neutral base 100s outside sand, and opposing Adamant Excadrill under sand; it also outruns Jolly Mamoswine and Jolly Diggersby which is always nice. The Air Balloon is always annoying for Pokemon that rely on Ground-Type moves to hit it, and it is an extra insurance against opposing Excadrills. It is kind of weak without Life Orb or an Adamant nature but SD makesup for that.
Heracross

Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
Close Combat
Pin Missile
Rock Blast
Swords Dance
Ahhh, the Beast. Heracross has always been one of my favorite mons since back when I played Pokemon Silver on my Game Boy Color, due to how badass it looks and to how strong it is. Its Mega Evolution worsens its design imo but takes its power to jaw-dropping levels, making it one of the most threatening stallbreakers in OU and one of the hardest pokemon to switch into for any kind of team. Close Combat is the main, spammable stab, and it packs an unreal punch; Pin Missile and Rock Blast complement it really well by hitting almost everything that resist CC at least neutrally. With SD, Heracross becomes my best weapon against stall teams, often demolishing them almost single-handedly, as almost everything is 2HKOed at worst after a boost. Mega Venusaur, Skarmory, Zapdos, Hippowdon, CBBnite are all OHKOed with the right move after SD, while Heatran, Slowbro and Chansey obviously don't stand a chance regardless of the boost. Quagsire is 2HKOed, meaning that it cannot switch in and the opponent has to sack something to do so. The only stall mons that are somehow problematic for it are insanely fast Mew versions that can burn it, Sableye (that cannot switch in), Phisically defensive Unaware Clefable (kinda easy to wear down for the rest of the team), and Gliscor which is only 2HKOed after SD and can toxic/protect stall it. The Trick Scarf Gothitelle set that is somehow seen on some stall teams on the ladder is also problematic because it kills it with Psyshock after CC, so watch out for that. Heracross' bulk also allows it not to be deadwheight against offense, as pokemon that cannot OHKO it are usually reduced to dust in return. It is also a good anti-lead against Breloom. Bullet Seed is an option as well; it allows Heracross to be a good anti-lead to Sash Oblivious Mamoswine, killing it before it gets Rocks up, which can be huge (i don't remember any other pokemon capable of doing this), while Pin Missile's chance to OHKO Mamo through its sash is small. As for Excadrill, dropping SD would mean a harder matchup against stall, though.
Latias

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Roost
- Draco Meteor
- Thunderbolt
Latias is another personal favourite which I tend to slap on half of my teams. She provides Defog support and a reliable Keldeo counter. Her bulk also allows her to beat some troublesome pokemon 1v1, for example she can actually take a Ice Beam from Greninja from full and OHKO the frog in return; not the best way to deal with it but it's just an example. I originally had Healing Wish on this, but i later replaced it with Roost because I did not like the fact that the absence of recovery allows it to switch into Keldeo (the main pokemon she is supposed to counter) only twice, while Roost turns Latias into a consistent counter assuming Keldeo does not run Icy Wind (which can be troublesome, but a Keldeo locked into Icy Wind gives me a free switch into Rotom). Draco Meteor is the obvious STAB move, while I run Thunderbolt over Psyshock because it deals a similar amount of damage to 252 HP Assault Vest variants but it does quite a bit more to CB and Belly Drum variants. With the addion of Rotom, Psyshock becomes a viable option again, though, as I am not as Azu weak as before, when I ran an Azumarill myself. Using Latios in this slot is also an option I've been experinmenting with, as we all know that Latias' main niche over Latios is Healing Wish, and my Latias does not have it, but the added bulk often matters more than the power Latios brings to the table.
Rotom-Wash

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
Hydro Pump
Volt Switch
Will-O-Wisp
Pain Split
The latest addition to the team is Rotom-W, which has done a great job so far checking opposing Sand Offense teams and, most importantly, Azumarill, which is still a big threat (especially CB variants), but now it is manageable and won't get a kill each time it comes it. The set is standard and needs no explanation; my choice of Pain Split over a Chesto Rest set is due to the more aggressive nature of the team, as Pain Split allows it to help wearing down the opposing team for its teammates while healing itself; Rest is still a viable option as it allows it to become a status absorber, as no other pokemon on the team particularly appreciates being statused. It should be also noted that while not having the offensive presence that Azumarill boasts, it is still very annoying to switch into due to Will-O-Wisp, that has the nice effect of creating a "double WoW combo" with Talonflame; spreading burns on the opposing team can be really huge as they allow my other mons to set up on physical threats with little fear and they also weaken walls. Its quite powerful secondary STAB also prevents Ground-Types from swiching into Volt Swich, easing Rotom's momentum-grabbing job. It is also a good one-time swith in to a lot of things, the main one being Mega Pinsir.
Past Members
Azumarill

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
Waterfall
Aqua Jet
Play Rough
Knock Off
Assault vest Azumarill is a great mon atm, and i chose it due to its ability to reliably check Greninja; it was also my secondary Keldeo switch-in (not the main one because Scald...), and I loved it for its ability to beat a huge portion of the metagame 1v1 with its unmatched combination of bulk, typing and power (this thing beats Thundurus o_o). It also provided the team with another strong prority move which is always nice to have. The issue I had with it was the huge weakness to any opposing Azumarill, as I always had to sack a mon to put some damage on it and revenge kill, which has proven to be troublesome in too many situations, and Azumarill is becoming increasingly common now. Unfortunately, I become quite a bit weaker to Greninja, Mega Gyarados and some other threats, but hey, it's XY, you cant hope to counter everything LOL.
It should also be noted that, as I dedicated this slot to covering threats, the Azumarill version of this team plays almost identically to the current version, the only things that change are the weaknesses to some mons, in which I consider the Rotom-W version better overall.
Replays
http://replay.pokemonshowdown.com/oususpecttest-142376353
Really close game that came down to a speed tie (unless his Latios had HP Fire) and to paralyisis rolls, and that could have gone either way. This match in particular shows the utility of Bullet Seed on Mega Heracross, that prevented rocks from going up, and is generally more useful against offense (I opted to run it at some point on the suspect ladder when i stopped seeing stall around I think) Azu version, but as I said it does not play in a significantly different way.
http://replay.pokemonshowdown.com/oususpecttest-141931636
Bulk Up Talonflame is the MVP of the match, and the opponent congratulates for the team n_n (read the chat lol)
http://replay.pokemonshowdown.com/oususpecttest-142693182
Assuming Excadrill does not have SD and giving it a free turn causes a stall team to get popped
http://replay.pokemonshowdown.com/oususpecttest-141951201
Lost all the 50/50s at the end and "chocked on dix" :x a good game anyway.
http://replay.pokemonshowdown.com/ou-152646075
GOT HAXED :[
http://replay.pokemonshowdown.com/ou-152651092
Talonflame beats support TTar 1v1, good game overall, at least for the ladder.
http://replay.pokemonshowdown.com/ou-152951754
Rotom-W puts in work :D
Conclusion
Thanks for taking the time to read through this wall of text; drop a rate if you enjoyed or you want to point something out. Pce :]
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Bulk Up
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Roost
- Draco Meteor
- Thunderbolt
Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 144 Atk / 112 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fire Blast
- Stealth Rock
- Stone Edge
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Swords Dance
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Bulk Up
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Roost
- Draco Meteor
- Thunderbolt
Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 144 Atk / 112 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fire Blast
- Stealth Rock
- Stone Edge
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Swords Dance
The "Skype Crew": Alexander., Lord Elyis, Axily, and the "cancertwins" Livio and Son of Zeus ; thanks for helping me improve as a battler by always giving good suggestions/advices and also by occasionally telling me how much i suck at mons. You are really cool guys, I enjoy spending my time with you :]
The PS! Italian Room staff: The Quasar , Test2017 , trev, Lucafausto96 and why not, Haunter you guys are the best, not much to say
The "other" cool people I met on Showdown, PO, and Smogon during the last year, no particular order: Lord Valotz , SnowCristal! , Prague Kick , LuckOverSkill , galbia , Diablo , W2S , Kwiick , red97 , Possibility. fran17 , Tricking , Bionzella , oizys , Talpr0ne, Puralux , smilzo, and the list goes on, if you know you should be here but you are not, it's because I'm dumb n__n
The PS! Italian Room staff: The Quasar , Test2017 , trev, Lucafausto96 and why not, Haunter you guys are the best, not much to say
The "other" cool people I met on Showdown, PO, and Smogon during the last year, no particular order: Lord Valotz , SnowCristal! , Prague Kick , LuckOverSkill , galbia , Diablo , W2S , Kwiick , red97 , Possibility. fran17 , Tricking , Bionzella , oizys , Talpr0ne, Puralux , smilzo, and the list goes on, if you know you should be here but you are not, it's because I'm dumb n__n
~
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