Today I bring you a team that features Kyurem-B, which has fairly recently dropped down to OU. It seems like it would do well in OU, with decent stats all around (including its huge Attack). The team was sort of built around it, although its coverage isn't that great, but the rest of the team should be able to patch that up. Now, without further ado, here's the team:
1. Gliscor
@Toxic Orb | Impish | Poison Heal
252 HP/ 184 Def/ 72 Spe
Toxic | Stealth Rock | Earthquake | Protect
This Gliscor is a standard defensive one from Smogon, with Stealth Rock over Substitute. The team needed a poke to set them up, and Gliscor seemed like a good fit. It's been working out pretty decently, but sometimes I wish I had Sub over it. None of the other Pokemon on the team can set rocks up, and I do like having them up, so until a team member gets replaced, rocks are staying on Gliscor.
2. Tentacruel
@Black Sludge | Calm | Rain Dish
252 HP/ 136 Def/ 120 SpD
Rapid Spin | Scald | Protect | Toxic Spikes
I find the Tentacruel + Gliscor wall combo to be extremely effective - like the ever-famous CeleTran, they patch up each other's weaknesses very well. They both set up hazards, and Tentacruel has the ability to spin away Spikes and rocks and absorb Toxic Spikes. The EV spread gives Tentacruel exactly 200 Defense and 336 Special Defense, although I'm thinking about take 24 EV's from Special Defense and putting them into Defense - giving him 160/ 96 instead of 136/ 120. I'm not sure how much of a difference it would make, but it's just a thought that I felt I should put out there.
3. Heatran
@Shed Shell | Calm | Flash Fire
248 HP/ 252 SpD/ 8 Spe
Lava Plume | Rest | Sleep Talk | Roar
This Heatran, as suggested by ganj4lF, works great. With Gliscor having the rocks, Heatran works as a shuffler and can escape trappers like Dugtrio and the less common Wobbuffet. Rest provides reliable recovery, and when paired with Roar and some hazards, provides good shuffling damage on the opponent. It's been working well so far and I do plan on keeping it over Magnezone unless something strange happens.
4. Reuniclus
@Life Orb | Quiet | Magic Guard
252 HP/ 4 Def/ 252 SpA (0 Speed IV's)
Trick Room | Psychic | Focus Blast | Shadow Ball
Reuniclus is a pain in the ass with any set, but I find the TR one to be the most effective. Magic Guard already makes it hard to wear down, but with Trick Room giving it a good amount of turns to hit anything hard and a good HP stat, it lives many hits and OHKOs a lot of the time. Reuniclus sweeps aren't uncommon, especially with hazard support. It is prone to being attacked by Pokemon with priority, but those hits usually don't kill, and Reuniclus always hits back harder - Lucario, Mamoswine, etc. don't kill Reuniclus and are killed with a single Psychic right after. Dragonite can survive a hit, but Reuniclus can kill it faster than it can kill me. The 0 Speed IV's are to make sure Reuniclus goes first even against generally slower pokes such as Forretress, Ferrothorn (only if it has 31 Speed IV's - negative Speed natured Ferro with 0 Speed IV's will always be slower than Reuniclus), Blissey, and Chansey.
5. Breloom
@Life Orb | Adamant| Technician
252 Atk/ 4 SpD/ 252 Spe
Mach Punch | Bullet Seed | Spore | Swords Dance
This is the standard Techniloom - two STAB moves that abuse Technician, Spore, and Swords Dance. It's fairly easy to use this set - if you can outspeed the opposing Pokemon, put them to sleep; if not, just switch out or Mach Punch if you know you can get the kill. Once put to sleep, you can set up an SD if you aren't on a timer (i.e. Perish Song, poison, etc.) and just fire away hits.
6. Kyurem-B
@Life Orb | Naive | Teravolt
140 Atk/ 116 SpA/ 252 Spe
Ice Beam | Dragon Claw | Fusion Bolt | HP Fire
This set, also recommended by ganj4lF, works better than the Scarf. Kyurem-B's base 95 speed makes it vulnerable to base 100 scarfers and anything faster. This set allows for more flexibility and makes it easier to catch the opponent off-guard. With this EV spread, it gets 410 Attack and 304 Spec Attack. Every attack hits anything that resists it hard, although it is necessary to spin any hazards away - especially rocks - before it can come in because with hazards on the field, Kyurem-B's livability is greatly decreased.
Final look:
1. Gliscor

@Toxic Orb | Impish | Poison Heal
252 HP/ 184 Def/ 72 Spe
Toxic | Stealth Rock | Earthquake | Protect
This Gliscor is a standard defensive one from Smogon, with Stealth Rock over Substitute. The team needed a poke to set them up, and Gliscor seemed like a good fit. It's been working out pretty decently, but sometimes I wish I had Sub over it. None of the other Pokemon on the team can set rocks up, and I do like having them up, so until a team member gets replaced, rocks are staying on Gliscor.
2. Tentacruel

@Black Sludge | Calm | Rain Dish
252 HP/ 136 Def/ 120 SpD
Rapid Spin | Scald | Protect | Toxic Spikes
I find the Tentacruel + Gliscor wall combo to be extremely effective - like the ever-famous CeleTran, they patch up each other's weaknesses very well. They both set up hazards, and Tentacruel has the ability to spin away Spikes and rocks and absorb Toxic Spikes. The EV spread gives Tentacruel exactly 200 Defense and 336 Special Defense, although I'm thinking about take 24 EV's from Special Defense and putting them into Defense - giving him 160/ 96 instead of 136/ 120. I'm not sure how much of a difference it would make, but it's just a thought that I felt I should put out there.
3. Heatran

@Shed Shell | Calm | Flash Fire
248 HP/ 252 SpD/ 8 Spe
Lava Plume | Rest | Sleep Talk | Roar
This Heatran, as suggested by ganj4lF, works great. With Gliscor having the rocks, Heatran works as a shuffler and can escape trappers like Dugtrio and the less common Wobbuffet. Rest provides reliable recovery, and when paired with Roar and some hazards, provides good shuffling damage on the opponent. It's been working well so far and I do plan on keeping it over Magnezone unless something strange happens.
4. Reuniclus

@Life Orb | Quiet | Magic Guard
252 HP/ 4 Def/ 252 SpA (0 Speed IV's)
Trick Room | Psychic | Focus Blast | Shadow Ball
Reuniclus is a pain in the ass with any set, but I find the TR one to be the most effective. Magic Guard already makes it hard to wear down, but with Trick Room giving it a good amount of turns to hit anything hard and a good HP stat, it lives many hits and OHKOs a lot of the time. Reuniclus sweeps aren't uncommon, especially with hazard support. It is prone to being attacked by Pokemon with priority, but those hits usually don't kill, and Reuniclus always hits back harder - Lucario, Mamoswine, etc. don't kill Reuniclus and are killed with a single Psychic right after. Dragonite can survive a hit, but Reuniclus can kill it faster than it can kill me. The 0 Speed IV's are to make sure Reuniclus goes first even against generally slower pokes such as Forretress, Ferrothorn (only if it has 31 Speed IV's - negative Speed natured Ferro with 0 Speed IV's will always be slower than Reuniclus), Blissey, and Chansey.
5. Breloom

@Life Orb | Adamant| Technician
252 Atk/ 4 SpD/ 252 Spe
Mach Punch | Bullet Seed | Spore | Swords Dance
This is the standard Techniloom - two STAB moves that abuse Technician, Spore, and Swords Dance. It's fairly easy to use this set - if you can outspeed the opposing Pokemon, put them to sleep; if not, just switch out or Mach Punch if you know you can get the kill. Once put to sleep, you can set up an SD if you aren't on a timer (i.e. Perish Song, poison, etc.) and just fire away hits.
6. Kyurem-B

@Life Orb | Naive | Teravolt
140 Atk/ 116 SpA/ 252 Spe
Ice Beam | Dragon Claw | Fusion Bolt | HP Fire
This set, also recommended by ganj4lF, works better than the Scarf. Kyurem-B's base 95 speed makes it vulnerable to base 100 scarfers and anything faster. This set allows for more flexibility and makes it easier to catch the opponent off-guard. With this EV spread, it gets 410 Attack and 304 Spec Attack. Every attack hits anything that resists it hard, although it is necessary to spin any hazards away - especially rocks - before it can come in because with hazards on the field, Kyurem-B's livability is greatly decreased.
Final look:





