Other Metagames How did I get here? Gen 9 stabmons (Peak Top 50 on ladder)

Proof of peak:
1728584960135.png

Hi everybody! This is my first RMT and Smogon post so some things may look a bit off.
Just a disclaimer, this team is pretty bad so don't expect anything resembling synergy in this team.
The team
1728585276527.png

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Psystrike
- Shadow Ball/Focus blast
- Thunderbolt
Choice specs boomburst meloetta was the whole reason why I wanted to play stabmons in the first place. It does one thing and it does that one thing very well which is hitting things hard. STAB choice specs boomburst 2hko or ohkos many popular mons in the metagame. Shadow ball is for ghost types like gholdengo but can be swapped out for Focus blast to hit ttar.

1728585526513.png

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Magical Torque
- Knock Off
- Ice Punch
Iron valiant is the revenge killer of the team. In base SV, iron valiant didn't get very many good physical stab options, but here it gets a great stab options in Magical torque. However, I am not really sure if it really all that effective for this team and I am considering replacing it or switching it to a mixed set. Be wary of flame body or static users.

1728585704749.png

Thundurus-Therian (M) @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Grass Knot
- Thunderclap
- Electro Drift
- Aeroblast

Thundurus-Therian was an interesting addition to the team. Originally it was put in because I didn't know what to put into my team but slowly turned into a important part of the team. I find that people forget that it gets priority in this metagame which helps a lot. Modest is to hit things harder and I rarely find the missing speed important.

1728586026348.png

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Headlong Rush
- U-turn
- Stone Edge
Scarf Lando is really good pokemon. Now that it gets flying stab, it can hit everything hard and it is a good revenge killer as well. It can also switch into physical attacks decently well with a good defensive typing and intimidate. Usually my lead and can bluff defensive sets. Beak blast mons really annoys it however. Great Mon.
1728586433839.png

Iron Hands @ Leftovers
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Punch
- Bolt Strike
- Drain Punch
- Swords Dance
I have no idea why I added iron hands to this team but it did seem to pay off. It can be a decent physical attack absorber and hits back pretty hard. Assault vest may be better than leftovers. Swords dance can be replaced with volt switch for momentum. bolt strike was used because no recoil and it hits way harder than volt tackle.

1728586670666.png

Crawdaunt @ Choice Band
Ability: Adaptability
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Surging Strikes
- Sucker Punch
- Knock Off
- Jet Punch
Crawdaunt was added after Ogrepawn-W was banned and is the physical wall breaker of this team. Surging strikes hits very hard and jet punch kills things that you would not think it would kill. Sucker punch is weird because of choice band. It can be really risky to click but very rewarding when it hits. Crawdaunt can also surprisingly take 1 hit in a pinch so keep that in mind.

https://pokepast.es/27947289c4c17627

While I found this team to be very fun, it is really bad and I am welcome to any suggestions as long as choice specs meloetta is in the team. Choice specs sylveon just doesn't feel the same.
 
Last edited:
Back
Top