Hello there, I am SGod, and as some of you may recall, I posted a RMT topic here near from 2 months ago. Needless to say, that team was great, but it's play style was unoriginal and stale for me. With that said, this team offers a whole new style of play which suits my tastes, also surprising opponents here and there with its 'unorthodoxy' style of play.
The Team:
In depth look at said team:
Pokemon: Crobat
Hold Item: Wide Lens
Nature: Jolly
Ability: Inner Focus
EVs: 252 Speed, 180 Attack, 76 HP
Moves:
Hypnosis
Super Fang
U-Turn
Roost
Crobat is my loyal lead, while it cannot Stealth Rock, it is the fastest sleep inducer around, with that said, it greatly helps my team strategy, rendering one Pokemon useless from the start. But, how do I get away without the opponent using Stealth Rock with the likes of Aerodactyl and weakening my Pokemon? Easy, after I sleep them away, I use U.turn to break their Focus Sashes and then killing them off with another member of my team. I have to be careful with Aerodactyl, though, as both of them have the same speed.
Pokemon: Zapdos
Hold Item: Leftovers
Nature: Modest
Ability: Pressure
Evs: 248 HP, 136 Defense, 86 Sp. Attack, 36 Speed
Moves:
Thunderbolt
Agility
Hidden Power Grass
Baton Pass
Zapdos is the most common Pokemon I summon after Crobat has done it's job, I have to say Zapdos goal is clear, that is to Baton Pass it's Agility while the lead is still asleep. If the other Pokemon does wake up, I'll just have to fend it off with T-Bolt or HP Grass. And with Agility, little next to nothing will be able to outspeed this guy. It can also survive a Salamence's Outrage AFTER it has Dragon Danced, which comes as really convenient. Who does Zapdos BP Agility to? There are 2 options, I'll list them shortly:
Pokemon: Arcanine
Hold Item: Life Orb
Nature: Adamant
Ability: Flash Fire
EVs: 252 Attack, 252 Speed, 4 HP
Moves:
Flare Blitz
Morning Sun
Will-o-Wisp
Extreemespeed
Haha, nobody sees this guy coming at all, with Will-O-Wisp and Morning Sun, Arcanine can stall the likes of Swampert and Salamence all day long while they die a slow and painful death. Flare Blitz and ExtreemeSpeed still serve as my attacking weapons, as they are very powerful and effective. Arcanine has saved my life against heavy attackers like Rhyperior from owning my arse off.
Pokemon: Metagross
Hold Item: Leftovers
Nature: Impish
Ability: Clear Body
Evs: 220 HP, 200 Defense, 90 Speed
Moves:
Meteor Mash
Explosion
Earthquake
Stealth Rock
Ahh Metagross, my big, blue metallic friend. After receiving a single Agility, this beast outspeeds every Pokemon not holding a Choice Scarf or named Ninjask. Apart from attacking, Metagross also takes physical hits easily, thus becoming the perfect Pokemon to use Stealth Rock on my team. Explosion lets me get rid of those pesky threats that usually try to set on me. (Like Salamence or Gyarados)
Pokemon: Starmie
Hold Item: Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 216 Speed, 156 Defense, 136 HP.
Moves:
Hydro Pump
Ice Beam
Rapid Spin
Recover
Why did I pick a Rapid Spinning Starmie, you ask? That is because 3 of my most important Pokemon are weak to Stealth Rock, and that is not good at all. And nobody does the work better than Starmie in my opinion, not only can it take hits on the physical side, but also pack quite a punch. Ice Beam gets rid of my Salamence and Gliscor problems, surviving a Dragon Claw or Earthquake even after Salamence has DDed. Recover is there in case Starmie gets hurt and helps me against Scizor if I fail to get rid of it quickly.
Pokemon: Flygon
Hold Item: Choice Scarf
Nature: Adamant
Ability: Levitate
EVs: 252 Attack,252 Speed, 4 HP
Moves:
Earthquake
Outrage
Fire Blast
U-Turn
Last but not least, Flygon. This guy is the revenge killer of the team, performing it's job swiftly. Has the perfect match along with Metagross, each of them resisting their weaknesses. Also, along with Crobat, both can perform a series of annoying U-turns against Pokemon like Umbreon who want to trap me and fail miserably. It also works for scouting counters. Fire Blast is there for Forretress or Skarmory, which often come thinking they can wall me.
So there it is, it may seem like a gimmicky team to you, but together, this team has reached the mid 1500 rating on Shoddy. The basic strategy is not only fun to perform, but also original and effective.
The Team:






In depth look at said team:

Pokemon: Crobat
Hold Item: Wide Lens
Nature: Jolly
Ability: Inner Focus
EVs: 252 Speed, 180 Attack, 76 HP
Moves:
Hypnosis
Super Fang
U-Turn
Roost
Crobat is my loyal lead, while it cannot Stealth Rock, it is the fastest sleep inducer around, with that said, it greatly helps my team strategy, rendering one Pokemon useless from the start. But, how do I get away without the opponent using Stealth Rock with the likes of Aerodactyl and weakening my Pokemon? Easy, after I sleep them away, I use U.turn to break their Focus Sashes and then killing them off with another member of my team. I have to be careful with Aerodactyl, though, as both of them have the same speed.

Pokemon: Zapdos
Hold Item: Leftovers
Nature: Modest
Ability: Pressure
Evs: 248 HP, 136 Defense, 86 Sp. Attack, 36 Speed
Moves:
Thunderbolt
Agility
Hidden Power Grass
Baton Pass
Zapdos is the most common Pokemon I summon after Crobat has done it's job, I have to say Zapdos goal is clear, that is to Baton Pass it's Agility while the lead is still asleep. If the other Pokemon does wake up, I'll just have to fend it off with T-Bolt or HP Grass. And with Agility, little next to nothing will be able to outspeed this guy. It can also survive a Salamence's Outrage AFTER it has Dragon Danced, which comes as really convenient. Who does Zapdos BP Agility to? There are 2 options, I'll list them shortly:

Pokemon: Arcanine
Hold Item: Life Orb
Nature: Adamant
Ability: Flash Fire
EVs: 252 Attack, 252 Speed, 4 HP
Moves:
Flare Blitz
Morning Sun
Will-o-Wisp
Extreemespeed
Haha, nobody sees this guy coming at all, with Will-O-Wisp and Morning Sun, Arcanine can stall the likes of Swampert and Salamence all day long while they die a slow and painful death. Flare Blitz and ExtreemeSpeed still serve as my attacking weapons, as they are very powerful and effective. Arcanine has saved my life against heavy attackers like Rhyperior from owning my arse off.

Pokemon: Metagross
Hold Item: Leftovers
Nature: Impish
Ability: Clear Body
Evs: 220 HP, 200 Defense, 90 Speed
Moves:
Meteor Mash
Explosion
Earthquake
Stealth Rock
Ahh Metagross, my big, blue metallic friend. After receiving a single Agility, this beast outspeeds every Pokemon not holding a Choice Scarf or named Ninjask. Apart from attacking, Metagross also takes physical hits easily, thus becoming the perfect Pokemon to use Stealth Rock on my team. Explosion lets me get rid of those pesky threats that usually try to set on me. (Like Salamence or Gyarados)

Pokemon: Starmie
Hold Item: Leftovers
Nature: Timid
Ability: Natural Cure
EVs: 216 Speed, 156 Defense, 136 HP.
Moves:
Hydro Pump
Ice Beam
Rapid Spin
Recover
Why did I pick a Rapid Spinning Starmie, you ask? That is because 3 of my most important Pokemon are weak to Stealth Rock, and that is not good at all. And nobody does the work better than Starmie in my opinion, not only can it take hits on the physical side, but also pack quite a punch. Ice Beam gets rid of my Salamence and Gliscor problems, surviving a Dragon Claw or Earthquake even after Salamence has DDed. Recover is there in case Starmie gets hurt and helps me against Scizor if I fail to get rid of it quickly.

Pokemon: Flygon
Hold Item: Choice Scarf
Nature: Adamant
Ability: Levitate
EVs: 252 Attack,252 Speed, 4 HP
Moves:
Earthquake
Outrage
Fire Blast
U-Turn
Last but not least, Flygon. This guy is the revenge killer of the team, performing it's job swiftly. Has the perfect match along with Metagross, each of them resisting their weaknesses. Also, along with Crobat, both can perform a series of annoying U-turns against Pokemon like Umbreon who want to trap me and fail miserably. It also works for scouting counters. Fire Blast is there for Forretress or Skarmory, which often come thinking they can wall me.
So there it is, it may seem like a gimmicky team to you, but together, this team has reached the mid 1500 rating on Shoddy. The basic strategy is not only fun to perform, but also original and effective.