SS OU How do I improve my team?

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Earthquake
- Stone Edge

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Taunt
- Knock Off
- U-turn
- Hurricane

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Triple Axel
- Icicle Crash
- Knock Off

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Defog
- Roost

Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 48 HP / 244 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Scald
- Trick
- Taunt

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Superpower
- Knock Off



Landorous is the physical swords dancer here, mostly to counter electric and fire types. I decided to go with swords dance + substitute to give it the ability to setup and potentially sweep.

Tornadus is the anti-lead, mostly to down their hazards then u-turn into another pokemon. I decided to use taunt instead of defog to help it better cope with screen teams, although im unsure about screen's prominence in the meta. U turn also lets it to be a pivot for other pokemon.

Weavile is for a late-game setup sweeper, with swords dance. Its a pretty standard set, so i am not going to explain it

Corviknight is for a more utility role, with defog to help remove hazards should the enemy go for it mid-game. Iron defense helps to deal with physical setup sweepers, and combined with body press for damage as well as giving it the ability to sweep. Roost gives it more longevity to go in and defog or iron defence.

Tapu fini is to help with more coverage against opposing weaviles and dragon types. It also provides another way to deal with fire types aside from Landorous, since half the team is weak to it. Trick and taunt is used to help it deal with walls while moonblast and scald are used to damage the opponents. The sp atk EV of 244 allows it to OHKO dragapult and weavile, although im not sure if it might need more.

Rillaboom is the revenge killer with grassy glide, but I also need it as a wallbreaker against threats such as gastrodon. Superpower and knock off for coverage, and wood hammer to take advantage of grassy terrain and potentially wall break or do huge damage.

How can I improve my team?
 
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