So its time I add one more team to my arsenal. My last team does great but the huge Leech Seed Celebi weakness sucks. I devised this team in an attempt to use old and new Pokemon.
I give my Pokemon ridiculous nicknames and I compulsively create teams and RMT.
So here it is,
Team Jackoffasaurus
The idea behind the team is to work off each others resistances and immunities to pull off a haxy win with Garchomp. I didn't make this team to specifically get rid of Garchomps counters, but rather made it so that they can deal with them.
First up my trusty lead.
I Singed My Eyebrows At Last Night's Bond Fire
Swampert (M) @ Leftovers
Ability: Torrent
EVs: "252 HP/252 Def/ 4 Spe"
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
I'm addicted to Swampert what can I say? Same as usual except this time he works in conjuction with Skarmory.
---
Fire Is The Devil
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 244 HP/66 Def/132 Spd/66 SDef
Modest nature (+SAtk, -Atk)
- Earth Power
- Lava Plume
- Rest
- Sleep Talk
Obligatory whorage of a Sleep Talk Heatran. It has that crappy EV spread because I felt like splitting the defenses was better than just investing in his already decent 325 Sp.Atk. Also works in conjuction with Skarmory. More on it later.
---
Dracula Mountain
Shaymin (M) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 Sp.Atk
Timid nature (+Sp.Atk, -Atk)
- Substitute
- Leech Seed
- Seed Flare
- Hidden Power Fire
Fills in gaps in my team. Outspeeds most Salamence for no reason. Leech Seed + Substitute to annoy something.
---
Elvis Didn't Die
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/56 Atk/196 Def/4 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Spikes
This glamorous steel bird. I have not used it since ADV, but now I find that Skarmory has many Pokemon with which it can work well with. Everyone can take a hit or two for Skarm :) Spikes + Whirldwind after Swampert has set up Stealth Rock works very well as people don't tend to bother Rapid Spinning because of today's fast paced metagame.
---
There Can Not Be A Close Second
Garchomp (M) @ Yache Berry
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Swords Dance
- Outrage
No introduction needed. This is why everyone hates Garchomp. A devastating late game sweeper. Once I know 'Zong, Forry, Cress, and Hippowdon are out of the way I send him in to sweep. Its a lovely surprise for Mamoswine when his Ice Shard fails to OHKO and he dies to an Outrage.
---
Surprise! Im From Cuba. Everyone Has One Brain
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Focus Blast
Revenge killer and Spin blocker. I love his coverage and to be honest I missed him. Very useful on this team. I see you Salamence ;)
---
More on the team.
Swampert + Skarmory:
Swampert as you know has one weakness, Grass. Skarmory resists Grass very well so it makes a good partner for Swampert. Skarmory has 2 weaknesses, Fire and Electric attacks, attacks which Swampert resists and is immune to. Now they are both physical walls so thats where the next player comes in:
Swampert + Skarmory + Heatran:
As mentioned above, Swampert + Skarmory works very well, but being incapable of taking special hits sucks. For that reason I added Heatran. Heatran's Ground attack weakness is covered by Skarmory, and thanks to his high Special Defenses Heatran can take those Special hits Skarmory and Swampert can't take on so well.
Swampert + Skamory + Heatran + Gengar:
Having covered each others weakness for Fighting, I decided to add Gengar who has 2 immunities, Fighting and Ground which help get rid of Heatrans only weaknesses. Gengar has a couple of weaknesses all of which are resisted by Skarmory and Heatran. Dark, Ghost, and Psychic attacks will be absorbed, until I get a Pursuit user and I'm toast.
Garchomp + Skarmory + Heatran:
The other quartet in my team. Garchomp is only weak to Dragon and Ice so naturally Heatran would be a wise choice as he resists Dragon, and pretty much absorbs Ice attacks thanks to awesome defenses and a 4x resist. Dugtrio's weaknesses are very well covered by Skarmory and Heatran and gang raping Mamoswine works!
How can I improve on my team?
I give my Pokemon ridiculous nicknames and I compulsively create teams and RMT.
So here it is,
Team Jackoffasaurus






The idea behind the team is to work off each others resistances and immunities to pull off a haxy win with Garchomp. I didn't make this team to specifically get rid of Garchomps counters, but rather made it so that they can deal with them.
First up my trusty lead.

I Singed My Eyebrows At Last Night's Bond Fire
Swampert (M) @ Leftovers
Ability: Torrent
EVs: "252 HP/252 Def/ 4 Spe"
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
I'm addicted to Swampert what can I say? Same as usual except this time he works in conjuction with Skarmory.
---

Fire Is The Devil
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 244 HP/66 Def/132 Spd/66 SDef
Modest nature (+SAtk, -Atk)
- Earth Power
- Lava Plume
- Rest
- Sleep Talk
Obligatory whorage of a Sleep Talk Heatran. It has that crappy EV spread because I felt like splitting the defenses was better than just investing in his already decent 325 Sp.Atk. Also works in conjuction with Skarmory. More on it later.
---

Dracula Mountain
Shaymin (M) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 Sp.Atk
Timid nature (+Sp.Atk, -Atk)
- Substitute
- Leech Seed
- Seed Flare
- Hidden Power Fire
Fills in gaps in my team. Outspeeds most Salamence for no reason. Leech Seed + Substitute to annoy something.
---

Elvis Didn't Die
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/56 Atk/196 Def/4 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Spikes
This glamorous steel bird. I have not used it since ADV, but now I find that Skarmory has many Pokemon with which it can work well with. Everyone can take a hit or two for Skarm :) Spikes + Whirldwind after Swampert has set up Stealth Rock works very well as people don't tend to bother Rapid Spinning because of today's fast paced metagame.
---

There Can Not Be A Close Second
Garchomp (M) @ Yache Berry
Ability: Sand Veil
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Swords Dance
- Outrage
No introduction needed. This is why everyone hates Garchomp. A devastating late game sweeper. Once I know 'Zong, Forry, Cress, and Hippowdon are out of the way I send him in to sweep. Its a lovely surprise for Mamoswine when his Ice Shard fails to OHKO and he dies to an Outrage.
---

Surprise! Im From Cuba. Everyone Has One Brain
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Focus Blast
Revenge killer and Spin blocker. I love his coverage and to be honest I missed him. Very useful on this team. I see you Salamence ;)
---
More on the team.
Swampert + Skarmory:
Swampert as you know has one weakness, Grass. Skarmory resists Grass very well so it makes a good partner for Swampert. Skarmory has 2 weaknesses, Fire and Electric attacks, attacks which Swampert resists and is immune to. Now they are both physical walls so thats where the next player comes in:
Swampert + Skarmory + Heatran:
As mentioned above, Swampert + Skarmory works very well, but being incapable of taking special hits sucks. For that reason I added Heatran. Heatran's Ground attack weakness is covered by Skarmory, and thanks to his high Special Defenses Heatran can take those Special hits Skarmory and Swampert can't take on so well.
Swampert + Skamory + Heatran + Gengar:
Having covered each others weakness for Fighting, I decided to add Gengar who has 2 immunities, Fighting and Ground which help get rid of Heatrans only weaknesses. Gengar has a couple of weaknesses all of which are resisted by Skarmory and Heatran. Dark, Ghost, and Psychic attacks will be absorbed, until I get a Pursuit user and I'm toast.
Garchomp + Skarmory + Heatran:
The other quartet in my team. Garchomp is only weak to Dragon and Ice so naturally Heatran would be a wise choice as he resists Dragon, and pretty much absorbs Ice attacks thanks to awesome defenses and a 4x resist. Dugtrio's weaknesses are very well covered by Skarmory and Heatran and gang raping Mamoswine works!
How can I improve on my team?