Event How much is a Heart? Duo and Maxim Feb 2025

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How Much for a Heart?
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How_Much_Is_A_Heart.png




Team DuoMaxim

Backpack:
:choice band: Choice Band
:leftovers: Leftovers
:expert belt: Expert Belt
:quick claw:Quick Claw
:leftovers:Leftovers
:choice band:Choice Band

Pokemon: :darmanitan galar:
:ss/darmanitan galar:
Bananas

Species: Darmanitan-Galar, Gender: Male
Level: 3, EXP: 0 / 10
Nature: Jolly (+Spe, +10% Accuracy, -1 SpA)
Typing: Ice
Abilities: Gorilla Tactics / (Unlocked) Zen Mode
Profile:
Go bananas

How They Met:
B-A-N-A-N-A-S

Name Origins:
Apes like bananas.

Statistics:
:ss/darmanitan galar:
Darmanitan-Galar
Typing:
Ice

HP: 100
Atk: 10
Def: 4
SpA: 2 (-)
SpD: 4
Spe: 110 (+)

Size Class: 3
Weight Class: 5​
:ss/darmanitan galar zen:
Darmanitan-Galar-Zen
Typing:
Ice / Fire

HP: 100
Atk: 11
Def: 4
SpA: 2 (-)
SpD: 4
Spe: 156 (+)

Size Class: 3
Weight Class: 5​

Combos:
1. Fire Fang + Power-Up Punch (Flaming Bite)
2. U-turn + Fire Spin (Spin Strike)
3. Icicle Crash + Rock Tomb (Crash Tomb)
4. ---

Moves:

Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn

Level 2:
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief

Level 3:
Attract
Body Slam
Bulldoze
Dig
Gyro Ball
Headbutt
Icicle Crash
Lash Out
Rock Tomb
Thrash
U-turn
zygarde.png

Itzanma (Zygarde) [M]
Level 4 — EXP: 0 / 10

Techniques:
Dynamax

Careful Nature ( Special Attack -1, Special Defense +2 )
Typing: Dragon/Ground
Abilities: Aura Break, Power Construct
Traits: Can be sent out as Zygarde or Zygarde-10%. See 5.10 "Unique Pokemon" in the Handbook.

HP: 100
Attack: 7
Defen.: 9
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 95
Size: 5
Weight: 7

zygarde-10.png

Zygarde-10%
Typing
: Dragon/Ground
Abilities: Aura Break, Power Construct
Traits: Can be sent out as Zygarde or Zygarde-10%. See 5.10 "Unique Pokemon" in the Handbook. Requires no Tech for their first Technique each battle.

HP: 80
Attack: 7
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 8 (+)
Speed: 115
Size: 3
Weight: 3
zygarde-complete.png

Zygarde-Complete
Typing
: Dragon/Ground
Abilities: Aura Break, Power Construct
Traits: See 5.10 "Unique Pokemon" in the Handbook.

HP: 135
Attack: 7
Defen.: 9
Sp.Atk: 6 (-)
Sp.Def: 9 (+)
Speed: 85
Size: 6
Weight: 10

Combinations (4 / 4)
Breaking Swipe + Scorching Sands
Glare + Dragon Tail
Toxic + Thousand Waves
Extreme Speed + Outrage

Movepool
Level 0
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Focus Blast
Glare
Hyper Voice
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt

Level 1
Bite
Confide
Double Team
Dragon Breath
Dragon Dance
Haze
High Horsepower
Pain Split
Rock Smash
Safeguard
Sandstorm
Shock Wave
Sunny Day
Swagger
Swift

Level 2
Bind
Grass Knot
Iron Tail
Payback
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower

Level 3
Body Slam
Breaking Swipe
Bulldoze
Core Enforcer (Sig)
Dig
Extreme Speed
Frustration
Land's Wrath (Sig)
Outrage
Return
Scorching Sands
Skitter Smack
Sludge Wave
Thousand Arrows (Sig)
Thousand Waves (Sig)



The metropolis of Arkland is one of soaring skyscrapers and deafening traffic. The bustling business district pulses with activity like the heart of a great creature, the cargo and people making the tide of its lifeblood as they each hurtle to their respective destinations. It is in this city where you arrive by bus at a designated meeting place.

You were contacted by your IM address registered with the BBP League to commute here quickly and quietly. When you finally disembark from the rather crowded and noisy vehicle, it's in a fairly high-scale courtyard in the most expensive area of town. All around you, fake marble walkways and gleaming glass towers present a facade of spotless opulence. As your bus pulls away, a lone figure is revealed and approaching you briskly.


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"Took you two long enough."

***

Your point of contact is named Artemis, who called upon you after looking up your recent League record. When you ask why she picked you for this, she clarifies, "I needed trainers with records of strong performance, but no sponsors or corporate backers. Those two groups mostly overlap, so you're probably the best I'll be able to find." Some vote of confidence. You learn that she's trying to find an associate of hers in the area, and you get the impression that this colleague was on the verge of doing something rash.

"We'll be heading to this address here." Artemis flashes her phone screen, which has a set of map directions pulled up. She sets off at a brisk walk that's difficult to match without jogging at times. As you walk, she elaborates. "Our destination is the Acumen building. They're a company that makes Pokemon training and grooming aids. My colleague was looking in to them and what they make, but wouldn't tell me why. I suspect we'll find her there."To you, all of the skyscrapers blend together, but Artemis weaves deftly through the other pedestrians, barely seeming to notice them. You try ask her to slow down, but your plea is lost in the noise of the city.

Eventually, you follow her to a tall and pristine white building's approach garden, winded and flushed.


***

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Artemis is already speaking with an employee stationed at the entrance, and showing them her phone screen. As you approach, she acknowledges you with only a nod before continuing. "We think she may have been last seen here," she says. "Any information you may have regarding her whereabouts would be helpful."

The employee responds with a perfect, practiced smile. "I'm so sorry. I understand how awful it must feel to misplace a child!" "Colleague," Artemis corrects her, but the attendant prattles on unfazed. "Unfortunately, I'm not at liberty to discuss the comings or goings of any Acumen personnel or guests for security reasons. She does look like a sweetie, if I may, and I wish you luck with your search. Was there anything else I can help you with?" The Acumen employee simply beams at Artemis after finishing. She seems most pleased for delivering her practiced response correctly. Artemis simply replies, "No," and leaves with a pensive look.

Thanking the employee for her time, you go back down the garden walkway and return to the sidewalk. There's an awkward silence while you each think about what to do next. You wonder aloud if you're still needed; you haven't split up to canvas any more ground, and Artemis never specified why she needed a trainer for the task. "To be frank, when she messaged me for help I was worried that she had been abducted," That would explain why Artemis needed to bother finding any trainers at all. But it doesn't explain why she needed trainers without any corporate ties. Noting this to yourself, you continue listening. "My colleague has never made this much trouble before, and she's not asking any our
other colleagues for help with whatever her problem may be-"

Your conversation is cut short by a stock notification jingle from Artemis' phone, still in hand. Checking it, her expression sours. "She's texted me her location." Artemis departs with the same speed as before, and you catch up only because her path is stopped by a high chain-link fence. You try to ask what's wrong, but by the time you get the words out she shushes you and indicates to look through.

Artemis seems troubled. "This is the parking garage for Acumen. Look where it connects, there." Following Artemis' finger, you see that the garage does in fact connect to the main Acumen headquarters. You ask Artemis if her colleague is nearby, and she checks her phone again. "It seems like it. She's about a hundred meters dead ahead." Looking forward, that would put the colleague deep within the garage proper. You begin to proceed down the parking entrance, seemingly unmanned, where employee vehicles may enter and depart.

"Before we go any further, I want you to swear to secrecy," she says, in a much more severe tone than before. "I have to assume that my colleague wasn't here for business reasons. If she was trespassing on company grounds, I would rather retrieve her without making fuss, and without mentioning any names. She will be in plenty enough trouble with me. She doesn't need to be in trouble with the law as well." You nod, wondering whether it's worse to run afoul of the law or afoul of Artemis.


***

The inside of the garage is as neatly maintained as the exterior. Small robotic cleaners meticulously sweep the floor in perfectly straight paths. You note this as an odd choice, given the plethora of Pokemon who would happily feast on any oil leaks or litter. Rows of vehicles sit, crammed closely into formation, awaiting their owners at the end of a day's work. The occasional employee passes by without paying you mind, seeming to assume that you belong. Without making much fuss, the three of you decide to split up to search for signs of Artemis' colleague. You remember to ask for the colleague's name, in case you need it.

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Artemis hesitates for a moment, and then seems to come to a decision as she speaks. "...Maribelle. Don't try just shouting for her."

Parting with each other, you look up and down the rows and rows of vehicles, filling several floors of the garage. Hundreds of employees must commute to this facility every day, you figure. Combined with the amount of traffic conveyed by train or bus in this city, and that could easily be a couple thousand. Given what Artemis told you about their products and services, Acumen must be one of the biggest suppliers in the region, if not the world. You ponder the sheer scope of that activity, until you're cut short by a sound next to you, like a door closing.

You check in all directions, but see nothing out of the ordinary. Certainly no one that could be Artemis' colleague. After a moment, you hesitantly question the air, "...Maribelle?" No response comes for a moment, and then you hear a car door click behind you. When you wheel around, you see that the sound came from a trunk, and a young woman of rather compact statue slowly reveals herself from within. The first thing on your mind is how she got in there, and you ask as much.
HowMuch_Maribelle_Coat.png

"...I picked it. Who are you?"



The sun is shining brightly overhead, casting tall shadows across the small street you find yourself in. Having left the garage the same way you entered, you quickly and covertly retreated to this quiet alley to rest in relative privacy. Designated pedestrians-only, the walking area is crammed on both sides with stores, eateries, and other attractions for the softly bustling throng that moves through it. Being seated at a restaurant patio above the crowd gives you have a wonderful view of the activity below, but you find it difficult to enjoy at the moment. You sip nervously at your drink, feeling a little bit like an out-of-place guest at a family function.

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"What you did was incredibly reckless," Artemis scolds. Maribelle sulks in her seat silently. "Rather than say a thing to any of us back home, you could have gotten in very real legal trouble; or worse, you could have come to harm. And how would we have known to help you?" Her words hang in the air heavy with the weight of anger and concern. Maribelle doesn't reply for what feels like an eternity.

HowMuch_Maribelle.png

"I'm sorry, Artie." Artemis loosens only slightly at her answer. The pause after is just as awkward, as Maribelle shuffles a bit and tries to work out what to say. She keeps her head down as she mumbles, "I didn't want to get anyone else at the Pike in trouble."

You begin wondering if you should bother to stick around, but you don't want to draw their attention by getting up, either. Artemis pleads with Maribelle. "In trouble for what? What did you do?" Maribelle winces and Artemis doesn't press the issue for the moment. Right as you consider making your exit, Maribelle sits up and grabs her drink with both hands. She quaffs the entire thing in two or three gulps and sets the mug down firmly. She looks at Artemis directly, then takes a deep breath. It seems like she's come to an unpleasant decision.

"I... Snuck into the building to try to find Minerva." Artemis sits bolt upright. "I didn't get to look around very much, and I was almost seen a few times, I think... A bunch of security started showing up, and I had to hide in the garage to get away." Both you and Artemis can only look in shock for a moment, then Artemis pipes up. "Are you okay? Were you hurt?"

Now, Maribelle gets her turn be surprised. "Wait, you're not mad?" Artemis shakes her head. "No, I am absolutely furious with you, Maribelle. But that's much less important than making sure that you're okay." Maribelle winces, but she seems somewhat reassured. "I'm in one piece, Artie. I'm fine. But I want to find Minerva."

Artemis relaxes in her seat but remains intently focused on what Maribelle is saying. "How long has she been missing? And why didn't you tell any of us?"

Now that the tension in the air has eased a bit, you get your chance to ask--Who's this "Minerva?"

Maribelle turns and looks at you for the first time since the four of you sat down. She takes a moment to pick her words carefully, then speaks. "She's my first Pokemon, and my closest friend. I inherited her from my grandfather, and I've never seen another Pokemon like her in my life." Maribelle then frowns. "And... I don't think Acumen has, either; which is why they were interested in her." Artemis crosses her arms. "You wouldn't say anything to us, but you'll share all of that with a stranger you just met?" Maribelle blinks. "You brought them, Artie, so I figured they had to be alright."

Artemis shakes her head, then changes the subject. "You said that Acumen was interested in Minerva. What do you mean by that?"

As Maribelle starts to answer, the loft you're seated on shudders, creaks, and then lurches downward. Your beverages begin to slide across the now-slanted table, and the four of you look around frantically for the source of the disturbance. Artemis picks Maribelle up outright and dashes back inside the restaurant, and the two of you follow suit. As if on cue, the patio slumps dejectedly into the street below, watched by a crowd of onlookers who have left only just enough room for the debris. The four of you look through the now vestigal patio doors, hanging open precariously. From the debris emerges a fingerless-glove-glad hand, followed by a rather girthy frame and the motorcycle that carried it hither.

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"My partna', that was completely insane!" A bald-headed ruffian squeezes between the wall of bystanders and stumbles forward, before high-fiving his compatriot with all of his might. "You showed those bowl-cut dorks what's good, too!" Maribelle gasps at this, but Artemis gestures for quiet. Most of the employees and other patrons have gone downstairs to try to observe the excitement up close, giving your group relative privacy. You watch the hooligans below try to extract their motorcycle from the rubble.

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"What in the world is going on?" A waitress emerges from the restaurant ground floor to confront the duo. The burlier brute grunts and continues hauling out his ride, and his bald companion wheels around to answer. "My partna' and I were tryin to get away from these bowl-cut goons that tried to corner us and take our rare Poke-" A loud and interrupting grunt from the bigger biker cuts him off, but Artemis and Maribelle exchange a nod. They signal the two of you to follow them downstairs to approach the fine gentlemen at the center of the ruckus.

When you reach the ground floor, two new figures have approached the hooligans from the restaurant side. You figure they have to be disgruntled customers. One of the new arrivals, towering over both the crowd and the hooligans, addresses them with a smile.

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"What's this about a rare Pokemon that has you driving into walls, friend?" The hooligans wheel around and stare venom at the man. "No business of yours, 'friend'," retorts the bald punk.

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The other person, a smaller woman clad in moody colors, speaks up. "You're just going to ruin my meal and run? Not the most gentlemanly thing to do." The hooligans exchange confused glances, then the biker replies. "Ask them to fry you another fish. We've got bigger fish to fry, missy!"

The tall stranger laughs, and draws a Ball. "Not anymore you don't! If you think you're gonna just crash and dash, and not even treat us to a new meal, we'll just have to make a convincing argument."

Maribelle whispers to the two of you. "Do you think they'll use this 'rare Pokemon' they went on about earlier?" Artemis perks up at the suggestion, turns to her, and asks, "What do you mean?" Maribelle only says, "We have to get them to stick around and battle," and then turns to you and adds, "Call it a hunch." Artemis watches Maribelle with concern, says "If you think they're related to Acumen, we can't be seen here," and then looks to you as well. Sensing your cue, you make your way downstairs, pushing through the crowd gathered in the gaping restaurant facade.

As you make your way into the commotion, the clacking concrete and creaking wood that you have to navigate announces your approach. The fiery stranger notices and hails the two of you. "You want in, too? More the merrier! I'm Soleil, and this is Luna." Luna elbows Soleil in the hips, and he smiles and sarcastically corrects himself. "Excuse me, my esteemed associate, Luna." He raises his eyebrows at her, awaiting evaluation. "Better," Luna says, curtly.

Soleil laughs, and turns back to you. "Let's get started, then. I'm itching to give these guys an attitude correction." He punches his palm with enthusiasm. Soleil then booms to the ruffians, "Looks like they want a word with you, too!"

"Fine then. Fine!" says the biker. "You want to see our rare Pokemon so badly? Get ready to feast your eyes, because this is the only look you're gonna get!" Brandishing matching Luxury Balls, the hooligans step into position to battle. The bald roughneck speaks up, "Four on two is hardly fair! You lot only get one Pokemon each, and we get two each, you got that?"

"Suits me just fine," the moody diner replies. "I'll have you begging to pay my tab when I'm through with the two of you!" The hooligans share a glace of brief misgiving.



Player Guests:
Luna.png
Soleil.png

Flashy Duo Luna and Soleil

Luna's :umbreon:Ishtar is holding :darkinium-z:Darkinium-Z.
Soleil's :espeon:Alexander is holding :psycium-z:Psychium-Z.

:sv/umbreon:
Ishtar (Umbreon)
Level 4

Techniques:
Z-Moves
Terastal (Ghost)

Bold nature ( Attack -1, Defense +2 )
Typing: Dark
Abilities: Synchronize Hidden Ability: Inner Focus

HP: 95
Attack: 4 (-)
Defen.: 10 (+)
Sp.Atk: 5
Sp.Def: 9
Speed: 65
Size: 2
Weight: 3


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Calm Mind
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Heal Bell
Hyper Voice
Light Screen
Protect
Psychic
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Screech
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Wave
Toxic
Work Up

Level 1
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Confuse Ray
Curse
Cut
Detect
Double Kick
Double Team
Echoed Voice
Flash
Growl
Growth
Helping Hand
Moonlight
Mud-Slap
Rage
Rain Dance
Sand Attack
Scary Face
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Tickle
Weather Ball
Yawn

Level 2
Alluring Voice
Assurance
Covet
Double-Edge
Dream Eater
Flail
Focus Energy
Foul Play
Iron Tail
Nightmare
Payback
Secret Power
Skull Bash
Take Down
Thief
Zap Cannon

Level 3
Attract
Baton Pass
Bide
Body Slam
Dig
Frustration
Guard Swap
Headbutt
Laser Focus
Lash Out
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze

Level 4
Celebrate
Copycat
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Last Resort
Mean Look
Mimic
Natural Gift
Pay Day
Retaliate
Skill Swap
Snatch
Spite
Stored Power
Synchronoise
Tera Blast
Trump Card
Wish
Wonder Room
:sv/espeon:
Alexander (Espeon)
Level 4

Techniques:
Z-Moves
Terastal (Fairy)

Bold nature ( Attack -1, Defense +2 )
Typing: Psychic
Abilities: Synchronize Hidden Ability: Magic Bounce

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 110
Size: 2
Weight: 3


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Heal Bell
Hyper Voice
Light Screen
Power Gem
Protect
Psychic
Psychic Fangs
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Wave
Toxic
Work Up
Zen Headbutt

Level 1
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Confuse Ray
Confusion
Curse
Cut
Detect
Double Kick
Double Team
Echoed Voice
Flash
Growl
Growth
Helping Hand
Magical Leaf
Morning Sun
Mud-Slap
Psybeam
Psychic Terrain
Rage
Rain Dance
Sand Attack
Sunny Day
Swagger
Swift
Tickle
Trick
Weather Ball
Yawn

Level 2
Alluring Voice
Covet
Double-Edge
Dream Eater
Expanding Force
Flail
Focus Energy
Grass Knot
Iron Tail
Nightmare
Secret Power
Skull Bash
Take Down
Zap Cannon

Level 3
Attract
Baton Pass
Bide
Body Slam
Dig
Draining Kiss
Frustration
Headbutt
Laser Focus
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
Trailblaze

Level 4
Ally Switch
Celebrate
Copycat
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Fire)
Hyper Beam
Imprison
Last Resort
Magic Coat
Magic Room
Mimic
Natural Gift
Pay Day
Retaliate
Skill Swap
Stored Power
Synchronoise
Tera Blast
Trick Room
Trump Card
Wish

Opponents:
biker.png
roughneck.png

Roughnecks Rod & Tod Backpack:
:red card:Red Card
:red card:Red Card
:life orb:Life Orb
:life Orb:Life Orb
:wide lens:Wide Lens
:wide lens:Wide Lens
:bright powder:Bright Powder
:bright powder:Bright Powder
:rage candybar:Rage Candybar
:rage candybar:Rage Candybar

Roughnecks Rod & Tod always each lead with their "Magearna". They may send out each others' Pokemon.
:sv/magearna:
AP-1102r (Magearna)
Level 0 — EXP: 00 / 10

Docile nature ( No changes )
Typing: Steel/Fairy
Abilities: Soul-Heart
Traits: Faints at the end of each round.

HP: 36 (from 90)
En 24
Attack: 7
Defen.: 8
Sp.Atk: 9
Sp.Def: 8
Speed: 65
Size: 2
Weight: 4


Movepool
None.
:sv/magearna:
AP-1103t (Magearna)
Level 0 — EXP: 00 / 10

Docile nature ( No changes )
Typing: Steel/Fairy
Abilities: Soul-Heart
Traits: Faints at the end of each round.

HP: 36 (from 90)
En 24
Attack: 7
Defen.: 8
Sp.Atk: 9
Sp.Def: 8
Speed: 65
Size: 2
Weight: 4


Movepool
None.
:sv/tangrowth:
Bushwack (Tangrowth)
Level 3 — EXP: 00 / 10

Gentle nature ( Defense -1, Special Defense +2 )
Typing: Grass
Abilities: Chlorophyll, Leaf Guard Hidden Ability: Regenerator

HP: 57 (from 95)
En 26
Attack: 7
Defen.: 8 (-)
Sp.Atk: 8
Sp.Def: 6 (+)
Speed: 50
Size: 4
Weight: 5


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Brick Break
Bullet Seed
Constrict
Earthquake
Energy Ball
Facade
Focus Blast
Poison Jab
Poison Powder
Protect
Reflect
Rest
Rock Slide
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic

Level 1
Absorb
Amnesia
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
Infestation
Morning Sun
Mud-Slap
Pain Split
Rage
Rock Smash
Seed Bomb
Shock Wave
Slam
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Tickle
Vine Whip

Level 2
Bind
Double-Edge
Flail
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Mega Drain
Payback
Power Whip
Secret Power
Skull Bash
Solar Beam
Solar Blade
Take Down
Thief
Wake-Up Slap

Level 3
Attract
Bide
Body Slam
Bulldoze
Frustration
Giga Drain
Headbutt
Knock Off
Power Swap
Psych Up
Rage Powder
Return
Rock Tomb
Worry Seed
Wring Out
:sv/rampardos:
Broadside (Rampardos)
Level 3 — EXP: 00 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Rock
Abilities: Mold Breaker Hidden Ability: Sheer Force

HP: 57 (from 95)
En 26
Attack: 12
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 4
Speed: 67 (+)
Size: 3
Weight: 5


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Avalanche
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Zen Headbutt

Level 1
Ancient Power
Captivate
Chip Away
Confide
Curse
Cut
Double Team
Incinerate
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Shock Wave
Slam
Stealth Rock
Sunny Day
Swagger
Whirlpool

Level 2
Assurance
Blizzard
Double-Edge
Dragon Cheer
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Head Smash
Iron Tail
Payback
Rock Blast
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Thunder

Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Headbutt
Heavy Slam
Laser Focus
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Stomp
Thrash
Trailblaze

Rod and Tod send out AP-1102r the Magearna holding a Red Card and AP-1103t the Magearna holding a Bright Powder!
:sv/magearna::red card::sv/magearna::bright powder:

One of Doduodrio and Maxim to send out and equip
The other to send out, equip and order
Rod and Tod to order
The remaining player to order
 
Espeon Combos:
1. Work Up + Calm Mind
2. Hidden Power (Fire) + Hyper Beam

Sending out :espeon: Alexander the Espeon holding a :psychium z: Psychium Z!

:ss/espeon:

Skill Swap (AP-1102r)
 
Team DuoMaxim
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 85/85
EN: 30/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Synchronize, Magic Bounce
Status: Clear
:sv/umbreon:
Ishtar :darkium z: Darkium Z
HP: 95/95
EN: 30/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Clear
Field: Clear

Battlefield: Clear​

Rod 'n' Tod
Tech:
1
:sv/magearna:
AP-1103t :bright powder: Bright Powder
HP: 36/36
EN: 24/24
Stats: 7/8/9/8/65 2/4
Typing: Steel / Fairy
Abilities: Soul-Heart
Traits: Faints at the end of each round
Status: Clear
:sv/magearna:
AP-1102r :red card: Red Card
HP: 36/36
EN: 24/24
Stats: 7/8/9/8/65 2/4
Typing: Steel / Fairy
Abilities: Soul-Heart
Traits: Faints at the end of each round
Status: Clear
Field: Clear​
Step 1
:espeon:
Alexander used Skill Swap! -3EN
Espeon traded abilities with the opposing Magearna

:magearna:
AP 1102r used Struggle! -3EN
Crit (10, d240): 34 (No)
(5+(7-7)) = 5 DMG
Magearna took some recoil! -4HP

:magearna:
AP 1102r used Struggle! -3EN
Crit (10, d240): 209 (No)
(5+(7-7)) = 5 DMG
Magearna took some recoil! -4HP

:umbreon:
Ishtar used Rain Dance! -4EN
Heavy Rain started pouring down!

:magearna::magearna:
Both Maggie's fell over!
Espeon's special attack rose sharply!


:rotom: Round Summary :rotom:
:espeon: HP: -5-5 = -10
:espeon: EN: -3
:umbreon: HP: -0
:umbreon: EN: -4
:magearna: HP: womp
:magearna: EN: womp
:magearna: HP: womp
:magearna: EN: womp
Team DuoMaxim
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 75/85
EN: 27/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Synchronize, Magic Bounce
Status: +2 Sp Atk(3)
:sv/umbreon:
Ishtar :darkium z: Darkium Z
HP: 95/95
EN: 26/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Clear
Field: Clear

Battlefield: Heavy Rain (4)​

Rod 'n' Tod
Tech:
1
:sv/magearna:
AP-1103t :bright powder: Bright Powder
HP: KO/36
EN: 21/24
Stats: 7/8/9/8/65 2/4
Typing: Steel / Fairy
Abilities: Soul-Heart
Traits: Faints at the end of each round
Status: Clear
:sv/magearna:
AP-1102r :red card: Red Card
HP: KO/36
EN: 21/24
Stats: 7/8/9/8/65 2/4
Typing: Steel / Fairy
Abilities: Synchronize, Magic Bounce
Traits: Faints at the end of each round
Status: Clear
Field: Clear​

Rod and Tod to replace both and order with one
Doduodrio and Maxim to order
Rod and Tod to order with other
 
Sending out Bushwack the Tangrowth holding a Wide Lens and Broadside the Rampardos holding a Life Orb!
:sv/tangrowth::wide lens::sv/rampardos::life orb:

:sv/rampardos::life orb:
Earthquake
At start of round IF Espeon is use a psychic type Z Move attack targetting Rampardos this round THEN use Protect step 1
At start of turn IF Espeon has Protection AND Umbreon does not have evasive THEN use Power-Up Punch(Umbreon)
At start of turn IF Epseon has Protection AND Umbreon has Protection THEN use Substitute
At start of turn IF Espeon does not have protection AND Espeon does not have evasive AND Espeon does not have a decoy THEN use Crunch(Espeon)
 
Team DuoMaxim
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 75/85
EN: 27/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Soul-Heart
Status: +2 Sp Atk(3)
:sv/umbreon:
Ishtar :darkium z: Darkium Z
HP: 95/95
EN: 26/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Clear
Field: Clear

Battlefield: Heavy Rain (4)​

Rod 'n' Tod
Tech:
1
:sv/rampardos:
Broadside :life orb: Life Orb
HP: 57/57
EN: 26/26
Stats: 12/5/4/4/67 3/5
Typing: Rock
Abilities: Mold Breaker, Sheer Force
Status: Clear
:sv/tangrowth:
Bushwack :Wide Lens: Wide Lens
HP: 57/57
EN: 26/26
Stats: 7/8/8/6/50 4/5
Typing: Grass
Abilities: Chlolophyll, Leaf Guard, Regenerator
Status: Clear
Field: Clear​
Step 1
:tangrowth:
Bushwack used Rage Powder! -3EN
Bushwack began drawing attention!

:espeon:
Alexander used Weather Ball! -3EN
Crit (10, d240): 71 (No)
(12+3+(9-6))*.75 = 14 DMG

:rampardos:
Broadside used Crunch! -3EN
Crit (10, d240): 75 (No)
(8+3+2+(12-7))*1.5 = 27 DMG

:umbreon:
Ishtar used Weather Ball! -3EN
Crit (10, d240): 131 (No)
(12+3+(5-6))*.75 = 11 DMG


:rotom: Round Summary :rotom:
:espeon: HP: -27
:espeon: EN: -3
:umbreon: HP: -0
:umbreon: EN: -3
:rampardos: HP: -0
:rampardos: EN: -3
:tangrowth: HP: -14-11 = -25
:tangrowth: EN: -3
Team DuoMaxim
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 48/85
EN: 24/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Soul Heart
Status: +2 Sp Atk(2)
:sv/umbreon:
Ishtar :darkium z: Darkium Z
HP: 95/95
EN: 23/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Clear
Field: Clear

Battlefield: Heavy Rain (3)​

Rod 'n' Tod
Tech:
1
:sv/rampardos:
Broadside :life orb: Life Orb
HP: 57/57
EN: 23/26
Stats: 12/5/4/4/67 3/5
Typing: Rock
Abilities: Mold Breaker, Sheer Force
Status: Clear
:sv/tangrowth:
Bushwack :Wide Lens: Wide Lens
HP: 32/57
EN: 23/26
Stats: 7/8/8/6/50 4/5
Typing: Grass
Abilities: Chlolophyll, Leaf Guard, Regenerator
Status: Clear
Field: Clear​

One of Doduodrio and Maxim to order
Rod and Tod to order with both
The other player to order
 
Last edited:
:ss/espeon:

Signal Beam (Tangrowth)
At the start of the round, IF Tangrowth is to use a Protective Move on Step 1 AND Rampardos is to use a Protective Move on Step 1, THEN use Calm Mind on Step 1
At the start of the round, IF Tangrowth is to use a Protective Move on Step 1, THEN use Weather Ball (Rampardos) on Step 1
At the start of your turn, IF Tangrowth has a Decoy, THEN use Weather Ball (Rampardos) on Step 1
 
biker.png
roughneck.png

"Buskwack, holdem down!"
"Broadside light em up!"

:sv/rampardos::life orb:
Crunch(Espeon)
:sv/tangrowth::wide lens:
Sleep Powder(Umbreon)
At start of turn IF Umbreon has protection THEN use Sleep Powder(Espeon)
At start of turn IF Umbreon is to use Sleep Talk THEN use Sleep Powder(Espeon)
 
Team DuoMaxim
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 48/85
EN: 24/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Soul Heart
Status: +2 Sp Atk(2)
:sv/umbreon:
Ishtar :darkinium z: Darkinium Z
HP: 95/95
EN: 23/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Clear
Field: Clear

Battlefield: Heavy Rain (3)​

Rod 'n' Tod
Tech:
1
:sv/rampardos:
Broadside :life orb: Life Orb
HP: 57/57
EN: 23/26
Stats: 12/5/4/4/67 3/5
Typing: Rock
Abilities: Mold Breaker, Sheer Force
Status: Clear
:sv/tangrowth:
Bushwack :Wide Lens: Wide Lens
HP: 32/57
EN: 23/26
Stats: 7/8/8/6/50 4/5
Typing: Grass
Abilities: Chlolophyll, Leaf Guard, Regenerator
Status: Clear
Field: Clear​
Step 1
:umbreon:
Ishtar used Helping Hand! -5EN
Umbreon is ready to lend a hand to Espeon!

:espeon:
Alexander used Signal Beam! -3EN
Crit (10, d240): 144 (No)
Effect (24, d240): 227 (No)
(8+8+(9-6))*1.5 +8 = 37 DMG
Tangrowth fainted!
Espeon's Soul Heart raised it's special attack!

:rampardos:
Broadside used Crunch! -3EN
Crit (10, d240): 108 (No)
(8+3+2+(12-7))*1.5 = 27 DMG


:rotom: Round Summary :rotom:
:espeon: HP: -27
:espeon: EN: -3
:umbreon: HP: -0
:umbreon: EN: -5
:rampardos: HP: -0
:rampardos: EN: -3
:tangrowth: HP: -37
:tangrowth: EN: -0
Team DuoMaxim
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 21/85
EN: 21/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Soul Heart
Status: +3 Sp Atk(3)
:sv/umbreon:
Ishtar :darkinium z: Darkinium Z
HP: 95/95
EN: 18/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Clear
Field: Clear

Battlefield: Heavy Rain (2)​

Rod 'n' Tod
Tech:
1
:sv/rampardos:
Broadside :life orb: Life Orb
HP: 57/57
EN: 20/26
Stats: 12/5/4/4/67 3/5
Typing: Rock
Abilities: Mold Breaker, Sheer Force
Status: Clear
:sv/tangrowth:
Bushwack :Wide Lens: Wide Lens
HP: KO/57
EN: 23/26
Stats: 7/8/8/6/50 4/5
Typing: Grass
Abilities: Chlolophyll, Leaf Guard, Regenerator
Status: Clear
Field: Clear​

Rod and Tod to order
One of Doduodrio and Maxim to order with both
 
biker.png
roughneck.png

"Huh. how'd they blindside Bushwack like that!"
"Broadside make 'em pay!"

:sv/rampardos::life orb:
Crunch(Espeon)
At start of round IF Espeon is to use a water type attack targetting Rampardos THEN replace all instances of Crunch with Protect
At start of round IF Espeon is to use a grass type attack targetting Rampardos THEN replace all instances of Crunch with Protect
 
Team DuoMaxim
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 21/85
EN: 21/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Soul Heart
Status: +3 Sp Atk(3)
:sv/umbreon:
Ishtar :darkinium z: Darkinium Z
HP: 95/95
EN: 18/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Clear
Field: Clear

Battlefield: Heavy Rain (2)​

Rod 'n' Tod
Tech:
1
:sv/rampardos:
Broadside :life orb: Life Orb
HP: 57/57
EN: 20/26
Stats: 12/5/4/4/67 3/5
Typing: Rock
Abilities: Mold Breaker, Sheer Force
Status: Clear
:sv/tangrowth:
Bushwack :Wide Lens: Wide Lens
HP: KO/57
EN: 23/26
Stats: 7/8/8/6/50 4/5
Typing: Grass
Abilities: Chlolophyll, Leaf Guard, Regenerator
Status: Clear
Field: Clear​
Step 1
:rampardos:
Broadside used Protect! -4EN
Crit (10, d240): 108 (No)
(8+3+2+(12-7))*1.5 = 27 DMG

:espeon:
Alexander used Weather Ball! -3EN
Rampardos protected itself!

:umbreon:
Ishtar used Reflect! -4EN
A barrier protect's Umbreon's team from physical moves!


:rotom: Round Summary :rotom:
:espeon: HP: -0
:espeon: EN: -3
:umbreon: HP: -0
:umbreon: EN: -4
:rampardos: HP: -0
:rampardos: EN: -4
Team DuoMaxim
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 21/85
EN: 18/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Soul Heart
Status: +3 Sp Atk(3)
:sv/umbreon:
Ishtar :darkinium z: Darkinium Z
HP: 95/95
EN: 14/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Clear
Field: Reflect(9)

Battlefield: Heavy Rain (1)​

Rod 'n' Tod
Tech:
1
:sv/rampardos:
Broadside :life orb: Life Orb
HP: 57/57
EN: 16/26
Stats: 12/5/4/4/67 3/5
Typing: Rock
Abilities: Mold Breaker, Sheer Force
Status: Clear
:sv/tangrowth:
Bushwack :Wide Lens: Wide Lens
HP: KO/57
EN: 23/26
Stats: 7/8/8/6/50 4/5
Typing: Grass
Abilities: Chlolophyll, Leaf Guard, Regenerator
Status: Clear
Field: Clear​

One of Doduodrio and Maxim to order
Rod and Tod to order
Other player to order
 
Team DuoMaxim
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 21/85
EN: 18/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Soul Heart
Status: +3 Sp Atk(2)
:sv/umbreon:
Ishtar :darkinium z: Darkinium Z
HP: 95/95
EN: 14/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Clear
Field: Reflect(9)

Battlefield: Heavy Rain (1)​

Rod 'n' Tod
Tech:
1
:sv/rampardos:
Broadside :life orb: Life Orb
HP: 57/57
EN: 16/26
Stats: 12/5/4/4/67 3/5
Typing: Rock
Abilities: Mold Breaker, Sheer Force
Status: Clear
:sv/tangrowth:
Bushwack :Wide Lens: Wide Lens
HP: KO/57
EN: 23/26
Stats: 7/8/8/6/50 4/5
Typing: Grass
Abilities: Chlolophyll, Leaf Guard, Regenerator
Status: Clear
Field: Clear​
Step 1
:umbreon:
Ishtar used Helping Hand! -5EN
Umbreon is ready to lend Espeon some aid!

:espeon:
Alexander used Weather Ball! -3EN
Crit (10, d240): 202 (No)
(12+12+3+(9-4))*1.5 +12 = 60 DMG


:rotom: Round Summary :rotom:
:espeon: HP: -0
:espeon: EN: -3
:umbreon: HP: -0
:umbreon: EN: -5
:rampardos: HP: -60
:rampardos: EN: -0
Team DuoMaxim
Tech:
5
:sv/espeon:
Alexander :psychium Z: Psychium Z
HP: 21/85
EN: 15/30
Stats: 4/7/9/7/110 2/3
Typing: Psychic
Abilities: Soul Heart
Status: +4 Sp Atk(3)
:sv/umbreon:
Ishtar :darkinium z: Darkinium Z
HP: 95/95
EN: 9/30
Stats: 4/10/5/9/65 2/3
Typing: Dark
Abilities: Synchronize, Inner Focus
Status: Clear
Field: Reflect(8)

Battlefield: Clear​

Rod 'n' Tod
Tech:
1
:sv/rampardos:
Broadside :life orb: Life Orb
HP: KO/57
EN: 16/26
Stats: 12/5/4/4/67 3/5
Typing: Rock
Abilities: Mold Breaker, Sheer Force
Status: Clear
:sv/tangrowth:
Bushwack :Wide Lens: Wide Lens
HP: KO/57
EN: 23/26
Stats: 7/8/8/6/50 4/5
Typing: Grass
Abilities: Chlolophyll, Leaf Guard, Regenerator
Status: Clear
Field: Clear​

Rod 'n' Tod down!
 
biker.png
roughneck.png

"Th-there! That's enough of a look! We're out of here!" The bikers recall their Pokemon from astride their motorcycle, and the crowd parts ahead of them as they brazenly make their exit. Distant sirens are finally making themselves heard, and Artemis nudges you. It's time to make yourselves scarce and find a new place of privacy to discuss your findings.

***

HowMuch_Maribelle.png

"Those were definitely not Minerva," says Maribelle out loud, as much to herself as to any of you. For a moment, there's only the clack of the streetcar on the tracks to listen to. The cabin you four are riding in is quite private; it could seat perhaps ten at most, and you four have it to yourself at the moment. Maribelle looks up at the group and continues, "Minerva has life and energy to her. She listens attentively and always wants to interact with new people. Those... copies, were more like dolls just hanging loosely..." she trails off at the end, losing herself in thought for a moment. Minerva must clearly be a very special Pokemon, you decide, and you tell Maribelle as such. She nods with certainty.

Artemis%20Event.png

"That's an understatement," Artemis replies. "The Pike has more than a few unusual Pokemon under its roof, and plenty that are more powerful, but Minerva might be the one that raises the most questions." As a response, you muse aloud that finding a professor willing to have a look wouldn't be hard at all, if Minerva is so unique.

Maribelle shakes her head with insistence. "Not a chance. Minerva's not just some rare specimen or find. She's the last family I have left. I don't need to know more about her than that." Her last statement raises your eyebrow, and you can sense that you're entering into emotional territory.

"You're probably about to say; what if she ever needed... Medicine? Repair? You'd be right." Maribelle hesitates, trying to piece together complex feelings into a coherent thought. "Maribelle, you don't have to say any more unless you want to," Artemis tries to say soothingly, but Maribelle is too deep in thought to respond. You can visibly see her breathing and expression calm as she manages to assemble her statement.

"Not long after I learned to battle, I think, my grandpa put together a gadget that he called his 'Emotive Device'. I remember being just, completely awestruck. When you held it, you could feel what the previous holders felt when they held it." Maribelle's storytelling pace picks up as she continues, "So I started asking my grandpa to drive me to libraries, and to help me look up things about machines. He was so confused, since I was trying to learn to battle too, but went with it without complaining." She can't help but smirk slightly as she recalls dear childhood memories. "And day by day, week by week, I would sneak back into that attic to work on a doll to hold the device. And I had to keep coming up with decoy gadgets to work on in my room, to throw grandpa off of my trail!"

Maribelle continues her story. "Anyway, I got her working. Imagine my surprise when she introduces herself out loud, the moment she lights up! Loud enough for my grandpa to hear, and he came barging upstairs with a bat and a flashlight, scaring the daylights out of me." At this point, she's completely engrossed in the telling, and even Artemis can't help but smile ever-so-slightly. "The very first thing he did when he saw it was just me was, well, swear as loud as he could manage and drop the bat somewhere offhand. He thought we were being robbed!" Maribelle chuckles. "The second thing he did was ask me, if I had told even a single soul about the doll while I was getting the books or the tools in town. And I told him; not a chance, because I was too scared of him grounding me if he found out I was using his device!"

"He grounded me for three months, for the record, for taking the device without permission. Which was probably fair." Maribelle admits flatly. "But, he let me name the doll—guess the name, if you can—and he let her stay in the main house with the other Pokemon. But she wasn't to be allowed outside, ever; and I wasn't to mention her to anyone, ever. All of that seemed so paranoid until now, but so obvious in hindsight." The dimming sunlight as the afternoon blends into evening sets appropriate ambiance for the change in Maribelle's tone. "Skipping a bunch of stuff here, I left Minerva with grandpa while I went to a boarding high school here in Arkland owing to my studies in battling and general machinery—double major. And not a year into that, I got a package from my grandpa."

You gulp, but Maribelle stays firm in her retelling. "The package contained an old-style carved ball... Minerva's ball. And I haven't heard anything from him since. So I inherited Minerva, the house, and a few other Pokemon besides." She keeps her misty eyes focused forward with admirable strength. "Not long after that, I started working at the Pike, since it's here in Arkland and my studies were applicable." Artemis tilts her head in thought. "I had forgotten that you were hired under Tabitha. It feels like an eternity ago." Maribelle nods, "Mhm. I've worked there ever since." Knowing that someone has gone missing related to these events; Artemis' request for secrecy, and their non-participation in the altercation in the boulevard, now make sense.

"This is our stop, ahead," Artemis interrupts by indicating the approaching rail landing, sparing you any further awkwardness. As the standing doors open, the cooling afternoon wind clears the air in the cabin in perfect metaphorical fashion. Maribelle thanks the two of you for listening to her story, and you say that she should think nothing of it. The four of you disembark as soon as the inflow of passengers stops, and walk up the hill towards the Acumen building as quickly as you feel you can, without attracting undue attention.

***

Even having taken most of the trip by rail, the uphill walk to approach Acumen headquarters is grueling. You remember that previously, the bus dropped you off quite close to your destination; but neither Artemis nor Maribelle wanted to take a method of travel where they couldn't disembark at will. You decide to plainly state your conclusion, that Acumen is involved in Maribelle's family troubles.

Artemis%20Event.png

"Clearly so," answers Artemis. As the four of you move with the bustling foot traffic of the main streets, back among the skyscrapers, she elaborates on her thinking. "Someone must be involved in the production of these counterfeit Minerva models, and for them to turn up so soon after the original goes missing is incriminating on its own."

HowMuch_Maribelle_Coat.png

Maribelle adds on, "And those guys said they were running from 'bowl-cut dorks'. That sounds like some people we're already familiar with, doesn't it?" You nod in agreement, and all four of you pick up the pace as best you can.

"Speaking of," says Artemis, showing no signs of weariness. "You didn't finish explaining their interest in Minerva." Maribelle tries to catch a breath without slowing the group's ascent, and then answers. "It's obvious, right? They wanted to make copies of Minerva for some reason." Artemis shakes her head and clarifies. "You're avoiding my question. You said back at the restaurant that they were interested, before we saw the replicas. How long have you suspected Acumen?"

Maribelle avoids Artemis' gaze, but answers plainly. "Probably... since the break-in, at least." Artemis answers sharply, "And you didn't say anything to us? You shouldn't have kept this to- Hang on, wait. How did you know it was Acumen from the break-in?" You trudge along behind them, trying to keep up with the pair and ignore the burning of your lungs. You can't fathom how they manage to hold so much conversation while on a mid-city mountain hike.

"A few months before, right after I started working at the Pike, I was visited by a recruiter of theirs at school. They were interested in my 'automation projects', even though I hadn't shown Minerva to anyone, which should have been a massive red flag at the time." Maribelle takes another deep breath without breaking her stride, and continues. "After that visit, I started getting emails from them, and then physical letters, and later I would get fliers taped to my locker or my door." Artemis balks at this. "That's horrifying. I had no idea—again, why didn't you say something?"

"I... didn't want to make trouble." At this, Artemis rolls her eyes in exasperation. Maribelle continues unperturbed. "I didn't want to make problems for all of you on my first month on the job, and as things went on I just got used to keeping it to myself. And I was so busy, that sometimes it would honestly slip my mind. I was doing school, and working with you all, and taking care of a bunch of Pokemon I was suddenly the trainer of. Oh, and remember, I inherited a house. I had-I still have to pay for that! I was more scared of losing the Pike job than I was of being stalked!" Artemis can only shake her head in disbelief, "You know how we think of you. I wish you would have let us help you with this long ago." Maribelle's expression mixes guilt and care. "I know how you all think of me now. And now I have to try to make this right."

***

The two of you arrive at the corner across from the towering Acumen headquarter building, and you raggedly catch your breath. Artemis and Maribelle, having arrived moments before, have stopped near the crossing to formulate their plan. Artemis directs your attention to the main doors, and says, "If we can get a tour, we can find out what areas are open to the public, and which areas are off-limits. How we get in to those areas... We can figure that out later." The four of you take a moment to hash out the specifics. Then, with this simple plan, the four of you take the next available crossing and make your way over to the entrance doors. When you approach the receptionist, he pulls himself from his slouch into alertness. He asks how he can help, and Artemis gives her prepared reply regarding getting a tour.

Acumen%20M.png

The receptionist says in monotone "If you could wait just a moment, I'd be happy to take a look for you," and begins rapdily tapping away on his watch. "Tours are currently on hiatus pending renovation," he curtly replies. "Reservations for tours are on backfill, with schools and manufacturing partners getting priority-"

Acumen%20F.png

He is cut off by the rapid approach of a coworker, labeled as a guide, who cheerily puts her phone away and says, "You're Maribelle Aspen, VIP, right? Glad to finally meet you! We'd be delighted to show you around the main areas of the project. If you would follow us?" The receptionist looks at his coworker and says, "Us?" Artemis and Maribelle exchange glances, and then look to you. Artemis turns her hand up in the gesture you four had agreed upon—-meaning 'play along'. Maribelle nods. "Lead the way."

***

The Acumen workers lead the four of you to a lavish brass-doored elevator, ushering you inside. Once the door closes, the receptionist continues to fiddle with his watch in an attempt to look busy. The guide merrily bounces on her heels and says, "My employer is just thrilled that you're considering our offer at last! I've been sent to deliver you to her directly." Maribelle sheepishly replies, "Is that so?" The guide continues, "Just so! We take responsibility for the project failing to meet your standards, and we're sorry the results haven't been to your liking so far. But with your help I bet we can finally produce a fully functional model!" She holds her fists to her chests and closes her eyes, seeming to fantasize about who-knows-what.

The elevator places your group on a switchover floor; a large landing where many other elevators to yet-higher floors are available. Some of these elevators are secured with passkey scanners. The floor is finely furnished with tables for working or eating, and there are handful of employees on the floor minding their own; most of them in the same garish Acumen uniforms.

The workers lead you across the space, eyes fixed forward. The receptionist shuffles uncomfortably while the guide prattles on. "Imagine my surprise, Ms. Aspen, when I learned you were so young! I mean no offense, but the project is so elaborate—you're clearly very experienced already! If I may ask, how did you get so good?" She pauses for an answer, but no answer is forthcoming. Your group stops, and she turns around.
Maribelle is missing, to everyone's surprise. Before anyone can say a word, they're approached by another Acumen worker; seemingly a researcher.

scientist-gen6.png

"Excuse me, you wouldn't happen to have seen a passkey? I swear I just had it..." You each share an understanding glance with Artemis.
The guide covers her mouth in shock. "Uh oh." She begins to reach for her phone, but Artemis gets her attention and says, "This is a big place. Could you help us find her?" The guide takes a moment to reply, saying "What do you- Oh." Her prior enthusiasm and pep instantly vanish, and her tone changes to exhasperation. "I get it. This is espionage."

Ah, well. She pauses a moment, then adds, "I was really hoping you were here to helm the project. We get commission for those models, you know. But if you're not with us, then you know what they say."

The researcher makes a peep and begins to shuffle away, and receptionist says in shock, "Wait, right here!?" The guide says "I'm terribly sorry. If you're obstructing my employer's efforts, we may have no choice but to escort you out." She draws a ball from her purse and nudges the receptionist to do the same; then nudges him again, and then nudges him with considerable force. He yelps and complies this time, drawing a ball of his own.



Player Guest:
Artemis%20Event.png

Pike Head Maid Artemis

:aggron:Palladium is holding :aggronite:Aggronite.
:sv/aggron:
Palladium (Aggron)
Level 4

Techniques:
Mega Evolution
Z-Moves
Dynamax
Terastal (Flying)
Triple Combo

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Steel/Rock
Abilities: Sturdy, Rock Head Hidden Ability: Heavy Metal

HP: 85
Attack: 8
Defen.: 13
Sp.Atk: 4 (-)
Sp.Def: 7 (+)
Speed: 50
Size: 4
Weight: 8


:sv/aggron-mega:
Aggron-Mega
Typing
: Steel
Abilities: Sturdy, Rock Head, Heavy Metal Hidden Ability: Filter

HP: 85
Attack: 10
Defen.: 15
Sp.Atk: 4 (-)
Sp.Def: 8 (+)
Speed: 50
Size: 4
Weight: 8


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Autotomize
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Metal Sound
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1
Ancient Power
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Harden
High Horsepower
Incinerate
Iron Defense
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Head Smash
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Smelling Salts
Solar Beam
Steel Beam
Stone Edge
Superpower
Take Down
Thunder

Level 3
Attract
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heavy Slam
Icy Wind
Outrage
Return
Rock Tomb
Rollout
Smack Down
Stomp

Level 4
Block
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Spite
Stomping Tantrum

Opponents:
Acumen%20F.png
Acumen%20M.png

Acumen Guide and Acumen Grunt

Acumen Guide Backpack: 1x :life orb:Life Orb, 1x :power weight:Power Weight, 1x :wave incense:Wave Incense, 1x:sticky barb:Sticky Barb
:sv/nidoqueen:
Nidoqueen
Level 3 — EXP: 00 / 10

Modest nature ( Attack -1, Special Attack +1 )
Typing: Poison/Ground
Abilities: Poison Point, Rivalry Hidden Ability: Sheer Force

HP: 57 (from 95)
En 26
Attack: 6 (-)
Defen.: 6
Sp.Atk: 7 (+)
Sp.Def: 6
Speed: 76
Size: 3
Weight: 4


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Lovely Kiss
Poison Fang
Poison Jab
Protect
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Thunder Punch
Thunderbolt
Toxic
Uproar

Level 1
Bite
Bubble Beam
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Kick
Double Team
Drill Run
Echoed Voice
Flatter
Growl
Helping Hand
High Horsepower
Incinerate
Mega Punch
Moonlight
Mud-Slap
Poison Tail
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Scratch
Seismic Toss
Shock Wave
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Supersonic
Swagger
Sweet Kiss
Taunt
Toxic Spikes
Venom Drench
Water Gun
Water Pulse
Whirlpool

Level 2
Aqua Tail
Beat Up
Blizzard
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Fury Swipes
Iron Tail
Mega Kick
Quash
Rock Blast
Secret Power
Skull Bash
Stone Edge
Submission
Superpower
Take Down
Thief
Thunder
Venoshock

Level 3
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Mud Shot
Outrage
Poison Sting
Pursuit
Return
Rock Tomb
Scorching Sands
Sludge Wave
Smack Down
Super Fang
Throat Chop
Torment
:sv/kitsunoh:
Kitsunoh
Level 3 — EXP: 00 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Ghost/Steel
Abilities: Frisk, Limber Hidden Ability: Trace

HP: 54 (from 90)
En 26
Attack: 8
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 148 (+)
Size: 3
Weight: 4


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn

Level 2
Assurance
Close Combat
Dream Eater
Flail
Foul Play
Iron Tail
Low Kick
Metal Burst
Meteor Mash
Payback
Poltergeist
Psycho Shift
Revenge
Secret Power
Steel Beam
Superpower
Thief

Level 3
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Odor Sleuth
Phantom Force
Pounce
Psych Up
Return
Shadow Strike (Sig)
Skitter Smack
Strength Sap
Super Fang
Telekinesis
Throat Chop
Torment
U-turn

Acumen Grunt Backpack: 1x :zoom lens:Zoom Lens, 1x :covert cloak:Covert Cloak, 1x :power herb:Power Herb, 1x :quick claw:Quick Claw
:sv/muk-alola:
Muk-Alola
Level 3 — EXP: 00 / 10

Impish nature ( Defense +2, Special Attack -1 )
Typing: Poison/Dark
Abilities: Poison Touch, Gluttony Hidden Ability: Power of Alchemy

HP: 60 (from 100)
En 26
Attack: 8
Defen.: 8 (+)
Sp.Atk: 4 (-)
Sp.Def: 7
Speed: 50
Size: 2
Weight: 4


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1
Acid Armor
Bite
Brutal Swing
Confide
Curse
Double Team
Harden
Haze
Helping Hand
Infestation
Mud-Slap
Pain Split
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Swift
Taunt
Venom Drench

Level 2
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Minimize
Payback
Quash
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock

Level 3
Attract
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Lash Out
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment
:sv/beheeyem:
Beheeyem
Level 3 — EXP: 00 / 10

Modest nature ( Attack -1, Special Attack +1 )
Typing: Psychic
Abilities: Telepathy, Synchronize Hidden Ability: Analytic

HP: 54 (from 90)
En 26
Attack: 5 (-)
Defen.: 6
Sp.Atk: 10 (+)
Sp.Def: 7
Speed: 40
Size: 2
Weight: 3


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flash Cannon
Heal Block
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

Level 1
Agility
Barrier
Confide
Confusion
Cosmic Power
Double Team
Echoed Voice
Flash
Growl
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recover
Recycle
Role Play
Safeguard
Shock Wave
Simple Beam
Steel Wing
Swagger
Trick

Level 2
After You
Disable
Dream Eater
Expanding Force
Meteor Beam
Secret Power
Thief

Level 3
Attract
Charge Beam
Frustration
Guard Split
Guard Swap
Headbutt
Miracle Eye
Power Split
Power Swap
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport

Discord_KdwvnV8xtI.png


Acumen duo send out Kitsunoh holding a Sticky Barb and a Beheeyem holding a Zoom Lens!

Kitsunoh Combos:
Icy Wind + Iron Head
Rock Slide + Will-O-Wisp

Beheeyem Combos:
Psychic Terrain + Expanding Force
Nasty Plot + Meteor Beam

Kitsunoh Trace:
Gorilla Tactics (Darmanitan)
Sturdy (Aggron)
Aura Break (Kitsunoh)

:sv/kitsunoh::sticky barb::sv/beheeyem::zoom lens:

one of Maxim and Doduodrio to send out and equip
other player to send out, equip and order
Acumen duo to order with both
player who sent out first to order last
 
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