
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 80 HP / 252 Atk / 176 Spd
Jolly Nature (+Spe, -SAtk)
- U-turn
- Trick
- Iron Head
- Stealth Rock
Jirachi is by far the best lead I've used. With 60% flinch rate, Iron Head limits the "suicide lead's" chances of doing something to 40% and Tricking Baton Pass leads that don't Protect. Another bonus is it can come back later and be a nice TrickScarfer/Revenge Killer. Heatran/Infernape leads can do some damage with Fire attacks, but with right prediction, they do little to no damage on the rest of the team.

Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Trick
- Ice Beam
- Hydro Pump
- Thunderbolt
My favourite Pokemon of all time. Scarf Starmie is just amazing. With the Choice Scarf still attached it's able to outspeed and kill 1+ DD 'mence and Gyarados; two of the most feared sweepers in OU. Starmie has proven its self as a revenge killer and sometimes a lategame sweeper. Another TrickScarfer is always welcomed as it can cripple set-up sweepers and Blisseys. Hydro Pump over Surf for the extra damage.

Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 228 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Hidden Power [Ice]
- Discharge
- Heat Wave
- Roost
My physical-wall, sorta. Zapdos walls Scizor very well and can kill it without skipping a beat via Heat Wave. HP Ice over HP Grass because I can Rotom-C to use Leaf Storm to kill Swampert. HP Ice hits Gliscor and Dragons. I chose Discharge over Thunderbolt for the 30% Paralyze as not many of my Pokes can dish out status.

Kingdra (M) @ Lum Berry
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Outrage
- Dragon Dance
- Waterfall
Woot Kingdra! Awesome Pokemon, even better typing. Being able to take repeated Fire Blasts from Heatran gives Kingdra a spot on my team as a Heatran slayer. Of course Heatran can OHKO Kingdra with Dragon Pulse, but if it's choiced, I get enough time to Sub+DD1/2 times. Dragon/Water is decent coverage. Lum>Leftovers because I really hate Confusion, especially when Kingdra has +500 Attack and can loose 25%+ HP in one turn.

Machamp (M) @ Leftovers
Trait: No Guard
EVs: 252 HP / 252 Atk
Adamant Nature (+Atk, -SAtk)
- Rest
- DynamicPunch
- Payback
- Sleep Talk
RestTalk Machamp... a perfect mix of power and endurance. DynamicPunch will dent EVERYTHING and Confuse them!! Payback is for Ghosts, obviously. He does get walled by Gliscor quite often, but Zapdos can take that out with HP Ice. I usually use this guy at the end when everything is damaged a bit and statused.

Rotom-C @ Leftovers
Trait: Levitate
EVs: 252 HP / 168 Def / 88 Spd
Bold Nature (+Def, -Atk)
- Discharge
- Leaf Storm
- Shadow Ball
- Will-O-Wisp
The lawnmower plays such a big role on my team. Status dealer, Scizor wall, Swampert slayer, spin blocker, etc. Discharge, again for Paralyze. Will-O-Wisp is for another status for Ground types.
Thanks for reading my RMT, feel free to comment.