Hey all, I'm fairly new to competitive Pokemon, so I decided that, instead of learning all the movesets and counters of every Pokemon and building a team based on that, I'd rather just have a single unstoppable strategy with which I can win nearly every battle. I'm sure there are counters to this team, but I need to know what they are so I can provide counters of my own. I'm fairly sure it's never been done before, since two of my Pokemon are in the NU tier (you're probably thinking, this guy sucks lol)...
Electrode @ focus sash
soundproof
4 def, 252 spd, 252 spatk
0 atk IVs, 31 all other IVs
timid, +spd, -atk
- taunt
- selfdestruct
- flash
- thunderbolt
taunt and selfdestruct every time. faster than anything else except ninjask and choice scarf users. ninjask's speed shouldn't be an issue since taunt goes past substitute and selfdestruct kills the substitute. the taunted pokemon is stuck attacking for two more turns when my next pokemon comes in, unless they switch out, in which case their lead is not an issue and i can set up on someone else. i made my attack as low as possible so that selfdestruct (which is weaker than explosion) wouldn't kill the taunted pokemon. flash and thunderbolt are there to threaten and disable if necessary... but i always end with taunt + selfdestruct.
Umbreon @ leftovers
synchronize
252 hp, 4 sef, 252 spd
jolly, +spd, -spatk
- yawn
- mean look
- protect
- baton pass
yawn and mean look. they are stuck with a sleeping pokemon unless they switch out, in which case i simply yawn again. protect was there for breloom, but i ended up adding an entirely different pokemon for heavy physical attackers, particularly breloom. umbreon is the most unstable part of my strategy... if they switch to a pokemon that can kill me in two hits, or a pokemon that knows baton pass/roar/whirlwind, then i end up having to either use protect (and probably miss the mean look sleep combo) or switch out and back to umbreon, which messes with my strat.
Drifblim @ leftovers
aftermath
168 def, 252 spd, 88 spdef
timid, +spd, -atk
- substitute
- baton pass
- air cutter
- haze
my hazer, and passer of giant substitutes. occasionally i will send in this guy instead of umbreon after my electrode SDs. i put in drifblim originally as a response to breloom (god i hate breloom), but it can work fine for any huge attacker that would destroy umbreon. he takes care of opposing baton pass teams with haze, and air cutter threatens the bug and fighting types that can demolish umbreon.
Ninjask @ leftovers
speed boost
104 hp, 1 atk, 96 def, 252 spd, 1 spatk, 56 spdef
jolly, +spd, -spatk
- protect
- substitute
- flash
- baton pass
speed boost and substitute passer. speed boosts aren't strictly necessary, but it's nice in case the opponent has priority moves (you'll see why later on), and so that smeargle can spore the opponent right when they wake up. protect + substitute stall, rack up that speed, flash if you get the chance (so they eventually miss your substitute and you can pass it), and pass the baton.
Smeargle @ leftovers
own tempo
168 def, 252 spd, 88 spdef
jolly, +spd, -spatk
- spore
- belly drum
- baton pass
- ingrain
my original idea at first was to have smeargle put someone to sleep, then baton pass a non-confusing belly drum to a physical sweeper with priority moves. the other four pokemon on my team are there to ensure that this goes off without a hitch. ingrain is there in case i get stuck with a roaring pokemon, one of the only things that can threaten this team. i considered putting in substitute, but after i added drifblim, i decided that his substitutes would suffice.
Scizor @ lum berry
technician
252 atk, 252 spd, 4 spdef
adamant, +atk, -spatk
- brick break
- bug bite
- bullet punch
- quick attack
destroyer of worlds. scizor is passed a belly drum, and ideally a substitute (though it's not necessary since he's fairly tanky and has good types), and proceeds to OHKO the entire enemy team. substitutes are nice in case they are extremely defensive and survive my attacks, or if they are sturdy and can't be OHKO'd. stealth rock might be nice for this, but i can't really fit it on my team. if i suspect that they have a priority attack, i will use bullet punch or quick attack to literally beat them to the punch.
Threats to the team:
Roar and Whirlwind are a pain. So is Taunt. Other Baton Pass teams might be slightly irritating as well. Electrode is supposed to force their leads out (who are likely to have these moves), but of course that's unreliable. Maybe I could use Encore, Taunt, or Imprison to prevent them from disrupting my chain, then put them to sleep again. The only problem is that Smeargle might not be able to take a hit from Taunt before he can Spore. Any ideas? How would you counter this strategy?
Electrode @ focus sash
soundproof
4 def, 252 spd, 252 spatk
0 atk IVs, 31 all other IVs
timid, +spd, -atk
- taunt
- selfdestruct
- flash
- thunderbolt
taunt and selfdestruct every time. faster than anything else except ninjask and choice scarf users. ninjask's speed shouldn't be an issue since taunt goes past substitute and selfdestruct kills the substitute. the taunted pokemon is stuck attacking for two more turns when my next pokemon comes in, unless they switch out, in which case their lead is not an issue and i can set up on someone else. i made my attack as low as possible so that selfdestruct (which is weaker than explosion) wouldn't kill the taunted pokemon. flash and thunderbolt are there to threaten and disable if necessary... but i always end with taunt + selfdestruct.
Umbreon @ leftovers
synchronize
252 hp, 4 sef, 252 spd
jolly, +spd, -spatk
- yawn
- mean look
- protect
- baton pass
yawn and mean look. they are stuck with a sleeping pokemon unless they switch out, in which case i simply yawn again. protect was there for breloom, but i ended up adding an entirely different pokemon for heavy physical attackers, particularly breloom. umbreon is the most unstable part of my strategy... if they switch to a pokemon that can kill me in two hits, or a pokemon that knows baton pass/roar/whirlwind, then i end up having to either use protect (and probably miss the mean look sleep combo) or switch out and back to umbreon, which messes with my strat.
Drifblim @ leftovers
aftermath
168 def, 252 spd, 88 spdef
timid, +spd, -atk
- substitute
- baton pass
- air cutter
- haze
my hazer, and passer of giant substitutes. occasionally i will send in this guy instead of umbreon after my electrode SDs. i put in drifblim originally as a response to breloom (god i hate breloom), but it can work fine for any huge attacker that would destroy umbreon. he takes care of opposing baton pass teams with haze, and air cutter threatens the bug and fighting types that can demolish umbreon.
Ninjask @ leftovers
speed boost
104 hp, 1 atk, 96 def, 252 spd, 1 spatk, 56 spdef
jolly, +spd, -spatk
- protect
- substitute
- flash
- baton pass
speed boost and substitute passer. speed boosts aren't strictly necessary, but it's nice in case the opponent has priority moves (you'll see why later on), and so that smeargle can spore the opponent right when they wake up. protect + substitute stall, rack up that speed, flash if you get the chance (so they eventually miss your substitute and you can pass it), and pass the baton.
Smeargle @ leftovers
own tempo
168 def, 252 spd, 88 spdef
jolly, +spd, -spatk
- spore
- belly drum
- baton pass
- ingrain
my original idea at first was to have smeargle put someone to sleep, then baton pass a non-confusing belly drum to a physical sweeper with priority moves. the other four pokemon on my team are there to ensure that this goes off without a hitch. ingrain is there in case i get stuck with a roaring pokemon, one of the only things that can threaten this team. i considered putting in substitute, but after i added drifblim, i decided that his substitutes would suffice.
Scizor @ lum berry
technician
252 atk, 252 spd, 4 spdef
adamant, +atk, -spatk
- brick break
- bug bite
- bullet punch
- quick attack
destroyer of worlds. scizor is passed a belly drum, and ideally a substitute (though it's not necessary since he's fairly tanky and has good types), and proceeds to OHKO the entire enemy team. substitutes are nice in case they are extremely defensive and survive my attacks, or if they are sturdy and can't be OHKO'd. stealth rock might be nice for this, but i can't really fit it on my team. if i suspect that they have a priority attack, i will use bullet punch or quick attack to literally beat them to the punch.
Threats to the team:
Roar and Whirlwind are a pain. So is Taunt. Other Baton Pass teams might be slightly irritating as well. Electrode is supposed to force their leads out (who are likely to have these moves), but of course that's unreliable. Maybe I could use Encore, Taunt, or Imprison to prevent them from disrupting my chain, then put them to sleep again. The only problem is that Smeargle might not be able to take a hit from Taunt before he can Spore. Any ideas? How would you counter this strategy?