(Disclaimer I'm almost 1400 on my main account but I made a new one specifically for this team and I'm only about 1200 on there so I'm not sure how this team's gonna go against higher tier players)
Tyranitar (M) @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Stone Edge
- Taunt
- Avalanche
Tyranitar is the heart and soul of the team, and the whole reason I made the team was to see how far I could take it with the buff it got from knock off. As well as being the weather setter for the team it does a fair amount of damage itself with knock off and stone edge. Avalanche is a questionable move that I'll probably swap out but I was just trying it as a test into things like garchomp and torterra. Also not sure about tera water, but it's the best I could come up with for now.
Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Horn Leech
- Ivy Cudgel
- U-turn
- Trailblaze
As soon as I saw ogerpon had a rock type form I thought that this was TTar's time to shine, his big break if you will. Ogerpon can now eat most special attacks thanks to the sandstorm and horn leech it's way through a lot of things without oneshot potential, which I find especially helpful into enemy Bloodmoon Lunas. Embody aspect gives a defense boost on top of the special def boost from the sandstorm, which is quite nice for making it unusually bulky. Trailblaze is there for just making sure ivy cudgel does it's thing, cause two trailblaze boosts means you can outspeed even boosted iron valiant.
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hex
- Thunder Wave
- Recover
- Nasty Plot
Defensive Gholdengo is arguably one of the less useful mons on the team, and a more offensive version might be slightly more helpful. Sandstorm does enable it to eat shadow balls from other gholdengos, and if I have a nasty plot or two mine can one-shot others first. Apart from that thunder wave is nice for helping other teammates to shut down carries with a few boosts if it can get it off before dying instantly.
Ursaluna-Bloodmoon @ Leftovers
Ability: Mind's Eye
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Blood Moon
- Calm Mind
- Earth Power
- Moonlight
Blood moon Ursaluna was another beefy attacker that I slapped on because of the sandstorm immunity, and it really puts in it's fair share of work. Blood Moon hits ridiculously hard and calm mind makes it stupidly specially bulky with the sandstorm up. Ursaluna is actually kind of disgusting with even just one calm mind boost, cause Blood Moon can oneshot even gholdengos thanks to Mind's Eye.
Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Kowtow Cleave
- Swords Dance
- Iron Head
Kingambit is on the team cause it's kingambit and it can win games by itself more often than not. Sucker Punch for the win.
Kommo-o (M) @ Salac Berry
Ability: Overcoat
Shiny: Yes
Tera Type: Poison
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Poison Jab
Kommo-o is just there cause I love that thing so much and I couldn't resist using it as soon as the dlc dropped. Sure Belly Drum might not be his best set, but it's funny and I like it so why not.
Tyranitar (M) @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Stone Edge
- Taunt
- Avalanche
Tyranitar is the heart and soul of the team, and the whole reason I made the team was to see how far I could take it with the buff it got from knock off. As well as being the weather setter for the team it does a fair amount of damage itself with knock off and stone edge. Avalanche is a questionable move that I'll probably swap out but I was just trying it as a test into things like garchomp and torterra. Also not sure about tera water, but it's the best I could come up with for now.
Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Horn Leech
- Ivy Cudgel
- U-turn
- Trailblaze
As soon as I saw ogerpon had a rock type form I thought that this was TTar's time to shine, his big break if you will. Ogerpon can now eat most special attacks thanks to the sandstorm and horn leech it's way through a lot of things without oneshot potential, which I find especially helpful into enemy Bloodmoon Lunas. Embody aspect gives a defense boost on top of the special def boost from the sandstorm, which is quite nice for making it unusually bulky. Trailblaze is there for just making sure ivy cudgel does it's thing, cause two trailblaze boosts means you can outspeed even boosted iron valiant.
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hex
- Thunder Wave
- Recover
- Nasty Plot
Defensive Gholdengo is arguably one of the less useful mons on the team, and a more offensive version might be slightly more helpful. Sandstorm does enable it to eat shadow balls from other gholdengos, and if I have a nasty plot or two mine can one-shot others first. Apart from that thunder wave is nice for helping other teammates to shut down carries with a few boosts if it can get it off before dying instantly.
Ursaluna-Bloodmoon @ Leftovers
Ability: Mind's Eye
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Blood Moon
- Calm Mind
- Earth Power
- Moonlight
Blood moon Ursaluna was another beefy attacker that I slapped on because of the sandstorm immunity, and it really puts in it's fair share of work. Blood Moon hits ridiculously hard and calm mind makes it stupidly specially bulky with the sandstorm up. Ursaluna is actually kind of disgusting with even just one calm mind boost, cause Blood Moon can oneshot even gholdengos thanks to Mind's Eye.
Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Kowtow Cleave
- Swords Dance
- Iron Head
Kingambit is on the team cause it's kingambit and it can win games by itself more often than not. Sucker Punch for the win.
Kommo-o (M) @ Salac Berry
Ability: Overcoat
Shiny: Yes
Tera Type: Poison
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Poison Jab
Kommo-o is just there cause I love that thing so much and I couldn't resist using it as soon as the dlc dropped. Sure Belly Drum might not be his best set, but it's funny and I like it so why not.