XY UU How's my UU squad?

http://pastebin.com/b65AGaLS


  1. Hax (Togekiss) @ Leftovers
  2. Ability: Serene Grace
  3. EVs: 252 HP / 252 SpA / 4 SpD
  4. Modest Nature
  5. - Air Slash
  6. - Aura Sphere
  7. - Roost
  8. - Tri Attack
Was going for more of a bulky wallbreaker feel here. Against stalls he can be hax city with the 60% flinch air slash, but sometimes even more crippling is the 40% status tri attack. It also comes in on things like a Haxorus/Kingdra outrage no problem. Aura sphere is there for coverage mostly and does a chunk on something like a physically defensive umbreon. Roost should be fairly obvious.


  1. Pass the Vape (Vaporeon) @ Leftovers
  2. Ability: Water Absorb
  3. EVs: 252 HP / 252 Def / 4 SpD
  4. Bold Nature
  5. - Scald
  6. - Wish
  7. - Heal Bell
  8. - Protect
Vaporeon is interesting, because while he can take a whooping on switch in (something my team needed desperately), can't seem to find a savory set. Tried an acid armor set earlier and he was too slow to get the job done. As he's set up, he's a wish passer tank and a switch in for something like mega blastoise water pulse, quagsire, darmanitan or anything that something else couldn't take. He's beefy as all hell.

  1. Sackman (Sableye) @ Leftovers
  2. Ability: Prankster
  3. EVs: 252 HP / 4 Def / 252 SpD
  4. Bold Nature
  5. - Will-O-Wisp
  6. - Taunt
  7. - Recover
  8. - Night Shade
Everyone's favorite little troll support. This sable shouldn't be too different from anything you've seen before, except that I prefer night shade to the standard knock off. It's all but guaranteed to break a sub if the opponent thinks they're being cheeky, plus it's just a little more reliable, since my mienshao is the primary knock offer.

  1. Jackie Chan (Mienshao) @ Life Orb
  2. Ability: Regenerator
  3. EVs: 252 Atk / 252 Spe/ 4 HP
  4. Jolly Nature
  5. - U-turn
  6. - Knock Off
  7. - High Jump Kick
  8. - Fake Out
This guy is probably my favorite mon in UU. With his current loadout his Atk hits 349 and speed 339 which is pretty sweet. This guy is a momentum keeper mostly, with a hint of physical sweep. Fake out is my fourth move of choice, I know poison jab is convention, but getting priority and get a fake out/ uturn free with regen actually packs an intriguing punch. He's a swell revenge killer and fake out does a number on psychic types like alakazam and espeon, assuming you don't predict their switch in and nail them with a uturn. Besides momentum, he's also the resident knock off artist, something he packs well. HJK is just powerful stab that can bomb through most things

  1. Red Eyes Blackish Dragon (Hydreigon) @ Life Orb
  2. Ability: Levitate
  3. EVs: 4 Atk / 252 SpA / 252 Spe
  4. Hasty Nature
  5. - Superpower
  6. - Iron Tail
  7. - Draco Meteor
  8. - Dark Pulse
This guy is harder to counter than he looks. He's a pure spec. sweeper, with just a spritz of physical coverage and does his job nicely. He's got some sweet coverage and with the speed investment he hits 324 which isn't too shabby. Draco meteor and dark pulse hit like a flying ice cream truck if you play around spec. defensive beasts like umbreon, blissey, milotic, and especially florges. Iron tail is there on the offchance you have a free surprise shot on a florges, togekiss, or any other fairy counter. People tend not to see it coming and with some help it would really spank an unsuspecting fairy. Superpower is there for nagging steel types, or umbreon.

  1. Wishful Thinking (Jirachi) @ Choice Scarf
  2. Ability: Serene Grace
  3. EVs: 4 HP / 252 Atk / 252 Spe
  4. Jolly Nature
  5. - Iron Head
  6. - Body Slam
  7. - U-turn
  8. - Zen Headbutt
Scarfrachi has always been one of my go tos. Don't know if people find it super credible yet but this thing is a delight. Gets free switch ins on toxic or poison jabs meant for togekiss and has enough physical coverage to really take a toll. Iron head with its 60% flinch can really come in handy as a powerful STAB. Body Slam is good neutral coverage with the 60% para hax which can be really handy. Zen headbutt is a wicked strong STAB with the forever present 40% flinch hax. Uturn is for momentum, or bopping something like krookodile, espeon, alakazam, and umbreon before ditching.





You guys like it? Or do you think it needs more defense/ support. Let me know what y'all think :)
 
electric weakness, only resistance is Hydreigon (HP Ice Jolteon, look out). Need a ground type. Also, since you are running offensive set on togekiss, it would probably be better to invest more in speed than HP
 
I'd also run Knock Off on your Sableye (instead of Night Shade) as it really useful to get rid of other poke's item.
I like Fire Punch on scarfed Jirachi too, to deal with steal-types.
I'd also put some more (i'd suggest 20) EV's in attack singe you have 2 physical moves
 
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I like your team and the synergy between Jirachi and Togekiss, but at the same time the opportunity to control the game with Heal Bell and Defog on Vaporeon and Togekiss

Togekiss is better with a Thunder Wave instead of Tri-Attack because you always have a status and not only 50% of the time. Also, the paraflinch with T-Wave + Air Slash is way better than Air Slash + Burn or whatever. It also have a better synergy with 60% flinch on Jirachi. I would change the EV spread to 248 HP, 252 SpD and 8 SpA and change the moveset

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP, 252 SpD, 8 SpA
Calm Nature
- Air Slash
- Thunder Wave
- Roost
- Defog / Aura Sphere

Vaporeon seems fine. You have enough status and because you have 2 flinchers Toxic isn't that great. I would keep this set

Sableye works better with Knock Off or Foul Play imo. With Knock Off you can cripple very much mons, especially after a burn. I think it's better than Foul Play because with 0 Def investment you are often dead before you Foul Play, and if they don't OHKO you, Foul Play probably won't hit that hard either

Mienshao seems fine, pretty much the standard set I think

I don't really like a mixed Hydreigon and because you already have 2 physical attackers (Mienshao and Jirachi), I don't really think it's needed.

Hydreigon @ Life Orb / Choice Scarf
Ability: Levitate
EVs: 4 HP, 252 SpA, 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Dragon Pulse / U-Turn

I don't think you need Body Slam on Jirachi because you already have status moves on Sableye and Togekiss. I'd change it to Trick (to cripple stall) or Fire/Ice Punch (coverage)
 
Hi buddy, just ratin' :]

Since you have a pretty decent lineup all I will be doing is correcting sets for you :] First off, Togekiss should be running 252 Speed and have the moveset Air Slash / Fire Blast / Nasty Plot / Roost. This turns it into a strong special wallbreaker. Secondly, Sableye should be running Knock Off over Night Shade, as Knock Off is basically better in every situation for Sableye. Third, I would run Roost over Superpower on Hydreigon. You already have plenty to deal with Blissey in Heal Bell + Mienshao + Sableye + Togekiss so you should be fine with dealing witht that. Lastly, Scarf Jirachi should run Trick over Body Slam and Healing Wish over Zen Headbutt or if you don't want to forgo Fire Punch, then run Fire Punch over Healing Wish.

Hopefully this helped and good luck with your team! :]


Edit: Also just as an aesthetic thing, remove the numbers from the side and add in some images of the Pokemon which can be found here. This will make your RMT easier to follow for raters such as myself and also easier for people who might want to try your team!
 
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