Huntail (Analysis)

JockeMS

formerly SuperJOCKE
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
367.png

Huntail

[Overview]

<p>Huntail has always lagged behind Gorebyss due to its inferior attacking stat each generation. It also had to rely on rain support, but now Huntail got its own weapon: Shell Smash. With it, Huntail can now boost its low Speed stat to outspeed some of the fastest Pokemon in the tier, such as Jolteon and Crobat, while also boosting its already high offensive stats. What sets Huntail apart from Gorebyss is its much higher Attack stat, which make it a prominent physical sweeper with the ability to hit hard with special attacks as well after a Shell Smash boost. Huntail can also pass its boosts to its teammates with Baton Pass, making it one of the best Baton Passers in the tier.</p>

[SET]
name: SmashPass
move 1: Shell Smash
move 2: Baton Pass
move 3: Substitute
move 4: Waterfall
item: White Herb
ability: Water Veil
nature: Jolly
evs: 252 HP / 72 Def / 184 Spe

[SET COMMENTS]

<p>Shell Smash makes Huntail an excellent Baton Passer. Start with either Substitute if you predict a switch or a status move; otherwise, use Shell Smash right away. Then, Baton Pass to a good receiver. Waterfall is a powerful STAB and is used to make sure Huntail can punish Taunt users.</p>

[ADDITIONAL COMMENTS]

<p>White Herb is used to restore your defensive stats back to normal after you have used Shell Smash. If you want to, you could use Swift Swim over Water Veil to take advantage of the Speed boost you get if there's rain on the field, but immunity to burn is much more important. The above EVs allow Huntail to outspeed Modest Choice Scarf Rotom-A after a Shell Smash. If you want, you can pump some EVs into Special Defense so that Huntail takes less damage from special attacks.</p>

<p>Although Huntail can usually find opportunities to set up, it does appreciate some support from its teammates. Uxie is an excellent partner, in terms of support, as it has access to Reflect, Light Screen, and Memento. Set up both screens with Uxie and use Memento, lowering your opponent's attacking stats, then send in Huntail to get a free boost while the opponent switches. Good receivers of a Shell Smash boost or two include Pokemon such as Mamoswine and Nidoking. Mamoswine is particulary good because it has access to a priority move in Ice Shard. Beware of phazers, though, as they can use Roar or Dragon Tail to force Huntail to switch out and lose all its boosts.</p>

[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Waterfall
move 3: Crunch
move 4: Ice Beam
item: White Herb / Life Orb
ability: Water Veil
nature: Naive / Naughty
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With good prediction, Huntail can switch in and start setting up. Waterfall is there for a reliable STAB move, and its flinch rate can be helpful later, when you're faster than almost everything else. Crunch inflicts major damage on Slowbro and Celebi, who would completely wall you otherwise. Ice Beam is used to destroy any Tangrowth eager to switch in.</p>

[ADDITIONAL COMMENTS]

<p>Huntail doesn't have much else at its disposal. It gets Sucker Punch from 4th Generation move tutor, but it's inferior to Crunch, since priority is pretty redundant when Huntail outspeeds everything it needs to hit with Crunch after one boost. Besides, Slowbro can just PP stall you out, making you unable to do any huge damage to it. Also, take into account that Sucker Punch is illegal with Water Veil. You can also opt to use Aqua Tail over Waterfall for more power, but you lose some accuracy, and Huntail can't afford to miss. Baton Pass can be used here as well, to pass Huntail's boosts to a teammate. Swift Swim can also be used on this set as well, to take advantage of the Speed boost you get in the rain, but the immunity to burn is still much better. The choice of nature is the classic, power versus Speed dilemma. Naive is the best option to outspeed as many Pokemon as possible, but Naughty gives you more power. The choice of item depends on what you want Huntail to do: stay around longer, or hit harder. White Herb restores Huntail's defensive stats, making it easier for Huntail to stay in, while Life Orb makes it hit harder, scoring some extra KOs, but turns Huntail into a glass cannon. In terms of team support, Uxie is, again, Huntail's best friend. With screen support and Memento, Uxie makes it easier for Huntail to set up and proceed to sweep your opponent's team.</p>

[Other Options]

<p>Huntail doesn't have much else to play with. In its physical movepool it has Body Slam, Bounce, Ice Fang, and Super Fang. Body Slam and Bounce can paralyze your opponent. Ice Fang can be used to go all out physical, but Ice Beam hits Tangrowth much harder. Super Fang can help against certain bulky Pokemon, but it's better to just KO them as fast as possible. There is also Clamp, which you could use to trap your opponents. Huntail could utilize a special Shell Smash set for the surprise factor. In addition to Ice Beam, it has access to Surf, Hydro Pump, and Hidden Power, but is outclassed by Gorebyss and its higher Special Attack stat. Huntail's support options include Barrier, Iron Defense, and Aqua Ring, which it can pass to its teammates along with a Shell Smash boost. It also has access to Refresh and Confuse Ray.</p>

[Checks and Counters]

<p>Empoleon is the best counter to Huntail. It resists all of Huntail's moves and can easily KO it with Grass Knot. Poliwrath also resists all of Huntail's moves, and can use Circle Throw to force Huntail out, making Huntail lose its boosts. Max Defense Tangrowth can counter Huntail if it doesn't carry Ice Beam. It resists Waterfall, is only 3HKOed by Crunch, and only 2HKOed by Ice Fang with an Attack boosting nature. Phazers such as Suicune can ruin Huntail's day anytime. Unaware Quagsire ignores Huntail's boosts, and can set up Curse in its face.</p>
 
Sets posted.
The Rain Dance set is the old Gen 4 Mixed Attacker set. I'm a little unsure if that's even needed anymore. And the Smash Pass set is there just in case.
 
There is no reason to use Special Huntail when Gorebyss does it better with its much higher Special Attack stat, so I think you should get rid of the special Shell Smash set.

The Physical set is cool, but I think you should give it 252 Attack to maim Ghosts Celebi and Slowbro with Crunch. Empoleon walls it so badly so mention that and give some checks. (Dugtrio can trap and kill) Life Orb might be worth a try too, just for all out power.

I'm doubting the usefulness of Rain Dance. Abomasnow is common, and Hippopotas is seeing some usage so that means Rain can be gotten rid of easily. Plus why would you use it when you can use Shell Smash? It doubles your attacking stats too, and can't be changed by weather inducers.

Maybe rename the baton pass set to SmashPass?

Technitop is annoying with its technician powered priority moves. Fake Out and Mach Punch do around 67% on average to Huntail with max HP.

I think Swift Swim should be the main option on the shell smash sets, as it makes Huntail blazingly fast in the rain. It can outspeed base 100 Pokemon after Shell Smash in the rain such as Flygon and Staraptor.
 
name: Physical Sweeper
move 1: Shell Smash
move 2: Waterfall / Aqua Tail
move 3: Sucker Punch / Crunch
/ Return / Substitute
move 4: Baton Pass / Return / Ice Fang / Substitute
item: Life Orb / White Herb
/ Mystic Water
ability: Swift Swim / Water Veil
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

The way to go. Switch in onto something that will force it to switch out or not do anything vital so you can use Shell Smash. You can run Huntail with only its stab move and use Substitute and Baton Pass. Crunch and Sucker Punch (4th generation tutor move so it is illegal with Water Veil) are powerful dark moves with Sucker Punch being the better option due to priority. Return is for coverage but Ice Fang (despite less power) can be used for more coverage. Substitute can block stat drops and status aliments and is able to be passed. White Herb cancels out stat drops, Life Orb boosts the power of your attacks (isn't advisable with Substitute) and Mystic Water is an obvious choice if only running Waterfall or Aqua Tail as your attack.

Long and confusing? Yes but I think my words are still worth mentioning.
 
name: Physical Sweeper
move 1: Shell Smash
move 2: Waterfall / Aqua Tail
move 3: Sucker Punch / Crunch
/ Substitute
move 4: Baton Pass / Return / Substitute
item: Life Orb / White Herb / Mystic Water
ability: Swift Swim / Water Veil
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

The way to go. Switch in onto something that will force it to switch out or not do anything vital.
Sure, Sucker Punch is a good choice, but the other moves? It's not even sure yet if SmashPass is allowed, but I can slash it for now. Crunch or Sucker Punch is needed for Celebi (like Mooo said) and Slowbro so why slash it with Substitute? I don't see any use in going with Jolly though.

EDIT: Was that edit of your post supposed to offend me or something? If it was, I don't care. I'll make mentions later.
 
Sure, Sucker Punch is a good choice, but the other moves? It's not even sure yet if SmashPass is allowed, but I can slash it for now. Crunch or Sucker Punch is needed for Celebi (like Mooo said) and Slowbro so why slash it with Substitute? I don't see any use in going with Jolly though.

EDIT: Was that edit of your post supposed to offend me or something? If it was, I don't care. I'll make mentions later.
I wasn't trying to offend you, I was just expanding on my post. Jolly nature is to outspeed the odd ones. As for the Substitute slash, the set I posted is 2 sets in one. Just trying to help out.
 
You don't need Sucker Punch, because Huntail will have 446 Speed and wont need to rely on priority, certainly not a priority move as shaky as Sucker Punch. Huntail outspeeds everything it needs to hit with Crunch anyway, barring a very uncommon Scarf Celebi. I'd put an attacking move like Ice Fang in the last slot, but Substitute and Baton Pass are viable too.

Parachomp, your set has way too many slashes lol
 
Yeah, I was thinking the same thing. It's too shaky like you said. Especially against Slowbro who can stall out all of your PP as max is only 8. Crunch is direct.
 
SmashPass should be the first option. The most dangerous thing Huntail can do isn't sweeping, is letting another Poke, such as Espeon, Nidoking, Mamoswine, etc. sweep.
 
SmashPass should be the first option. The most dangerous thing Huntail can do isn't sweeping, is letting another Poke, such as Espeon, Nidoking, Mamoswine, etc. sweep.
But..... there is a chance it gets banned next month. I read in the Index Thread that we who do these threads (Huntail, Gorebyss and Smeargle) should keep this in mind. So, I just put it last because of that. Nothing else.
 
But..... there is a chance it gets banned next month. I read in the Index Thread that we who do these threads (Huntail, Gorebyss and Smeargle) should keep this in mind. So, I just put it last because of that. Nothing else.

If it's banned you remove it... You're including it, so it should be the first option because it's better than the sweeper set imo
 
You don't need Sucker Punch, because Huntail will have 446 Speed and wont need to rely on priority, certainly not a priority move as shaky as Sucker Punch. Huntail outspeeds everything it needs to hit with Crunch anyway, barring a very uncommon Scarf Celebi. I'd put an attacking move like Ice Fang in the last slot, but Substitute and Baton Pass are viable too.

Parachomp, your set has way too many slashes lol
Yeah, I guess you're right. On top of that, most things in UU that use priority are resistant to Dark. Best to stick with what's there. Despite that, I still think Baton Pass deserves at least a mention on the first set.
 
Yeah, I guess you're right. On top of that, most things in UU that use priority are resistant to Dark. Best to stick with what's there. Despite that, I still think Baton Pass deserves at least a mention on the first set.

Yeah it should get mentioned.

SmashPass is better than Huntail trying to sweep so it should go first. You can leave it til last if you want and maybe by the time you get it, it'll be banned, who knows?
 
Huntail has a higher SpA than gorebyss' Atk and surf being more powerful than waterfall makes a mix wllbreaker viable
Umm, Waterfall coming from an higher attack stat is more powerful. And the difference between its offensive stats are big, 10 points. And there is Aqua Tail.
 
Umm, Waterfall coming from an higher attack stat is more powerful. And the difference between its offensive stats are big, 10 points. And there is Aqua Tail.

Happy trying to get past physical walls with a pure physical set. A mixed set give powerful coverage moves like assorted hidden power, ice beam, and its most powerful stab move is actually special aka hydro pump, and it was what set apart ht and gorebyss in gen 4
 
Happy trying to get past physical walls with a pure physical set. A mixed set give powerful coverage moves like assorted hidden power, ice beam, and its most powerful stab move is actually special aka hydro pump, and it was what set apart ht and gorebyss in gen 4
I still don't think Huntail is a good Mixed Wall breaker. Does anyone else agree with Scarlet here? Just let me know.
 
I think you misunderstood what i meant. I was talking of Shell Smash wall breaker.
Physical Attacks are done with 252 Adamant and Special Attacks are done with 200 Naughty, both at +2, with a LO

On PDef Zapdos
Ice Fang 73.6% - 87.2% Chance to OHKO with SR
Ice Beam 117.5% - 138.4% OHKO

On SDef Zapdos
Ice Fang 103.4% - 122.2% OHKO
Ice Beam 84.6% - 99.7% OHKO with SR

On Slowbro
Crunch 73.1% - 86.3% OHKO with SR and 1 layer of Spikes
HP Grass 91.9% - 108.6% Guaranteed OHKO with SR or Spikes

I was unable to find any other walls in UU besides the aforesaid where we could compare. The advantage of a pure physical set is that you can run Crunch to hit Cofagrigus while that is made up since a mixed set can hit Milotic. Also, I realized that most walls in UU are physical which can stop Huntail's sweep, running special attacks remedies that. Using no damage boosting item further limits the extent Physical Huntail can sweep.

The mixed set would probably be like this

name: Mixed Shell Smash
move 1: Shell Smash
move 2: Waterfall / Aqua Tail
move 3: Ice Beam
move 4: HP Grass
item: Life Orb / Leftovers / White Herb
ability: Swift Swim / Water Veil
nature: Naughty / Naive
evs: 88 Atk / 200 SpA / 220 Spe (Uncertain, copied from last Gen's, subject to change)
 
No, I knew very well what you meant. But this gen is different from Gen 4... Need more opinions.
 
huntail has good mixed attacking stats over gorebyss. you should use them, and his calcs give enough info. it would be a great wall breaker, cause it should be able to 2hko chansey, and defeat most physical walls. i think it deserves a set
 
huntail has good mixed attacking stats over gorebyss. you should use them, and his calcs give enough info. it would be a great wall breaker, cause it should be able to 2hko chansey, and defeat most physical walls. i think it deserves a set
Ok then, I'll add one later.
 
Give Baton Pass a mention on the Attacker set. If bad comes to worse and Huntail gets low on health it can always pass out to another attacker.
 
Back
Top