Draft Hydrapple

Status
Not open for further replies.
[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 10-12 points

**Overview**: Hydrapple is a strong defensive tank with good mixed bulk, an amazing ability in Regenerator, and solid Special Attack that allows it to not be passive against its foes. In certain scenarios, it can also utilize Sticky Hold to act as a Knock Off absorber for its teammates at the cost of making it more vulnerable to chip damage. However, Hydrapple severely lacks in utility options and has a bad defensive typing that gives it several notable weaknesses as well as a crippling weakness to Ice.


[strategy comments]
Common Roles
========
**Defensive Tank**: Hydrapple can consistently switch into and check Pokemon that aren't carrying strong super effective moves against it while healing off the damage with Recover and Regenerator. Its high Special Attack, combined with high Base Power moves and access to a phazing move in Dragon Tail, also allows it to avoid being setup bait for opposing sweepers, though it has to watch out for common coverage moves that are able to hit it for large damage.

**Setup Wallbreaker**: Hydrapple can use Nasty Plot alongside its strong STAB moves to act as a wallbreaker, utilizing its natural bulk to avoid OHKOs while striking back for big damage. Alternatively, it can run Curse to take advantage of Body Press while making itself harder to KO; however, this comes with the downside of having to utilize its much lower Attack in comparison to special attacking sets.


Common Moves
========
**Primary STAB Moves**: Fickle Beam, Draco Meteor, Energy Ball, Giga Drain, Leaf Storm, Grass Knot, Power Whip

**Setup Moves**: Nasty Plot, Curse

**Utility Moves**: Recover, Dragon Tail, Yawn, Infestation

**Coverage**: Earth Power, Hydro Pump, Pollen Puff, Body Press, Earthquake, Gyro Ball

Niche Moves
========
**Syrup Bomb**: Syrup Bomb can be used as a way to cripple Speed-boosting setup Pokemon or just as a form of speed control, making it easier for Hydrapple's teammates to offensively check opposing threats.

**Dragon Breath / Body Slam**: These moves can be used as a way to try and spread paralysis on opposing Pokemon. Dragon Breath hits harder due to STAB and coming off Hydrapple's higher Special Attack, while Body Slam can be used as an alternative to hit Fairy-type Pokemon.

**Sucker Punch**: Sucker Punch can be used to help deal with weakened attackers or as a coverage option for Curse sets.

Common Items
========
**Heavy-Duty Boots**: As Hydrapple wants to switch in multiple times throughout the game, Heavy-Duty Boots gives it more longevity and helps maximize recovery from Regenerator.

**Assault Vest**: Assault Vest is used to make Hydrapple into a very bulky special tank, allowing it to safely check many strong special attackers. However, running Assault Vest requires entry hazard removalfrom its teammates.

Niche Items
========
**Leftovers**: In matchups with few opposing entry hazards in play, Leftovers can be run to give Hydrapple extra longevity throughout the match.

**Resistance Berries**: Hydrapple can utilize resistance Berries alongside its good bulk and offensive options to lure and eliminate opposing threats, being especially effective against opposing Dragon-type Pokemon as well as Water-type Pokemon that frequently have Ice-type coverage.

**Rocky Helmet**: Rocky Helmet can be used to punish a large variety of physical attackers that use contact moves, as well as in combination with Sticky Hold to punish Knock Off users.

**Eject Button**: Hydrapple's good bulk and Regenerator let it use Eject Button as a one-time way to pivot into another teammate, allowing it to regain momentum safely.

**Red Card**: Red Card can be used as a one-time check to dangerous attackers, especially those reliant on consumable items such as Booster Energy, due to Hydrapple's bulk enabling it to survive at least one hit.

Tera
========
Hydrapple normally should not be one of your first choices for a Tera Captain, as higher-tier Pokemon should be chosen first, but it greatly benefits from being your secondary Tera Captain. In the event it has Tera, your main choices should be Tera types that give it a better defensive profile, as its original typing can be quite bad. Good Tera types include Tera Fairy, Steel, and Water, with the choice depending on which specific threats you need it to check. An offensive Tera type such as Tera Fire or Electric can also be used to give Hydrapple coverage for certain Pokemon that would normally be able to wall it.

Draft Strategy
========
Hydrapple can act as a good defensive tank that can check both physical and special attackers for your draft and act as a phazer to check setup sweepers or assist entry hazard-stacking drafts. Its lack of other utility options and notable weaknesses to Ice, Bug, and Fairy mean that it should be chosen only if your draft is able to cover for these flaws.

**Steel-type Pokemon**: Steel-type Pokemon cover all of Hydrapple's weaknesses, while Hydrapple itself resists Ground and is neutral to Fire and Fighting, forming an effective defensive core. Pokemon such as Scizor, Metagross, and Empoleon can work well alongside it, as they also provide some form of utility to the draft to compensate for Hydrapple's lack of utility options.

**Entry Hazard Removal**: Hydrapple can be highly vulnerable to entry hazards if it's not running Heavy-Duty Boots or if its item is removed, so having Pokemon such as Great Tusk, Iron Treads, and Corviknight that can reliably remove hazards is very helpful to assist Hydrapple in staying healthy.

**Fast Pokemon**: Due to its very low base Speed, make sure to draft faster Pokemon to partner with Hydrapple, as it does not enjoy dealing with strong wallbreakers with Attack- or Special Attack-boosting natures such as Iron Valiant, Weavile, and Latios. Having fast Pokemon allows you to prevent such Pokemon from running Attack-boosting natures unpunished.

**Entry Hazard Support**: Having teammates that can reliably set entry hazards such as Hisuian Samurott, Ting-Lu, and Gliscor is greatly helpful to get chip damage on the Pokemon Hydrapple checks, making it easier for it to reliably deal with them and punishing repeated switches. Hydrapple can also utilize Dragon Tail to get more value out of entry hazards by forcing switches. Gholdengo deserves special mention here, as, though it is not able to set entry hazards itself, it ensures that your hazards will not be removed and has great defensive synergy with Hydrapple.

Checks and Counters
========
**Ice-type Pokemon and Coverage Moves**: Hydrapple has a crippling weakness to Ice, making it extremely vulnerable to Ice-type attackers such as Weavile and Kyurem, as well as Pokemon that can carry strong Ice-type coverage such as Greninja and Darkrai.

**Strong Wallbreakers**: While Hydrapple has great mixed bulk, it lacks many notable resistances and has weaknesses commonly covered by many strong wallbreakers. This allows Pokemon such as Ogerpon-W, Keldeo, and Manaphy to break past it with coverage moves if they predict correctly or are allowed to set up. Other wallbreakers with strong neutral STAB moves, such as Urshifu-R and Ursaluna-B, can also break past it when assisted with Choice items or if allowed to set up.

**Strong U-turn Users**: Being weak to U-turn is very detrimental to Hydrapple, as it is forced to take massive damage from U-turn or switch out manually, giving up momentum in the process.

[credits]
Written by:
https://www.smogon.com/forums/members/vmnunes.613460/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:
QC 1/2, nice work

[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 10-12 points

**Overview**: Hydrapple is a strong defensive tank with good mixed bulk, an amazing ability in Regenerator, and good Special Attack that allows it to not be passive against its foes. However, Hydrapple severely lacks in utility options and has a bad defensive typing that gives it several notable weaknesses as well as a crippling weakness to Ice.


[strategy comments]
Common Roles
========
**Defensive Tank**: Hydrapple can consistently switch into and check Pokemon that aren't carrying strong super effective moves against it, while healing off the damage with Recover and Regenerator. Its high Special Attack, combined with high base power moves and access to a phazing move in Dragon Tail also allow it to avoid being setup bait for opposing sweepers, though it has to watch out for common coverage moves that are able to hit it for large damage. In certain scenarios, Hydrapple can also utilize Sticky Hold to act as a Knock Off absorber for its teammates, though that makes it more reliant on its Recover or a teammate's Wish support for recovery. (I like the idea but it seems too niche for this section. You could move it to the overview to give that a little more content)

**Assault Vest Tank**: As Hydrapple already has few options for utility status moves, it can run an Assault Vest without too much trouble. This allows it to be a very bulky special wall, while still having recovery with Regenerator and still being able to act as a phazer with Dragon Tail.

**Setup Wallbreaker**: Hydrapple can use Nasty Plot alongside its strong STAB moves to act as a wallbreaker, utilizing its natural bulk to avoid OHKOs while striking back for big damage. Alternatively, Hydrapple can also run Curse to take advantage of Body Press while also making itself harder to KO, however this comes with the downside of having to utilize its much lower Attack in comparison to special attacking sets.


Common Moves
========
**Primary STAB Moves**: Energy Ball, Giga Drain, Leaf Storm, Grass Knot, Power Whip, Fickle Beam, Draco Meteor (I'd move the dragon moves to be first)

**Setup Moves**: Nasty Plot, Curse

**Utility Moves**: Recover, Dragon Tail, Yawn, Infestation

**Coverage**: Earth Power, Hydro Pump, Pollen Puff, Body Press, Earthquake, Gyro Ball

Niche Moves
========
**Syrup Bomb**: Syrup Bomb can be used as a way to cripple speed-boosting setup Pokemon, or just as a form of speed control in general, making it easier for Hydrapple's teammates to offensively check opposing threats.

**Dragon Breath / Body Slam**: These moves can be used as a way to try and spread paralysis on opposing Pokemon. Dragon Breath hits harder due to STAB and coming off Hydrapple's higher Special Attack, while Body Slam can be used as an alternative to avoid Fairy-type Pokemon being immune to it.

**Sucker Punch**: (usable with curse or to help revenge kill things)

Common Items
========
**Heavy-Duty Boots**: As Hydrapple wants to switch in multiple times throughout the game, Heavy-Duty Boots give it more longevity and help maximize recovery from Regenerator.

**Assault Vest**: Assault Vest is used to make Hydrapple into a very bulky special tank, allowing it to safely check many strong special attackers. However running Assault Vest requires entry hazard removal support from its teammates.

Niche Items
========
**Leftovers**: In matchups where there will be few opposing entry hazards in play, Leftovers can be ran to give Hydrapple extra longevity throughout the match.

**Resistance Berries**: Hydrapple can utilize resistance berries alongside its good bulk and offensive options to lure and eliminate opposing threats, being especially effective against opposing Dragon-type Pokemon. (Could also mention water types using ice moves)

**Rocky Helmet**: Rocky Helmet can be used to punish a large variety of physical attackers that use contact moves, as well as in combination with Sticky Hold to punish Knock Off users.

**Eject Button**: Hydrapple's good bulk and Regenerator lets it use Eject Button as a one-time way to pivot into another teammate, allowing it to regain momentum safely.

Tera
========
Hydrapple normally should not be one of your first choices for a Tera Captain, as higher tier Pokemon should be chosen first, but it greatly benefits from being your secondary Tera Captain. In the event it has Tera, your main choices should be typings that give it a better defensive profile, as its original typing can be quite bad. Good typings for this include Fairy-, Steel- and Water-type Teras. (Mention that the type should be chosen to help it check specific threats. Could also mention tera blast with electric/fire to hit a few pokemon it normally can't)

Draft Strategy
========
Hydrapple can act as a good defensive tank that can check both physical and special attackers for your draft and act as a phazer to check setup sweepers or assist in hazard-stacking drafts. Its lack of other utility options and notable weaknesses to Ice, Bug, and Fairy means that it should be chosen only if your draft is able to cover for these flaws.

**Steel-type Pokemon**: Steel-type Pokemon cover all of Hydrapple's weaknesses, while Hydrapple itself resists Ground and is neutral to Fire and Fighting, forming an effective defensive core. Pokemon such as Scizor, Metagross, and Empoleon can work well alongside it, as they also provide some form of utility to the draft to compensate for Hydrapple's lack of utility options.

**Entry Hazard Removal**: Hydrapple can be highly vulnerable to entry hazards if it's not running Heavy-Duty Boots or if its item was removed, so having Pokemon such as Great Tusk, Iron Treads, and Corviknight that can reliably remove hazards is very helpful to assist Hydrapple in staying healthy.

**Fast Pokemon**: Due to its very low base Speed, make sure to draft faster Pokemon to partner with Hydrapple, as it does not enjoy dealing with strong wallbreakers with attack- or special attack-boosting natures such as Iron Valiant, Weavile, and Latios. Having fast Pokemon allows you to prevent such Pokemon from running attack-boosting natures unpunished or, if they do, revenge kill them.

**Entry Hazard Support**: Having teammates that can reliably set entry hazards such as Hisuian Samurott, Ting-Lu or Gliscor is greatly helpful to get chip damage on the Pokemon Hydrapple checks, making it easier for it to reliably deal with them and punishing repeated switches. Hydrapple can also utilize Dragon Tail to get more value out of entry hazards by forcing switches. Gholdengo deserves special mention here as, though it is not able to set entry hazards itself, it ensures that your hazards will not be removed and has great defensive synergy with Hydrapple.

Checks and Counters
========
**Ice-type Pokemon and coverage moves**: Hydrapple has a crippling weakness to Ice, making it extremely vulnerable to Ice-type attackers such as Weavile and Kyurem, as well as Pokemon that can carry strong Ice-type coverage such as Greninja and Darkrai with Ice Beam.

**Strong Wallbreakers**: While Hydrapple has great mixed bulk, it lacks many notable resistances and has weaknesses commonly found in coverage moves of many strong wallbreakers. This allows Pokemon such as Ogerpon-Wellspring, Keldeo, and Manaphy to break past it with said coverage moves if they predict correctly or are allowed to setup. Other wallbreakers with strong neutral STAB moves can also break past it when assisted with choice items or if allowed to setup, such as Urshifu-Rapid-Strike and Ursaluna-Bloodmoon.

**Strong U-turn users**: Being weak to U-turn is very detrimental to Hydrapple, as it is forced to take massive damage from U-turn or switch out manually, giving up momentum in the process.

[credits]
Written by:
https://www.smogon.com/forums/members/vmnunes.613460/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 10-12 points

**Overview**: Hydrapple is a strong defensive tank with good mixed bulk, an amazing ability in Regenerator, and good Special Attack that allows it to not be passive against its foes. In certain scenarios, Hydrapple can also utilize Sticky Hold to act as a Knock Off absorber for its teammates, at the cost of making it more vulnerable to chip damage. However, Hydrapple severely lacks in utility options and has a bad defensive typing that gives it several notable weaknesses as well as a crippling weakness to Ice.


[strategy comments]
Common Roles
========
**Defensive Tank**: Hydrapple can consistently switch into and check Pokemon that aren't carrying strong super effective moves against it, while healing off the damage with Recover and Regenerator. Its high Special Attack, combined with high base power moves and access to a phazing move in Dragon Tail also allow it to avoid being setup bait for opposing sweepers, though it has to watch out for common coverage moves that are able to hit it for large damage.

**Assault Vest Tank**: As Hydrapple already has few options for utility status moves, it can run an Assault Vest without too much trouble. This allows it to be a very bulky special wall, while still having recovery with Regenerator and still being able to act as a phazer with Dragon Tail.

**Setup Wallbreaker**: Hydrapple can use Nasty Plot alongside its strong STAB moves to act as a wallbreaker, utilizing its natural bulk to avoid OHKOs while striking back for big damage. Alternatively, Hydrapple can also run Curse to take advantage of Body Press while also making itself harder to KO, however this comes with the downside of having to utilize its much lower Attack in comparison to special attacking sets.


Common Moves
========
**Primary STAB Moves**: Fickle Beam, Draco Meteor, Energy Ball, Giga Drain, Leaf Storm, Grass Knot, Power Whip

**Setup Moves**: Nasty Plot, Curse

**Utility Moves**: Recover, Dragon Tail, Yawn, Infestation

**Coverage**: Earth Power, Hydro Pump, Pollen Puff, Body Press, Earthquake, Gyro Ball

Niche Moves
========
**Syrup Bomb**: Syrup Bomb can be used as a way to cripple speed-boosting setup Pokemon, or just as a form of speed control in general, making it easier for Hydrapple's teammates to offensively check opposing threats.

**Dragon Breath / Body Slam**: These moves can be used as a way to try and spread paralysis on opposing Pokemon. Dragon Breath hits harder due to STAB and coming off Hydrapple's higher Special Attack, while Body Slam can be used as an alternative to avoid Fairy-type Pokemon being immune to it.

**Sucker Punch**: Sucker Punch can be used to help deal with weakened attackers, or as a coverage option for Curse sets.

Common Items
========
**Heavy-Duty Boots**: As Hydrapple wants to switch in multiple times throughout the game, Heavy-Duty Boots give it more longevity and help maximize recovery from Regenerator.

**Assault Vest**: Assault Vest is used to make Hydrapple into a very bulky special tank, allowing it to safely check many strong special attackers. However running Assault Vest requires entry hazard removal support from its teammates.

Niche Items
========
**Leftovers**: In matchups where there will be few opposing entry hazards in play, Leftovers can be ran to give Hydrapple extra longevity throughout the match.

**Resistance Berries**: Hydrapple can utilize resistance berries alongside its good bulk and offensive options to lure and eliminate opposing threats, being especially effective against opposing Dragon-type Pokemon as well as Water-type Pokemon that frequently have Ice-type coverage.

**Rocky Helmet**: Rocky Helmet can be used to punish a large variety of physical attackers that use contact moves, as well as in combination with Sticky Hold to punish Knock Off users.

**Eject Button**: Hydrapple's good bulk and Regenerator lets it use Eject Button as a one-time way to pivot into another teammate, allowing it to regain momentum safely.

Add Red Card

Tera
========
Hydrapple normally should not be one of your first choices for a Tera Captain, as higher tier Pokemon should be chosen first, but it greatly benefits from being your secondary Tera Captain. In the event it has Tera, your main choices should be typings that give it a better defensive profile, as its original typing can be quite bad. Good typings for this include Fairy-, Steel- and Water-type Teras, with the choice depending on which specific threats you need it to check. An offensive type such as Fire or Electric can also be used to give Hydrapple coverage for certain Pokemon that would normally be able to wall it.

Draft Strategy
========
Hydrapple can act as a good defensive tank that can check both physical and special attackers for your draft and act as a phazer to check setup sweepers or assist in hazard-stacking drafts. Its lack of other utility options and notable weaknesses to Ice, Bug, and Fairy means that it should be chosen only if your draft is able to cover for these flaws.

**Steel-type Pokemon**: Steel-type Pokemon cover all of Hydrapple's weaknesses, while Hydrapple itself resists Ground and is neutral to Fire and Fighting, forming an effective defensive core. Pokemon such as Scizor, Metagross, and Empoleon can work well alongside it, as they also provide some form of utility to the draft to compensate for Hydrapple's lack of utility options.

**Entry Hazard Removal**: Hydrapple can be highly vulnerable to entry hazards if it's not running Heavy-Duty Boots or if its item was removed, so having Pokemon such as Great Tusk, Iron Treads, and Corviknight that can reliably remove hazards is very helpful to assist Hydrapple in staying healthy.

**Fast Pokemon**: Due to its very low base Speed, make sure to draft faster Pokemon to partner with Hydrapple, as it does not enjoy dealing with strong wallbreakers with attack- or special attack-boosting natures such as Iron Valiant, Weavile, and Latios. Having fast Pokemon allows you to prevent such Pokemon from running attack-boosting natures unpunished or, if they do, revenge kill them.

**Entry Hazard Support**: Having teammates that can reliably set entry hazards such as Hisuian Samurott, Ting-Lu or Gliscor is greatly helpful to get chip damage on the Pokemon Hydrapple checks, making it easier for it to reliably deal with them and punishing repeated switches. Hydrapple can also utilize Dragon Tail to get more value out of entry hazards by forcing switches. Gholdengo deserves special mention here as, though it is not able to set entry hazards itself, it ensures that your hazards will not be removed and has great defensive synergy with Hydrapple.

Checks and Counters
========
**Ice-type Pokemon and coverage moves**: Hydrapple has a crippling weakness to Ice, making it extremely vulnerable to Ice-type attackers such as Weavile and Kyurem, as well as Pokemon that can carry strong Ice-type coverage such as Greninja and Darkrai with Ice Beam.

**Strong Wallbreakers**: While Hydrapple has great mixed bulk, it lacks many notable resistances and has weaknesses commonly found in coverage moves of many strong wallbreakers. This allows Pokemon such as Ogerpon-Wellspring, Keldeo, and Manaphy to break past it with said coverage moves if they predict correctly or are allowed to setup. Other wallbreakers with strong neutral STAB moves can also break past it when assisted with choice items or if allowed to setup, such as Urshifu-Rapid-Strike and Ursaluna-Bloodmoon.

**Strong U-turn users**: Being weak to U-turn is very detrimental to Hydrapple, as it is forced to take massive damage from U-turn or switch out manually, giving up momentum in the process.

[credits]
Written by:
https://www.smogon.com/forums/members/vmnunes.613460/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
QC 2/2 - Why am I not surprised that you’ve got a stall mon’s analysis nearly perfect
 
1/1, GP Team done

blue = add
red = remove
(orange) = comment


[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 10-12 points

**Overview**: Hydrapple is a strong defensive tank with good mixed bulk, an amazing ability in Regenerator, and good solid (or another synonym, just avoid repetition) Special Attack that allows it to not be passive against its foes. In certain scenarios, Hydrapple it can also utilize Sticky Hold to act as a Knock Off absorber for its teammates (RC) at the cost of making it more vulnerable to chip damage. However, Hydrapple severely lacks in utility options and has a bad defensive typing that gives it several notable weaknesses as well as a crippling weakness to Ice.


[strategy comments]
Common Roles
========
**Defensive Tank**: Hydrapple can consistently switch into and check Pokemon that aren't carrying strong super effective moves against it (RC) while healing off the damage with Recover and Regenerator. Its high Special Attack, combined with high base power Base Power moves and access to a phazing move in Dragon Tail, (AC) also allow allows it to avoid being setup bait for opposing sweepers, though it has to watch out for common coverage moves that are able to hit it for large damage.

**Setup Wallbreaker**: Hydrapple can use Nasty Plot alongside its strong STAB moves to act as a wallbreaker, utilizing its natural bulk to avoid OHKOs while striking back for big damage. (remove double space) Alternatively, Hydrapple it can also run Curse to take advantage of Body Press while also making itself harder to KO; (replaced comma with semicolon) however, (AC) this comes with the downside of having to utilize its much lower Attack in comparison to special attacking sets.


Common Moves
========
**Primary STAB Moves**: Fickle Beam, Draco Meteor, Energy Ball, Giga Drain, Leaf Storm, Grass Knot, Power Whip

**Setup Moves**: Nasty Plot, Curse

**Utility Moves**: Recover, Dragon Tail, Yawn, Infestation

**Coverage**: Earth Power, Hydro Pump, Pollen Puff, Body Press, Earthquake, Gyro Ball

Niche Moves
========
**Syrup Bomb**: Syrup Bomb can be used as a way to cripple speed-boosting Speed-boosting setup Pokemon (RC) or just as a form of speed control in general, making it easier for Hydrapple's teammates to offensively check opposing threats.

**Dragon Breath / Body Slam**: These moves can be used as a way to try and spread paralysis on opposing Pokemon. Dragon Breath hits harder due to STAB and coming off Hydrapple's higher Special Attack, while Body Slam can be used as an alternative to avoid hit Fairy-type Pokemon being immune to it.

**Sucker Punch**: Sucker Punch can be used to help deal with weakened attackers (RC) or as a coverage option for Curse sets.

Common Items
========
**Heavy-Duty Boots**: As Hydrapple wants to switch in multiple times throughout the game, Heavy-Duty Boots give gives it more longevity and help helps maximize recovery from Regenerator.

**Assault Vest**: Assault Vest is used to make Hydrapple into a very bulky special tank, allowing it to safely check many strong special attackers. However, (AC) running Assault Vest requires entry hazard removal support from its teammates.

Niche Items
========
**Leftovers**: In matchups where there will be with few opposing entry hazards in play, Leftovers can be ran run to give Hydrapple extra longevity throughout the match.

**Resistance Berries**: Hydrapple can utilize resistance berries Berries alongside its good bulk and offensive options to lure and eliminate opposing threats, being especially effective against opposing Dragon-type Pokemon as well as Water-type Pokemon that frequently have Ice-type coverage.

**Rocky Helmet**: Rocky Helmet can be used to punish a large variety of physical attackers that use contact moves, as well as in combination with Sticky Hold to punish Knock Off users.

**Eject Button**: Hydrapple's good bulk and Regenerator lets let it use Eject Button as a one-time way to pivot into another teammate, allowing it to regain momentum safely.

**Red Card**: Red Card can be used as an a one-time check to dangerous attackers, especially those reliant on consumable items such as Booster Energy, due to Hydrapple's bulk enabling it to live survive at least one hit.

Tera
========
Hydrapple normally should not be one of your first choices for a Tera Captain, as higher-tier (AH) Pokemon should be chosen first, but it greatly benefits from being your secondary Tera Captain. In the event it has Tera, your main choices should be typings Tera types that give it a better defensive profile, as its original typing can be quite bad. Good typings for this Tera types include Fairy-, Steel- and Water-type Teras Tera Fairy, Steel, and Water, with the choice depending on which specific threats you need it to check. An offensive Tera type such as Tera Fire or Electric can also be used to give Hydrapple coverage for certain Pokemon that would normally be able to wall it.

Draft Strategy
========
Hydrapple can act as a good defensive tank that can check both physical and special attackers for your draft and act as a phazer to check setup sweepers or assist in entry hazard-stacking drafts. Its lack of other utility options and notable weaknesses to Ice, Bug, and Fairy means mean that it should be chosen only if your draft is able to cover for these flaws.

**Steel-type Pokemon**: Steel-type Pokemon cover all of Hydrapple's weaknesses, while Hydrapple itself resists Ground and is neutral to Fire and Fighting, forming an effective defensive core. Pokemon such as Scizor, Metagross, and Empoleon can work well alongside it, as they also provide some form of utility to the draft to compensate for Hydrapple's lack of utility options.

**Entry Hazard Removal**: Hydrapple can be highly vulnerable to entry hazards if it's not running Heavy-Duty Boots or if its item was is removed, so having Pokemon such as Great Tusk, Iron Treads, and Corviknight that can reliably remove hazards is very helpful to assist Hydrapple in staying healthy.

**Fast Pokemon**: (remove double space) Due to its very low base Speed, make sure to draft faster Pokemon to partner with Hydrapple, as it does not enjoy dealing with strong wallbreakers with attack- Attack- or special attack-boosting Special Attack-boosting natures such as Iron Valiant, Weavile, and Latios. Having fast Pokemon allows you to prevent such Pokemon from running attack-boosting Attack-boosting natures unpunished or, if they do, revenge kill them (implied and makes it awk).

**Entry Hazard Support**: Having teammates that can reliably set entry hazards such as Hisuian Samurott, Ting-Lu, (AC) and or Gliscor is greatly helpful to get chip damage on the Pokemon Hydrapple checks, making it easier for it to reliably deal with them and punishing repeated switches. Hydrapple can also utilize Dragon Tail to get more value out of entry hazards by forcing switches. Gholdengo deserves special mention here, (AC) as, though it is not able to set entry hazards itself, it ensures that your hazards will not be removed and has great defensive synergy with Hydrapple.

Checks and Counters
========
**Ice-type Pokemon and coverage moves Coverage Moves**: Hydrapple has a crippling weakness to Ice, making it extremely vulnerable to Ice-type attackers such as Weavile and Kyurem, as well as Pokemon that can carry strong Ice-type coverage such as Greninja and Darkrai with Ice Beam (already saying they carry ice-type coverage).

**Strong Wallbreakers**: While Hydrapple has great mixed bulk, it lacks many notable resistances and has weaknesses commonly found in coverage moves of covered by (awk) many strong wallbreakers. This allows Pokemon such as Ogerpon-Wellspring, Keldeo, and Manaphy to break past it with said coverage moves if they predict correctly or are allowed to setup set up. Other wallbreakers with strong neutral STAB moves, such as Urshifu-R and Ursaluna-B, (moving example to appropriate place) can also break past it when assisted with choice Choice items or if allowed to set up setup, such as Urshifu-Rapid-Strike and Ursaluna-Bloodmoon.

**Strong U-turn users Users**: Being weak to U-turn is very detrimental to Hydrapple, as it is forced to take massive damage from U-turn or switch out manually, giving up momentum in the process.

[credits]
Written by:
https://www.smogon.com/forums/members/vmnunes.613460/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Status
Not open for further replies.
Back
Top