ORAS OU Hydreigon Bulky Offense (~1600)

Hi smogon, Stripes here with another RMT. I decided to build this team around Hydreigon because as the meta is starting to slow down some, It becomes very viable at breaking down the bulkier cores that are starting to see more usage. Anyways, this team has peaked around 1650, but i brought it here to get advice for improvements and just to open my eyes for other options for the team!

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Teambuilding Process

As I stated above I decided to start with Hydreigon because it has the attributes to break down fatter teams, I decided to pair it with M-Scizor because it struggles against fairy and ice types pretty badly and Scizor can easily take advantage of them and give a slid win con.

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Next, I needed a solid fighting resist so i went with clefable as it finished off the DSF core as well as gave the team an alternate route to victory.

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So I had a pretty nice core going on, but they all really appreciate steels being eliminated so I added a magnezone to let these guys wreak havoc.

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The team really needed a ground type to stop momentum from electrics, and could use a switch in + rocks in general so I went with hippo to help alleviate volt turn pressure as well as lay rocks.

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The team had 0 keldeo switch ins and that just doesn't work when it's as good as it is right now, as well as hazards could be annoying so I added a latias over latios because it is a more solid answer to keldeo.

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In Depth

Hydreigon:
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As I said Hydreigon is a very good wallbraker/stallbreaker as it has insane Sp.Atk coupled with a decent defensive typing and bulk. I chose to go with the Taunt Roost set because I personally think it does the best job of breaking down fat teams. Taunt allows it to pevent status, but much more importantly stop recovery from passive mons that usually can't really hit back. I prefer Earth power over Draco for coverage because the drops are pretty counter productive to what the goal is as well as Hydreigon lures in Heatran which clef and scizor both really appreciate being killed. I decided to run a full on balance/stall breaker set with HP investment to allow it to soak up hits a little bit better, as well as speed to taunt opponents.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 184 HP / 4 Def / 100 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Dark Pulse
- Taunt
- Roost

Scizor:


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I decide with Scizor as the partner for Hydreigon because it deals with Fairies very well, as well is a mjor pain in the ass for offense to deal with, which Hydreigon can sometimes struggle against. Scizor gives a solid answer to things like Weavile, Sylveon, Clefable, Diancie or really any fairy or ice type that Hydreigon struggles with. I went with the bulky SD set as I wanted it to be a win condition that could set up on offensive stuff like Loppuny as well as be able to switch in to attacks if needed. Bullet punch is really good for late game sweeps, and Bug Bite is to break fat psychics like slowbro.

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite

Clefable:

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Clefable fit really nicely here as it patched up the weaknesses that the other two share nicely as well as giving the team another Win condition and some very nice speed control. This also pairs very well with Earth Power Hydreigon because often times opposing teams only real answer to Clef is Heatran which it baits and kills easily with Dark Puls + EP. Thunder Wave is very nice on this team as none of the members are particularly fast and it allows Hydra to do a ton of Damage if it manages to slow down more offensive teams.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

Magnezone:

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I was really happy with how the core was coming along, but noticed that steels would be pretty hard to break, but once they were gone the opponent was pretty helpless against the combination of them so I added Magnezone to trap and eliminate steels. I went with the scarf set because it gives the team a revenge killer, and a way to get momentum, and free switches for Hydreigon to do a lot of damage.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Hippowdon:

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The team still needed rocks and really could use a blanket check to strong physical attackers, as well as a way to not get stuck in the Volt-turn vortex. Hippowdon answered all of these problems as it is able to deal with set up sweepers like Charizard, Talonflame or really anything that cannot hit it super effectively. I went with Stone Edge over Whirlwind due to this being the only real way I can deal with offensive Talonflame so it was pretty crucial to be able to hit it.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Latias:

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The team desperately needed a switch in to Keldeo as well as a way to get rid of hazards, and Latias fit the bill. I chose it over it's twin due to this being the only Switch in to Keldeo, I wanted it to be reliable. Psychic over Psyshock because it hits a little harder and does more to Venusuar usually. Draco is really nice since Hydreigon is lacking it and steels not being an issue it allows for Latias to put in some work offensively.

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Draco Meteor
- Defog
- Roost

Threats:

Feraligator- Don't have a solid answer and have to rely on scizor not getting flinched
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Rain: Have to rely on T-waving it or stopping Rain

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That's all, look forward all comments and help!

Importable:
Hydreigon @ Life Orb
Ability: Levitate
EVs: 184 HP / 4 Def / 100 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Dark Pulse
- Taunt
- Roost

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Draco Meteor
- Defog
- Roost


 
Hi! Really nice idea Hydreigon on OU.
I've some tips for you!
I don't like to do lot of changes on RMT, so you could try this:
Against rain teams you could try
Celebi <- Latias.
It is very bulky and helps you with TW. You don't really need a defogger and Healing Wish gives Scizor a second chance for sweeping. It is a good status absorber.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Thunder Wave
- Healing Wish

The second tip is to prefer Landorus-T over Hippowodon. It's stronger and really hard to defeat. It checks fight for Hydr. Hippodown has not great synergy with other pokemon. It also completes the volturn core with Magnezone.

Landorus-Therian @ Leftovers / Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge / Rock Slide
- Stealth Rock

Finally you could try Knock off <- Bug Bite on Scizor, it's the best move in this meta and it's really useful.
I hope that I help you! I'm here to listen you! :)
 
Yo nice bulky offense team. I will make my changes for a bulky offense team.

Ok first i noticed a weakness to some fairy types with fire coverage, some grass types like serperior can sweep the team, volcarona can also sweep this team. Now you said magnezone was to help with steel type pokemon. But steels type don't threaten you to a point where you need to trap them. This is why you should run talonflame over magnezone. Talonflame Helps with steel types while at the same time help with serperior/fairy types/volcarona. Talonflame has priority too so it can also help you with weathers like rain.

Another thing you should do is run 112 spd on hippowdown. This will let hippowdown avoids the 2HKO from Life Orb Thundurus's and Mega Manectric's Hidden Power Ice. But keeping your max hp, max def set is fine too as it helps you vs really strong hitting physical attackers like mega pinsir.

Another thing i notice is that fire types like heatran can really widdle the team as ur fire resist can get widdled by status moves that tran have like toxic. This is why i recommend manaphy over clefable. Manaphy is a very reliable heatran check and manaphy can really break stall. The rest rain dance manaphy set breaks stall by setting up to +6 and dosent mind what stall does to it as all it needs is 1 turn in rain to heal up and status dosent work vs manaphy as manaphy has the ability hydration which will get rid of the status. Stalls best chance vs you is unaware mons like clefable but rain boosted, stab, burn chance of scald ends up beating them.

Another thing you should run is latios over latias. latios switches into things that latias switches and can still defog but latios hits a bit harder then latias so you have a more offensive presence.

Another thing you should do is run u-turn over bug bite on scizor-mega. U-turn makes scizor into a great piviot and also allows your scizor not to get trapped by magnezones and you get momentum.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 184 HP / 4 Def / 100 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Dark Pulse
- Taunt
- Roost

Manaphy @ Leftovers
Ability: Hydration
EVs: 240 HP / 96 SpA / 172 Spe
Modest Nature
- Rain Dance
- Scald
- Rest
- Tail Glow

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Roost
- Brave Bird
- Will-O-Wisp
- Taunt / Bulk Up

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Recover
Changes In Short:
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still checks steel types while dealing with volc/serp/fairy types with fire coverage
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112 Spd > Max def, Max hp allows hippo not to get 2koed by hp ice thundurs and hp ice manetric-mega
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>
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checks heatran and breaks stall
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>
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latios does what latias does but hits a harder
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u-turn > bug bite gives momentum and wont get trapped by magnezone
 
Last edited:
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ayo whats good man very nice team u got there. Hydreigon is flames right now and the balance style should work very well on ladder.
Im tryin my best to improve this team even more :].

Ok, at first, your Team lacks a powerful attacker who punches holes in opposing Teams. Lo Hydreigon is okay, but it cant break such things as clefable, keldeo, ttar,
and it cant even prevent manaphy from setting up because dark pulse does like 50% and then it gets killed. Thats why i would suggest u a SPECS Hydreigon. i've played it recently and its so fucking good.
nothing stops it and barely something switches in.
even physdef clef gets 2hkoed by fire blast, but it isnt sure because the most clef's run spdef invest. But it does a very nice chunk tho ( 40 - 47% ).

Now that u have a wallbreaker u will definitly need another backup. just as oml it's too ez suggested, i'd change Magnezone to Talonflame. But i wouldnt run the spdef set.
Mine is a little bit different. its adamant full attack full hp with WoW. its still bulky enough to eat hits but it can for example ohko keldeo which is really appreciated by your Team.
sets of Hydreigon and Talonflame:
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Blast
- Dark Pulse
- Draco Meteor
- Fire Blast

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 HP / 252 Atk
Adamant Nature
- Brave Bird
- Swords Dance
- Will-O-Wisp
- Roost

the last thing is that u have a really big problem when ur opponent runs like entei/heatran/infernape. oml it's too ez suggested a manaphy, thats excactly what i would do too but over Latias and not over Clefable.
Since u already have a dragon type and clefable/mana to wear down keldeo i think that u wont need lati furthermore. Also its a mon less that gets pursuit trapped.

Thats why i'd suggest you to run defensive Mega-scizor with defog. set should be full Spdef because clefable has to take on so many things and can get widdled easily. Also it gets 2hkoed if they run psychic. Fullspdef sciz takes a LO-Psyshock + hp fire without dieing.

in short:

specs > wallbreaker on hydreigon
bulky SD Talon > magnezone
Manaphy > latias ( set above in oml its too ez's post )
and Defog Sciz > bulky sd

cya


 
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