Hyper Defensive (Rank 1800 and raising)

Hi, I'm ninjawolf, and I've been playing Pokemon Simulators on and off since Pokemon Netbattle. I've mostly lurked in smogon forums and other forums, checking out teams and seeing if they are any good, but never actually posting. I've got this team to rank 1800 in PS, and I've changed it here and there, but what I have now is almost finalized, I'm just looking for other suggestions. So here's the team:

1368868401311.png

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Bullet Seed
- Spore
- Mach Punch
- Rock Tomb

This Breloom is a monster, and it thrives on bad predictions. I lead with it and it kills almost all leads just by playing it correctly. If they are "suicide" leads, they normally die via spore, and then Bullet Seed. Some people think they can bring out Talonflame against this guy, and they try to boost only to get suckered by a Rock Tomb. This guy always nets me atleast one kill, and if they tried to boost / set up hazards, Breloom nets me two.

torque_the_ferrothorn_by_pokemon_diamond-d3ag7hq.png


Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spd
- Knock Off
- Stealth Rock
- Gyro Ball
- Leech Seed

This Ferrothorn makes so many people angry. Not only does he provide a beautiful physical wall for me, he destroys anything using contact moves. People using Mega Kangaskhan are so greedy with their PuP that they lose more than half of their life BEFORE I even have a chance to attack. Leech Seed for recovery, Knock Off for pokes that think they can switch into the thorn. As well as Gyro Ball to destroy high speed Pokemon. Two Grass types does not bother me, because Breloom can't take a hit at all anyway.

gliscor.jpg

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Earthquake
- Protect
- Ice Fang
- Toxic

This Gliscor, for reals. After Toxic Orb kicks in he is Immune to every status. The EV's I'm a little unsure of, but it has been keeping Gliscor alive, so I might keep it for a while. EQ for STAB reasons, but it's a great Tyranitar killer (I havent seen an Ice Beam in a long time.) Protect to get all of that extra health back, and as well as whittle more HP down with Toxic. Ice Fang destroys other Gliscors, as well as any Dragon who tries to setup on me. (I'm looking at you Dragonite!) Gliscor has been a real trooper on my team so far, and he pairs with Ferro and Togekiss quite well.


pokemon_xy___greninja_by_shyhl3-d6q0tt7.jpg

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Dark Pulse
- Hydro Pump
- U-turn
- Ice Beam

Finally an offensive Pokemon on my team! This thing OHKOs so many Pokemon it's so unbelievable. Protean abuse is so amazing. I almost want to run Spikes on this thing so it can counter Rotom-W, but I have Togekiss or Ferrothorn to counter Rotom. Dark Pulse kills alot of steels (Mostly Metagross and Bronzong) but I might switch Dark Pulse with Extrasensory. Hydro Pump for an amazing typing, as well as all dat damage. U-Turn to gain momentum, aswell as taking like 40% from a T-Tar. Ice Beam is my last move, and boy does an Ice Beam from Greninja hurt. I'm thinking about running Shadow Sneak or Spikes on one of the moves, just to get a type immunity. All and all this is a great Pokemon and has won me a few games. Too bad this thing is so allergic to Sticky Web.

mega_charizard_x_battle_1.png

Charizard (M) @ Charizardite X
Ability: Blaze -> Tough Claws
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Overheat
- Outrage
- Thunder Punch

To be honest, I'm not quite sure about this guy. He wins me some games, but he also gets one shotted by too many things. Overheat is there mostly for Physical walls who think they can come in and ruin the fun. And I don't like Flare Blitz because it hurts Xard too much. DDance for boost, Outrage for STAB and it OHKOs so much with Tough Claws boost. Thunder Punch is mainly for coverage.

Togekiss.jpg

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Air Slash
- Roost
- Thunder Wave
- Defog

"How about no, Garchomp." Not only being a wall to Garchomp, this thing is my Hazard remover. I don't need "hax" to win, it just helps make the process go by quicker. Thunder Wave to outspeed errything, Roost if I need to regain dat health or Air Slash if I don't. Defog is only for Sticky Web if my Greninja/Breloom still need to be played, or Stealth Rocks if Charizard doesn't have a chance to get out. Also this thing makes so many teams that are relying on hazards to win futile.


As I said, Xard is probably my weakest link. Surprisingly Breloom has probably netted me the most kills, so I don't plan on removing him. I'm open for suggestions, this is actually my first real RMT.



Here is a list of good battles I've had with this team (more will be added):
http://pokemonshowdown.com/replay/pokebankoubeta-66540255

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Bullet Seed
- Spore
- Mach Punch
- Rock Tomb

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spd
- Knock Off
- Stealth Rock
- Gyro Ball
- Leech Seed

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Earthquake
- Protect
- Ice Fang
- Toxic

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Dark Pulse
- Hydro Pump
- U-turn
- Ice Beam

Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Dance
- Overheat
- Outrage
- Thunder Punch

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Air Slash
- Roost
- Thunder Wave
- Defog
 
Back
Top