XY UU Hyper-Disrespectful

As in Hyper-Offensive? Get it? Well I thought it was clever...

Intro/Team Design

Somewhere deep in the bowels of the Smogon forums is a team building guide that was made for beginners who didnt know where to start when making a team. Figuring that it couldn't hurt to check it out, I gave it a quick read through. In one section it talked about the general formula for a hyper-offensive team, and it consisted of these roles:

1. Lead
2. Breaker 1
3. Breaker 2
4. Sweeper
5. Pivot
6. Speed

The idea behind this set up was pretty straight forwards. Have a lead that can set up hazards and prevent the other team from setting up hazards, have your breakers clear away any threats that could stop your sweeper, a defensive pivot to take hits and keep momentum, and something with speed for revenge kills or to further check opposing threats.

Being a math guy, this "formula" for a successful hyper-offensive team appealed greatly to me. There were no tricks or gimmicks, no really unexpected tactics, just a strategy designed to have the most coverage and generate the most wins. I decided to build my team around Haxorus as the sweeper, more on that later. What follows is my implementation of the Hyper-Offensive formula.

1. The Lead
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Azelf @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Explosion
- Knock Off
- Stealth Rock​

A good, old-fashioned suicide lead, complete with everything it needs to do its job. 90% of the time I lead with Azelf, the exception being when there's a Sableye on the other team. Whats great about this set is that no matter what it goes up against, I'll always benefit in some way or another. The opponent has no rapid spinner? Take 12% or more off of every pokemon they send in with Stealth Rock. They lead with a wall? Taunt them into using whatever weak attacks they have, then knock off their leftovers. The send out a strong offensive pokemon but it has little to no defense? Tank a hit with focus sash, then explode and eliminate one of their win conditions. Really the only two pokemon that limit Azelf's ability to do its job are Sableye and Cloyster, but even on the former I can at least get rocks up or take a chunk out of it with explosion.

2. Breaker 1
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Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Flash Cannon
- Grass Knot
- Hydro Pump
- Ice Beam​

With these new fairy types coming in and making the lives of dragons everywhere just a little bit harder, its pretty obvious why Empoleon is one of my breakers. He counters the two types that can hurt Haxorus perfectly, while also having the potential to sweep by himself depending on what the opponent has. Flash cannon and Hydro Pump are the STABs of choice, the former to clean up fairies and ice, the latter to hit any type not covered by the last two moves. Grass Knot hits other bulky water types fairly well, and ice beam can take out any other dragons that could threaten the sweeper.

3. Breaker 2
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Krookodile @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- Pursuit​

This spot was really the hardest one to fill. While all of the others fell into place fairly easily, this was the spot where some choices had to be made and I really had to think out as many scenarios as I could. I needed another strong offensive threat to take out anything on the other teams that Empoleon could not, something to cover its weaknesses. Krookodile covers the electric weakness, but really thats the only one. I thought about Herracross for a bit, as he covers the fighting weakness as well as dark and psychic that steel no longer resists, but I wasn't sure. I settled for Krookodile in the end because I felt that his ability to take out prominent psychic threats was important, where as with with Herracross they could switch out freely. Krookodile is still probably the least used member of my team, and his position is still up for grabs if anyone has a better suggestion.

4. The Sweeper
Haxorus_XY.gif

Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Poison Jab​

The beast himself, Haxorus the almighty. Having the 2nd highest attack stat of all dragons(and really does Raquaza count?) and actually the 3rd highest in the game out of all non-legendaries, I don't know why you wouldn't use this guy. He even has a great ability! Anyways, once all obstructions are clear, this guy sets up one or two dragon dances and it's game over. The only types that resist outrage are covered with EQ and poison jab, and very few neutral types can take a +1 outrage from this machine, possibly nothing able to take a +2, but I'm not completely sure on that. The Jolly nature is to outspeed things like Timid Porygon Z when I don't get a chance to boost, but once the boosts come through the nature really doesn't make a difference. Lum berry shuts up anyone who thinks they can burn or paralyze me, and if that doesn't happen it allows the outrage to carry on unchecked.

5. The Pivot
rotom-heat.gif

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Volt Switch
- Overheat
- Pain Split
- Will-O-Wisp​

Since everything else on the team is as squishy as a bruised peach, I needed at least some bulk on the team, and Rotom H fit the bill nicely. I chose physically defensive so as to try and put at least a band-aid on the gaping wound that is my fighting weakness, but it's usually physically offensive threats that need to be countered by my team. Volt-Switch keeps the momentum going, as Rotom will take a hit, get a little bit of damage off, and get out to make way for something that can deal some real damage. Overheat can hit the steel and grass types that might threaten by breakers, pain split keeps some degree of sustainability, and Will-o-Wisp further cripples walls and physical threats.

6. The Speed
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Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Stone Edge
- U-turn
- Aerial Ace​

Sometimes stuff just moves too fast, so you need something speedy to keep up. That's Meinshao's job: to fight back at the fast things that kill my team. Notable things he can check are Lucario, Herracross, Aerodactly(EVERYONE thinks that their Mega-Aero can live an HJK after rocks. Well guess what? It can't) to name some. He's also good at being a scout for what the opponent may do next, as he can come in and U-turn out right away if the opponent predicts the switch. He can also act as a pinch sweeper if the opposing team is weakened, as Reckless HJKs do plenty of damage to most of the tier.

Threats

Lucario, especial the special vairent, as literally nothing on my team can take an aura sphere. Really the only thing to do against him would be to let something die and then try to counter with Meinshao or Haxorus, try to set up early so that his resistance to dragon would be nullified.

Alakazam, again a strong special attacker with access to strong fighting moves. I really just have to play around him, try to get mienshao in and out as much as I can with the U-turns, hope the opponent gets cocky and screws up.

Kingdra, Dragon Dance variant if I let it set up, because Meinshao cant (edit) OHKO with an HJK and if empoleon is gone it would take down the whole team with an outrage.

Sableye, because of prankster he can cripple my pokemon before I can do anything. I could lead with Azelf to take a taunt, but use Knock off, then switch to one of my offensive pokemon to hit him hard, but even then the priority thunder waves and will o wisps are trouble.
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Well I hope you like my team. I've been doing pretty well with it, I think I've only lost 2 games so far out of 20, and one because I completely forgot that Haxorus can still hit levetators with an EQ, so I locked myself into outrage against an incoming fairy. But thats all ancient history. I'm hoping I can take this team much further.
 
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First two things
1. Steel resist psychic, but not dark and ghost
2. Why would you run reckless on mienshao, without any recoil move? Run regenerator (hjk has no recoil unless it misses... Also what exactly does aerial ace hit? I would run drain punch, in cases where hjk must not miss, or against protect users
 
Hey frewboo cool team you have here dude but I think I have a couple of suggestions that could possibly help improve your team. First off to answer your questions WideTomato Reckless does boost the power of High Jump Kick and Aerial Ace is used to revenge kill Heracross.

Now onto the team, you said that Krookodile is the weakest link so I'm going to suggest that you test out Swords Dance Mega-Absol over it, this would not only give your team some much needed priority but also will let you check Sableye due to Magic Bounce which you mentioned was a pain to deal with. You lose out on the Electric immunity but between Rotom-Heat and Haxorus your team should be able to cover it.

absol-mega.gif


Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Superpower

Your team also looks like it has an extremely hard time breaking down defensive teams with Empoleon, Rotom-Heat and Mienshao being quite easily walled. An easy fix to this would be running Swords Dance over Poison Jab on Haxorus, this would let you retain the ability to be a huge threat to offense while also being a significant threat to Stall, letting you have the option of Dragon Dancing vs faster teams and Swords Dancing vs slower more bulky teams. You lose out on coverage to hit Fairy types but most of them in the tier don't enjoy taking an Earthquake at +2.

haxorus.gif


Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Swords Dance
- Outrage
- Earthquake

Anyway nice team good luck with it, hope I was able to help :]
 
Hey,

Cool team you have here! The suggestion of Mega Absol over Krookodile is definitely a good one, as it gives your team some much needed priority which really helps against offense while also dealing with the threat of Sableye who can give your team a lot of trouble. An alternative, however, would be to instead put a Choice Scarf on Krookodile and replace Mienshao with a Choice Band Heracross. Choice Scarf Krookodile is a great revenge killer and is simply amazing at cleaning up teams late game with its Moxie ability. It can also easily take Alakazam out of the game with Pursuit. Heracross meanwhile is a nightmare for stall and offensive teams alike, and also offers you that all important fighting resist that you were lacking. Heracross is extremely effective at punching holes in teams early in the game, making it easier for Krookodile to clean up teams at the end of a match. The sets that I would recommend are Knock Off / Pursuit / Earthquake / Stone Edge for Krookodile and Megahorn / Close Combat / Stone Edge / Knock Off for Heracross.

I am also unsure of the effectiveness as Azelf as a suicide lead. This is mainly due to Explosion not being as powerful as it once was and the move Defog, which makes it relatively easy to remove hazards this gen. If the opponent has Defog then it is possible that Azelf might simply turn out to be dead weight in a match. So, I would suggest trying out a Mew in place of it. Mew provides you with a Pokémon which has plenty of mid-game utility and is a nuisance to offensive and defensive teams alike. It also gives you another reliable Fighting resist. I would recommend a moveset of Stealth Rock / Knock Off / Will-O-Wisp / Softboiled. A defensive EV spread of 252 HP / 80 S Def / 176 Speed with a Jolly nature is ideal, allowing you to outspeed all Lucario. If you want to use Taunt on Mew, you could instead use Stealth Rock on Empoleon in place of one of its coverage moves.

One last thing, it seems like you rely on Rotom-H to tank a lot of physical hits. However this could prove difficult with its Stealth Rock weakness. Mew and Empoleon are both capable of using Defog which clears the field of Spikes and SR. It also reduces a lot of pressure on an offensive team such as this, especially on your choiced Pokémon who would be switching in and out a lot. This does mean you would have to give up another one of Empoleon's coverage moves or one of Mew's utility moves, but it is definitely worth considering as the perks might outweigh the drawbacks.

Good luck with the team, and hope I helped!
 
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