Hyper DragMag (Peak Top 50 on PS on 2 separate names)

HYPERMAG
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Hello let me first start off with a introduction about myself, followed by the explanation of how this team came to be. I came into competitive pokes right at the end of fourth gen astounded by how much more their was to Pokemon and came to the realization of how much I enjoyed it. As gen five started and I first started battling I was as I'm sure many of you were, well bad. Never the less I never gave up and just learned through trial and error. I used all sorts of team to some success, ranging from Sun to Full Stall I had fun with it. Now as 5th gen has panned out I grew sort of frustrated by how the meta-game was turning out, namely because of all the weather. Weather in general just cheesed me off as nearly every battle I ran into was rain or sand and became just to much that I went down into UU for a while. After laddering on PO Top 100 UU I grew bored and came to the conclusion that I wanted to play OU.

Team Building Process​



Now to play in OU I needed to form a team that could combat weather, as well as combat the ever popular voltturn. When I started this team Hyper offence was becoming the rave so I had to keep that in mind and try not to emulate that way either. By which I mean suicide Azelf leads and what not. Now another thing I had to consider, also being one unorthodox and probably down right stupid was the fact I diddnt want to use legandary's. Things like Mew, Celebi, Terrikion, stuff like that I just always felt they never should be allowed to be used. Just sort of my own silly crutch that I use when it comes to team building. Now the other thing I considered was I wanted pure and unadulterated offence, no F**king around. Basically I just wanted to attack, attack, attack all the time there was no time for rocks or spikes or to wall pokemon the object is to faint their pokemon before yours so why beat around the bush. My initial attempt of the team was basically a make up of the 2 most common types in OU and the best types in all of pokemon, Steel and Dragon. To my surprise it worked and I ran with it. 3 dragons 3 steels, what a concept. One hits like no other completely dominating all Pokemon, the other can sponge and absorb anything you can imagine. With these 2 types I could counter all that I wanted to in OU especially weather, the whole goal I wanted to accomplish. So the first team looked a little something like this.

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This team had moderate success. Luke was there to beat up TTar and other steels and to clear the way for my dragons, in addition to his priority which is so useful since I have no weather. Scizor was again more priority and my bulky set up sweeper. Metagross was more bulk and priority. Haxorus well is Haxorus it wrecks stuff up. Overall the team was accomplishing what I wanted but there was some obviours shortcomings that hindered this team. Hydreigon while unique and effective and DNight while amazing were both to slow and I felt were holding me back. With that in mind I had to break one of my rules and pick up a legendary. To knock down 2 birds with 1 stone I got rid of DNight for Mence and Hydreigon was canned for one of the Eon twins.
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With Latios at the helm as my special attacker I never looked back as it just decimated everything. Also with a Scarf MoxieMence it added the much needed speed and revenge killer I so desperately needed. With more battles, again which led to more success the team however was still lacking one thing. It just seemed I couldn't sweep effectively as I could of as opposing steels were to much for Lucario and my dragons to handle and I knew exactly what had to happened.
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Metagross was dropped for Magnezone. With Zone's ability to trap steels it was a godsend for this team as it allowed for easier sweeps for the whole team. Magnezone not only could trap steels but pull its weight and sweep on its own with sub charge beam. With that, the team I felt was complete. Though with every thing in life there is always room for improvement.

The Team
381Latios.png

Latios @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 252 Spd / 4 HP
Modest Nature (+SpA, -Atk )
- Draco Meteor
- Thunderbolt
- Hidden Power Fire
- Surf
Latios is honestly the glue that holds everything together and also is my lead about 90% of the time. Latios is so versatile and threatening that it causes a lot of switches and also baits my opponent into simple mind games. Now I took advantage of Latios movepool and choose the moves that would give weather teams and all of OU the most headache. Draco is standard as most of you know that if you dont resist it you gonna get messed up. Thunderbolt might seem strange as I think the norm is Psychic. However with the popularity of rain teams and skarm being a big counter to my team it was mandatory. Again T-Bolt is so effective against rain teams. Basic opening to a game. Latios vs Politoed. I T-Bolt he Ice Beams he switches thinking I'm choiced and goes into Jolteon or Thunderous. BOOM they get slammed from the sky by a Draco Meteor. Combined with expert belt Latios is just so dang good, not sure why you dont see it more. Than Surf to help with my extreme Terrikion, Hippowdon weakness . I tried a life orb 4 attacks set but than there goes the unpredictability and my opponent can act accordingly. Overall Latios is beast.​


448Lucario.png

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature (+Spd, -SpA )
- Close Combat
- Swords Dance
- Ice Punch
- Extreme Speed
Lucario one of the pokemon on my team who has been through it all since the beginning of this team. I went with a traditional physical attacker as it OHKO's TTar off the bat, is a clean 2HKO on specially defensive toed and also is run of my ways on crushing every steel type I see, namely Ferro and Rachi and Heatran. Luc again is another cog in the machine it can outright sweep if your unprepared as it is so under rated and can knock out them weaken foes with priority. The ev's are standard 252 252 in attack and speed with life orb for mo damage and jolly nature so I can outspeed faster gliscor variants as wells as neutral base 100s. CC is for stab and just demolishes everything. Ice punch again for dragons, Therions, and gliscor. Espeed to round out the set for that extra priorty. In all I love this pokemon and is a solid addition to this team and helps in every battle.


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Scizor @ Leftovers
Trait: Technician
EVs: 156 HP / 252 Atk / 68 Def / 32 SDef
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Swords Dance
- Bullet Punch
- Roost
Now onto Scizor who is perhaps the king of OU and is also one of my favorite pokemon. The set is pretty standard, bulky swords dance is what I use and it works wonders. Scizor role is another set up sweeper, a psuedo-wall, and another form of priority for this team. Ev spread is little odd but still works as its there for that bulk so I can sweep and sponge hits than 252 is put into attack with a adamant nature. Move set is standard, Bug Bite and Bullet Punch for STABS and technician. Swords Dance and Roost complete the set for set up and reliable recovery accordingly. Scizor again has many uses and has been on pretty much every team I have ever conceived as it is just so good after a +2 that it OHKO's nearly eveything hit neutrally by bullet punch bar a few exceptions like Conkeldurr and Gliscor but again those are both swiftly 2HKO easy.


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Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 128 Atk / 124 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Outrage
- Draco Meteor
- Earthquake
Next is Mence the monster from gen 4 comes back to wreck OU like it should. What else is their to say about Mence amazing stats, amazing STAB and amazing movepool. It really did deserve to go Uber last gen, yet with the power creep this gen and the speed of the metagame it can nestle down here in OU and still put up shop. I have a basic Scarf Moxie Mence which is my revenge killer and late game sweeper if there is anything left IMO. Now I know the EV's and the move set look odd but follow me on this. Draco and the added special attack are there for variety reasons. One in case I get burned, Mence is not completely useless. Another is for surprise factor. People see Draco from Mence their than like "oh ok he is all special", they act accordingly. Next time they see Mence bang out of now where Im hitting from the physical side. Outrade, EQ and Fire Blast are the standard bread butter for the rest of the set and a plus speed nature so I can speed tie other Mence and other base 100's. With Mence I get a wall breaker, revenge killer and late game cleaner. Again you guessed it is another pokemon that puts in work every match.


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Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Charge Beam
- Hidden Power [Fire]
- Flash Cannon
- Substitute
Now on to my trapper and basic room cleaner, because as soon as your steels go down your probably going to get swept. Magnezone is pretty straight forward, trap steels and kill them. I have a very simple and standard 252 252 EV spread in special attack and speed with a modest nature for extra power. You can dump the other 4 EVs in whatever. The move set again is to allow versatility so not only I can trap and kill I can maybe knockout another pokemon or two while behind a sub. Charge Beam is obvious for boosting. HP Fire for steels, and Flash Cannon for things like TTar, Gliscor and even dragons or what ever else I can hit neutrally. The last addition to this team proved to be the most vital as it really allowed the potential of this team to shine.


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Haxorus (M) @ Lum Berry
Trait: Mold Breaker
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Dragon Dance
- Dual Chop
Last but definitely not least we have Haxorus. My last set up sweeper and perhaps my hardest hitter. The EVs are standard 252 252 in Attack and speed respectively, the other 4 can be put in w/e. Now the move set might be strange but it does exactly what I need it to for this team. DD for boosting obviously, Outrage for STAB, EQ for coverage and with Mold Breaker helps me nail things like Gengar, Rotom and other annoying pokemon with levitate. Now on to Dual Chop again I don't need more coverage as usually when this thing comes in steels are out of the way. Besides after plus 1 most steels after taking 2 outrages are going to be easily revenged by the rest of the team so Dual Chop makes since for these reasons. Any pokemon I think has a sash is negated and they get taken out, pokemon who are behind a sub and it really does wonders to baton pass teams. As usually I'll DD up, get spored by smeargle, recover from lum berry and proceed to dual chop than sweep. Honestly dual chop I think should be used so much more as its so useful. I have tried Super Power but again I like the ability to knock out sashes and whatnot. The final verdict on Haxorus is that your supposed to hit like a truck as much as possible.​

Threats​
Now In terms of threats I'm not about to list every pokemon in OU. Also every team has huge threats no team doesn't have threats if some one says there team does not have any, that's a lie. Basically if I don't list it I do not consider it a threat.

[pimg]667[/pimg]Volcarona Since I do not run rocks or spikes this thing can come in at full health and really tear into me. Usually I have to send in Mence right away and Outrage than send one of priority users if it has a QD up. If their bulky roost or rest ones I'm screwed this and the next pokemon are the single most threatening to this team.
[pimg]455[/pimg]Because I have no water or grass moves this thing is a pain to take down. The best course of action is to Draco with Lati or swords dance up with Scizor or crit it or something because I honestly dont have a good answer usually. Thankfully its not common.
[pimg]677[/pimg] Its new and hard to beat. But if I can get some damage on it with Mence, Latios or Haxorus I can usually revenge it with a ESpeed from Luc
[pimg]669[/pimg]Its Terrakion what else is their to say.
[pimg]680[/pimg]Again probably cause its new. Figure out the set, act smart make it get locked in Ice Beam trap and kill with Zone.
[pimg]623[/pimg][pimg]94[/pimg]Ghost types in general can be a pain especially for Luke but can be handled correctly with a mixture of Mence, Scizor and Latios.
Conclusion​
So there is the team. I have had a lot of fun, using it I feel like I blended Hyper Offence into a whole new extreme as just attack and dont worry about the consequences. Just the pressure is always on you have no time for rocks or anything of the sort no stall, no status just continue inflicting that damage. As always suggestions are always welcome and even on the rate my team portion you can mention how I can improve the layout or whatever. Thank You Smogon.
Also as a update this team has peaked at #4 on Pokemon Showdown ladder Thank You Joeyboy for the Surf suggestion on Latios

DDAY
 
Hey dude, awesome team! Dragmag has always been on of my favorite playstyles.

So I've just got a few small changes I want to suggest. Firstly due to the hyper offensive nature of your team I suggest running Surf over Recover on Latios. You don't really want to give your opponenet any room to breath with your offensive presence and Recover gives them those free turns to try and regain momentum. Reocver also smacks around Latios' main counter, Tyranitar, while also hitting one of your biggest threat Hippowdon for SE damage.

Next I suggest running Bullet Punch over Ice Punch on Lucario. Ice Punch while a good move in theory never really shines in pracice. Gliscor in todays metagame always outspeed Lucarios and dragons/therians already don't like taking boosted ExtremeSpeeds. Bullet Punch has the added ability of destroying some of Lucarios main offensive counters: Scarf Tyranitar, Terrakion, and Gengar. The last two are some of your bigger threats.

My last change is to help against your weakness to Volcarona. I recommend replacing Haxorus with Dragonite. The set I suggest is:

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Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 252 Spd / 4 SpDef
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Dragon Dance
- ExtremeSpeed

Dragonite remains on of Volcaronas best counters while fitting onto your team like a glove. The set is also very similar to your current Haxorus set, it also gives you another source of priority which teams like yours love :)

Hope this helps, Good Luck!
 
To solve your problem with Hippowdon, Volcarona, Terrakion and Ghost-types, I recommend that you use Keldeo:

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Keldeo @ Choice Specs Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Surf

It has Hydro Pump, that massacres anything that doesn't resist it, and can 2HKO even many things that do resist. Hidden Power Electric solves your problem with Jellicent while Hydro Pump and Surf both take Gengar and Hippowdon. Keldeo is a good counter to any Volcarona that lacks Giga Drain, as it can switch, while Volcarona can't do anything unless it has Giga Drain, and can be OHKOed with Hydro Pump even with +1 Quiver Dance boost. Don't worry about the lack of rain, it isn't necessary to make Keldeo reach it's full potential.

You can use HP Ghost instead of Electric. This still lets you take Jellicent, while letting you deal with Lati@s, but a neutral Surf does more damage than a super-effective HP Ghost, and HP Electric is necessary to take down Tentacruel and Gyarados.

Keldeo is also a good check to Terrakion.

I recommend that you take out Latios in favor of Keldeo, especially if you go with the suggestion above of using Dragonite instead of Haxorus.
 
Hey man, cool team.

First off, to help fix your problem with Keldeo, I suggest using Psyshock somewhere on Latios, probably over Thunderbolt. Draco Meteor should be smacking water-types just fine. With Thunderbolt you will miss out on OHKO'ing Keldeo, but with Psyshock you will not. It also allows you to hit Terrakion better under the sand and is good against special walls. You can also try using Thunderbolt over Charge Beam on Magnezone to hit water-types harder. Magnezone's main job is to remove steel-types anyways. My other suggestion is to use a Choice Band Scizor over your current Swords Dance variant. Choice Band Scizor allows you to effectively kill pesky ghost-types by trapping them with Pursuit. The extra power right off the bat is very nice too as it allows you to revenge well with Bullet Punch. With access to U-turn it can really damage opposing foe's and bring the momentum to your side with ease to start denting with your Dragons. I also think you should try going all physical on Salamence. It allows you to nail Volcarona harder and allows you to benefit from the Moxie Boost more.

Hope I helped and here are the sets.
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Scizor @ Choice Band | Technician
Adamant Nature | 248 HP / 252 Attack / 8 Speed
Bullet Punch | U-Turn | Pursuit | Superpower


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Salamence @ Choice Scarf | Moxie
Naive Nature | 252 Attack / 4 Special Attack / 252 Speed
Outrage | Earthquake | Fire Blast | Dragon Claw
 
Hey dude, awesome team! Dragmag has always been on of my favorite playstyles.

So I've just got a few small changes I want to suggest. Firstly due to the hyper offensive nature of your team I suggest running Surf over Recover on Latios. You don't really want to give your opponenet any room to breath with your offensive presence and Recover gives them those free turns to try and regain momentum. Reocver also smacks around Latios' main counter, Tyranitar, while also hitting one of your biggest threat Hippowdon for SE damage.

Next I suggest running Bullet Punch over Ice Punch on Lucario. Ice Punch while a good move in theory never really shines in pracice. Gliscor in todays metagame always outspeed Lucarios and dragons/therians already don't like taking boosted ExtremeSpeeds. Bullet Punch has the added ability of destroying some of Lucarios main offensive counters: Scarf Tyranitar, Terrakion, and Gengar. The last two are some of your bigger threats.

My last change is to help against your weakness to Volcarona. I recommend replacing Haxorus with Dragonite. The set I suggest is:

149.png

Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 252 Spd / 4 SpDef
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Dragon Dance
- ExtremeSpeed

Dragonite remains on of Volcaronas best counters while fitting onto your team like a glove. The set is also very similar to your current Haxorus set, it also gives you another source of priority which teams like yours love :)

Hope this helps, Good Luck!
I have tried that exact Dnite set and it just compounded my already heavy ice weakness. At least with Haxorus I can survive a neutral Ice Beam and DD up. Also Dnite is stealth rock weak. By no means is Dnite bad just Haxorus fits the team so much more. I did take your advice with surf on Latios and I'm testing it out right now with moderate success so the jury is open on that. Not sure if Ill switch to bullet punch yet I might. I suppose I should clarify my threats as really the only big ones are Volc and Hippo. Everything else can be taken care of if I play smart. Overall great feedback.
 
Hey very nice team you have here. Couple of things though.
Firstly I would change your Magnezone set to Timid > Modest so that way you can outrun max speed adamant scizor. Its not very common but It might save your zone one time.

Another change I would recommend is Life Orb > Leftovers on Scizor. You already have Roost for recovery plus with LO you get some crucial ko's you wouldn't at +2 with leftovers such as Landorus or Latios, the former after rocks. It can also ko Terrakion after rocks without a boost which you cant do with leftovers.
Here are some calcs to show you.
Detailed Result:
252 Atk Technician Scizor (+Atk) Bullet Punch vs 0 HP/0 Def Terrakion: 73.37% - 86.38%
2 hits to KO

Detailed Result:
252 +2 Atk Technician Scizor (+Atk) Bullet Punch vs 0 HP/0 Def Landorus: 73.67% - 86.83%
2 hits to KO

Detailed Result:
252 +2 Atk Technician Scizor (+Atk) Bullet Punch vs 0 HP/0 Def Latios: 86.05% - 101.66%
12.5% chance to OHKO

Detailed Result:
Bullet Punch vs 0 HP/0 Def Terrakion: 94.74% - 111.46%
After entry hazards: 326 - 380 (100.93% - 117.65%)
Guaranteed OHKO


Detailed Result:
252 +2 Atk Life Orb Technician Scizor (+Atk) Bullet Punch vs 0 HP/0 Def Landorus: 95.92% - 112.85%
After entry hazards: 345 - 399 (108.15% - 125.08%)
Guaranteed OHKO


Detailed Result:
252 +2 Atk Life Orb Technician Scizor (+Atk) Bullet Punch vs 0 HP/0 Def Latios: 111.96% - 131.89%
Guaranteed OHKO

I hope this all helped ^^
 
Hey there cool team you got here.First thing I would suggest is trying to fit Stealth Rock somewhere as it will give you a great advantage against other offensive teams and make your time vs opposing dragons and Volcarona much more easy, since I dont want to spoil the offensive nature of this team to get Stealth Rock I would suggest using a suicide lead Azelf over Latios, yes you lose a valuable special attacker but with Magnezone being able to hurt the only major wall to your team, Skarmory and the fact that Lucario can OHKO after SR still makes it easy for Salamence and Haxorus to wreck stuff.Now on Haxorus I would suggest you run Superpower over Dual Chop, great way to hit the likes of Balloon Tran without using Outrage and always OHKO Tyranitar at +0.Does not look like you are abusing ScarfMence properly with Moxie so I suggest changing the EVs to 4 Hp/252 Atk/252 Spe and replace Draco Meteor with Dragon Claw. Finally I suggest you replace Leftovers on your Scizor with Life Orb for the extra damage seeing as you already have roost for recovery.

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Azelf @ Focus Sash | Levitate
Jolly | 4 Hp / 252 Atk / 252 Spd
Stealth Rock | Taunt | Fire Punch | Explosion
Good Luck.
 
Hey there cool team you got here.First thing I would suggest is trying to fit Stealth Rock somewhere as it will give you a great advantage against other offensive teams and make your time vs opposing dragons and Volcarona much more easy, since I dont want to spoil the offensive nature of this team to get Stealth Rock I would suggest using a suicide lead Azelf over Latios, yes you lose a valuable special attacker but with Magnezone being able to hurt the only major wall to your team, Skarmory and the fact that Lucario can OHKO after SR still makes it easy for Salamence and Haxorus to wreck stuff.Now on Haxorus I would suggest you run Superpower over Dual Chop, great way to hit the likes of Balloon Tran without using Outrage and always OHKO Tyranitar at +0.Does not look like you are abusing ScarfMence properly with Moxie so I suggest changing the EVs to 4 Hp/252 Atk/252 Spe and replace Draco Meteor with Dragon Claw. Finally I suggest you replace Leftovers on your Scizor with Life Orb for the extra damage seeing as you already have roost for recovery.

482.png

Azelf @ Focus Sash | Levitate
Jolly | 4 Hp / 252 Atk / 252 Spd
Stealth Rock | Taunt | Fire Punch | Explosion
Good Luck.
Excellent points. However with Azelf it breaks 2 of my own fundamental rules of team building. 1 was that I diddnt want to emulate suicide leads and the whole premise of the team was to attack again there is no time for rocks. While rocks are pivotal in competitive pokes I wanted to break the mold and just go pure offence and sweep as the relentless pressure is always on. Example I set up you switch into a counter I still heavily damage that counter and I send in the next poke and either set up, revenge and continue the pressure regardless. Than 2 is that I try to stray away from using legandary's of any short usually, again just my own silly gimp. I've tested Super Power on Hax but its counter intuitive to what I want to besides dual chop can break the balloon on tran that I can proceed to EQ. Or if I have enough boost I can just 2HKO with outrage lolz. On my Mence set which I know is odd but again I want the added power to Fire Blast and for Draco. Besides if the team is played right Mence should only be coming in if Im fully prepared for a sweep or to revenge kill as everything should be dented by the rest of the team. I will however look into possibly putting life orb on Scizor that really does seem to be a good idea as previously mentioned. Again thank you for the advice
 
soo , genesect comes on scizor/outrage , rock polish , then .. gg ?

I agree that the scarf set isn't that threatening but the rock polish/expert belt juste destroys the team .

I would definitly play SD haban garchomp instead of haxorus , soften up walls easily , lure in genesect for an easy kill .
 
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