Introduction
Hello everybody it's me KvK with yet another team,this time featuring a hyper offence team. Without further ado let's get right into it
The Team

The Sets And Importable
Azelf @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Taunt
- Explosion
Putting it bluntly I needed a lead that was faster than mew and azelf was chosen immediately, Knock to remove items,taunt to prevent opposing rocks, and stealth rocks for....well rocks as a lead and finally Explosion to prevent defog or rapid spin and at times I see a huge threat to the team I immediately start off with a bang to remove it
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Grass Knot
I chose tapu koko over rillaboom for the terrain of choice as I needed atleast SOME check to flying and opposing Electric types while still being very fast and hence went with koko. It's the classic hdb pivot set...although I did somewhat think of the dual screens taunt set but felt that it took too many turns and wasted time. Max speed to outspeed stuff like weavile and friends, Max spatk to hit as hard as possible. Thunderbolt and Dazzling Gleam are pretty self explanatory, u turn for pivoting to bring hawlucha in safely, and grass Knot for baiting in seismitoads from rain teams and hippowdon on sand teams
Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Psycho Cut
Next up I needed something to help with dragapult and blacephalon
and hence the first mon that came to my mind was bisharp,unlike the standard sd set I went with a different approach of choice band with Psycho Cut specifically for buzzwole as it has risen up in popularity,Knock Off for removing items,sucker punch for priority and iron head as a way to shatter clefable and friends
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 248 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Stone Edge
And as always with every hyper offence team I added a hawlucha,its a classic electric seed set with sd 3 attacks..Taunt or substitute is optional but I went with stone edge as I've lost quite a bit of games against zapdos
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Aqua Tail
- Scale Shot
And then I needed a ground type that just oozes utility on top of being an offensive threat and so i chose garchomp. I ditched fire fang for aqua tail on chomp to catch hippowdon and landorus off guard thinking that they could swap in while also for a Guarantee OhKo on volcarona
Slowbro-Galar @ Quick Claw
Ability: Quick Draw
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Sludge Bomb
- Flamethrower
And finally the star of my team The man, The myth, The legend Galarian slowbro, this mon is an absolute monster as it has the potential to melt through teams after a single nasty plot paired with Quick Claw and quick draw give it a whopping 60 percent chance to move first
48 speed evs are ran to outspeed 12 speed Melmetals while also outspeeding toxapex,Psyshock over psychic to be able to hit blissey and it's cousin galarian slowking
PokePaste: https://pokepast.es/a451cc875e87dafd
Threat List:
1)
- This mon is an absolute headache to switch into especially if its specs as it just comes in and gets a kill...ways of overcoming this is usually knocking it off turn one by azelf if possible and if not then try to sucker punch it with bisharp
2)
- Same like blacephalon except no azelf only sucker punch....it usually comes in and gets a kill but there's ways to not let it to by playing around with it being locked into specs (hopefully)
3)
Really threatening mon..ways of overcoming it are by exploding turn one on azelf if it choses to stay in or by revenge killing it with koko or swap in once into ur bisharp if its not band and go from there
Final Thoughts
overall I genuinely feel impressed with myself for laddering upto nearly the 1600s and this is one of the best teams I've made so far. Thanks you for going through this as always and do let me know if there are any ways to improve the team or if I made a mistake. Cya
Hello everybody it's me KvK with yet another team,this time featuring a hyper offence team. Without further ado let's get right into it
The Team






The Sets And Importable
Azelf @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Taunt
- Explosion
Putting it bluntly I needed a lead that was faster than mew and azelf was chosen immediately, Knock to remove items,taunt to prevent opposing rocks, and stealth rocks for....well rocks as a lead and finally Explosion to prevent defog or rapid spin and at times I see a huge threat to the team I immediately start off with a bang to remove it
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Grass Knot
I chose tapu koko over rillaboom for the terrain of choice as I needed atleast SOME check to flying and opposing Electric types while still being very fast and hence went with koko. It's the classic hdb pivot set...although I did somewhat think of the dual screens taunt set but felt that it took too many turns and wasted time. Max speed to outspeed stuff like weavile and friends, Max spatk to hit as hard as possible. Thunderbolt and Dazzling Gleam are pretty self explanatory, u turn for pivoting to bring hawlucha in safely, and grass Knot for baiting in seismitoads from rain teams and hippowdon on sand teams
Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Psycho Cut
Next up I needed something to help with dragapult and blacephalon
and hence the first mon that came to my mind was bisharp,unlike the standard sd set I went with a different approach of choice band with Psycho Cut specifically for buzzwole as it has risen up in popularity,Knock Off for removing items,sucker punch for priority and iron head as a way to shatter clefable and friends
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 248 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Stone Edge
And as always with every hyper offence team I added a hawlucha,its a classic electric seed set with sd 3 attacks..Taunt or substitute is optional but I went with stone edge as I've lost quite a bit of games against zapdos
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Aqua Tail
- Scale Shot
And then I needed a ground type that just oozes utility on top of being an offensive threat and so i chose garchomp. I ditched fire fang for aqua tail on chomp to catch hippowdon and landorus off guard thinking that they could swap in while also for a Guarantee OhKo on volcarona
Slowbro-Galar @ Quick Claw
Ability: Quick Draw
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Sludge Bomb
- Flamethrower
And finally the star of my team The man, The myth, The legend Galarian slowbro, this mon is an absolute monster as it has the potential to melt through teams after a single nasty plot paired with Quick Claw and quick draw give it a whopping 60 percent chance to move first
48 speed evs are ran to outspeed 12 speed Melmetals while also outspeeding toxapex,Psyshock over psychic to be able to hit blissey and it's cousin galarian slowking
PokePaste: https://pokepast.es/a451cc875e87dafd
Threat List:
1)

2)

3)

Final Thoughts
overall I genuinely feel impressed with myself for laddering upto nearly the 1600s and this is one of the best teams I've made so far. Thanks you for going through this as always and do let me know if there are any ways to improve the team or if I made a mistake. Cya