XY NU Hyper offence Peak 1634 pts

Reposting the RMT, this time without the insults.

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The team is a Hyper Offence team. The idea is to get an advantage as early on as possible and to keep momentum on my side thoughout the entire game if possible. I have noticed while watching alot of tourney NU replays, that the person who wins usually get an advantage early on in the form of hazards. So my team is constructed to prevent the opponent from getting up hazards while keeping up offensive momentum.


vivillon.gif



Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 252 Spe
Timid Nature
- Sleep Powder
- Hurricane
- U-turn
- Stun Spore

This set works excectly the same as the butterfree set back in the days, only difference is that Vivillon does the job better, because of its speed and acces to hurricane, which is important as it deters grass types from switching in. The set is used to put entry hazard leads to sleep and then u-turn out, getting rid of the opposing mon sash or sturdy and preventing red card from working. After that you can proceed to ohko with the mon of your choice (magmortar or zangoose).This set has no need for bug buzz as hurricane is more useful pretty much always. Stun spore is to stop fast sweepers later if Vivillons sash is still intact.





Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Quick Attack
- Close Combat

Standard Zangoose. I needed it on my team because of its wallbreaking power and priority. Two things ver important to HO.





Klinklang @ Choice Scarf
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Gear Grind
- Volt Switch
- Wild Charge
- Hidden Power [Grass]/ Sleep talk

OK. This might be the most controversial pokemon on my team. This set probably looks terrible at first glance, but im going to try to explain why I need this Klinklang on my team specifically. As I explained earlier, my team is all about getting an advantage early game. Vivillon makes sure of that. Except opposing lead vivillon and most importantly lead archeops (which for the record, is very common) completely destroy my strategy. Scarf klinklang is the only pokemon that can stop lead archeops from doing its job, and since archeops in general is a huge threat to my team as it outspeeds and ohkoes everything on my team except uxie, I had to make this set. The surprise factor is also a huge boon. And when thinking about it, scarf klinklang has its merit, it still checks psychic types like mesprit, and is able to check mons like NP mismagius and other fast setup sweepers. The fact that it gets volt switch is also helpful. I run HP grass because the 4th slot is mostly filler. U could run sleep talk, or u could run return. I like hp grass just in case I need to predict seismitoed switching in for some reason, altho double switching would work just as well. Naughty hp grass is a 2hko on seismitoed fyi. Sleep talk is also useful as I no longer have vital spirit magmortar on my team

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Magmortar @ Life Orb
Ability: Vital Spirit
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Hidden Power [Grass]
- Focus Blast
- Psychic

Sort of standard magmortar. I know most ppl like to run EQ, but as I stated earlier, I cant let walls stop my momentum, so I need blast to muscle through the pink blobs. Psychic is for dragalge and Hariyama, Imo you dont need thunderbolt, no one uses mantine, lanturn is immune and gatr has aqua jet. I dont see the point.


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Ninetales @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Psyshock
- Energy Ball


Since my team had a huge fire spam weakness, I had to replace magmortar for ninetales. Now the opponent has to think twice before clicking fire blast or eruption:] Ninetales is just as good at wallbreaking, maybe even better than magmortar because it gets nasty plot. At +4 it ohkoes max/max Audino. Which is nice.





Sceptile @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Leaf Blade
- Earthquake

With this set im trying abuse unburden, which can be hard to pull off since u need to take over 50% and not die. Which is difficult since Sceptile is frail. The reason I want the unburden boost is because sceptile that way becomes a great rain counter, as it after a swords dance outspeeds and ohkoes all the usual rain sweepers. Because of this, yache berry may not be a terrible choice, as it lets u live ice beams and get up an SD + unurden on stuff like ludicolo. But its a little bit too situational. You could also use Kebia berry to beat vileplume and at the same time get up tp +4. Finally no item with a jolly nature is also a good set, but then u cant outspeed rain sweepers.

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Uxie @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 4 sp def
Relaxed Nature
- Stealth Rock
- U-turn
- Foul Play
- Psychic

Uxie is on my team as a bulky pivit mon so that I dont have to sack stuff to scarfed threats like sawk, and its also there to beat klinklang with foul play. After a shiftgear it just sweeps my team, plain and simple. I use colbur berry because I thought shiftry was still NU, which I think it is not? Not sure. Also because Uxie is there mainly to check fighting types. SO it will be eating a lot of knock offs, which is why I think colbur is more useful than lefties. Might be wrong tho. It is also my stealth rocker.


I posted this RMT originally as a response to Kiyo, because I wanted to present my view on his "bad player analasys" upload, so it wouldnt be as one-sided. Unfortunately that post had too many insults in it and was removed. So now this isnt a video-response anymore, but simply an RMT. After all I spent well over 20 minutes writing this shit...

Threats to this team are fire types. I have no switch ins, So I will have to sack everytime thyphlosion or mortar come in. So a dedicated fire spam team will win vs me most likely. I have to preserve vivillons sash, so I can stun spore and get up rocks quickly so Zangoose`s quick attack is in range to kill. Electric types are also annooying as they are fast and I have no resists. Luckily those are basically limited to the rotom forms and zebstrika. And they are easier to deal with than fire spam. Edit: Fire types arent that troublesome anymore since I replaced magmortar with ninetales. They are still threats, but not as dangerous
 
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Hey geeezer

I wrote a rate on the other one, but it got deleted so fml, so sorry if this rate is kinda small as I don't feel like writing the same stuff again :(

I am going to suggest to change your Sceptile's set a bit: Itemless with Overgrow would work better in my opinion as Sceptile won't have to rely on taking a hits and activate Sitrus Berry just to be able to abuse Acrobatics.

sceptile.gif


Sceptile
Ability: Overgrow
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Acrobatics
- Earthquake
- Swords Dance

Jolly over Adamant as Sceptile's Speed tier is amazing, and being able to outspeed base 110s is good. I guess Adamant 'can' also work, but you should only use it if you feel confident that you can handle Pokemon above base 105 Speed without Sceptile.

I am also going to suggest you to check your Uxie EVs as the ones you posted lacks 252 EVs lol. I am also going to suggest Thunder Wave over Foul Play on your Uxie as Gorebyss and other Shell Smash users seems really annoying for your team, and currently Uxie gives them a free turn to set up as U-Turn, Foul Play, and Psychic won't OHKO any of them, so being able to cripple them will be nice.

Finally, put those 4 HP EVs in Def on Magmortar for a Stealth Rock number, and I could see Focus Sash Jynx work over your Vivillon as it does similar things with better STABs, more power, and also gives you a second good answer to Special Water-types, but only try it if you feel like it imo as Vivillon seems to work well for you.

Hope I helped!
 
Thanks for the suggestion, and I totally agree with you. The thing is tho, im using this sceptile to counter weather. If i switch it in on a rain boosted surf/pump ittl do a little over halv, I eat my berry and outspeed everything with an adamant nature. ohkoing pretty much every common weather abusers. Can also be used against sun, if u predict a solar beam. http://replay.pokemonshowdown.com/nu-162471224 this replay shows this. Rly fun match I just had. If I didnt use it for that purpose I would go with itemless jolly as you are suggesting.

Regarding the jynx over vivillon. Good suggestion, I use sash jynx in ru with taunt to counter omastar leads, but in NU the main focus is to counter crustle with red card, and vivillon does this better because of uturn.

I need foul play on uxie, as I otherwise get swept by klinklang.. I used to run t-wave.

Changed the Evs, thanks for noticing.
 
Hey geeezer

I wrote a rate on the other one, but it got deleted so fml, so sorry if this rate is kinda small as I don't feel like writing the same stuff again :(

I am going to suggest to change your Sceptile's set a bit: Itemless with Overgrow would work better in my opinion as Sceptile won't have to rely on taking a hits and activate Sitrus Berry just to be able to abuse Acrobatics.

sceptile.gif


Sceptile
Ability: Overgrow
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Acrobatics
- Earthquake
- Swords Dance

Jolly over Adamant as Sceptile's Speed tier is amazing, and being able to outspeed base 110s is good. I guess Adamant 'can' also work, but you should only use it if you feel confident that you can handle Pokemon above base 105 Speed without Sceptile.

I am also going to suggest you to check your Uxie EVs as the ones you posted lacks 252 EVs lol. I am also going to suggest Thunder Wave over Foul Play on your Uxie as Gorebyss and other Shell Smash users seems really annoying for your team, and currently Uxie gives them a free turn to set up as U-Turn, Foul Play, and Psychic won't OHKO any of them, so being able to cripple them will be nice.

Finally, put those 4 HP EVs in Def on Magmortar for a Stealth Rock number, and I could see Focus Sash Jynx work over your Vivillon as it does similar things with better STABs, more power, and also gives you a second good answer to Special Water-types, but only try it if you feel like it imo as Vivillon seems to work well for you.

Hope I helped!
Soulgazer's rate covers the majority of stuff, but there are just one or two more things that need tweaking. I see the team being rather weak to fast fire types such as Choice Scarf Typhlosion which is the main issue as they pressure you severely. Outside of that though, this team actually is pretty interesting and uses some pretty unique sets that appear to work pretty well. I can see Stealth Rock being somewhat of a problem, but you do have multiple sets put into place specifically to counterlead and prevent Stealth Rock from going up early in the match, so that is pretty cool.

You could consider running Offensive Ninetails over Magmortar, as it would act as a counter to opposing Fire Types which pressure you using Flash Fire, and like Magmortar has great coverage to help you bait in and kill certain pokemon. It more importantly hits a slightly higher speed tier as well, and with a Nasty Plot in its pocket easily can sweep opponents. It also acts as a great bait.

Minor Changes:
Zangoose: 4 Def > 4 HP to minimize Toxic Orb Damage.
Uxie: I would reccomend running Thunder Wave > Foul Play so that you are more difficult to set up on, and use the full EV spread please.

Choice Scarf Klinklang looks pretty fun, going to try that out sometime. Hope this helped!
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Ninetales @ Leftovers / Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Fire Blast
- Nasty Plot / Will-O-Wisp
- Energy Ball
- Psyshock
 
Yea I can see why you would want to keep the sets geeezer. It just feels like you rely too much on Uxie to cover everything as your team doesn't really have great synergy (relying on Sitrus Unburden Sceptile to even have a chance against Rain is honestly not enough as most Rain teams carry a Thunder Wave users (Liepard, Volbeat, Uxie can run it) to deal with opponent's troublesome Pokemon such as opposite Swift Swim users and fast stuff such as your Sceptile (although it's mostly for fast Choice Scarf users usually). Also, relying on Uxie to cover Fighting-types, Klinklang, and having to use it for Stealth Rock simply puts too much pressure on it lol, especially when it doesn't have Leftovers recovery. Your team does work obliviously as you clearly did decently on the ladder with it, but I feel like you would need to change most of your build if you were to change anything to cover the multiple weaknesses that your team has, so all you can truly do is outplay.

Also Brawlfest pointed out something important that I think really needs to be looked into: Choice Scarf Fire-types can pretty much OHKO (or come close to OHKO) Zangoose, Klinklang, Sceptile, Vivillon, and 2HKO Magmortar if Stealth Rock are up. I can't really think of anything besides going Ninetales over your Magmortar to have a beter matchup against these, but it unfortunately doesn't really fix the other issues that your team has (it is a good start though).
 
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Thanks again for the feedback. I agree that Typhlosion is a huge problem, and i have thought about replacing magmortar with ninetails. I didnt do it because it doesnt pack as much of a punch as mortar does, but I realize that I have to do something about it, as the weakness is to big for comfort.

Regarding my lack of team synergy. That is what you get when using HO. Im not supposed to have switch-ins to everything. In order to achieve that you have to use plume, AV hariyama, cryogonal, steelix etc and im not too fond of that, as those cores are very very standard and predictable. My team may seem very weak synergy-wise but I feel like the offensive pressure my team brings to the table outweighs its flaws to some degree.

Although the team is admittedly not the best, it is very fun to use, as the games tend to be very fastpaced and you need to make plays with it in order to win.

Also, what does ninetales need to outspeed? im thinking maybe modest is better as its sp atk isnt the greatest. But im not sure about that tbh
 
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