(Note: I made this team in around 5 minutes, so a lot of glaring weakness's I'll probably notice and fix soon. And don't say my nicknames are dumb.)
#stickysituation (Galvantula) @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Bug Buzz
- Hidden Power [Ice]
- Sticky Web
Basically, my galvantula is a basic sticky web support. Most of my team falls under the 110 speed tier, but with sticky web my team can out speed most Mons in the meta game. Thunder also has near-perfect accuracy with compound eyes. Bug buzz is a second, less-powerful STAB and HP ice takes out the resists of flying and ground, and will put a serious dent into a landorus-t.
#counterlead (Tornadus-Therian) (M) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- U-turn
- Superpower
- Taunt
This is my lead, which is used as a counter-lead. Taunt can stop any status-move user flat. Superpower is also strong enough to one-shot excadrill and tyranitar, and the speed EV's out speed 115 base speed. The rest is in Sp.A to deal as much as possible with hurricane, and u-turn is good for scouting and momentum.
#T-flame counter (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Hidden Power [Rock]
- Protect
This is basically its nickname. My team is entirely weak to talonflame, so i decided to use heatran as the counter. Fire blast and flash cannon are both good STAB, and protect is for scouting and also healing through leftovers. HP rock is a huge surprise for most things and will one-shot charizard and talonflame. I also run max speed because with it, its fast enough to also outspeed a mega-scizor with max speed and also a ton of thing that are uninvested to speed but have a higher base speed(like mega altaria.)
#spinner (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Psyshock
- Rapid Spin
One thing my team was missing was a way to get rid of entry hazards. I first considered a defogger, but I had sticky web and stealth rocks(which will be shown later) so i didn't want to remove those. It also had synergy with some of my Mons which had weaknesses to types starmie resisted, and it was fast enough to almost guarantee a rapid spin. Scald is a good attack for STAB and has a high burn rate, which helps increase starmie's bulk. Ice beam is coverage to almost everything that resists water, and psyshock is secondary STAB that also deals with special walls by targeting physical defense.
#tankchomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Fire Blast
This is my second hazard setter for stealth rocks. The support is to break focus sash and sturdy, and also chips down damage while the enemy switches Mons. EQ is for STAB along with dragon claw, but EQ hits heatran for 4x weakness, which is extremely helpful. Fire blast is my final coverage, hitting ferrothorn and skarmory for massive damage(a 2hko on both) and max speed allows it to out speed any 100 base speed Mons.
#robot (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Earthquake
Behold: Mega Metagross! With a massive 145 base attack, the tough claws ability, and 110 base speed, alongside an 80/150/110 bulk! With STAB BP, meteor mash, and zen headbutt it deals massive damage to EVERYTHING. Bullet punch is an OHKO to most things that have some damage and can revenge kill. Meteor mash one shots almost all non-resists and non-walls, and EQ hurts all steel types but skarmory but doesn't get a tough claws boost:(. It also can tank all physical attacks. M speed is to out speed HP fire Latios/as, and all gengar's without m speed

#stickysituation (Galvantula) @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Bug Buzz
- Hidden Power [Ice]
- Sticky Web
Basically, my galvantula is a basic sticky web support. Most of my team falls under the 110 speed tier, but with sticky web my team can out speed most Mons in the meta game. Thunder also has near-perfect accuracy with compound eyes. Bug buzz is a second, less-powerful STAB and HP ice takes out the resists of flying and ground, and will put a serious dent into a landorus-t.

#counterlead (Tornadus-Therian) (M) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- U-turn
- Superpower
- Taunt
This is my lead, which is used as a counter-lead. Taunt can stop any status-move user flat. Superpower is also strong enough to one-shot excadrill and tyranitar, and the speed EV's out speed 115 base speed. The rest is in Sp.A to deal as much as possible with hurricane, and u-turn is good for scouting and momentum.

#T-flame counter (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Hidden Power [Rock]
- Protect
This is basically its nickname. My team is entirely weak to talonflame, so i decided to use heatran as the counter. Fire blast and flash cannon are both good STAB, and protect is for scouting and also healing through leftovers. HP rock is a huge surprise for most things and will one-shot charizard and talonflame. I also run max speed because with it, its fast enough to also outspeed a mega-scizor with max speed and also a ton of thing that are uninvested to speed but have a higher base speed(like mega altaria.)

#spinner (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Psyshock
- Rapid Spin
One thing my team was missing was a way to get rid of entry hazards. I first considered a defogger, but I had sticky web and stealth rocks(which will be shown later) so i didn't want to remove those. It also had synergy with some of my Mons which had weaknesses to types starmie resisted, and it was fast enough to almost guarantee a rapid spin. Scald is a good attack for STAB and has a high burn rate, which helps increase starmie's bulk. Ice beam is coverage to almost everything that resists water, and psyshock is secondary STAB that also deals with special walls by targeting physical defense.

#tankchomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Fire Blast
This is my second hazard setter for stealth rocks. The support is to break focus sash and sturdy, and also chips down damage while the enemy switches Mons. EQ is for STAB along with dragon claw, but EQ hits heatran for 4x weakness, which is extremely helpful. Fire blast is my final coverage, hitting ferrothorn and skarmory for massive damage(a 2hko on both) and max speed allows it to out speed any 100 base speed Mons.

#robot (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Earthquake
Behold: Mega Metagross! With a massive 145 base attack, the tough claws ability, and 110 base speed, alongside an 80/150/110 bulk! With STAB BP, meteor mash, and zen headbutt it deals massive damage to EVERYTHING. Bullet punch is an OHKO to most things that have some damage and can revenge kill. Meteor mash one shots almost all non-resists and non-walls, and EQ hurts all steel types but skarmory but doesn't get a tough claws boost:(. It also can tank all physical attacks. M speed is to out speed HP fire Latios/as, and all gengar's without m speed