ORAS OU Hyper Offense Breloom-X

Hyper Offense Breloom-X


I did build this team since i startet this Generation and tried to improve it over time. The entire team was first build with the assumption to only use pokemon i can also build ingame (and i did), but i gave up when i implemented Thundurus instead of Rotom-W.
The team is build more or less around Charizard-X and Breloom.
I try to pressure the opponent from the start with offense, setup and status without loosing the initative. In addition i try to reduce the chance to have impossible to win situations with Sash Breloom and Prankster Thundurus.
If possible i lead with Breloom to put some holes on the opposing teams. Thundurus and Gengar are there to weaken the opponent or check dangerous enemies. Charizard and Azumarill are here as Setup Sweeper to sweep the opposing team or just hit some additional holes on the opponents team. Excadrill is used as a Finisher or to remove Stealth Rocks if possible.
At the moment i play the team around an ELO of 1500 from time to time and i'm happy with it, but i could also need some new ideas. Please have fun rating my team.


The Team:

charizard-megax.gif

Aegon (Charizard) (M) @ Charizardite X
Ability: Solar Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 10 SpA
- Flare Blitz
- Dragon Claw
- Earthquake
- Dragon Dance

Charizard can easily sweep opposing teams, but every good player will try to keep one of the few counter healthy enough. Usually a healthy Landorus-T will stop him or place Stealth Rocks to prevent him to survive a Dragon Dance he needs to sweep. A +0 Flare Blitz, can still threaten a not fully healed Landorus. With Earthquake Charizard can use Heatran (without stone edge) as setup fodder, by delaying the mega transformation. Azumarill, Tyranitar and Hippowdon can also stop him, but will take some damage. From the fear of stealth rocks and a dead spinner i'm often content if he just puts some damage in his counters and the pressure he puts into opponents from the need of keeping them alive. I prefer Earthquake to Roost in this Hyper Offensive team to not loose momentum as i cannot switch easly.

PS: Solar Power could be changed to Blaze, but the situations where staying untransformed in the sun is as rare as tricking someone with Trace. It just remained as a trait of my ingame Charizard.


breloom.gif

Deku (Breloom) (M) @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb

My Lead pokemon which can destroy unprepared teams. Spore while holding on to a Sash and an opponent switching into Rock Tomb can be deadly. The -1 Speed drop from Rock Tomb will let you outspeed almost every pokemon and hit with a stronger Bullet Seed. Even if Breloom ends with just removing 1 opponent its usually a better situations for the more offensive team. Different pokemon can stop this strategy and a switch of leads is often the best move. Fake out or multi hit attacks can remove the Sash and kill without a chance to attack. Grass and Magic Bounce pokemon are immune from spore. But every other pokemon can be completly checked if needed as long as there are no Stealth Rocks on the field. U-Turn into an immune pokemon should also considered when leading. On the other hand the most common Magic Bouncer Mega Diancie still dies to Bullet Seeds. Used with all possible counter in mind Breloom can be deadly


azumarill.gif

Azura (Azumarill) (F) @ Sitrus Berry
Ability: Huge Power
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
IVs: 7 SpA
- Aqua Jet
- Play Rough
- Knock Off
- Belly Drum

Azumarill is one of the deadliest Setup Sweeper. After a Belly Drum not many pokemon can stop it. Knock Off removes many counter like Ferrothron. It has a good synergy with Charizard X as many of its counter can be used as setup fodder and many of Azumarills counter are easy for Charizard to destroy. Still Azumarill needs to remain healthy to setup. Using it without Belly Drum should always be considered when setting up is not possible. Some pokemon still stop it completely like Mega Venusaur and Volcanion and need to be removed of weakened.


thundurus.gif

Enel (Thundurus) @ Life Orb
Ability: Prankster
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Psychic

Thundurus is used as a check for many sweeper and different pokemon i would have problems. Paralyse will lead almost every other offensive pokemon to its demise. Pokemon like Mega Lopunny, Tornadus, Mega Alakazam can be scared off. Hidden Power Ice will destroy Stealth Rock Setter like Landorus-T and Garchomp which can mean a lot for Charizard-X. Psychic is for Mega Venusaur which can be lured into it, otherwise it can destroy the team. The main problem is that there are multiple pokemon which completely wall Thundurus like Heatran and force a switch which this team really hates, but even at low help the Prankster Thunder Wave can decide a game. Thundurus can also counter Talonflame.


gengar.gif

Ulquiora (Gengar) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast
- Icy Wind

Gengar can destroy almost every fairy and psychic and pull huge holes into opposing teams. Focus Blast can destroy many checks but a miss will hurt. Icy Wind is an underrated Attack which can surprise Landorus-T and Garchomp or make setting up a Dragon Dance impossible. Charizard-X and Dragonite can be surprised and killed sometimes without much more then Life Orb Damage.

PS: Sludge Bomb could be exchanged with Sludge Wave but cannot really be recreated ingame. I have the right event pokemon, but IVs are still more important, but lets wait for Sun and Moon to change that.


excadrill.gif

Mauli (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
IVs: 25 SpA
- Rapid Spin
- Earthquake
- Iron Head
- X-Scissor

The Finisher, Scarfer and Spinner. Can help as a check for different pokemon with its speed and attack. Keeping it alive until later in the game for Rapid Spin is important. Sometimes if should be sacrifices for a Rapid Spin if it means Charizard X can sweep with it or Breloom can check a Pokemon with its sash.
Usally it should be considered as a Finishing Sweeper. Mold Breaker Earthquake on Scarf can finish an opposing team if every flying pokemon is removed. Iron Head can check fairies or used as a last hope if flying pokemon are still living or a flinch is needed. X-Scissor is for better damage on serperior, Starmie. But i'm thinking of changing back to Rock Slide now that Hoopa-U is banned.

Conclusion

There are not much teams i'm completely hopeless against, but defensive teams can give me nightmares if certain combinations of pokemon are used.
Amoongus can completly shut down Breloom and threaten every other pokemon with Spore, while just switching out when in danger.
Mega Venusaur and Tangrowth stop Breloom, Azumarill and Excadrill.
Hippowdon can stop Charizard X, Excadrill and Thundurus.
Mega Lopunny can but on alot of pressure with its Fake Out Damage on my more or less frail pokemon.
Quagsire can completly shut down both my sweeper with Unaware, probably the best check against my team together Amoongus.
Stealth Rock is always a key winning against my team, even with my spinner, the game is usually to tight to use Rapid Spin every time, usually i need to consider sacrificing Excadril for it. With Stealth Rock down Charizard is neutralized and Breloom if it still hasn't done its work. On the other hand i also don't use Stealth Rock myself it would cost me to much momentum when i tried to use it, i cannot loose one turn and i try to make this turn as expensive as possible for the opponent.
The team is probably a terrible nightmare to play against for people which are new as it uses a lot of strategies you loose against if you don't know how to handle them. If you underestimate Breloom or let Azumarill or Charizard set up the game can be over.

It is my first team on RMT which i tried to improve over time, so i look forward for new ideas and help.
 
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hi, interesting team you has here, after analyzing the team, I noticed some weaknesses than those mentioned by you above, Fighting types as Keldeo can be really annoying for the team, furthermore wallbreakers as Kyurem-B and mega Gardevoir although you have the revenge killers they can give many problems to the team, finally SD garchomp and Manaphy can get you a bad time, forcing you to sack something to go with revenge killer, Rotom-w is really annoying to deal with since because can spread burns and weaken your checks for it. The absence of a stealth rock setter does not allow your wallbreakers / sweepers to optimize the work in the field, my rate will try to alleviate the danger posed by these threats and make the most synergistic team can try to support the initial core.

jirachi.png
>
gengar.png

First of all, given the lack of a rock setter, and the lack of a safe switch for mega Gardevoir and Kyurem-b, i'd suggest you to use Jirachi over Gengar, with Jirachi added to the team, the team acquires more momentum thanks to U-turn force the switch in of many steels and bulky ground as Ferrothorn, Heatran, hippo, Lando-T that you are put under pressure by your Wallbreakers making you take advantage of the situation , finally, thanks to Healing wish, back on his feet one of your attackers, this move is very useful against stall builds, and maintains the momentum during use, an option is to use Colbur berry over leftovers, Colbur allows to beat 1v1 weavile or using healing wish effectively.

latios.png
>
excadrill.png

Afterwards, since I already had a fairy switch in with the addition of Jirachi, and that the removal of hazards against stall was really difficult to perform since there is mega Sableye, and also Excadrill remains locked in a move losing momentum i choose to use Latios over Excadrill, Latios here is definitely a better choice for removing the dangers for Charizard, Latios is also another good check for Garchomp, Quagsire and Manaphy and for bulky grass types as mega Venusaur and Amoonguss, finally manages to check a few threats like Breloom, Rotom-w, Volcanion, Mega Medicham, Mega Manectric and Mega Charizard Y.

charizard-mega-x.png

Since the team has enough check for mega Diancie and Heatran and since Rotom-W and Scarf Landorus-t give a bit of the team problems suggest to use a bulky Spread on Char X and using Roost over Earthquake, the spread that i suggest allows Charizard to outspeed scarf Lando and scarf Excadrill after a Dance and allows to set-up more easily against Rotom-w taking 3HKO from HydroPump.

azumarill.png

Since your spread not seem optimal for your Azumarill, I suggest using 72hp / 252 atk / 164 Speed, This spread allows you to outspeed Skarmory, Clefable, defensive Tar, Amoonguss and Tang, always maintaining a good bulk.

thundurus.png

Since now we have already a grass check in Latios and we are a bit forced to use Charizard X to beat Ferrothorn i'd suggest using Focus Blast over Psychic, Focus blast also allows to weaken Ferrothorn and Heatran and to make easier the Azumarill and Charizard X sweep.

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

Jirachi @ Leftovers / Colbur berry
Ability: Serene Grace
EVs: 240 HP / 160 SpD / 108 Spe
Careful Nature
- Stealth Rock
- U-turn
- Healing Wish
- Iron Head

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Claw
- Roost
- Flare Blitz
- Dragon Dance

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock off
- Play Rough

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Roost
- Draco Meteor
- Psyshock
- Defog

that's all, Talonflame and mega Pinsir if played well can be annoying, always try to keep up the pressure on the opponent, GL with the team and hope i've helped :toast:
 
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