ORAS OU Hyper Offense ft.Celebi [The HOC]

Hey guys,

This team is built to be ultra offensive and is 100% momentum based. There is no room to make misplays and if I do, I usually get 1 chance to fix it with Celebi, who really is the saving grace of most of the team. With that being said, this team doesn't usually end up winning with big margins. Losing Pokes is something that is not frowned upon for Celebi and friends. As long as I am killing/weakening things to the point where my other attackers can finish the job.

The team starts off with a really good anti-lead, Azelf. I've built this set with some extra attack to leave a bigger dent in things, while still outspeeding most things that Sash doesn't handle. Taunt -> SR -> Explosion is the usual, and if Azelf does survive, HP Steel for pesky fairies.
250px-482Azelf.png

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 40 SpA / 216 Spe
Naive Nature
- Stealth Rock
- Explosion
- Hidden Power [Steel]
- Taunt

Next, the attacking might of this team. It works with a couple of standard powerhouses, and then 2 surprise-factor ones that allows me to play around and execute the win.

The first standard set is Lopunny-Mega. Free mega evolution and a generally solid set of moves means that if I can get my SR up, Lopunny can always switch in, Fake Out and do work, or simply give way to Celebi. Common switches to Lopunny are bulky mons that can take hits, so Celebi doesn't fear switching in on them. Alternatively, my 2 'surprise' attackers are rather bulky by nature, so they can come in without fear sometimes as well.
Mega_Lopunny.png

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- High Jump Kick
- Return


Next up, Keldeo. This is probably the most expendable of mons. The only thing it offers is a STAB Water attack, as I have other Ice and Fighting moves on other sweepers. Though, Icy Wind is a nice psuedo-T-Wave in a sense. If only there was a grass type with its offensive power. CHOICE SPECS SCEPTILE!?!?! Maybe Breloom, but he's physical.
647.png

Keldeo @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Icy Wind
- Scald

Now for some Pokemon that don't see enough usage, in my opinion. My Trump 2016 cards.

The first being Sub+Lefties Kyurem-Black. The coverage of Ice/Ground/Electric is a potent one hitting almost everything for neutral damage. There is so much raw power behind him. Usually, KB is a wincon for me if it gets the sub up late game and I've cleaned up things it can't hit.

latest

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 200 SpA / 108 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power


Choice Scarf Garchomp. Scarfchomp with Fire Blast. Another possible wincon with Outrage, as well as surprising a few things, that don't necessarily expect Fire Blast, especially if they've seen that its scarfed. EQ+Outrage are two stab that give me nice flexibility and coverage. Stone Edge + EQ is a good combination for those flyer teams. It hits Thundurus, Tornadus and friends.
latest

Garchomp @ Choice Scarf
Ability: Sand Veil
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Stone Edge

And finally, Recover-less Celebi. This set is completely built for the purpose of support. It usually will play 1/2 turns before I either win, or get shut down and lose my momentum. Healing Wish + Heal Bell for status removal, T-wave for slowing things down, and Giga Drain for STAB and some recovery. I don't run Recover, well, because its not needed. Celebi will usually stay in only for Kaldeo or Chomp to come in on a firemove. If they have a big bulky grass type with HP Fire (Tangrowth, Amoonguss), I switch to Kyuerm-Black and sub up.
Pok%C3%A9mon_Celebi_art.png

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 140 Def / 100 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Thunder Wave
- Healing Wish
- Heal Bell

Critique away!
 
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Hey Turbanator! Thats quite a cool team you have there! I love to use Mega Lopunny and Keldeo on the same teams, they completely dominate together. As I assume you want to keep an HO team, I'll make changes accordingly.

First off, on Azelf, Knock Off is more viable than Hidden Power Steel. Knock off hits other Psychic types and gets rid of opposing items. You should also run Max Speed to outspeed major threats such as the Latis and Keldeo.

On Garchomp, instead of Fire Blast and a Naive Nature, I would recommend Poison Jab and a Jolly Nature as you don't really have a check or counter to Fairy types, who will demolish your team.

All of your other sets appear to be decent, except for Celebi. On an HO team, all of the Pokemon should be running offensive sets, and I feel like a SwordPass set would be fantastic for your team. You can either pass the +2 boost in Attack to Mega Lopunny, Garchomp, or even Kyurem Black. At +2 and after Fake Out damage, Mega Lopunny OHKOs a Max Defense Bold Clefable, who can set up and blow back your team.

Make sure you check out the recommended sets below, and have fun battling! Also remember that you don't have to heed any of my suggested changes.

latest

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Knock Off
- Explosion
- Stealth Rock

garchomp-2.gif

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Poison Jab
- Stone Edge

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Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Seed Bomb
- Swords Dance
- Baton Pass
- Recover
 
Hey Turbanator! Thats quite a cool team you have there! I love to use Mega Lopunny and Keldeo on the same teams, they completely dominate together. As I assume you want to keep an HO team, I'll make changes accordingly.

First off, on Azelf, Knock Off is more viable than Hidden Power Steel. Knock off hits other Psychic types and gets rid of opposing items. You should also run Max Speed to outspeed major threats such as the Latis and Keldeo.

On Garchomp, instead of Fire Blast and a Naive Nature, I would recommend Poison Jab and a Jolly Nature as you don't really have a check or counter to Fairy types, who will demolish your team.

All of your other sets appear to be decent, except for Celebi. On an HO team, all of the Pokemon should be running offensive sets, and I feel like a SwordPass set would be fantastic for your team. You can either pass the +2 boost in Attack to Mega Lopunny, Garchomp, or even Kyurem Black. At +2 and after Fake Out damage, Mega Lopunny OHKOs a Max Defense Bold Clefable, who can set up and blow back your team.

Make sure you check out the recommended sets below, and have fun battling! Also remember that you don't have to heed any of my suggested changes.

latest

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Knock Off
- Explosion
- Stealth Rock

garchomp-2.gif

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Poison Jab
- Stone Edge

latest

Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Seed Bomb
- Swords Dance
- Baton Pass
- Recover

Hey Millionsunz. The HP Steel on Azelf is purely to handle fairy types. It will 2HKO Clefable before CM's, which is really why I have it.
Thinking about the Chomp. I ran that exact set at the beginning. But I quickly ran into trouble with pesky steal types like Scizor and Ferrothorn. I can't really do anything to them, especially bulky ones.
Celebi, I will try that set and see how it does.
Overall, I will try these changes and see how that affects me, thanks for your response!
 
Hello there Turbanator.
There are a couple of problems I see with your team: One is that it's not really Hyper Offensive. Azelf HO is usually Lead Azelf and then 5 super powerful mons such as Dragonite, Manaphy, and Mega Pinsir. While your team has some of that, it's not the best. As stuff like Mega Lopunny lack power, and stuff like Celebi completely suck momentum. So, here's a couple of changes:

1. Use Skill Swap > HP Steel on Azelf. HP steel might be nice vs. some Diancies. But Stealth Rock not only allows you to set up rocks on Mega Diancie, but it also lets you set them up on vs. Mega Sableye. I also recommend using 28 Atk / 228 Def / 252 Spe over your set cuz this allows Azelf to live Fake Out + Return from Mega Lopunny.

2. Kyurem-B is missing some EVs. Make your EVs 56 HP / 240 SpA / 212 Spe (still Mild Nature). That way you outspeed max speed timid Heatran, Jolly Bisharp, and Adamant Excadrill, while retaining as much power as possible and 101 subs.

3. I recommend replacing Keldeo with Manaphy. While Manaphy might not have as much raw power as Life Orb or Specs Keldeo, but it certainly has a much better ability to both wallbreak and stallbreaker. I recommend using 252 SpA / 4 SpD / 252 Spe with Timid Nature and Tail Glow / Scald / Rain Dance / Ice Beam or Psychic. Tail Glow + RD will really help you vs. stall, and can also really help vs. fat builds that kyurem-b cannot break (usually containing chansey or Clefable)

4. Mega Lopunny is not the best of megas on Azelf HO. It lacks raw power that Mega Diancie, Mega Medicham, or Mega Pinsir have. For example, you will find yourself switching out a lot vs. Landorus-T, Bulky Mega Scizor, Skarmory, Slowbro, etc. while the aforementioned megas are much harder to switch into.

5. Also, I recommend using Life Orb Starmie > Celebi. Celebi completely sucks your momentum dry, especially because it lacks Baton Pass, Nasty Plot/Swords Dance, or U-turn. Life Orb Starmie is not only really powerful, but can either hit really hard with Analytic or be a status absorber with Natural Cure. It's also a great Keldeo switchin.

6. Finally, I recommend using Dragon Claw > Fire Blast on Garchomp with a Jolly Nature. Dragon Claw is important to have a consistent damage that doesn't lock you like outrage. Also, it's better to make it Rough Skin > Sand Veil because rough skin is more consistently useful.

Azelf @ Focus Sash
Ability: Levitate
EVs: 28 Atk / 228 Def / 252 Spe
Timid Nature
- Stealth Rock
- Explosion
- Skill Swap
- Taunt

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 240 SpA / 212 Spe
Mild Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam / Thunderbolt
- Rapid Spin / Thunderbolt / Recover / Scald
- Hydro Pump
- Psyshock

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Rain Dance
- Ice Beam / Psychic

If you want to change Mega Lopunny, you can just use the standard Mega Medicham, Mega Diancie, or Mega Pinsir
 
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