Hyper Offense....I think

Sorry for the Wall of Text and I think I used the right term for what my team looks like.

So I am gonna take a whack at getting some help with a team. The general purpose of the team is it is just good things from the OU Tier from last Gen and good things from this gen. I hope I can get some insight on my team and what I should change for the better. Just somethings to note is that I did the testing on the Pokebank OU Beta option on Showdown. The other thing is that most of these EVs, IVs, Movepools, and Items were taken from the Gen 5 OU Section. Yes I know they have all been tested...for last Gen. I don't know the Meta and what I should be looking out for (I didn't play Gen 5) Pokemon Wise so I feel that these Builds are outdated for the most part.

Forrtress @ Lum Berry
Relaxed Nature
EVs: 252 HP/4 ATK/252 DEF
IVs: 0 Speed
Sturdy
~Stealth Rock
~Rapid Spin
~Gyro Ball
~Volt Switch

This Pokemon I feel is my weakest link for my team. When he goes out first he usually ends up getting KO'd before I can do things or I try to keep the momentum going if they switch into a Counter with Volt Switch and he survives off of Sturdy making basically dead. There must be a better option for my team.

So this is basically a copy and paste from the Smogon OU Forrtress Page from Gen 5 (Ok it is a Copy and Paste from Gen 5). As for the Pokemon itself, I usually end up leading first with this since I benefit from having Rocks out as much as possible. It also doubles as my spinner though I usually only get to Spin something away on their first Pokemon. Gyro Ball is one of two reasons why I have a 0 Speed IV on Fort which in turn generates more damage. Volt Switch is the second reason why I have a 0 Speed IV on Fort. It allows me to keep the momentum or just allows me to generate the momentum.

The Relaxed Nature is for more Defense while lowering my speed even more for Gyro Ball. Sturdy is my Ability since I have yet to come across a point in time where I went "Man, I really wish I had Overcoat". Lum berry for the item is mainly because it sounded good at the time. I was running Occa Berry as my item for a while but it just ended up being way too redundant. The EVs are for a Physical Wall.

Greninja @ Expert Belt
Hasty Nature
EVs: 4 ATK/252 Sp.ATK/252 SPE
Protean
~Ice Beam
~Dark Pulse
~Surf
~U-Turn

Greninja is a pokemon that I thought was all Hype...then I read the Hype. Also I chose him mainly because of how he looks and I needed a Water Pokemon.

This is one of two pokemon on this team from Gen 6 and this thing has been amazing to me. The EVs are basic for a Fast Special Sweeper/Revenge Sweeper. Hasty Nature for stronger U-Turn at the price of Defense. The Expert Belt was a Life Orb for a while but I switched that to another pokemon and gave Greninja the Expert Belt. I figured it was a decent idea at the time since it can pair up with Protean pretty nicely.

Protean is a fun ability. I don't need to go into detail that much since it has been around for a while. Ice Beam is for Flying and Dragon types (Thundurous, Garchomp, Dragonite, Salamence). Dark Pulse is because it can cover a lot of ground that the other moves can't cover since a lot of things get dealt neutral damage by Dark this Gen. Surf for my obligatory Water type move. U-Turn is there to keep momentum and hurt Dark Types (It has surprised me on how much damage it does).

Blissey @ Leftovers
Calm Nature
EVs: 252 DEF/4 Sp.ATK/252 Sp.DEF or 4 HP/252 DEF/252 Sp.DEF
Serene Grace
~Seismic Toss/Flamethrower
~Soft-Boiled
~Aromatherapy
~Thunder Wave

My Support Pokemon for the team. Blissey/Chansey are my favorite Pokemon. If she doesn't fit the theme too bad because she isn't leaving it.

Soft-Boiled is her calling card allowing me to heal substantial amounts of HP is a Special Wall fight or a Stalling War. Aromatherapy is my status curing move allowing me to get rid of those pesky PAR, BRN, TOX, and PSN symbols under my HP Bar. Thunder Wave is there since it allows me to outspeed the pokemon....if I can get it off. As for Seismic Toss and Flamethrower, this is a Toss up. There have been times where Bliss is my last pokemon and my opponent's last pokemon was a Rotom-W. That incident I was wishing I had Toss instead of Flamethrower but when their last pokemon is a Ghost is yell in my head. I will probably keep going with Toss but maybe some of you guys can help me with this decision (I don't know the Meta that well).

Her EVs are according to if she has Flamethrower or Seismic Toss. If she has Flamethrower she would have the 252 DEF/4 Sp.ATK/252 Sp.DEF spread while Seismic Toss will have the later. I chose Serene Grace as the ability since it really doesn't matter IMO. Natural Cure is great and all but I have rarely switched her out before doing Aromatherapy. Leftovers is the general Wall item allowing me to stay at a safe HP range dishing out some damage. The Calm Nature is to buff her already above average Special Defense Stat.

Talonflame @ Life Orb
Adamant Nature
EVs: 160 HP/252 ATK/ 96 SPE
Gale Wings
~Brave Bird
~Roost
~Flare Blitz
~U-Turn

I chose this pokemon mainly because of the Hype Train. I saw some of the Damage Calcs for the moves (Mind you these were for AcroGem) and thought to myself "Hello Amazing".

Good Old Talonflame, the bird that could and did. Brave Bird is there since it is the strongest Flying Type Move that Talonflame has that benefits from Gale Wings. No, AcroGem is illegal in Pokebank OU...or at least it should be since we have no idea when they are gonna allow us to get accessed to a Flying Gem. Flare Blitz doesn't benefit from Gale Wings, but it still hits hard even without the priority boost. Roost is there mainly to heal off some Life Orb, Brave Bird, and Flare Blitz damage. I have used it to heal off some SR Damage on switch in. U-Turn is the same old thing allowing me to keep momentum going for me.

The Life Orb for the item was originally on Greninja but I switched it to Talonflame since Choice Band Talon wasn't doing it for me. The ATK EVs are there to maximize damage while the SPE EVs are to allow me to outspeed the 310 Tier (OK I honestly have no idea what Speed Tier I need/want to pass so help me here) and the HP EVs are the leftovers. The Adamant Nature is to maximize damage also. Gale Wings is the Hidden ability giving Priority to Flying Type Moves. It allows me to really not care what speed tier the opponent is in because a Life Orb Brave Bird will 2 hit it.

Venusaur @ Venusaurite
Modest Nature
EVs: 252 HP/252 Sp.ATK/4 Sp.DEF
Chlorophyll//Thick Fat
~Giga Drain
~Sludge Bomb
~Synthesis
~Earthquake

OK, I haven't really tested the M-Venusaur as much as my other Pokemon but from what I have tested it fit the role I was looking for, which was a Rotom-W counter. I loved that this pokemon got a Mega Evolution since it was my favorite Starter in Gen 1.

The Item is obvious since I want to use the Mega Evolution and the Modest Nature is to give it some more bulkiness. Thick Fat is the Mega Evolution's ability while Chlorophyll allows me to reap the benefits of the opponent's Sun. Really I am guessing if the Speed check happens only on the turn of the mega evolving but I figured it worked like Banette into M-Banette where you don't get the Prankster Priority right away.

Giga Drain is one of my STAB moves that hits hard and gives almost as much back. It allows me to hit Water, Ground, and Rock types hard which was something that I was lacking (Mainly in the Water department). Sludge Bomb is for the Fairy Types that I rarely see along with the Grass types that I see. Synthesis is just for super healing but it might be redundant with Giga Drain. Earthquake is there to fill out type coverage allowing to tank Fire Type Attacks and hit them hard (Yes I know I have a Modest Nature lowering the damage of it).

Victini @ Choice Band
Jolly Nature
EVs: 252 ATK/4 Sp.DEF/252 SPE
Victory Star
~V-Create
~Bolt Strike
~U-Turn
~Brick Break

My Choice Pokemon. I didn't want to have two Life Orbs on my Team so I went with a Choice Band. This Pokemon is really the only reason why I made this team for Pokebank OU. I mean he is JUST SO DARN CUTE!! Also looking at the power that he packs made me want to use him even more.

V-Create is his signature move and it hits really hard. I have KO'd Pokemon that are resisted to it pretty quickly. Bolt Strike is for some type coverage and it also hits hard but with lower accuracy. Brick Break is once again for Type Coverage and allowing me to switch in on a MegaKa before it sets up to KO it....in theory. I have yet to pull that off. U-Turn is for scouting purposes that I still need to practice doing.

Choice Band is the obvious option since I wanted a Choice Pokemon on my team. The Nature allows me to outspeed things though I don't know what yet. I just know when I went with that Nature it was so I could attempt some revenge kills. The EVs are the basic set for a Physical Fast Bander.

Thank you for reading my RMT thread and I hope you have some Advice for me.
 
I am new to this so I cant give you a lot of advice, but forrtress has no place in a hyper offensive team. Its not good as a stealth rock user because it doesnt threaten anything out, and is not good as spinner because pretty much any ghost can come on it and set up unharmed. If you want a good pokemon that can also use SR and rapid spinn go for Excadrill. He can do what forrtress does and also provide some offensive pressure.
 
Yeah this isn't really Hyper Offensive either. It's kind of a mid range team. I don't like Expert Belt on Geninja at all, Life orb would be more helpful. Also you have Synthesis and Giga Drain on Vena? Nothing wrong with that but personally I think it's a bit weird. Also Talonflame is easy to counter, so be really careful. Like you said you picked it because of the hype train. I've never had problem with destroying Talonflames. Talonflame should probably have Leftovers. Since you're pretty much using the set that kills it after a Few hits..I mean it'd be a good casual team but I wouldn't really be able to see this do well against people who are competitive and will be able to pick your team apart bit by bit.
 
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