XY OU Hyper Offense! Please help improve my team. Peak 1742

Hey guys, pakman here with my second RMT. I decided to base this team upon a new style i have not played with before. Stall bores me to death and i have already tried a balanced voltturn team which peaked in the high 1600's and now it's time for me to try hyper offense! I like hyper offense because it is a fast and exciting playstyle that requires precise predictions in order to out manoeuvre your opponent. I based this team upon members that I had no idea would mesh this well together! But I feel that this is lacking in some aspects, so I am asking the smogon members to help me improve this team which peaked in the mid 1700's as I feel like it can do better if the right piece was added.

Now onto the team:
breloom.jpg

Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore

Oh man, this poke right here is ma nigga! He's so underrated in the tier it's unbelievable. He serves as my lead most of the time if the opponent doesn't have a grass type pokemon (i'm looking at you ferrothorn) or a fake out user such as mega medicham as it renders focus sash useless. Moves are pretty much self explanatory. Spore for the 100% sleep induction on every pokemon barring grass types and overcoat mons' such as Mandibuzz. Mach punch for that STAB technician priority which secures a OHKO on grenina and most tyranitars and terrakion leads barring they have focus sash. Bullet seed is its best move imo as it dents a large part of anything not resistant to it and ohko's rotom wash and azumarill most of the time. Rock tomb is so good as I usually spore something, they switch out and then I use Rock Tomb on the predicted switch to lower the opponent's speed, which leaves them open for my STAB moves which dents them. Ev's are self explanatory. I opted for Jolly > Adamant because I prefer the extra speed, don't know why :P

landorus.jpg


Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Psychic
- Focus Blast

Boss pokemon. You all know what it does. Earth power for STAB and combined with life orb and sheer force does an insane amount to anything barring resistance or the heavily specially invested pokemon such as blissey. Psychic for mega venusaur which is a problem for my team because it's hella annoying. Focus Blast helps me against physical walls such as Skarmory, Mandibuzz and Ferrothorn. Usually OHKO's ferrothorn after rocks and 2hko's the others. Last move is stealth rock which im pretty sure you all know what it does but I am considered removing it as in most games, I usually don't need to set it up. Should I leave it or replace it with something like knock off or rock polish?

thundurus_god_of_thunder_by_fatmon66-d398lqo.png


Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Taunt
- Thunder Wave
- Hidden Power [Ice]
- Thunderbolt

Next up is ma boi Thundurus, a standard mon for a Hyper Offence team. Moveset and Ev's are pretty standard. To Deal as much damage and outspeed most pokemans. Taunt is for stall, such as mega venusaur, blissey, chansey, etc. Thunderwave for set up sweepers, such as Zard-X, greninja, lati@s, etc. HP ice for gliscor, Landorus I/T, garchomp, dragonite, etc and thunderbolt for STAB. Simple, yet effective.
I chose leftovers for recovery rather than lifeorb for the extra damage. Thundurus also serves as a goodcheck to birdspam such as Talonflame and Mega pinsir.


gyarados_mega_evolution_garydos-446648.jpg


Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Waterfall
- Ice Fang

Next up is my mega, mega gyarados, another underrated mega! Gyarados serves as a physical wall in a way as it gets intimidate up against physical mons which proves to be useful in some instances. Moveset is pretty standard. Waterfall for STAB and the flinch rate, DD to improve its speed and attack and get ready for a sweep once it's counters are down. Earthquake for Rotom-Wash, Heatran and others who check the other moves and icefang for a nice chunk of damage on gliscor, landorus, garchomp and dragonite!

super-smash-bros-greninja-300x300.png


Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Ice Beam
- Grass Knot
- Hydro Pump
- Extrasensory

Here's the latest member to my team, greninja. Past members before greninja included choice scarf tyranitar, choice scarf garchomp and choice scarf kyurem-B. I chose to replace them with greninja because it's fast as fuck and can freely switch moves and get STAB on them due to it's ability protean. I'm not sure about grass knot and extrasensory but ice beam and hydropump are neccesary to revenge kill certain mons. Any ideas on the remaining two moves? I tried HP fire but i rarely see any mons' I can use them on. Extrasensory, I guess I can use on Mega-Venusaur and Keldeo but i am rarely uncertain on grass knot.


Scizor.png


Scizor @ Leftovers
Ability: Technician
EVs: 160 HP / 252 Atk / 96 Def
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- U-turn

And the last pokemon on my team i decided to add was Scizor, mainly because it is the best looking sprite in the game. Ignoring my last point, scizor is really, really good at what it does. It offers many resists due to it's unique typing and its only weakness is resisted by gyarados, and greninja. It offers a valuable stab priority move, which, when boosted by technician and an adamant nature, get a lot of KO's on weakened opponents. Swords Dance to get its attack to insane levels. Knock off to get rid of items, such as Skarmory's Leftovers/rocky helmet, chansey's eviolite, etc. U-Turn is a STAB on predicted switches or if the opponent has a magnezone.

Well that's my team guys, please rate and comment on what I can do to improve it! Thanks for taking the time to read my RMT

Importable:
Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Rock Tomb
- Bullet Seed
- Spore

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Psychic
- Focus Blast

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Taunt
- Thunder Wave
- Hidden Power [Ice]
- Thunderbolt

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Waterfall
- Ice Fang

Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Ice Beam
- Grass Knot
- Hydro Pump
- Extrasensory

Scizor @ Leftovers
Ability: Technician
EVs: 160 HP / 252 Atk / 96 Def
Adamant Nature
- Bullet Punch
- Swords Dance
- Knock Off
- U-turn
 
Reserved for threatlist


Threats:
Breloom- My breloom can't spore it, rock tomb usually 0hko's thundurus and gets an important speed drop on greninja and gyarados

Ferrothorn- Annoying af, usually switch into landorus and focus blast ohko's

Greninja- Once breloom is down, it usually gets to come in and depending on its set, atleast take a mon with it
 
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My suggestion is replacing Scizor with Magnezone.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
So, you'll trap and kill Ferrothorn, Skarmory, Scizor which don't allow you to sweep with Gyarados.

Another minor thing: replace Leftovers on Thundurus with Life Orb
 
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