Hyper Offense Team Archetype: The Beatdown

Sorry for not having any pictures. This team peaked around 1880. I'm thinking it could go up to the 1900s if I changed some things.

Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 252 Spd / 4 SDef
Timid Nature
- Taunt
- Stealth Rock
- Spikes
- Magic Coat

This dude's job is to get down my hazards. Magic coat is to reflect taunt back at things like opposing Deo-Ds and lead Terrakion. Taunt is so Ferrothorn and friends can't go to town on this thing. The hazards are self explanatory.

Aegislash @ Air Balloon
Ability: Stance Change
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Flash Cannon
- Shadow Ball
- Shadow Sneak
- Sacred Sword

Not your typical Aegislash. You see, the air balloon is so that it can spin block Excadrill. The speed EVs are so that it can outspeed and kill most Excadrills, Heatran, Magnezones, and...Bisharps. Flash cannon nails fairies.

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- Knock Off
- Wild Charge
- Superpower
- Hidden Power [Ice]

This Thunderus is different. You see, it's meant to take Bisharp's place when it can cause more damage. Knock off cripples Chansey and Porygon2. Wild charge causes serious damage to most things that don't resist it. Super power nails Blissey and Tyranitar. Finally, Hidden Power Ice has been largely useless to be honest. Considering dropping it for grass knot so Quagsire doesn't wall this.

Gyarados @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang

The main sweeper on the team. It causes serious damage to the other team before it goes down. With mold breaker, not even Rotom-W is safe. The EVs allow it to hit hard and be fast. I chose adamant over jolly mostly because choice scarf isn't nearly as common as it used to be.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance

This thing is a monster. With some hazards up and a +3 boost (not hard to get with defog), it can actually OHKO Keldeo, its biggest counter (?). It doesn't run pursuit since Latios doesn't really harm my team. Anyways, it has enough power to bruteforce its way through things that resist it. With hazard support and some boosts/bit of prior damage, it can actually beat Conkeldurr with sucker punch. This is one of the biggest parts to my core.

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Scald
- Hydro Pump
- Hidden Power [Ice]
- Secret Sword

My revenge killer and Greninja check. However, I'm considering dropping it from the team for something that can cause more damage. I need something that can take out Venusaur without fail. Considering Talonflame here but

For reading this far without looking at any pictures, I award you this meme
HlcizKx.jpg

It's a politically correct fern who solves indefinite integrals without showing its work
 
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Yo there. Your descriptions are a bit short of the RMT minimum (3 lines per poke). I suggest adding a bit more bulk and depth to your descriptions before the mods lock this thread up. The rest of the rules are found here.
 
Keldeo should definitely run specs over scarf. Specs makes it a violent revenge killer that rips holes in everything. Timid scarf really doesnt hit all that hard
 
Keldeo should definitely run specs over scarf. Specs makes it a violent revenge killer that rips holes in everything. Timid scarf really doesnt hit all that hard

I agree. However, I need it to outspeed stuff. Honestly, I can't think of a better revenge killer to take down Greninjas and Thunduruses.
 
This team is a very good HO team. I have some suggestions.
I think Life Orb Deoxys-S would be a great addition to your team in place of Keldeo. Keldeo while a great pokemon, its scarf set just does not hits hard enough due to the bulky nature of the metagame. Deoxys-S still is a fantastic revenge killer and can clean lategame if gyarados fails to do so. It will also help you against Mega-Venusaur.
Hope i helped and gl with this team.
 
Yo there. Your descriptions are a bit short of the RMT minimum (3 lines per poke). I suggest adding a bit more bulk and depth to your descriptions before the mods lock this thread up. The rest of the rules are found here.
^This

And Aegislash should never have max speed unless you're using the Autotomize set. Invest 18evs into speed, 240evs into special attack, and the rest into attack.
 
^This

And Aegislash should never have max speed unless you're using the Autotomize set. Invest 18evs into speed, 240evs into special attack, and the rest into attack.

Actually, 252 SAtk/252 Spd + Hasty/Naive Aegislash is pretty effective. It's also the third set in the Aegislash OU Analysis.
 
I suggest running Prankster Thundurus. This provides you with a countermeasure against stuff like a setup XZard and opposing Keldeo. Bisharp fulfills the Defiant user pretty well and even HO teams need "stops" to threats.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SAtk / 4 Def / 252 Spd
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice] / Grass Knot / Taunt
- Thunder Wave
Add more bulk to (some of) your descriptions! At least 3 lines ought to do the trick. Good luck with your team!!
 
Actually, 252 SAtk/252 Spd + Hasty/Naive Aegislash is pretty effective. It's also the third set in the Aegislash OU Analysis.
What are you trying to out speed with a fully invested base 60 speed stat? Scizor? Heatran? I really don't see the need to sacrifice necessary bulk for unneeded speed.
 
What are you trying to out speed with a fully invested base 60 speed stat? Scizor? Heatran? I really don't see the need to sacrifice necessary bulk for unneeded speed.

Surprisingly, a lot. Adamant Bisharp, Landorus-T, Heatran, Mandibuzz, and Mega Venusaur, to name a few. It can hit them on the switch, and hit them before they attack. In Bisharp's case, almost all will use Knock Off instead of Sucker Punch against Aegislash, allowing Aegislash to go first and Sacred Sword.
 
Surprisingly, a lot. Adamant Bisharp, Landorus-T, Heatran, Mandibuzz, and Mega Venusaur, to name a few. It can hit them on the switch, and hit them before they attack. In Bisharp's case, almost all will use Knock Off instead of Sucker Punch against Aegislash, allowing Aegislash to go first and Sacred Sword.
Forgive me for saying "bulk" when I suggested you pour 252evs into attack, it was early when I replied. Aegislash can't outspeed Lando-T because almost all of them run speed, the same with Bisharp. You're right about Heatran though, Aegislash will outspeed and has a high chance to 2HKO. But everything else was incorrect.

252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 188 SpD Mega Venusaur: 118-139 (32.4 - 38.1%) -- guaranteed 3HKO after Stealth Rock
252 Atk Aegislash-Blade Sacred Sword vs. 252 HP / 228+ Def Mandibuzz: 78-92 (18.3 - 21.6%) -- possible 5HKO after Stealth Rock and Leftovers recovery

Aegislash has no chance against Mega-Venusaur or Mandibuzz because they will take the hit and KO with EQ in Venu's case and Foul Play or Knock Off in Mandibuzz's case.
 
Ok, on Mandibuzz, you're right. I took LO in the calcs instead.
But with LO, Mandibuzz is 2HKOed after SR.

On Venusaur, well, some don't run EQ, and some run Physically Defensive variants. Aside from that, same thing as Mandibuzz.

On Landorus-T, 252 Spd+ Aegislash can outspeed up to 84 Spd Landy without a boosting nature. I don't really know that standard speed for Landy tho.

On Bisharp, well, like I said, 252 Spd+ Aegislash outspeeds max speed Adamant Bisharp by one point.

Although, with LO and 252 SpA/252 Spd Naive/Hasty:

252 SpA Life Orb Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD Mega Venusaur: 164-192 (45 - 52.7%) -- 29.7% chance to 2HKO
Guaranteed with SR.

252 SpA Life Orb Aegislash-Blade Flash Cannon vs. 252 HP / 0 SpD Mandibuzz: 199-234 (46.9 - 55.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

SpD Venusaur is 3HKOed iirc.
 
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