So,this is a team that brought me quite a few victories(and ragequits,lol) on OU,but I'd like to hear your suggestions on it. Despite being usually used in OU,it did held it's own and even won in Uber/Anything goes in occasion.Without further delay,here's the team!
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Zen Headbutt
- Explosion
Azelf is my lead,and stealth rock setter. With the given EVS it can hit most anything hard,as well as outspeed many pokemon. My strategy with it is to taunt the lead pokemon,then set Stealth Rock.
Then,if Azelf is still with high HP,I'll dent the opponent with Zen Headbutts,but the instant Azelf's life goes to red, I use Explosion to either take the opponent down with me or give a crushing blow to things that do resist it.
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Belly Drum
- Play Rough
- Superpower
Not much to say here-it's your usual Belly Drum Huge Power Azumarill. Sitrus Berry also helps Azumarill set Belly Drum in case someone gets smart and try to drop her HP to prevent Belly Drum to work,it'll almost every time guarantee it. Aqua Jet spam, Play Rough for Dragons, Superpower for Ferrothorn.
Serperior (F) @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Substitute
- Leech Seed
Also well known, usual Contrary Serperior,with a bit of SubLeech for when she needs more survability to be able to keep those Leaf Storm going. I usually try to save Serperior and Azumarill to when the more obvious threats to them are down,both of them can usually clean house on the right conditions and are far quicker to set up tham a Dragon Dance user,combined with Azumarill's priority above and Serperior's speed and bulk.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Ice Beam
- Thunderbolt
- Flamethrower
Ahh,Nidoqueen...she's one of my best sweepers. Some might question me running only a single STAB,Earth Power,and no Poison STAB to deal with fairies. There are two very important reasons for this.
First,Azumarill can deal with most fairies well enough by herself with the Belly Drum/Aqua Jet combo,it's far easier to set up on Fairies for an OHKO with her.
Second,few opponents expect that decision-and it takes Nidoqueen's versatility to the extreme.With Ice Beam,Thunderbolt,Flamethrower and Earth Power,Nidoqueen can hit most types Super Effectively, which is deadly combined with the Sheer Force/Life Orb combo. Running Timid lets Nidoqueen outrun many threats such as Cloyster and fry them before they can hit her weakness.
Sacrificing the poison STAB for Flamethrower can also enable me to play mind games-if I OHKO a Water Type with Thunderbolt,the opponent might think they'll be safe by using Landorous,enabling me to OHKO with a surprise Ice Beam to those who think she's Choiced or fail to realise Nidoqueen's versatility.
And if they have a steel on reserve and my opponent is a Grass Type,and they already saw Thunderbolt,I'll finish the Grass with Ice Beam instead of Flamethrower,as most people won't expect Nidoqueen to only use a single STAB and three covering moves instead of the usual two STABS. Nidoqueen can sweep entire teams when they are taken off guard.
http://replay.pokemonshowdown.com/ou-440161379
Weavile (F) @ Assault Vest
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Poison Jab
Weavile uses an Assault Vest to increase it's usually pathetic defenses-she can take many people off guard by living through blows that usually kill them. She can also be good for a Revenge Killer.
Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch
Lopunny is my Mega. The idea is use Fake Out first,then Return or High Jump Kick,only using Power Up Punch if it's safe. Like Azumarill and Serperior,I try to reserve Lopunny for when the opponent's team is already weakened.
Fake Out also enables her to safely Mega Evolve.
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Zen Headbutt
- Explosion
Azelf is my lead,and stealth rock setter. With the given EVS it can hit most anything hard,as well as outspeed many pokemon. My strategy with it is to taunt the lead pokemon,then set Stealth Rock.
Then,if Azelf is still with high HP,I'll dent the opponent with Zen Headbutts,but the instant Azelf's life goes to red, I use Explosion to either take the opponent down with me or give a crushing blow to things that do resist it.
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Belly Drum
- Play Rough
- Superpower
Not much to say here-it's your usual Belly Drum Huge Power Azumarill. Sitrus Berry also helps Azumarill set Belly Drum in case someone gets smart and try to drop her HP to prevent Belly Drum to work,it'll almost every time guarantee it. Aqua Jet spam, Play Rough for Dragons, Superpower for Ferrothorn.
Serperior (F) @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Substitute
- Leech Seed
Also well known, usual Contrary Serperior,with a bit of SubLeech for when she needs more survability to be able to keep those Leaf Storm going. I usually try to save Serperior and Azumarill to when the more obvious threats to them are down,both of them can usually clean house on the right conditions and are far quicker to set up tham a Dragon Dance user,combined with Azumarill's priority above and Serperior's speed and bulk.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Ice Beam
- Thunderbolt
- Flamethrower
Ahh,Nidoqueen...she's one of my best sweepers. Some might question me running only a single STAB,Earth Power,and no Poison STAB to deal with fairies. There are two very important reasons for this.
First,Azumarill can deal with most fairies well enough by herself with the Belly Drum/Aqua Jet combo,it's far easier to set up on Fairies for an OHKO with her.
Second,few opponents expect that decision-and it takes Nidoqueen's versatility to the extreme.With Ice Beam,Thunderbolt,Flamethrower and Earth Power,Nidoqueen can hit most types Super Effectively, which is deadly combined with the Sheer Force/Life Orb combo. Running Timid lets Nidoqueen outrun many threats such as Cloyster and fry them before they can hit her weakness.
Sacrificing the poison STAB for Flamethrower can also enable me to play mind games-if I OHKO a Water Type with Thunderbolt,the opponent might think they'll be safe by using Landorous,enabling me to OHKO with a surprise Ice Beam to those who think she's Choiced or fail to realise Nidoqueen's versatility.
And if they have a steel on reserve and my opponent is a Grass Type,and they already saw Thunderbolt,I'll finish the Grass with Ice Beam instead of Flamethrower,as most people won't expect Nidoqueen to only use a single STAB and three covering moves instead of the usual two STABS. Nidoqueen can sweep entire teams when they are taken off guard.
http://replay.pokemonshowdown.com/ou-440161379
Weavile (F) @ Assault Vest
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Poison Jab
Weavile uses an Assault Vest to increase it's usually pathetic defenses-she can take many people off guard by living through blows that usually kill them. She can also be good for a Revenge Killer.
Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch
Lopunny is my Mega. The idea is use Fake Out first,then Return or High Jump Kick,only using Power Up Punch if it's safe. Like Azumarill and Serperior,I try to reserve Lopunny for when the opponent's team is already weakened.
Fake Out also enables her to safely Mega Evolve.