ORAS OU Hyper Offense Team-Tell me your opinions!

So,this is a team that brought me quite a few victories(and ragequits,lol) on OU,but I'd like to hear your suggestions on it. Despite being usually used in OU,it did held it's own and even won in Uber/Anything goes in occasion.Without further delay,here's the team!

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Zen Headbutt
- Explosion

Azelf is my lead,and stealth rock setter. With the given EVS it can hit most anything hard,as well as outspeed many pokemon. My strategy with it is to taunt the lead pokemon,then set Stealth Rock.

Then,if Azelf is still with high HP,I'll dent the opponent with Zen Headbutts,but the instant Azelf's life goes to red, I use Explosion to either take the opponent down with me or give a crushing blow to things that do resist it.

Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Belly Drum
- Play Rough
- Superpower

Not much to say here-it's your usual Belly Drum Huge Power Azumarill. Sitrus Berry also helps Azumarill set Belly Drum in case someone gets smart and try to drop her HP to prevent Belly Drum to work,it'll almost every time guarantee it. Aqua Jet spam, Play Rough for Dragons, Superpower for Ferrothorn.

Serperior (F) @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature

- Leaf Storm
- Dragon Pulse
- Substitute
- Leech Seed

Also well known, usual Contrary Serperior,with a bit of SubLeech for when she needs more survability to be able to keep those Leaf Storm going. I usually try to save Serperior and Azumarill to when the more obvious threats to them are down,both of them can usually clean house on the right conditions and are far quicker to set up tham a Dragon Dance user,combined with Azumarill's priority above and Serperior's speed and bulk.

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Ice Beam
- Thunderbolt
- Flamethrower

Ahh,Nidoqueen...she's one of my best sweepers. Some might question me running only a single STAB,Earth Power,and no Poison STAB to deal with fairies. There are two very important reasons for this.

First,Azumarill can deal with most fairies well enough by herself with the Belly Drum/Aqua Jet combo,it's far easier to set up on Fairies for an OHKO with her.

Second,few opponents expect that decision-and it takes Nidoqueen's versatility to the extreme.With Ice Beam,Thunderbolt,Flamethrower and Earth Power,Nidoqueen can hit most types Super Effectively, which is deadly combined with the Sheer Force/Life Orb combo. Running Timid lets Nidoqueen outrun many threats such as Cloyster and fry them before they can hit her weakness.

Sacrificing the poison STAB for Flamethrower can also enable me to play mind games-if I OHKO a Water Type with Thunderbolt,the opponent might think they'll be safe by using Landorous,enabling me to OHKO with a surprise Ice Beam to those who think she's Choiced or fail to realise Nidoqueen's versatility.

And if they have a steel on reserve and my opponent is a Grass Type,and they already saw Thunderbolt,I'll finish the Grass with Ice Beam instead of Flamethrower,as most people won't expect Nidoqueen to only use a single STAB and three covering moves instead of the usual two STABS. Nidoqueen can sweep entire teams when they are taken off guard.

http://replay.pokemonshowdown.com/ou-440161379


Weavile (F) @ Assault Vest
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Poison Jab

Weavile uses an Assault Vest to increase it's usually pathetic defenses-she can take many people off guard by living through blows that usually kill them. She can also be good for a Revenge Killer.


Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch

Lopunny is my Mega. The idea is use Fake Out first,then Return or High Jump Kick,only using Power Up Punch if it's safe. Like Azumarill and Serperior,I try to reserve Lopunny for when the opponent's team is already weakened.

Fake Out also enables her to safely Mega Evolve.
 
You really should not be using Assault Vest on Weavile. It's got too little bulk to make proper use of it (even with a decent base 85 Special Defense) due to its poor HP. Plus, even with AV, it still gets murdered by Focus Blast from Pokemon with high Special Attack.

252 SpA Life Orb Gengar Focus Blast vs. 0 HP / 4 SpD Assault Vest Weavile: 520-614 (185 - 218.5%) -- guaranteed OHKO
232 SpA Gardevoir Focus Blast vs. 0 HP / 4 SpD Assault Vest Weavile: 472-556 (167.9 - 197.8%) -- guaranteed OHKO
232 SpA Pixilate Gardevoir Hyper Voice vs. 0 HP / 4 SpD Assault Vest Weavile: 344-408 (122.4 - 145.1%) -- guaranteed OHKO
There are a bunch of other 2HKOs on it, even without STAB boosts. There are also some STABs Weavile isn't weak to that still OHKO/2HKO it.
 
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Hey dude, this team is interesting. However, you struggle a lot both offensively and defensively, and to be perfectly honest a lot of your spreads and sets are suboptimal. At a glance the combo of Rotom-W + Clefable absolutely destroys you, as you're forced to Belly Drum in order to break past it after a Calm Mind boost or two, and Rotom-W can always just burn you or Volt Switch since it's faster and you'll only get one kill (probably not against Clefable). Because of this, not having Poison-STAB is a major headache, and Poison Jab on Weavile is insufficient when it doesn't 2HKO without Life Orb. This team also has no real counterplay to an opposing Mega Lopunny, basically relying on Azumarill being at high health to take it on and sacrificing a Pokemon every single turn to its STAB-moves. You also have effectively nothing for Latios with Stealth Rock up, as although you've given Weavile an Assault Vest it still is unable to tank a Draco Meteor after Stealth Rock damage has been accounted for, and it can get a kill every time that it comes in safely on Nidoking. Mega Metagross and Mega Scizor also basically 6-0 the team as well, which is obviously pretty bad. I'll attempt to make changes that keep the identity of the team together while making it more solid against the current metagame.

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Your team struggles a lot with coming in on Rotom-W's Will-O-Wisp and handling its Volt Switch with Stealth Rock up in general. I recommend changing Azumarill's set to Jolly Belly Drum with max Speed to outspeed fully defensive Rotom-W and OHKO it after a Belly Drum boost. I'd also recommend using Knock Off instead of Superpower, as at +6 Azumarill is able to take out Ferrothorn with a Stealth Rock switch-in or two's damage.

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Since you're using Nidoqueen as an all-out attacker and not as a bulkier hazard setter, there's no reason to not use Nidoking instead in its place. I'd also replace Thunderbolt with Sludge Wave, given that the main targets of Thunderbolt (Manaphy, Skarmory, and Tornadus-T) are all either 2HKO'd by Earth Power, Ice Beam, or Flamethrower anyway. Moreover, Azumarill is a hopelessly unreliable Clefable check, being whittled down easily or crippled with Thunder Wave or Moonblast.

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To help you handle Mega Lopunny a bit better or at least provide your team counterplay, I'd recommend using defensive Colbur Berry + Skill Swap Azelf. With the right defensive EV investment, it avoids the 2HKO by Mega Lopunny's Fake Out + Return. Skill Swap + Colbur Berry can also let it set Stealth Rock safely against Mega Sableye, which can give you a chance against stall provided that you manage to kill Quagsire or Chansey.

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The team is hopelessly weak to Mega Scizor and Mega Metagross + needed Speed control, so Choice Scarf Heatran is a good fit to respond against those two threats by outspeeding and OHKO'ing both with its Fire-type STAB. I recommend using Stone Edge in the last slot to take down specially defensive Talonflame as well as Charizard-Y, both of which also pose an existential threat to the team. You can also come in on Latios Draco Meteor once or twice if you have to as well using Heatran.

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Serperior really wants a lot of special attack investment to be effective in the current metagame. Max HP investment doesn't survive any relevant threats and you're almost always going to want to be able to take out Water-types like Keldeo and Manaphy from as high of health as possible. A spread of 56 HP / 200 SAtk / 252 Spe makes sure that you can always Substitute on Rotom-W without it being broken by Hydro Pump while increasing Serperior's damage output. Hidden Power Fire is necessary to ensure that the team isn't overly annoyed by Ferrothorn's Leech Seed and Bisharp.

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Finally, it occurred to me that the team still had a lot of trouble trying to come in on defensive Landorus-T, which is an annoyance considering that it walls Mega Lopunny and can come in and grab momentum each time you go for Return or High Jump Kick. Ice Punch lets you 2HKO defensive variants while OHKO'ing Scarf and offensive variants after Stealth Rock.

With my changes, you should be much better against the majority of the current metagame both offensively and defensively. You can also consider Toxic > Stone Edge on Heatran if you want an option to whittle down Waters like Keldeo and Slowbro more effectively without being entirely reliant on Serperior to check them, but checking Talonflame and Charizard-Y is a more valuable trade in my opinion. Best of luck!
Azelf @ Colbur Berry
Ability: Levitate
EVs: 128 HP / 128 Def / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Skill Swap
- Explosion

Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Jet
- Belly Drum
- Play Rough
- Knock Off

Serperior (F) @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power [Fire]
- Substitute
- Leech Seed

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Flash Cannon
- Stone Edge

Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
 
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