Hello everyone, I have recently been experimenting with different strategies and I found one that I like alot, most teams went equipped to deal with several threats at once such as hail and electric terrain, let alone screens and sr. I've been trying this team out for a bit and here's what I came up with.
Team building process
I wanted to build a hail team so I chose one that was fast, had utility and could setup screens quickly.
Next I needed a slush rusher and what's better than a boltbeam sweeper.
I needed a defogger and a terrain setter, this thing does a lot for the team, can pivot and can deal with pex, finished and flying types without ninetales, can also help arctozolt deal damage

The abuser of electric terrain, get an sd up and it's game
the rocks setter to help all my mons sweep without worring about sashes and can punish switches
I wanted so many more Pokemon but couldn't add them, so i went with cinderace for libero stabs
The team

Frosty (Ninetales-Alola) @ Icy Rock
Ability: Snow Warning
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Hypnosis
- Hail
First we have ninetales alola, this is our most supportive mon that sets up screens, puts the opponent to sleep and uses hail when the opponent switches to their weather, blizzard is there to actually do damage, this thing outspeeds a lot and you could replace hail with nasty plot/moonblast but it's important to get opposing weather to retreat.

Shivz (Arctozolt) @ Heavy-Duty Boots
Ability: Slush Rush
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Beak
- Icicle Crash
- Freeze-Dry
- Stomping Tantrum
Oh and arctozolt? The member of the team u built this team around, it can do so much, no electric resist left? Click bolt beak. There's hazards? Doesn't matter. Freeze dry can surprise water/ground types that are invested in defence and stomping tantrum deals with heatran. Overall unless they've got a speedy pheromosa (which will hopefully get banned) or stall thing thing will shread, it does have a few weaknesses, which we will cover.

Muddy (Swampert) @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpD
Careful Nature
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic
I needed a rocks setter as it helpes with everyone possible, flip turn provides momentum for this ho which is greatly needed, we have eq for more stab and toxic because of stall. It is specially defensive to surprise opponents into using special moves. It also helps as an electric resist, who can take advantage of my terrain, with only a grass weakness you can use this against most Pokemon and it does well giving out damage and momentum.

Skimz (Cinderace) @ Life Orb
Ability: Libero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Gunk Shot
- Pyro Ball
- High Jump Kick
I needed a standard sweeper which was hard because I needed so many different types to succeed. Then I found libero cinderace which was amazing with life orb for extra damage, this thing kills spectrier, blissey, heatran, clefable, fini and more, you could even run zen headbutt if pex is giving you trouble, which it won't thanks to 2 electric types. U-turn and hdb would be nice but it gets so much sweeping potential with these 4 moves + lo.

Choco (Tapu Koko) @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 252 Spe
Timid Nature
- Defog
- Thunderbolt
- Dazzling Gleam
- U-turn
To complete this team I wanted another strategy, something hard to beat, I also needed a speed-control defogger, so I chose koko. Koko can pivot with ut, deal good damage with its stabs and setup hawlucha to sweep. It can even rarely help zolt if hail is up, and it can deal with pesky flying and water types, especially pex and it can check darkshifu quite well and can deal with most fast Pokemon and pivot against weaknesses thanks to u-turn.

Speed go brrrr (Hawlucha) @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Thunder Punch
The final Pokemon of the team that does a great job cleaning up teams that can't ohko you. Get a sd up and it's ggs, you outspeed everything and gain immense power with your stabs, and thunder punch for terrain coverage. Only regular rotom can wall this but nobody ever uses that, only scarf eleki, trick room or rain barraskewda can outspeed this which makes it great for killing other ho teams with ease.
Threatlist

Opposing weather can be an issue, especially if ninetales gets taken out, and barraskewda can eat hawlucha with ease even with unburden. Sand can get annoying for koko, zolt and hawlucha has to be careful on the swap.

Pheromosa timid can outspeed hawlucha after 1 boost and can eliminate my entire team if not dealt with. Thankfully it's 99% getting banned so we won't have to worry about this.
Final words
Thanks for reading and please leave suggestions and any weaknesses I missed. This team has a lot of potential and I've made several rage quite over it, stay awesome guys and goodbye!
Team building process




The abuser of electric terrain, get an sd up and it's game


The team

Frosty (Ninetales-Alola) @ Icy Rock
Ability: Snow Warning
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Hypnosis
- Hail
First we have ninetales alola, this is our most supportive mon that sets up screens, puts the opponent to sleep and uses hail when the opponent switches to their weather, blizzard is there to actually do damage, this thing outspeeds a lot and you could replace hail with nasty plot/moonblast but it's important to get opposing weather to retreat.

Shivz (Arctozolt) @ Heavy-Duty Boots
Ability: Slush Rush
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Beak
- Icicle Crash
- Freeze-Dry
- Stomping Tantrum
Oh and arctozolt? The member of the team u built this team around, it can do so much, no electric resist left? Click bolt beak. There's hazards? Doesn't matter. Freeze dry can surprise water/ground types that are invested in defence and stomping tantrum deals with heatran. Overall unless they've got a speedy pheromosa (which will hopefully get banned) or stall thing thing will shread, it does have a few weaknesses, which we will cover.

Muddy (Swampert) @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpD
Careful Nature
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic
I needed a rocks setter as it helpes with everyone possible, flip turn provides momentum for this ho which is greatly needed, we have eq for more stab and toxic because of stall. It is specially defensive to surprise opponents into using special moves. It also helps as an electric resist, who can take advantage of my terrain, with only a grass weakness you can use this against most Pokemon and it does well giving out damage and momentum.

Skimz (Cinderace) @ Life Orb
Ability: Libero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Gunk Shot
- Pyro Ball
- High Jump Kick
I needed a standard sweeper which was hard because I needed so many different types to succeed. Then I found libero cinderace which was amazing with life orb for extra damage, this thing kills spectrier, blissey, heatran, clefable, fini and more, you could even run zen headbutt if pex is giving you trouble, which it won't thanks to 2 electric types. U-turn and hdb would be nice but it gets so much sweeping potential with these 4 moves + lo.

Choco (Tapu Koko) @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 252 Spe
Timid Nature
- Defog
- Thunderbolt
- Dazzling Gleam
- U-turn
To complete this team I wanted another strategy, something hard to beat, I also needed a speed-control defogger, so I chose koko. Koko can pivot with ut, deal good damage with its stabs and setup hawlucha to sweep. It can even rarely help zolt if hail is up, and it can deal with pesky flying and water types, especially pex and it can check darkshifu quite well and can deal with most fast Pokemon and pivot against weaknesses thanks to u-turn.

Speed go brrrr (Hawlucha) @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Thunder Punch
The final Pokemon of the team that does a great job cleaning up teams that can't ohko you. Get a sd up and it's ggs, you outspeed everything and gain immense power with your stabs, and thunder punch for terrain coverage. Only regular rotom can wall this but nobody ever uses that, only scarf eleki, trick room or rain barraskewda can outspeed this which makes it great for killing other ho teams with ease.
Threatlist


Opposing weather can be an issue, especially if ninetales gets taken out, and barraskewda can eat hawlucha with ease even with unburden. Sand can get annoying for koko, zolt and hawlucha has to be careful on the swap.

Pheromosa timid can outspeed hawlucha after 1 boost and can eliminate my entire team if not dealt with. Thankfully it's 99% getting banned so we won't have to worry about this.
Final words
Thanks for reading and please leave suggestions and any weaknesses I missed. This team has a lot of potential and I've made several rage quite over it, stay awesome guys and goodbye!