SS OU Hyper offense Veil, FT. Unburden Hawlucha, Slush rush arctozolt...

Hello everyone, I have recently been experimenting with different strategies and I found one that I like alot, most teams went equipped to deal with several threats at once such as hail and electric terrain, let alone screens and sr. I've been trying this team out for a bit and here's what I came up with.

Team building process
:ninetales-alola: I wanted to build a hail team so I chose one that was fast, had utility and could setup screens quickly.

:arctozolt: Next I needed a slush rusher and what's better than a boltbeam sweeper.

:tapu koko: I needed a defogger and a terrain setter, this thing does a lot for the team, can pivot and can deal with pex, finished and flying types without ninetales, can also help arctozolt deal damage

:hawlucha:
The abuser of electric terrain, get an sd up and it's game

:swampert: the rocks setter to help all my mons sweep without worring about sashes and can punish switches

:cinderace: I wanted so many more Pokemon but couldn't add them, so i went with cinderace for libero stabs

The team
:ss/ninetales-alola:
Frosty (Ninetales-Alola) @ Icy Rock
Ability: Snow Warning
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Hypnosis
- Hail

First we have ninetales alola, this is our most supportive mon that sets up screens, puts the opponent to sleep and uses hail when the opponent switches to their weather, blizzard is there to actually do damage, this thing outspeeds a lot and you could replace hail with nasty plot/moonblast but it's important to get opposing weather to retreat.

:ss/arctozolt:
Shivz (Arctozolt) @ Heavy-Duty Boots
Ability: Slush Rush
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Bolt Beak
- Icicle Crash
- Freeze-Dry
- Stomping Tantrum

Oh and arctozolt? The member of the team u built this team around, it can do so much, no electric resist left? Click bolt beak. There's hazards? Doesn't matter. Freeze dry can surprise water/ground types that are invested in defence and stomping tantrum deals with heatran. Overall unless they've got a speedy pheromosa (which will hopefully get banned) or stall thing thing will shread, it does have a few weaknesses, which we will cover.

:ss/swampert:
Muddy (Swampert) @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpD
Careful Nature
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic

I needed a rocks setter as it helpes with everyone possible, flip turn provides momentum for this ho which is greatly needed, we have eq for more stab and toxic because of stall. It is specially defensive to surprise opponents into using special moves. It also helps as an electric resist, who can take advantage of my terrain, with only a grass weakness you can use this against most Pokemon and it does well giving out damage and momentum.

:ss/cinderace:
Skimz (Cinderace) @ Life Orb
Ability: Libero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Gunk Shot
- Pyro Ball
- High Jump Kick

I needed a standard sweeper which was hard because I needed so many different types to succeed. Then I found libero cinderace which was amazing with life orb for extra damage, this thing kills spectrier, blissey, heatran, clefable, fini and more, you could even run zen headbutt if pex is giving you trouble, which it won't thanks to 2 electric types. U-turn and hdb would be nice but it gets so much sweeping potential with these 4 moves + lo.

:ss/tapu koko:
Choco (Tapu Koko) @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 252 Spe
Timid Nature
- Defog
- Thunderbolt
- Dazzling Gleam
- U-turn

To complete this team I wanted another strategy, something hard to beat, I also needed a speed-control defogger, so I chose koko. Koko can pivot with ut, deal good damage with its stabs and setup hawlucha to sweep. It can even rarely help zolt if hail is up, and it can deal with pesky flying and water types, especially pex and it can check darkshifu quite well and can deal with most fast Pokemon and pivot against weaknesses thanks to u-turn.

:ss/hawlucha:
Speed go brrrr (Hawlucha) @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Thunder Punch

The final Pokemon of the team that does a great job cleaning up teams that can't ohko you. Get a sd up and it's ggs, you outspeed everything and gain immense power with your stabs, and thunder punch for terrain coverage. Only regular rotom can wall this but nobody ever uses that, only scarf eleki, trick room or rain barraskewda can outspeed this which makes it great for killing other ho teams with ease.

Threatlist
:pelipper: :tyranitar:
Opposing weather can be an issue, especially if ninetales gets taken out, and barraskewda can eat hawlucha with ease even with unburden. Sand can get annoying for koko, zolt and hawlucha has to be careful on the swap.

:pheromosa:
Pheromosa timid can outspeed hawlucha after 1 boost and can eliminate my entire team if not dealt with. Thankfully it's 99% getting banned so we won't have to worry about this.

Final words

Thanks for reading and please leave suggestions and any weaknesses I missed. This team has a lot of potential and I've made several rage quite over it, stay awesome guys and goodbye!
 
Hello there,nice team i haven't tried it but i get whats its about i feel like your team really weak to kartana if hawlucha isnt available your whole team can just fall apart to kartana so i feel like you should add that to your threatlist.


Also how do you use those pokemon emotes and gifs im new to smogon. : )
 
I really like the team. I'd say another potential threat is that this team can very easily get caught on switches and naturally because it's a weather team it's almost impossible to fit in teleport. I also think lucha would greatly benefit from drain punch since it will be taking hail damage + potential damage from other mons.
 
Hello there,nice team i haven't tried it but i get whats its about i feel like your team really weak to kartana if hawlucha isnt available your whole team can just fall apart to kartana so i feel like you should add that to your threatlist.


Also how do you use those pokemon emotes and gifs im new to smogon. : )
To use a normal gif use :pokemon: (well instead of Pokemon put the Pokemon) for a moving sprite put the region for example :sm/pokemon: for sun and moon moving sprite and :ss/pokemon: for a sword and shield moving sprite
 
I barely see kartana and it almost never switches in thanks to cinderaces presence, it can be a problem but mostly they fun a choiced item and swap so you can predict this with your own weather/terrain
 
Last edited:
I really like the team. I'd say another potential threat is that this team can very easily get caught on switches and naturally because it's a weather team it's almost impossible to fit in teleport. I also think lucha would greatly benefit from drain punch since it will be taking hail damage + potential damage from other mons.
Drain punch deals too little damage for when I don’t setup sd.
 
My team does have trouble with switches, if this is an issue, lead with ninetales and veil up and give it light clay. This will make the team bulkier, can swap in and out without trouble and if you don’t need 8 hail turns it can help with any threat
 
Why does Ninetales have hail? Its ability is snow warning so I don't see a need for that. Even if opposing weather comes in, usually swampert should be able to tank the hits. And flip turn to switch into Ninetales again.

Also for Tapu Koko, why not use Tapu Fini? Its more defensive, with similar defense stats to Toxapex and Mandibuzz. With Misty Terrain, Hawlucha can't get burned by like, scarfed Spectrier and sweep.

You don't have to take my suggestions, as I am new to showdown as well, but still... Nice team
 
Why does Ninetales have hail? Its ability is snow warning so I don't see a need for that. Even if opposing weather comes in, usually swampert should be able to tank the hits. And flip turn to switch into Ninetales again.

Also for Tapu Koko, why not use Tapu Fini? Its more defensive, with similar defense stats to Toxapex and Mandibuzz. With Misty Terrain, Hawlucha can't get burned by like, scarfed Spectrier and sweep.

You don't have to take my suggestions, as I am new to showdown as well, but still... Nice team
Hawlucha will still be burned because it is a flying type and is not touching the ground.

Tapu Fini would help against opposing rain, which appears like it gives this team a hard time due to the absence of water resists and it has Swampert/Seismitoad, one of the better switch-ins to Arctozolt.
 
Why does Ninetales have hail? Its ability is snow warning so I don't see a need for that. Even if opposing weather comes in, usually swampert should be able to tank the hits. And flip turn to switch into Ninetales again.

Also for Tapu Koko, why not use Tapu Fini? Its more defensive, with similar defense stats to Toxapex and Mandibuzz. With Misty Terrain, Hawlucha can't get burned by like, scarfed Spectrier and sweep.

You don't have to take my suggestions, as I am new to showdown as well, but still... Nice team
Hail is useful as it makes opposing weather swap, buying you time.
I could use fini but we already have swampert so 2 water defensive mons isn’t great, but it could work
 
If ninetales gets lost, go into arctozolt and sweep until hail goes, then you can go into another Mon to finish the team, to keep ninetales alive you have a veil and hypnosis I've changed the team a bit and it's been working well, here's the updated version https://pokepast.es/75b52d6fa56de74d
Summary:
:ninetales-alola: has blizzard for stab, ice shard for priority, hypnosis to shut down a slower opponent and aurora veil to keep the HO alive
:arctozolt: the main sweeper that benefits from ninetales. I often come in with it after a hypnosis or veil.
:landorus-therian: Defensive lando-t is a great set to the team, first off it's ability intimidate weakens the power of all physical moves by 1.5, and being specially invested means this thing is bulky in both sides, it is also our rocks setter and can pivot with u turn, kys with explosion and deal stab with eq.
:tapu fini: I was doubting this at first until I realised how good natures madness was. You can often 3 shot opponents and do that to EVERY opponent. It's fixed damage. But very powerful, it works as a defogger too and kinda counters trick room with taunt, something I needed
:hawlucha: Misty seed activates unburden giving hawlucha more speed then barraskewda in rain, that's why it's jolly. I'm considering switching thunder lunch or high jump kick but I need the power and hjk, Doesn't drop stats.
:cinderace: I needed a full on sweeper so I used cinderace for libero, we.kinda need u-turn but I find I barely use it so I use pyro ball for main stab. Gunk shot for faries, and high jump kick for general coverage.
Hope you enjoy the updated team, stay tuned!
 
Last edited:
Hey there! Cool team you've got there, but I think I've got some improvements for it. First I'll be listing the changes I made and then describe the team in detail.



OG team: https://pokepast.es/25812c11266e592d

Team with edits: https://pokepast.es/f58466cb96e28088



The first improvement I made was to change Ninetales-Alola's item to Light Clay. If this change is made, the rest of your team will be able to benefit from Aurora Veil for longer, and you will no longer need the extra turns of Hail because of one of a suggested improvement that I will cover later on.

In my opinion, I feel that Arctozolt doesn't particularly fit very well in Hyper Offense teams.
Generally, it is better suited in Bulky Offense and Balance ones. I understand that Arctozolt is the pokemon that you had built this team around; I am sorry for removing it, but I hope you understand my reasoning for this.

Instead of Arctozolt, I would suggest utilising a Weakness Policy Magearna set. As it can take super effective hits better, it would benefit greatly from Aurora Veil. If pulled off correctly, it could be incredibly devastating to opposing teams.

As it is a Hyper Offense team, I don't really feel that Swampert fits very well as a Stealth Rocker. I do get that it does provide pivoting with Flip Turn, but it does waste valuable turns with Aurora Veil. I have chosen to replace it with a suicide lead (Landorus-T) as it can set up Stealth Rocks and also deal heavy amounts of damage with Explosion after a Swords Dance. Some alternatives to Swords Dance would be Knock Off, Toxic, or Rock Tomb.

Another major change would be if you were to swap Tapu Koko for a Rillaboom. One of my reasons for this is that I don't believe you need a Defogger in a Hyper Offense team, so I would like to change it to something a little bit more fitting. At first, I thought of giving Tapu Koko a Calm Mind set, but, I don't know how good or viable that is. However, a fairly recent RMT from Katy featured a Weakness Policy Magearna with Grassy Terrain. The purpose of this is to weaken Earthquake, so Magearna is able to set up more comfortably (see here for the full team https://www.smogon.com/forums/threads/aurora-veil-ho.3674257/#post-8678939 ).

There are a few minor improvements that I also suggest you look into, just tweaking a few movesets. Instead of Blizzard, for Ninetales-Alola, I would suggest Freeze Dry. This way, it is able to KO Pelipper, which makes your matchup against rain much better.

With Cinderace, I gave it a Bulk Up set which is a very good win condition, the only thing that's sort of problematic is Tapu Fini which you can KO with Rillaboom and then bring in Cinderace.

Finally, I gave Hawlucha a grassy seed instead of an Electric Seed (because of the change in terrains) and I adopted the EVs and moveset from a team by IPF, posted in the Pheromosa suspect thread (here is the link to the team if you need it https://pokepast.es/50ef4bbafb1eb451).

Onto the description of the team:

:ss/ninetales-alola:

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry

- Hypnosis
- Hail

One of my favourite screen setters in the current meta, Ninetales-Alola is an excellent Aurora Veil setter. The main purpose of the pokemon, it makes your team much bulkier. This is much appreciated since Hyper Offense teams aren't usually the bulkiest out there. As mentioned earlier, I replaced Blizzard with Freeze Dry as it lets it OHKO Pelipper and 2hko specially defensive Swampert.
4 SpA Ninetales-Alola Freeze-Dry vs. 248 HP / 8 SpD Pelipper: 336-400 (104 - 123.8%) -- guaranteed OHKO

4 SpA Ninetales-Alola Freeze-Dry vs. 252 HP / 252 SpD Swampert: 216-256 (53.4 - 63.3%) -- guaranteed 2HKO after hail damage and Leftovers recovery
Hypnosis allows it to help its teammates to switch in for free, and possibly even set up on the sleeping pokemon. However, do keep in mind the low accuracy of the move and the chance the sleep could only last for one turn. Since you don't want to lose it too early, you should try to play safely. Although it does set hail on entry due to its ability, the move Hail would still be quite useful. In the current meta, a lot of weather setters are slower than Ninetales-Alola, which would leave the opposing team's weather set instead of your own. Without hail, you would be unable to set up Aurora Veil, which is why I believe it would benefit from carrying the move to make sure that you can set the weather back to hail. My last improvement is to give it a Light Clay to extend the turns of Aurora Veil, so its teammates are able to abuse it for longer


:ss/Landorus-therian:

Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance / Knock Off / Rock Tomb / Toxic
- Earthquake

- Explosion

An excellent suicide lead, Landorus-T is able to deal a lot of damage with Explosion or cripple pokemon with Toxic/ Rock Tomb. Personally, I prefer the Swords Dance set as its usually able to get a KO with Explosion and hence helping its teammates clean up easier after the screens are set up by Ninetales-Alola. I would recommend leading with Landorus-T and then switching to Ninetales-Alola so that you don't have your Focus Sash rendered useless because of the hail damage and so you don't have to waste turns of the Aurora Veil.

:ss/magearna:

Magearna @ Weakness Policy
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Stored Power
- Draining Kiss

Magearna is arguably the best screen abuser right now, Weakness Policy takes advantage of the reduced damage to further power its Stored Power. Shift Gear boosts its speed along with its attack which builds a lot towards the base power of Stored Power. Calm Mind helps it survive hits from Heatran better and build ever more towards the base power Stored Power. Draining Kiss is there for recovery and to hit dark types that are immune to Stored Power super effectively.

:ss/cinderace:

Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Bulk Up
- Pyro Ball
- High Jump Kick



Cinderace is a very good win condition in your team, the only pokemon that really wall this set in the current meta are Garchomp, Toxapex and Tapu Fini; all of which can be dealt with Rillaboom after a Swords dance (if I am missing some please inform me).

+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 252 Def Garchomp in Grassy Terrain: 337-398 (80.2 - 94.7%) -- guaranteed 2HKO after Grassy Terrain recovery (I use a max Defense and Hp set as I don't have a better set).

+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 252+ Def Toxapex in Grassy Terrain: 220-261 (72.3 - 85.8%) -- guaranteed 2HKO after Grassy Terrain recovery

+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 248 HP / 252 Def Tapu Fini: 455-538 (132.6 - 156.8%) -- guaranteed OHKO ( again for lack of a better set I went with max HP and Defense)

After these pokemon are weakened/KO'd Cinderace can clean up very well. I went with Pyro Ball, High Jump Kick and Sucker Punch and not Gunk Shot as the only pokemon that get hit by it are dealt with Rillaboom or are hit neutrally by Pyro Ball.

:ss/Rillaboom:

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off

- Drain Punch


Rillaboom is a great terrain setter and a very good pokemon in hyper offense teams. Its Swords Dance set is very powerful and 2hkos almost everything that isn't resistant to grass! Its a very good late game cleaner and due to Aurora Veil setting up a Swords Dance is much easier. Knock Off is to hit flying types like Corviknight for neutral damage, you could also switch to Cinderace to hit it harder with Pyro Ball. Drain Punch is to hit Heatran and Melmetal super effectively.
+2 252+ Atk Life Orb Rillaboom Drain Punch vs. 252 HP / 0 Def Heatran: 432-510 (111.9 - 132.1%) -- guaranteed OHKO


+2 252+ Atk Life Orb Rillaboom Drain Punch vs. 244 HP / 0 Def Melmetal: 333-393 (70.5 - 83.2%) -- guaranteed 2HKO after Grassy Terrain recovery

:ss/hawlucha:

Hawlucha @ Grassy Seed
Ability: Unburden
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat

- Stone Edge

Hawlucha is a very good speed check, outspeeding even Regieleki. It is able to sweep very easily with its STAB coverage only walled by defensive Zapdos which is why Stone Edge is used; Stone Edge is also used to KO Moltres as Flame Body can stop it's sweep. Its EVs are made to outspeed a Sand Rush Excadrill and the rest have been simply put into HP.

Here's the link: https://pokepast.es/1b9b07b7a3ad9bbd

That's all I have to say about your team and I hope these changes help you.

Have a nice day!

Thanks to my friend Sqiddy for grammar checking this.
 
Hey there! Cool team you've got there, but I think I've got some improvements for it. First I'll be listing the changes I made and then describe the team in detail.



OG team: https://pokepast.es/25812c11266e592d

Team with edits: https://pokepast.es/f58466cb96e28088



The first improvement I made was to change Ninetales-Alola's item to Light Clay. If this change is made, the rest of your team will be able to benefit from Aurora Veil for longer, and you will no longer need the extra turns of Hail because of one of a suggested improvement that I will cover later on.

In my opinion, I feel that Arctozolt doesn't particularly fit very well in Hyper Offense teams.
Generally, it is better suited in Bulky Offense and Balance ones. I understand that Arctozolt is the pokemon that you had built this team around; I am sorry for removing it, but I hope you understand my reasoning for this.

Instead of Arctozolt, I would suggest utilising a Weakness Policy Magearna set. As it can take super effective hits better, it would benefit greatly from Aurora Veil. If pulled off correctly, it could be incredibly devastating to opposing teams.

As it is a Hyper Offense team, I don't really feel that Swampert fits very well as a Stealth Rocker. I do get that it does provide pivoting with Flip Turn, but it does waste valuable turns with Aurora Veil. I have chosen to replace it with a suicide lead (Landorus-T) as it can set up Stealth Rocks and also deal heavy amounts of damage with Explosion after a Swords Dance. Some alternatives to Swords Dance would be Knock Off, Toxic, or Rock Tomb.

Another major change would be if you were to swap Tapu Koko for a Rillaboom. One of my reasons for this is that I don't believe you need a Defogger in a Hyper Offense team, so I would like to change it to something a little bit more fitting. At first, I thought of giving Tapu Koko a Calm Mind set, but, I don't know how good or viable that is. However, a fairly recent RMT from Katy featured a Weakness Policy Magearna with Grassy Terrain. The purpose of this is to weaken Earthquake, so Magearna is able to set up more comfortably (see here for the full team https://www.smogon.com/forums/threads/aurora-veil-ho.3674257/#post-8678939 ).

There are a few minor improvements that I also suggest you look into, just tweaking a few movesets. Instead of Blizzard, for Ninetales-Alola, I would suggest Freeze Dry. This way, it is able to KO Pelipper, which makes your matchup against rain much better.

With Cinderace, I gave it a Bulk Up set which is a very good win condition, the only thing that's sort of problematic is Tapu Fini which you can KO with Rillaboom and then bring in Cinderace.

Finally, I gave Hawlucha a grassy seed instead of an Electric Seed (because of the change in terrains) and I adopted the EVs and moveset from a team by IPF, posted in the Pheromosa suspect thread (here is the link to the team if you need it https://pokepast.es/50ef4bbafb1eb451).

Onto the description of the team:

:ss/ninetales-alola:

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry

- Hypnosis
- Hail

One of my favourite screen setters in the current meta, Ninetales-Alola is an excellent Aurora Veil setter. The main purpose of the pokemon, it makes your team much bulkier. This is much appreciated since Hyper Offense teams aren't usually the bulkiest out there. As mentioned earlier, I replaced Blizzard with Freeze Dry as it lets it OHKO Pelipper and 2hko specially defensive Swampert.
4 SpA Ninetales-Alola Freeze-Dry vs. 248 HP / 8 SpD Pelipper: 336-400 (104 - 123.8%) -- guaranteed OHKO

4 SpA Ninetales-Alola Freeze-Dry vs. 252 HP / 252 SpD Swampert: 216-256 (53.4 - 63.3%) -- guaranteed 2HKO after hail damage and Leftovers recovery
Hypnosis allows it to help its teammates to switch in for free, and possibly even set up on the sleeping pokemon. However, do keep in mind the low accuracy of the move and the chance the sleep could only last for one turn. Since you don't want to lose it too early, you should try to play safely. Although it does set hail on entry due to its ability, the move Hail would still be quite useful. In the current meta, a lot of weather setters are slower than Ninetales-Alola, which would leave the opposing team's weather set instead of your own. Without hail, you would be unable to set up Aurora Veil, which is why I believe it would benefit from carrying the move to make sure that you can set the weather back to hail. My last improvement is to give it a Light Clay to extend the turns of Aurora Veil, so its teammates are able to abuse it for longer


:ss/Landorus-therian:

Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance / Knock Off / Rock Tomb / Toxic
- Earthquake

- Explosion

An excellent suicide lead, Landorus-T is able to deal a lot of damage with Explosion or cripple pokemon with Toxic/ Rock Tomb. Personally, I prefer the Swords Dance set as its usually able to get a KO with Explosion and hence helping its teammates clean up easier after the screens are set up by Ninetales-Alola. I would recommend leading with Landorus-T and then switching to Ninetales-Alola so that you don't have your Focus Sash rendered useless because of the hail damage and so you don't have to waste turns of the Aurora Veil.

:ss/magearna:

Magearna @ Weakness Policy
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Stored Power
- Draining Kiss

Magearna is arguably the best screen abuser right now, Weakness Policy takes advantage of the reduced damage to further power its Stored Power. Shift Gear boosts its speed along with its attack which builds a lot towards the base power of Stored Power. Calm Mind helps it survive hits from Heatran better and build ever more towards the base power Stored Power. Draining Kiss is there for recovery and to hit dark types that are immune to Stored Power super effectively.

:ss/cinderace:

Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Bulk Up
- Pyro Ball
- High Jump Kick



Cinderace is a very good win condition in your team, the only pokemon that really wall this set in the current meta are Garchomp, Toxapex and Tapu Fini; all of which can be dealt with Rillaboom after a Swords dance (if I am missing some please inform me).

+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 252 Def Garchomp in Grassy Terrain: 337-398 (80.2 - 94.7%) -- guaranteed 2HKO after Grassy Terrain recovery (I use a max Defense and Hp set as I don't have a better set).

+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 252 HP / 252+ Def Toxapex in Grassy Terrain: 220-261 (72.3 - 85.8%) -- guaranteed 2HKO after Grassy Terrain recovery

+2 252+ Atk Life Orb Rillaboom Grassy Glide vs. 248 HP / 252 Def Tapu Fini: 455-538 (132.6 - 156.8%) -- guaranteed OHKO ( again for lack of a better set I went with max HP and Defense)

After these pokemon are weakened/KO'd Cinderace can clean up very well. I went with Pyro Ball, High Jump Kick and Sucker Punch and not Gunk Shot as the only pokemon that get hit by it are dealt with Rillaboom or are hit neutrally by Pyro Ball.

:ss/Rillaboom:

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off

- Drain Punch


Rillaboom is a great terrain setter and a very good pokemon in hyper offense teams. Its Swords Dance set is very powerful and 2hkos almost everything that isn't resistant to grass! Its a very good late game cleaner and due to Aurora Veil setting up a Swords Dance is much easier. Knock Off is to hit flying types like Corviknight for neutral damage, you could also switch to Cinderace to hit it harder with Pyro Ball. Drain Punch is to hit Heatran and Melmetal super effectively.
+2 252+ Atk Life Orb Rillaboom Drain Punch vs. 252 HP / 0 Def Heatran: 432-510 (111.9 - 132.1%) -- guaranteed OHKO


+2 252+ Atk Life Orb Rillaboom Drain Punch vs. 244 HP / 0 Def Melmetal: 333-393 (70.5 - 83.2%) -- guaranteed 2HKO after Grassy Terrain recovery

:ss/hawlucha:

Hawlucha @ Grassy Seed
Ability: Unburden
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat

- Stone Edge

Hawlucha is a very good speed check, outspeeding even Regieleki. It is able to sweep very easily with its STAB coverage only walled by defensive Zapdos which is why Stone Edge is used; Stone Edge is also used to KO Moltres as Flame Body can stop it's sweep. Its EVs are made to outspeed a Sand Rush Excadrill and the rest have been simply put into HP.

Here's the link: https://pokepast.es/1b9b07b7a3ad9bbd

That's all I have to say about your team and I hope these changes help you.

Have a nice day!

Thanks to my friend Sqiddy for grammar checking this.
Tysm for the input! Love the team, only thing I disagree on is a suicide lead. I feel we should try use all 6 Pokemon instead of sacking one off, replacing arctozolt was ok because I felt the team relied on him and when he died I often lost because of lack of screens.
 
Tysm for the input! Love the team, only thing I disagree on is a suicide lead. I feel we should try use all 6 Pokemon instead of sacking one off, replacing arctozolt was ok because I felt the team relied on him and when he died I often lost because of lack of screens.
You're welcome! But I still think that you would be better off using a suicide lead in a Hyper Offense team but if you can find a way to get rocks up everytime without a suicide lead that could work as well.

Hope you have fun!
 
Back
Top