The team at a glance:
For quite some time now I've been trying to make the best Charizard X team. What I have here is probably my best so far. I put "Hyper?" in the title because I don't know exactly what differentiates a hyper offensive team from a plain ol' offensive team. Regardless, this squad of awesome pokes packs a punch.
The team in more detail:
Charzilla (Charizard) @ Charizardite X
Ability: Tough Claws
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake
Alright, so here's the star of the team: Charzilla. Mega Charizard X is arguably the best dragon dance sweeper (especially for late game scenarios) in the metagame and it's easy to understand why. Tough Claws is essentially a free life orb and he's got some decent bulk on top of great power, which makes it hard to KO him. I opted for the typical EV spread offered by Smogon since I am not a pro when it comes to EVs (any advice on that would be greatly appreciated by the way!). Fire Punch and D Claw are great stab moves. I opted for FP over FB for the longevity. Also, it gave me the option to take out Heatrans since I'm not coerced into running roost in the fourth moveslot. Earthquake FTW, baby!!!
Lololatios (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Removing rocks is mandatory on any Charizard team and out of all the spinners/defogers I've used, Latios seems to work the best with Charizard X. It's got a great offensive presence, on top of great coverage. Latios is able to switch in on EQs targeted at Charizard from the likes of Lando-T and Hippowdon and then punish them with a massive Draco Meteor. Additionally, Psyshock provides as a great move for incoming blobs. Roost gives Latios longevity since it forces a lot of switches and also because rocks are easy to get back up if the mon that sets them up hasn't been taken out yet.
Killdeo (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Next up, we have my trusty steed. At this point, I figured Keldeo would make for the next best addition to my team. What's great about Keldeo is that it capitalizes on the rock weakness of Charizard and the dark weakness of Latios. It's able to counter the likes of Lando-T and Hippowdon, which is also done by Latios, but provides as an almost always better alternative because both pokes can run dark moves (knock-off/crunch). Also, Keldeo can check Heatran while Latios can't. This is helpful when Heatran has a balloon. So when Keldeo comes in on a poke it checks, it's able to set up or scald for the hopeful burn. Keldeo isn't the bulkiest poke though, so I typically rely on it in predictable/late game scenarios.
I lava you <3 (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock
Heatran helps with my fairy weakness. On top of this, it checks Talonflame for Keldeo. However, because of Air Balloon, I typically hold off on checking T-Flame with it until it's popped. Otherwise, I do typically rely on Lando-T but it's still a plus to mention. Also, people have been running Will-O-Wisp T-Sizzles, so there's that too :P. Anyway, Air Balloon helps with ground types yet again. For example, if there's an Excadrill going up against my Mega Charizard X, of course it's going to go with EQ but with Air Balloon, I'm able to punish the Excadillweed with Fire Blast or set up on the switch. In general, Heatran has great synergy with my team while also providing offensive pressure and rocks.
Stinky Pinky (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
Looking at my team so far, I can't find a reason not to throw in Clefable. It helps Heatran by also resisting dragon types and also provides Wish support when he can't heal himself. All my pokes are essential to me winning so their health is my main concern. Heal Bell takes care of their possible status ailments, which makes life so much better when I'm facing stall teams. Also, because most of my pokes so far resist Clefable's weaknesses, they're able to come in on the switch for a juicy Wish. The EV spread of Clefable makes it a great defensive wall and unaware provides as a great way to deal with the likes of Mega Sableye.
KITTY (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Last but not least, we have Landorus-Therian. I figured it would be a great addition to the team for its ability to gain momentum and revenge kill. Also, my team isn't the fastest squad around, so Choice Scarf helps check fast pokes like Serperior. I'm able to U-turn out into Heatran, thus giving me that awesome momentum, even if Slurperior gets +2 special attack. That's just one example - there are many others but I think you get the idea :). Also, Lando has great synergy with Clefable and Latios. Clefable handles Lati@s and Keldeo / Lando handles fire, steel and poison type pokes. Latios also checks Keldeo / Lando checks steel types and Chansey. What a deal!
Conclusion:
So yeah, that's the crew! I hope you liked it and I'd really appreciate any help :) In particular, I struggle with Diancie so any help with that would be awesome. I was thinking about giving Heatran the scarf so that it could Flash Cannon Diancie and then Lando could still set up rocks but I don't know.... There must be a better alternative haha. Anyway, thanks guys! Smell ya later.






For quite some time now I've been trying to make the best Charizard X team. What I have here is probably my best so far. I put "Hyper?" in the title because I don't know exactly what differentiates a hyper offensive team from a plain ol' offensive team. Regardless, this squad of awesome pokes packs a punch.
The team in more detail:

Charzilla (Charizard) @ Charizardite X
Ability: Tough Claws
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Fire Punch
- Dragon Claw
- Earthquake
Alright, so here's the star of the team: Charzilla. Mega Charizard X is arguably the best dragon dance sweeper (especially for late game scenarios) in the metagame and it's easy to understand why. Tough Claws is essentially a free life orb and he's got some decent bulk on top of great power, which makes it hard to KO him. I opted for the typical EV spread offered by Smogon since I am not a pro when it comes to EVs (any advice on that would be greatly appreciated by the way!). Fire Punch and D Claw are great stab moves. I opted for FP over FB for the longevity. Also, it gave me the option to take out Heatrans since I'm not coerced into running roost in the fourth moveslot. Earthquake FTW, baby!!!

Lololatios (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Removing rocks is mandatory on any Charizard team and out of all the spinners/defogers I've used, Latios seems to work the best with Charizard X. It's got a great offensive presence, on top of great coverage. Latios is able to switch in on EQs targeted at Charizard from the likes of Lando-T and Hippowdon and then punish them with a massive Draco Meteor. Additionally, Psyshock provides as a great move for incoming blobs. Roost gives Latios longevity since it forces a lot of switches and also because rocks are easy to get back up if the mon that sets them up hasn't been taken out yet.

Killdeo (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Next up, we have my trusty steed. At this point, I figured Keldeo would make for the next best addition to my team. What's great about Keldeo is that it capitalizes on the rock weakness of Charizard and the dark weakness of Latios. It's able to counter the likes of Lando-T and Hippowdon, which is also done by Latios, but provides as an almost always better alternative because both pokes can run dark moves (knock-off/crunch). Also, Keldeo can check Heatran while Latios can't. This is helpful when Heatran has a balloon. So when Keldeo comes in on a poke it checks, it's able to set up or scald for the hopeful burn. Keldeo isn't the bulkiest poke though, so I typically rely on it in predictable/late game scenarios.

I lava you <3 (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock
Heatran helps with my fairy weakness. On top of this, it checks Talonflame for Keldeo. However, because of Air Balloon, I typically hold off on checking T-Flame with it until it's popped. Otherwise, I do typically rely on Lando-T but it's still a plus to mention. Also, people have been running Will-O-Wisp T-Sizzles, so there's that too :P. Anyway, Air Balloon helps with ground types yet again. For example, if there's an Excadrill going up against my Mega Charizard X, of course it's going to go with EQ but with Air Balloon, I'm able to punish the Excadillweed with Fire Blast or set up on the switch. In general, Heatran has great synergy with my team while also providing offensive pressure and rocks.

Stinky Pinky (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
Looking at my team so far, I can't find a reason not to throw in Clefable. It helps Heatran by also resisting dragon types and also provides Wish support when he can't heal himself. All my pokes are essential to me winning so their health is my main concern. Heal Bell takes care of their possible status ailments, which makes life so much better when I'm facing stall teams. Also, because most of my pokes so far resist Clefable's weaknesses, they're able to come in on the switch for a juicy Wish. The EV spread of Clefable makes it a great defensive wall and unaware provides as a great way to deal with the likes of Mega Sableye.

KITTY (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Last but not least, we have Landorus-Therian. I figured it would be a great addition to the team for its ability to gain momentum and revenge kill. Also, my team isn't the fastest squad around, so Choice Scarf helps check fast pokes like Serperior. I'm able to U-turn out into Heatran, thus giving me that awesome momentum, even if Slurperior gets +2 special attack. That's just one example - there are many others but I think you get the idea :). Also, Lando has great synergy with Clefable and Latios. Clefable handles Lati@s and Keldeo / Lando handles fire, steel and poison type pokes. Latios also checks Keldeo / Lando checks steel types and Chansey. What a deal!
Conclusion:
So yeah, that's the crew! I hope you liked it and I'd really appreciate any help :) In particular, I struggle with Diancie so any help with that would be awesome. I was thinking about giving Heatran the scarf so that it could Flash Cannon Diancie and then Lando could still set up rocks but I don't know.... There must be a better alternative haha. Anyway, thanks guys! Smell ya later.
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