My friends and I are having a monotype tournament and with my first battle coming soon, I need some feedback on my team. I chose Psychic because I was impressed the the immense amount of versatility it provided and thus made my team so that there was one specific counter to each of its weaknesses.
Team Overview
Deoxys-S: Lead
Original: Deoxys-D- While it was very bulky, it was too slow without investment in speed, and it was crucial that I invested in its defenses. It was a bit slow with taunt too.
Alakazam: Special Powerhouse
Original: Mega Alakazam-It was really fast and hit hard, but you can hit nearly as hard with a Life Orb set. Plus, Magic Guard was too valuable of an ability to give up.
Second Choice: Life Orb- Physical attackers are prone to aiming at its awful defense stat, making it KO'd very easily.
Meloetta: Bulky Special Sweeper/Ghost Counter
Original: Latios- One weakness that hurt everyone on my team was Ghost and Aegislash was a pain to deal with. Meloetta hit almost as hard as Latios, but it trades speed for extra bulk, which is quite useful considering team is lacking in defenses.
Mew: Versatile Special Sweeper
Original: Physical Mew- It didn't take me long to realize that special mew offered more coverage, an I've had experience using it in BW OU.
Victini: Mixed Attacker/Bug Counter
Original: Special Set- I couldn't ignore V-create's insane power for long. Nor could I pass up the offer to hit water types super-effectively.
Mega-Medicham: Physical Powerhouse/Bug Counter/Dark Counter
Original: Gallade- It was a bit too frail and I quickly switched to Metagross for its superior bulk.
Second Choice: Metagross- After gaining two weaknesses and being hindered by poor speed, I needed to switch to something more useful. Medicham was an outstanding wallbreaker on my regular OU team, and so I switched to him.
Deoxys-Speed @ Leftovers
Ability: Pressure
EVs: 212 Spd / 252 HP / 44 Atk
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Fire Punch
The change in forms was the latest change to my teams and it has worked out quite well. Deoxys-S is the fastest Taunt user in the game (bar Prankster) so its shuts down most leads. From then on, it can set up Stealth Rocks and spikes with ease. Fire Punch then clears out Ferrothorn and Forretress, which is why I invested Atk. It has just enough EVs to outrun a Timid Scarfed base 100 speed Pokemon.
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Psyshock
- Shadow Ball
- Dazzling Gleam/HP Ice
- Focus Blast
It seems impossible for a psychic team not to have Alakazam. Psyshock hits specially defensive Pokemon hard (I'm looking at you Blissey) and is an overall great STAB move. Shadow Ball counters opposing psychic and ghost types. Dazzling Gleam was my first coverage move, but I might change it to HP Ice. Thoughts? And to round off the coverage, I have Focus Blast to scare off Dark Types that don't have Sucker Punch.
Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Charge Beam
- Shadow Ball
- Dazzling Gleam
- Psyshock
Meloetta is essential to my team as it is immune to ghost types and can thus counter them using Shadow Ball (it screwed around with Aegislash so many times, its kinda funny how they forgot the secondary typing, after all those Swords Dance boosts). It is real bulky on the special side and is powerful too, alongside its STAB Psyshock. Dazzling Gleam is to counter its most common weakness, and its good coverage too. The one that might have most of you scratching your heads is Charge Beam. But with Serene Grace, its essentially a cleanup attack that boosts your Sp. Atk at the same time, just to troll. I've tried it, and it is very effective.
Mew @ Expert Belt
Ability: Synchronize
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Aura Sphere
- Ice Beam
- Flamethrower
- Thunderbolt
Mew's lack of STAB is the second thing that will leave you confused. But I figured that Poison and Figthing types wouldn't bother switching in on Mew in fear of getting OHKO'd by its STAB, so I ditched the usual Psychic for an extra coverage move, so now I can hit over 80% of OU pokemon for super-effective damage. And in case a fighting type like Bisharp or Scrafty decides to switch in, I have the appropriate moves to deal with them.
Victini @ Life Orb
Ability: Victory Star
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- V-create
- Bolt Strike
- Focus Blast
- Psychic
It was difficult coming up with an EV spread for Victini but I decided to fully invest in Atk for Psychic gets a STAB boost and Focus Blast is powerful and gives lots of coverage as it is. Now, V-create can reach its fullest potential here (outside of Choice Band and sun) while Bolt Strike surprises bulky water types. Life Orb makes it hit even harder. Coming up with a nature was also difficult, as I wanted to boost its speed, but didn't want to lower any other stat. I settled for a hasty nature as I figured It would be hit more with special attacks. I might be proven wrong though.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- High Jump Kick
- Bullet Punch
- Zen Headbutt
- Ice Punch
This thing is INSANELY powerful. Its high jump kick is one of the most powerful unboosted attacks in the game. It always OHKO's Rotom-W unless it puts in almost max investment in HP and Def. Bullet Punch takes out weakened opponents and makes it a good revenge killer. Zen Headbutt is my second STAB move with a nice flinch rate as well, which is useful against bulky walls like Mega Venusaur. Ice Punch gives it great coverage and kills off Dragons and Gliscor with ease. It always 2HKO's Dragonite no matter what. The Jolly Nature allows it to outrun the numerous base 100 speed Pokemon that exist.
I accept any constructive criticism (just don't be a douche). Feel free to check and see if my calculations are correct. And it would be great if I get feedback from those that have used Psychic monotype before.
Team Overview






Deoxys-S: Lead
Original: Deoxys-D- While it was very bulky, it was too slow without investment in speed, and it was crucial that I invested in its defenses. It was a bit slow with taunt too.
Alakazam: Special Powerhouse
Original: Mega Alakazam-It was really fast and hit hard, but you can hit nearly as hard with a Life Orb set. Plus, Magic Guard was too valuable of an ability to give up.
Second Choice: Life Orb- Physical attackers are prone to aiming at its awful defense stat, making it KO'd very easily.
Meloetta: Bulky Special Sweeper/Ghost Counter
Original: Latios- One weakness that hurt everyone on my team was Ghost and Aegislash was a pain to deal with. Meloetta hit almost as hard as Latios, but it trades speed for extra bulk, which is quite useful considering team is lacking in defenses.
Mew: Versatile Special Sweeper
Original: Physical Mew- It didn't take me long to realize that special mew offered more coverage, an I've had experience using it in BW OU.
Victini: Mixed Attacker/Bug Counter
Original: Special Set- I couldn't ignore V-create's insane power for long. Nor could I pass up the offer to hit water types super-effectively.
Mega-Medicham: Physical Powerhouse/Bug Counter/Dark Counter
Original: Gallade- It was a bit too frail and I quickly switched to Metagross for its superior bulk.
Second Choice: Metagross- After gaining two weaknesses and being hindered by poor speed, I needed to switch to something more useful. Medicham was an outstanding wallbreaker on my regular OU team, and so I switched to him.

Deoxys-Speed @ Leftovers
Ability: Pressure
EVs: 212 Spd / 252 HP / 44 Atk
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Fire Punch
The change in forms was the latest change to my teams and it has worked out quite well. Deoxys-S is the fastest Taunt user in the game (bar Prankster) so its shuts down most leads. From then on, it can set up Stealth Rocks and spikes with ease. Fire Punch then clears out Ferrothorn and Forretress, which is why I invested Atk. It has just enough EVs to outrun a Timid Scarfed base 100 speed Pokemon.

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Psyshock
- Shadow Ball
- Dazzling Gleam/HP Ice
- Focus Blast
It seems impossible for a psychic team not to have Alakazam. Psyshock hits specially defensive Pokemon hard (I'm looking at you Blissey) and is an overall great STAB move. Shadow Ball counters opposing psychic and ghost types. Dazzling Gleam was my first coverage move, but I might change it to HP Ice. Thoughts? And to round off the coverage, I have Focus Blast to scare off Dark Types that don't have Sucker Punch.

Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Charge Beam
- Shadow Ball
- Dazzling Gleam
- Psyshock
Meloetta is essential to my team as it is immune to ghost types and can thus counter them using Shadow Ball (it screwed around with Aegislash so many times, its kinda funny how they forgot the secondary typing, after all those Swords Dance boosts). It is real bulky on the special side and is powerful too, alongside its STAB Psyshock. Dazzling Gleam is to counter its most common weakness, and its good coverage too. The one that might have most of you scratching your heads is Charge Beam. But with Serene Grace, its essentially a cleanup attack that boosts your Sp. Atk at the same time, just to troll. I've tried it, and it is very effective.

Mew @ Expert Belt
Ability: Synchronize
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Aura Sphere
- Ice Beam
- Flamethrower
- Thunderbolt
Mew's lack of STAB is the second thing that will leave you confused. But I figured that Poison and Figthing types wouldn't bother switching in on Mew in fear of getting OHKO'd by its STAB, so I ditched the usual Psychic for an extra coverage move, so now I can hit over 80% of OU pokemon for super-effective damage. And in case a fighting type like Bisharp or Scrafty decides to switch in, I have the appropriate moves to deal with them.

Victini @ Life Orb
Ability: Victory Star
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- V-create
- Bolt Strike
- Focus Blast
- Psychic
It was difficult coming up with an EV spread for Victini but I decided to fully invest in Atk for Psychic gets a STAB boost and Focus Blast is powerful and gives lots of coverage as it is. Now, V-create can reach its fullest potential here (outside of Choice Band and sun) while Bolt Strike surprises bulky water types. Life Orb makes it hit even harder. Coming up with a nature was also difficult, as I wanted to boost its speed, but didn't want to lower any other stat. I settled for a hasty nature as I figured It would be hit more with special attacks. I might be proven wrong though.

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- High Jump Kick
- Bullet Punch
- Zen Headbutt
- Ice Punch
This thing is INSANELY powerful. Its high jump kick is one of the most powerful unboosted attacks in the game. It always OHKO's Rotom-W unless it puts in almost max investment in HP and Def. Bullet Punch takes out weakened opponents and makes it a good revenge killer. Zen Headbutt is my second STAB move with a nice flinch rate as well, which is useful against bulky walls like Mega Venusaur. Ice Punch gives it great coverage and kills off Dragons and Gliscor with ease. It always 2HKO's Dragonite no matter what. The Jolly Nature allows it to outrun the numerous base 100 speed Pokemon that exist.
I accept any constructive criticism (just don't be a douche). Feel free to check and see if my calculations are correct. And it would be great if I get feedback from those that have used Psychic monotype before.