Toilet Bird (Pelipper) @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Hurricane
- U-turn
- Roost
- Surf
Fast and Fishious (Barraskewda) @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Close Combat
- Aqua Jet
Monke (Rillaboom) @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- Wood Hammer
- U-turn
Nelson (Raging Bolt) @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 64 HP / 28 Def / 252 SpA / 164 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt
En Passant (Kingambit) @ Weakness Policy
Ability: Supreme Overlord
Tera Type: Flying
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
Is It A Pseudo? (Archaludon) @ Assault Vest
Ability: Stamina
Tera Type: Fairy
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Body Press
- Electro Shot
Pelipper is the team‘s weather setter. It also can hit pretty hard with hurricane to threaten opposing rillaboom, and has uturn to take a hit and pivot into Barraskewda or Raging Bolt.
Barraskewda flip turns for the entire game except the home stretch, which is a liquidation slaughter. Aqua Jet is for nabbing revenge kills outside of rain and outpacing priority moves. Close Combat to threaten threats like hamurott, but more than not you can just tera watee+ liquidation to ohko it, plus invalidates gholdengo switches. Choice band obviously because Barra is more frail than a piece of paper and has no boosting moves,
Rillaboom sets up grassy terrain to heal gambit and arch, plus can deal powerful revenge kills with grassy glide. Can ohko meowscarada with grassy glide. Wood hammer for dondozo, and is a pivot with u turn. Kind of a redundant check to dondozo but idrk what to replace it with.
Raging Bolt is the team’s primary answer to sun teams. When Torkoal is sent in, Bolt gets a free protosynthesis and one or two calm minds, then nukes 3 or 4 of their sun abusers (primarily dragons) with tera fairy+ dragon pulse. It also is good in the rain, boosting its thunderclap and thunderbolt. Also has thunderclap to beat valiant with.
Kingambit is a pivot for ice moves, which the rest of the team is weak to. It can soak up fiery dance from volcarona and get a +2 kowtow cleave to ko it with weakness policy. It can also be pivoted into weak super effective hits to gain a free boost and sweep. Basically an archetypical kingambit set sent out lategame to sd or take a super effective hit, then sweep.
Finally, Archaludon is a check for opposing rillabooms and raging bolts, can snowball with stamina and electro shot, and can drop dracos on raging bolt, great tusk, and more. Punishes grassy glide and triple axel, can stay in for a long time thanks to assault vest and grassy terrain heals, and can threaten fairies with flash cannon. Body press lets it ohko kingambit.
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Hurricane
- U-turn
- Roost
- Surf
Fast and Fishious (Barraskewda) @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Close Combat
- Aqua Jet
Monke (Rillaboom) @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- Wood Hammer
- U-turn
Nelson (Raging Bolt) @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 64 HP / 28 Def / 252 SpA / 164 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt
En Passant (Kingambit) @ Weakness Policy
Ability: Supreme Overlord
Tera Type: Flying
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head
Is It A Pseudo? (Archaludon) @ Assault Vest
Ability: Stamina
Tera Type: Fairy
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Body Press
- Electro Shot
Pelipper is the team‘s weather setter. It also can hit pretty hard with hurricane to threaten opposing rillaboom, and has uturn to take a hit and pivot into Barraskewda or Raging Bolt.
Barraskewda flip turns for the entire game except the home stretch, which is a liquidation slaughter. Aqua Jet is for nabbing revenge kills outside of rain and outpacing priority moves. Close Combat to threaten threats like hamurott, but more than not you can just tera watee+ liquidation to ohko it, plus invalidates gholdengo switches. Choice band obviously because Barra is more frail than a piece of paper and has no boosting moves,
Rillaboom sets up grassy terrain to heal gambit and arch, plus can deal powerful revenge kills with grassy glide. Can ohko meowscarada with grassy glide. Wood hammer for dondozo, and is a pivot with u turn. Kind of a redundant check to dondozo but idrk what to replace it with.
Raging Bolt is the team’s primary answer to sun teams. When Torkoal is sent in, Bolt gets a free protosynthesis and one or two calm minds, then nukes 3 or 4 of their sun abusers (primarily dragons) with tera fairy+ dragon pulse. It also is good in the rain, boosting its thunderclap and thunderbolt. Also has thunderclap to beat valiant with.
Kingambit is a pivot for ice moves, which the rest of the team is weak to. It can soak up fiery dance from volcarona and get a +2 kowtow cleave to ko it with weakness policy. It can also be pivoted into weak super effective hits to gain a free boost and sweep. Basically an archetypical kingambit set sent out lategame to sd or take a super effective hit, then sweep.
Finally, Archaludon is a check for opposing rillabooms and raging bolts, can snowball with stamina and electro shot, and can drop dracos on raging bolt, great tusk, and more. Punishes grassy glide and triple axel, can stay in for a long time thanks to assault vest and grassy terrain heals, and can threaten fairies with flash cannon. Body press lets it ohko kingambit.
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