Hi everybody. This is an offensive team that I've been playing around with and now I've gotten something. The team synergy is great, each weakness one thing has is resisted by something else, giving me a lot of chances to switch in. However I know there's always room for improvement and I've changed so much that I really don't know what else to remove. An important thing to know is that after I complete the team I'm going to try and make it for wifi so please don't suggest stuff that is hard to obtain or can't be obtained on wifi like latias, celebi, suicune, or Rotom A. Stuff I can SR for a bit easier is fine.

Metagross @ Occa Berry
EVs: 252 hp 220 atk 12 def 16 spe
Nature: Adamant
-Stealth Rock
-Earthquake
-Bullet Punch
-Explosion
The lead was probably the most difficult thing I had to choose. Metagross seemed to be a good candidate, he has great bulk and is hardly ever OHKOd. Earthquake hits the common steel leads while bullet punch hits sashers. Explode when I'm done. Sleep leads give gross problems and seem to give most common leads problems so I may test a smeargle lead or if anybody knows a viable lum berry Stealth Rock lead I would like to test it.

Jolteon @ Life Orb
EVs: 6 hp 252 spA 252 spe
Nature: Timid
-Thunderbolt
-Shadow Ball
-HP grass
-Baton pass/Charge beam
Jolteon is often who I send in after metagross explodes if SR was put down by my opponent because of his blazing speed. With Life Orb Jolteon hits incredibly hard and is chosen over choice spec so if a groud type (Swampert) switches in expecting specs than they are hit with HPgrass. Switching attacks also allows Jolteon to hit Rotom and Celebi with shadow ball after they switch into thunderbolt.

Gyrados @ Life Orb
EVs: 6 hp 252 atk 252 spe
Nature: Jolly
-Dragon Dance
-Waterfall
-Ice Fang
-Stone Edge
Gyrados is always who I send in on a double switch if SR isn't down(which is occasionally). He goes over DDmence because he is less prone to being revenge killed by scizor. In fact the large CBscizor usage is great for gyrados because he can come in after a kill and DD. Stone edge is for zapdos and other gyrados. Ice Fang goes over Bite so gyrados isn't walled by breloom and it gives gyrados a better option against salamence. Jolly is chosen over adamant because offensive teams that only prepare for adamant gyrados are often wrecked by Jolly gyrados. For example; Jolly +1 spe gyrados outspeeds scarftran, Jolteon, 176 spe naughty scarfmence, and modest scarf Rotom A while adamant +1 spe gyrados is outsped by all of these and OHKOd by them too. Even with jolly celebi is still 2HKOd.

Flygon @ Choice Scarf
EVs: 6 hp 252 atk 252 spe
Nature: Adamant
-Outrage
-Earthquake
-U-turn
-Stone Edge
Flygon is what keeps this team from falling apart because he is able to keep a lot of top threats in check without being set up fodder for something else. This is what seperates him from other scarfers. The problem with most scarfers is usually after something has been revenge killed, something else that resists the attack sets up on it. U-turn is what prevents flygon from being set up fodder. When I know something is going to switch I u-turn to get into a favorable match up. If the pokemon had boosts they are gone because of the switch and therefore the pokemon was kept in check. Later in the game flygon can start attacking because there will be less things to resist his attacks.

Heatran @ Life Orb
EVs: 6 atk 252 spa 252 spe
Nature: Naive
-Fire Blast
-Earth Power
-HPgrass
-Explosion
LO Heatran hits like a bitch. Fire Blast is STAB and can OHKO Rotom A along with a shit load of other stuff. It also 2HKOs gyrados and salamence. Earth Power hits rocks and opposing heatran although I have to hit scarfed ones on the switch. HPgrass is for swampert but can KO a bulky water that has been weakened a bit that switches in on Fire Blast. Explosion almost always OHKOs blissey but I have to predict around protect, it also will finish off bulky waters If HPgrass is unable too. Heatran usually is what breaks stall open, it doesn't sweep itself but it takes blissey out of the game and than I can bring jolteon in until eventually I can bring gyrados and scizor in to finish off the stall.

Scizor @ Life Orb
EVs: 232 hp 252 atk 24 spe
Nature: Adamant
-Swords Dance
-Bullet Punch
-Roost
-Brick Break
Scizor can switch in many times due to useful resistance and the fact that roost keeps him alive. Roost allows me to set up on some normal counters such as bulky waters and than hit them with Brick Break. Once his counters are gone he switches in on a resist and than sweeps. Bulky water's surfs do a lot of damage and so does Life Orb latias's so if anybody knows a bulkier ev spread tell me.