XY OU Hyper offensive with Mega Medicham (1800 + and climbing)

What would you rate this team


  • Total voters
    33
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This is my first post so hopefully you guys will leave both positive and negative criticism so i can develope and improve my team. Since the Aegislash ban i have been using the following three megas: Heracross, Gardevoir and Medicham and by far Mega Medicham shone the most out of the three and i thought why not share this team.

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Zen Headbutt
- Ice Punch

As we all know now that Aegislash is gone mega medicham is wrecking souls and makes pokemon attack stat like groudon's look embarrasing. With a decent speed stat mega Medicham is definetly viable in OU it does 80% to skarmory and with the help of stealth rocks rid its biggest threat: Talonflame if it does decide to switch in on a medicham, it can hi jump kick it. Medicham is an amazing late game sweeper and almost gets a kill everytime it switches in on something



Keldeo @ Choice Scarf/Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
- Hydro Pump
- Hidden Power [Electric]
- Scald
- Secret Sword

From the team preview this team has two pokemon weak to water keldeo can switch in on a hydro pump, sclad etc... from a greninja for example and can secret sword which will take off 70% or OHKO with choice specs greninja or you can pivot switch into magnezone and volt switch. It can 60% or 85% (depending on which item it carries) def chansey with secret sword. Keldeo is also an amazing late game sweeper and is a very good revenge killer. He can hit hard to many pokemon and has the type coverage to suit my team

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Hidden Power [Fighting]

Hazards like stcky web stealth rocks and spikes can hurt so why not have a Monster and a Defogger which is Latios. With the ability levitate Latios is immune to ground type moves which is a big weakness on the team pairing it with landorus is perfect to counter mold breaker "earthquakers" such as excadrill. A stab Draco can OHKO many sweepers and revenge killers on a switch predicting a defog.HP fighting is for pokemon like bisharp and mega tyranitar who are threatening pokemon to this team base on the fact that they both can sweep so if they do decide to switch in on latios expecting not to take too much damage hit em' up with that HP fighting real quick also bisharp and mega tar are pursuit users so HP fighting can also OHKO bisharp and can do a decent chunk to T-Tar.

Heatran @ Leftovers/Air balloon
Ability: Flash Fire
Shiny: Yes
EVs: 4 SpA / 252 SpD/252HP
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Roar

Talonflame is a pretty solid check to some of my pokemon especially if it is at +2 attack however heatran can counter talonflame well. With the ability to set up rocks and counter talonflame heatran is the perfect talonflame counter with roar to get potential sweepers like bisharp out of the field so they can not set up.Since leftovers is its only recovery i would recommend it over air balloon however air balloon is great to stop a +1 Zard X. This pokemon walls special pokemon and is almost certain to live any special hit that is not gorund type


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Knock Off/Explosion
- U-turn
- Stone Edge

Ah landorus-T based off this team many people would expect this Landorus to be defensive to balance out the defensive side of this team however the reason why i have gone with the offensive type of Landorus-T is because the type coverage on this team is solid so switch into any pokemon will be fine as long as it doesnt OHKO or do much damage also landorus gets intimidate so if you need to stop a physical sweeper just go into landorus and due to the amazing coverage on this team switch it back out and in to lower their attack.Keldeo is a counter to bisharp for any of you wondering what about bisharp. This pokemon should be your lead most of the time unless the opponent has a mamoswine or a smeargle, in that case lead with mega medicham.



Magnezone @ Choice Specs/Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest/Tinid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Both items scarf and specs work well on Magnezone they're both equally good on magnezone But if you do wanna run a scarf on magnezone then run specs on keldeo vice versa.The reason magnezone is on this team is because i originally wanted to use magnezone and Mega Medicham on the same team because they both have that power. This team does have a shadow type weakness so if you do want to replace any pokemon I would sadly say magnezone is the one you want to replace.However this pokemon hits hard to any pokemon especially with that specs its the skarmory, scizor, ferrothorn etc... counter. With that said this is my team :]

Threats:
+1 Zard X when landorus is gone
Gengar a bit
Sticky web when latios is gone
Mega medicham
wobbuffet

Thats all the threats i have faced against hope you like my team :] and please give it feedback.
 

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Last edited:
Hey Genesis9507 Cool team! I feel that having Magnezone in the team alongside Medicham is somewhat redundant as the only things that Zone really traps and deals with are Scizor, Ferrothorn and Skarm, all of which are either ohkod or 2hkod by Medicham. I feel SR Clefable could work in the space of Magnezone as your team also appears to be weak to Greninja that carry extrasensory / HP Grass [which is nearly all of them at the moment] and it gives you something that can deal with them, it can also switch in on opposing Thundurus with this EV spread which also seems to give your team trouble. Not to mention it can help against Mega Gyara which puts in work to your team at +1.


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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 156 Def / 96 SpD / 4 Spe
Careful Nature
- Moonblast
- Flamethrower
- Soft-Boiled
- Stealth Rock

This also frees up a moveslot on your Heatran which you can replace with Protect. This can be useful as it gives an extra turn of lefties recovery / Toxic damage allowing Heatran to better deal with things like Birdspam. Also quick note, pretty sure you don't mean for it to have no HP EVs but i'd definitely add that on haha. I'd also move some of the evs from spdef into def on Heatran to stop it getting worn down too easily by things like Banded adamant Talonflame which put in work after Heatran is weakened / fainted.


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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 44 Def / 212 SpD
Calm Nature
- Lava Plume
- Toxic
- Roar
- Protect

It's personal preference but I prefer to run adamant on Mega Medicham. I don't believe you lose out on any 2hkos [I might be wrong] but I like the extra damage output and the extra speed doesn't help with much.

If you feel you have trouble with Gengar i'd definitely use Knock off over explosion on scarf Lando as it provides a reliable check to it as well as being able to ohko Lati@s after rocks which u-turn can't do.

I'd definitely run specs on Keldeo otherwise the team kind of gets 6-0d by stallbreaker Mew haha. That thing can be really annoying and the only way to deal with it would be to go for specs hydro bringing it to the point where Keld can kill with a second [after specs have most likely been knocked off] or to where something else can revenge it later on.

I think i'll leave it at that for now. Let me know if the changes helped or not and good luck with it! :]
 
Hey man, awesome team you got there! I have a couple suggestions for your Landorus-T and your Heatran.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 140 HP / 156 Atk / 212 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

To explain the EV spread, 212 EVs in Speed allow it to outpace Mega Manectric and then proceed to do tons of damage with Earthquake or U-turn right out to a new threat if you choose to. 140 EVs in HP help Landorus-T take hits upon switching in. The rest of the EVs are placed into Attack in order to maximize Landorus-T's damage output.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 212 SpD / 48 Spe
Calm Nature
- Lava Plume
- Roar
- Stealth Rock
- Earth Power

I recommend running at least 44 Speed EVs (or even 48 Speed EVs) so that you can not only speed-creep enemy Mega Mawile, but also opposing Heatran as well and then proceed to hit them with a nice and powerful Earth Power. People are starting to run 44 Speed, so feel free to run 48 if you find yourself losing speed ties against similar Heatrans on opposing teams. If you want to keep Toxic on your Heatran, I think that could work, but I feel Earth Power is nice to hit other Heatrans.


Other than that, looks like a fairly solid team buddy! :) Good job and good luck laddering!
 
Hey Genesis9507, nice team you got there but I feel as if magnezone is dead weight. Mega medicham already crushes steel types, so you don't need magnezone. I can see that you are quite weak to mega gyara, kyube, greninja and azumarill, for that reason I advize you to change magnezone for ferrothorn.

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Ferrothorn @ Leftovers / Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 128 Def / 132 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Gyro Ball / Leech seed
- Protect

Ferrothorn gives you a comfortable switch in to dangerous physical water types that threaten your team quite a bit. It also provides stealth rock opening up a slot on tran. It also allows you a switch in to greninja and kyube, two threats to you're team.

I advize that you change stealth rock to protect on heatran, as well as roar to toxic. This allows you to break down teams a lot easier. You are also missing 252 HP ev's on tran which I am sure is just a typo. I also strongly advize changing Landorus T to Jolly, this allows you to outspeed things like scarf kyube and scarf excadrill. Lastly your team is not weak to rocks at all, so you could consider roost over defog on latios to allow it to continue to check threats throughout the game.
 
Hello Genesis. This seems to be a pretty solid team , however i really think that Crocune (Suicune) and other stall pokès can create some problems. To resolve this problem i think you should change Magnezone to Trick Rotom-Wash. He can be very useful in stall situations.

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Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 52 SpA / 204 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Trick
- Thunderbolt

Also i recommend to use Psycho Cut instead of Zen Headbutt on Medicham , because Psycho Cut has 100% accuracy and a high critical ratio.
 
Thanks to all comments i have realised magnezone is the weak spot on my team so i have replaced for clefable using dark's ev spread and changed some of the evs of my pokemon.Be sure to still leave feedback as i will deeply take a look at it to adjust me team. TY :]
 
Hey there Genesis9507!

Cool team you got here!

I would suggest to run Leftovers over Air Balloon on your Heatran, couse your team lacks a it of recovery and Heatran often has to switch in on threats like Talonflame, which won't allow him to keep his balloon for a long time.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 44 Def / 212 SpD
Calm Nature
- Lava Plume
- Toxic
- Roar
- Protect

Next suggestion I have is running a scarfed Keldeo to revenge kill common Boosters lie Mega Gyarados or Mega Charizard X even at +1 Speed.
HP Eletric will help you out against opposing Gyarados, if they decide not to mega evolve, fearing the Secret Sword! I still prefer to run a timid Nature over Modest.

Keldeo @ Choice Scarf/Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
- Hydro Pump
- Hidden Power [Electric]
- Scald
- Secret Sword

Next, I can only support all the suggestions Dark_380 made. Stealth Rock Clefable would fit your team pretty well, and opens a new moveslot for your Heatran!

When running a scarfed Keldeo, I would suggest changing Magnezone's Item to Choice Specs. This lets you deal a lot of damage any Pokemon that wants to switch in, helping you to break down Walls, but still hold offense momentum by Volt-Turning out. Now that you use Choice Specs, you can afford to make your Magnezone way bulkier than before, which helps you in checking Lati@s, Greninja or other threats in the metagame.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

That's it from me, I hope I could help you a bit. :]
 
Yo UCan'tSeeMe thanks for the suggestions i'll try and fit what is according to my team i have actually made a V2 of this team which i will edit the into my rmt and btw its my opinion to run SR heatran over SR clefable and ferro over clefable however i will take the item change with keldeo :]
 
Yeah, love me some Mega-Medicham. A big problem for your team is Scarred Excadirll. Once Lando is gone not much Wil be able to stop it. For this reason, I recommend Skarmory. It can hazards up just like heatran and can stop Excadrill in it's tracks. BTW, that profile pic is PIMPIN
 
Yeah you're Magnezone is relatively redundant as its only use is to trap Scizor/Skarm/Ferro or any other defensive steel type while you have Mega Medicham which pretty much ohkoes all of those things. So unless you change the item on Magnezone to something like choice specs or change the pokemon to a Scarf Rotom-W which is gonna be incredibly useful in the stall teams you're gonna be facing and the occasional weirdo who uses scarf drill.
Here is the set:
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 52 SpA / 204 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Trick
- Thunderbolt

One last thing, it is personal preference to use HP Fire over HP Fighting but considering you have the steel type situation sorted I doubt there is any need to worry. Also good team have fun with it on the ladder ;)
 
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