Alright guys I have experience in actually playing the game now. So my teams are better built than before. Want your opinions.
Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brick Break/Drill Run
- Poison Jab
- U-turn
- Knock Off
I wanted to build a team around Beedrill being a deadly late game sweeper that it is. I gave it one of the standard set ups. Brick Break covers dark types such as Tyranitar, Weavile. U-Turn for the pivot and STAB. Poison Jab for the Fairy types and STAB. Knock Off for the great utility and overall coverage it gives.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 80 Def / 180 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Power Whip
- Spikes
Ferrothorn being the great wall that it is was an easy choice. Consistent damage with Leech Seed and Iron Barbs on top of hazard setting and a great offensive typing in grass gives me exactly what I need. I had a hard choosing between Power Whip and Gyro Ball, but Power Whip gives me more with this team. With this set, I don't really have to worry about a Magnezone too much and covers special attackers really well. Like Garchomp, makes sweeping with Beedrill a whole lot easier.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 SpD
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Toxic
Tank Chomp. Too much passive damage and great bulk. Great status spreader and SR setter. Still has a near 300 Atk stat without any EVs. That's too good. Can take a hit from anything that isn't Ice or Draco Meteor.
Dusclops @ Eviolite
Ability: Frisk
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Protect
- Infestation/Bind
- Will-O-Wisp
- Rest
A really really good overall wall. On top of Eviolite boosted defenses and burning, Dusclops can take any hit. Great utility and trapping ability. With a cleric, Rest becomes a great recovery move. Also a great spin blocker. Though beware that a lot of spinners such as Tentacruel and Donphan have Knock Off. Other than that, no reason not to add such a wall. You can switch this Pokemon for another, more offensive Ghost type such as Gengar or Chandelure.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 40 Def / 220 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Heal Bell
- Protect
Every stall-ish team needs a cleric. And I opted for a offensive cleric so I chose Sylveon rather than Chansey.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Knock Off
- Brick Break
I've been playing. A lot. And I have had many problems with Pokemon such as Latias, Latios, Gliscor, Landorus and many things weak to Ice. Such a terrible defensive typing but the offensive capabilities that Weavile presents are too good to pass up. On top of being a great revenge killer, it can take some of the biggest threats in OU.
Well guys that's my team. What do ya think?
Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brick Break/Drill Run
- Poison Jab
- U-turn
- Knock Off
I wanted to build a team around Beedrill being a deadly late game sweeper that it is. I gave it one of the standard set ups. Brick Break covers dark types such as Tyranitar, Weavile. U-Turn for the pivot and STAB. Poison Jab for the Fairy types and STAB. Knock Off for the great utility and overall coverage it gives.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 80 Def / 180 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Power Whip
- Spikes
Ferrothorn being the great wall that it is was an easy choice. Consistent damage with Leech Seed and Iron Barbs on top of hazard setting and a great offensive typing in grass gives me exactly what I need. I had a hard choosing between Power Whip and Gyro Ball, but Power Whip gives me more with this team. With this set, I don't really have to worry about a Magnezone too much and covers special attackers really well. Like Garchomp, makes sweeping with Beedrill a whole lot easier.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 SpD
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Toxic
Tank Chomp. Too much passive damage and great bulk. Great status spreader and SR setter. Still has a near 300 Atk stat without any EVs. That's too good. Can take a hit from anything that isn't Ice or Draco Meteor.
Dusclops @ Eviolite
Ability: Frisk
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Protect
- Infestation/Bind
- Will-O-Wisp
- Rest
A really really good overall wall. On top of Eviolite boosted defenses and burning, Dusclops can take any hit. Great utility and trapping ability. With a cleric, Rest becomes a great recovery move. Also a great spin blocker. Though beware that a lot of spinners such as Tentacruel and Donphan have Knock Off. Other than that, no reason not to add such a wall. You can switch this Pokemon for another, more offensive Ghost type such as Gengar or Chandelure.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 40 Def / 220 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Heal Bell
- Protect
Every stall-ish team needs a cleric. And I opted for a offensive cleric so I chose Sylveon rather than Chansey.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Knock Off
- Brick Break
I've been playing. A lot. And I have had many problems with Pokemon such as Latias, Latios, Gliscor, Landorus and many things weak to Ice. Such a terrible defensive typing but the offensive capabilities that Weavile presents are too good to pass up. On top of being a great revenge killer, it can take some of the biggest threats in OU.
Well guys that's my team. What do ya think?