Hello, this is my first RMT, so please be indulgent, I went on an HO around Dracozolt
(PS: Sorry in advance I use Google Trad)
Team Building
So, I based my team around Dracozolt because he makes huge holes, and he has almost no switch in except Hippo
I then add Rilla to beat Hippo, VoltTurn to bring Zolt on a Corvi potenciel and "remove" his ground weakness
Hawlucha goes very well with Rilla to activate his Grassy Seed, and in addition helps me to have a little speed in my team
Cinderace is here to beat the steel and the grass which is annoying for Rilla and Zolt respectfully, adding a bit of VoltTurn
Primarina is used to manage fire like Volca or Cinde as well as dragon like Draga or Hydrei
And finally Mew, a good suicide lead
Role
9,5/10 (Dracozolt) @ Life Orb
Ability: Hustle
Shiny: Yes
EVs: 128 Atk / 128 SpA / 252 Spe
Naive Nature
- Bolt Beak
- Fire Blast
- Draco Meteor
- Substitute
Ability: Hustle
Shiny: Yes
EVs: 128 Atk / 128 SpA / 252 Spe
Naive Nature
- Bolt Beak
- Fire Blast
- Draco Meteor
- Substitute
Dracozolt serves to break most of the defensive walls thanks to his BoltBeak which can hurt a lot of the team once a Substitute is placed. Draco Meteor is for Hippo, and Fire Blast is for Ferro and possibly Amoonguss. The spread of ev serves killed Hippo in three Draco meteor and Amoonguss in 2 Fire Blast
6/10 (Rillaboom) @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Knock Off
- Grassy Glide
- U-turn
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Knock Off
- Grassy Glide
- U-turn
Rillaboom is a very solid wallbreaker. It's is capable of breaking past many common walls, such as Clef, Pex and Hippo. It also has access to a strong priority move in Grassy Glide, which can easily pressure faster Pokemon like Exca and Zam. Rilla fits best on bulky offensive teams that can quickly keep up momentum for step up Zolt or Cinderace on Corvi, Ferro and Amoonguss
7,5/10 (Hawlucha) @ Grassy Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Taunt
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Taunt
Hawlucha : the combination of Unburden and Grassy Seed make Hawlucha a great mid- or late-game sweeper. Additionally, the Defense boost it gains from Grassy Seed gives Hawlucha an easier time setting up. Taunt takes advantage of passive Pokemon like non-Brave Bird Corvi, Toxa, and Hippo, preventing them from healing or using Haze or phazing moves
Burn the furry (Cinderace) @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- High Jump Kick
- U-turn
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- High Jump Kick
- U-turn
Cinderace is a great offensive pivot, Pyro Ball is its main STAB attack and hits many Stealth Rock setters like Ferro. High Jump Kick is to hit Dark- and Rock-type Pokemon such as Hydrei and Ttar. Sucker punch allows Cinderace to target faster threats such as Draga while also being able to pick off weakened threats. U-turn allows it to pivot out of a bad matchup such as against Toxa and brin Rilla or Zolt.
7,8 Too much water (Primarina) @ Leftovers
Ability: Torrent
EVs: 248 HP / 40 SpA / 44 SpD / 176 Spe
Calm Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Draining Kiss
Ability: Torrent
EVs: 248 HP / 40 SpA / 44 SpD / 176 Spe
Calm Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Draining Kiss
Primarina finds plenty of opportunities to set up on the likes of Hydreigon, Clefable, and choice-locked Kyurem. Substitute is used to allow Primarina to avoid status effects. Calm Mind allows Primarina to muscle through special walls like SpDef Tyranitar and Amoonguss after multiple boosts, and can threaten to sweep opposing teams if left unchecked. Scald is a fantastic STAB move, which not only has solid base power, but also has a 30% chance to burn the opposing Pokemon, crippling switch ins such as Toxapex, Rillaboom, and Ferrothorn. Draining Kiss is a second form of STAB and acts as pseudo recovery, allowing Primarina to regain health lost in the process of setting up. Draining Kiss is crucial in keeping Primarina healthy.
8,5/10 (Mew) @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz
Mew one of the best sucide leads in the game, along with SRs and Spike. He also has Taunt, to prevent a potential Defog or Setup of the opponent, which can also be prevented thanks to the red card. Finally, Flare Blitz is used for Ferro and Corvi.
The Past : https://pokepast.es/81444ee54dc6710d
Thanks in advance for your advice :)