Hyperoffense VoltTurn

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Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Sacred Sword
Aegislash sweeps late-game,swords dance to get boosted along with weakness policy,sacred sword to hit dark types,and shadow sneak because aegislash needs priority to hit faster stuff.
Salamence (M) @ Lum Berry
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Aqua Tail
Salamence is a setup physical sweeper,dragon dance to ummm.......set up,outrage for the powerful stab,quake for coverage VS steel,and finally aqua tail to hit fire and ground types.
Scizor (M) @ Scizorite
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- U-turn
- Knock Off
- Bullet Punch
- Swords Dance
Scizor is my Mega for this team,and works in tandem with Raikou.We have Bullet Punch(you know why),Swords Dance to boost Attack,Knock Off to rob chansey of Eviolite and take out choice items,and U-turn because voltturn.
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Taunt
Aerodactyl works as an offensive lead,taunt is to stop stuff from setting hazards up or stop sweepers if aero is still alive,edgequake for the nice coverage it provides,and stealth rock so that opposing pokes will be weakened when they switch in.(also for charizard)
Volcarona (M) @ Leftovers
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Hidden Power [Ground]
- Quiver Dance
- Bug Buzz
- Fiery Dance
Volcarona is a setup sweeper,Quiver Dance to increase volcarona's power,fiery dance for the special attack boost and stab,bug buzz for stab,and HP ground to hit heatran.
Raikou @ Life Orb
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Rash Nature
IVs: 30 Atk / 30 Def
- Aura Sphere
- Extrasensory
- Thunderbolt
- Shadow Ball
Raikou works with Scizor to use Voltturn,Tbolt for obvious STAB,Extrasensory to stop Mega Venusaur,Aura sphere for the extra coverage,and finally shadow ball just in case i run into Aegislash.
 
I'd recommend spacing this out better so it's not all jumbled up, and you could put a little more in the descriptions.

Running Volcarona with no Rapid Spin or Defog support is bad juju. I'd take Swords Dance off of Scizor and put Defog, seeing as you already have enough setup sweepers. Also, I would suggest running Dragon Claw on Salemence over Outrage. You wouldn't want them to switch into a Fairy and have some free turns to setup.

Hopefully these suggestions help :)
 
Rule 3 said:
Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it. The standard description length required is three to four lines, if you need more insight look on the detail part, check out the RMT Archive.

Your thread is breaking that rule. PM me your updated descriptions and I'll unlock your thread.
 
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