
This is from a draft that was kept prior to the launch of the RBY UU Analysis Project, written by me with feedback initially from Volk and Phoopes.
[OVERVIEW]
Hypno is a centerpiece in RBY UU that warps how offensive play is executed in the tier to such an extent that it's a near-automatic addition to most teams and always demands respect from the opponent. With its great stats, phenomenal typing, and good movepool, Hypno acts as the main defensive piece of the tier, being capable of stifling the momentum of the opponent. Hypno supports its team through spreading paralysis with Thunder Wave, which, due to the threat of Tentacruel locking down slower teams with Wrap, can decide games if it hits the right targets. It's also an offensive threat in its own right, with only one direct answer besides itself that can withstand its mighty STAB Psychic without taking significant damage.
Unfortunately, due to its subpar Speed, Hypno can be easily pivoted around by common Wrap users such as Dragonite and Tentacruel, which also prevent it from healing. Additionally, Hypno's reliance on Rest for recovery can be exploited by strong attackers such as Kangaskhan, Tentacruel, Persian, Articuno, and Dugtrio, as they can come in on the turn Hypno uses Rest and begin inflicting large amounts of damage.
[SET]
name: Bulky Support
move 1: Psychic
move 2: Rest
move 3: Thunder Wave
move 4: Seismic Toss / Hypnosis
[SET COMMENTS]
Set Description
=========
Hypno's Psychic is one of the hardest special attacks to switch into in RBY UU, and with Hypno's high natural bulk, it's quite difficult to do similar damage in return. Thunder Wave makes switching into Hypno an even more daunting task; the drop in Speed from paralysis is game changing in the fast-paced environment of RBY UU, as not having anything to outspeed Tentacruel can end the game on the spot. Rest gives Hypno the ability to recover health and remain a defensive piece throughout the game, and Hypno has plentiful opportunities to come in and burn sleep turns. For example, it can burn sleep turns by coming into a Tentacruel or Dragonite while it is locked into Wrap and unable to do any significant damage. In addition, thanks to Hypno's high bulk, it usually only needs to burn a single turn to have enough health to wake up. Rest removing paralysis is also helpful, though it does prevent Hypno from blocking opposing Pokemon using sleep-inducing moves. The last move on Hypno is intended as a means of dealing with enemy Hypno. One common last move on Hypno is Seismic Toss due to how reliably it forces opposing Hypno to use Rest while also dealing good damage to opposing Kadabra and the few Pokemon that boost their Special stat. Another more potent, albeit riskier, option for dealing with opposing Hypno is Hypnosis. The upside of putting an enemy Hypno to sleep cannot be overstated, and it can be key to the success of many teams. However, its shaky accuracy and the little use it has once something is put to sleep can deter its usage on some teams.
Hypno fills a variety of roles in teams. It effectively absorbs paralysis and spreads paralysis, acts as a key defensive piece, and can deal significant damage to the opposition. Defensively, it acts as a blanket check to many threats such as Persian and Dugtrio and stifles most common special attackers in the tier such as Kadabra, opposing Hypno, Electabuzz, Haunter, and Raichu. This defensive utility in conjunction with Hypno's access to Hypnosis and Thunder Wave makes it the best status spreader in the tier, as it gets on the field more often than other status spreaders. Offensively, Hypno can exert immense pressure on the opposing team, as little else outside of Kadabra, opposing Hypno, Vaporeon, and Tangela after a few Growths can take more than a few hits without being KOed. Even Wrap users like Tentacruel and Dragonite feel uncomfortable staying in on Hypno for too long out of fear of taking a Psychic or Thunder Wave if they miss. Hypno can be used as a lead to put something to sleep with Hypnosis at the start of the game and give your team the initiative due to its positive matchups against other leads such as Electabuzz and Kadabra. However, it does have a shaky matchup against Tentacruel, which is one of the most common leads in the tier, as its low Speed cedes the initiative to the Tentacruel user and makes it harder to put the enemy Hypno to sleep, though the benefit of paralyzing an enemy Tentacruel if it misses Wrap is significant. Because of the variety of roles it fills and how well it can fill those roles, Hypno will be on virtually every RBY UU team you play against, and any viable team must have some plan to deal with it.
[STRATEGY COMMENTS]
Other Options
=============
Counter can be used over Seismic Toss or Hypnosis to help Hypno significantly against strong physical threats such as Dodrio, Kangaskhan, and Gyarados, though it does cause difficulties when facing opposing Hypnosis Hypno and Kadabra. Reflect could also be used to help with these matchups and helps Hypno wake up from Rest. Unfortunately, Reflect makes the matchups against opposing Hypno and Kadabra even worse.
While Seismic Toss is usually the move to drop, Hypno can drop Psychic to run Hypnosis and Seismic Toss, which leaves you better equipped to handle opposing Hypno and Kadabra. It also has a side benefit of making your opponent less likely to suspect you are carrying Hypnosis, as Hypnosis + Seismic Toss is uncommon. Though, this does reduce the damage output of Hypno significantly, allowing strong physical attackers like Kangaskhan and Golem to safely come in and deal heavy damage with their STAB attacks. Rest can be dropped on some teams to allow Hypno to use Thunder Wave and Hypnosis and play much more aggressively; however, this comes at the cost of Hypno's immense defensive utility, which usually is to the team's detriment. Thunder Wave can also be dropped to run Hypnosis and Seismic Toss without dropping Psychic, though this greatly limits how well Hypno can spread status throughout the opposing team and leaves you helpless against Dragonite if Sleep Clause is active.
Checks and Counters
===================
**Hypno and Kadabra**: Hypno's Psychic is a very difficult attack to switch into. However, Kadabra and opposing Hypno can take that hit while doing enough damage with Seismic Toss to force it to use Rest. This grants an opportunity to switch into a strong attacker or a faster Wrap user such as Tentacruel, Dragonite, Golem, Kangaskhan, or Persian. Of the two, Hypno is better as an answer, since it can absorb paralysis and fulfill its roles without issue, while Kadabra needs to avoid paralysis to remain as an answer to Tentacruel. Though, this switch can be heavily exploited by using Hypnosis to catch the incoming Psychic-type Pokemon. If Hypno is not using Seismic Toss, then it gets completely shut down by Kadabra, since it takes virtually nothing from Psychic while forcing Hypno to use Rest with repeated Seismic Tosses.
**Faster Wrap Users**: Due to its poor Speed tier, Hypno has terrible matchups against Wrap users that are faster than it such as Tentacruel and Dragonite. It is unable to heal off damage while it is being Wrapped and gets chipped down into KO range either for the Wrap user itself or for one of its teammates, which can come in while Hypno is immobilized by Wrap. However, neither Dragonite nor Tentacruel switches into Hypno without some difficulty, since Hypno can catch them on the switch with Thunder Wave to turn the tides.
**Physical Attackers**: While Hypno is hard to wear down, its weaker Defense stat can be exploited by heavy damage dealers such as Dugtrio, Kangaskhan, Persian, Golem, Gyarados, Dodrio, and Dragonite. However, none of them enjoy eating a Thunder Wave—barring Golem and Dugtrio—or a STAB Psychic, so they are best utilized in tandem with a Psychic-type to force the Hypno to Rest, allowing the physical attacker to come in safely and threaten to KO Hypno.
**Articuno**: Articuno can deal heavy amounts of damage to Hypno with its absurdly powerful Blizzards to 3HKO Hypno; however, it does not enjoy eating a Thunder Wave and generally needs a Psychic-type to force Hypno to use Rest so it can come in safely.
**Faster Users of Sleep-Inducing Moves**: Faster sleep users such as Haunter, Poliwrath, Venusaur, and Venomoth can come in on a predicted double switch or while Hypno is asleep and threaten to put it to sleep. However, all of them are weak to Psychic and cannot switch into Hypno safely, thus requiring Psychic-type of your own to handle Hypno defensively.
[CREDITS]
- Written by: [[Shellnuts, 491544], [phoopes, 96315], [Volk, 530877]]
- Quality checked by: [[Plague von Karma, 236353] , [Volk, 530877]]
- Grammar checked by: [[Rabia, 336073], [Estronic, 240732]]
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