ORAS OU Hypocrite Hazards feat. Shuckle (Team Suggestions Welcome)

I've spent nearly all my childhood playing Pokemon but only now I've discovered competitive battling and I must say I am really hooked. I started with random battles then I tried some teams I found here on RMT. Two days of playing the game with other people's teams gave me enough experience (I think) to make a team of my own. (note: first forum post as well so I'm still just getting to know this. Please mention [nicely, if possible] anything that can be of help.)

TEAM
shuckle.gif
ferrothorn.gif
landorus-therian.gif
charizard-mega-y.gif
kyurem-black.gif
starmie.gif




shuckle.gif


Treats (Shuckle) (F) @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Sticky Web
- Stealth Rock
- Toxic
- Encore

This actually is the Pokemon I built my team around. Having a high base Def and SpD, Shuckle can do its job to put in the Sticky Web which helps Mega-Charizard-Y and Kyurem-Black with their middle tier Speed to get their powerful attacks in. This also lessens the need to choose the Sturdy Ability or make it hold a Focus Sash just to get in a Sticky Web. Contrary is the ability of choice to be able to take in more Shadow Balls and Psychics. Stealth Rock eases the sweepers' jobs to get some needed OHKOs. Toxic can help make Shuckle take out a Pokemon by stalling it out with leftovers. Encore is used to get safe switch ins and forcing our opponent to switch into our Stealth Rocks.


ferrothorn.gif


Tera (Ferrothorn) (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Knock Off

I like Ferrothorn in this comp because it can deal with the types Shuckle can't deal with (Rock, Water, Steel). With this the opponent switches out and we get a free Knock Off. Seeing as Shuckle is the team's special wall, Ferrothorn and Lando serve as the Physical ones hence the full Def and HP EVs. Spikes are there to just keep on increasing our entry hazards because, why not? Leech Seed for survivability alongside Leftovers since Ferrothorn has no reliable Restore. Gyro ball for STAB after we've set up and Knock Off for whole team Support.

landorus-therian.gif


Maxwell (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 124 HP / 124 Atk / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

I wanted Lando to take advantage of Intimidate and Rocky Helmet so I put in max Def. He's here to serve as a back up on the rare occasions Shuckle fails. With a good defense, it can safely land some Stealth Rocks in. We've got a pretty standard Lando moveset here. Earthquake for STAB. Stone Edge for the ones that can't get hit by the Sticky Web or Spikes. U-turn for switching into the counters. Usually this is done on a Starmie that has switched out then Rapid Spins. We kill the Starmie and switch into the hazard setters once more.


charizard-mega-y.gif

Ri (Charizard-Mega-Y) (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

I was browsing for a Charizard X moveset on Smogon when I stumbled upon this brute. Almost everyone expects a ZardX and switch in Azumarill or use Earthquake and instead they get solarbeamed. Fire Blast with sun and STAB really hurt even the neutral targets. Solarbeam is the main move to pick off opponents as it has the highest accuracy among his moves. Usually gets a free kill since players tend to switch in Water-Types. Focus Blast for the Dark and/or Rock-types when the sun gets blocked (usually Tyranitar). Roost is there if you come across some Stealth Rocks not yet removed by Starmie. Since Stealth Rock takes away 50% of your HP, Roost gets you back up to full in no time.




kyurem-black.gif


Zero (Kyurem-Black) @ Choice Specs
Ability: Teravolt
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Draco Meteor
- Focus Blast
- Shadow Ball

A sweeper that can function in any part of the game as it requires some switching out because of the Specs. Can take out multiple neutrals alone with Ice Beam made really powerful with STAB and Specs. Draco Meteor for that one big STAB turn. Focus Blast for coverage. Shadow Ball is also for coverage since none in my team can take out a Gengar then a Lati@s.


starmie.gif


Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Psyshock

The Hypocrite. We can set up Hazards but the opponent can't? Shame. Scald here for an amazing STAB and burn chance, lessening the effectiveness of physical attackers and we can rely on Shuckle more (to take in special attacks). Rapid Spin idk why it's there rly bad move op pls remove (jk, we all know why it's there). Recover alongside Leftovers and Natural Cure give Starmie more chances to Spin out hazards especially Stealth Rock so Mega Charizard Y can safely come in without having half of his life out. Psyshock is for the spinblockers like Gengar. A good stab as well and can take out even special walls like Chansey because it goes for the Def stat.


I've got some replays with this team and the initial team I set up so you can see the changes from there.
http://replay.pokemonshowdown.com/ou-423321360
http://replay.pokemonshowdown.com/ou-424084125

I'd like to know what certain pokemon can destroy my team and I'd also like to discuss the possibility of adding a spinblocker to my comp. Thank you for reading! Cheers!



Importable:
Code:
Tera (Ferrothorn) (F) @ Leftovers 
Ability: Iron Barbs 
EVs: 252 HP / 4 Atk / 252 Def 
Relaxed Nature 
IVs: 0 Spe 
- Spikes 
- Leech Seed 
- Gyro Ball 
- Knock Off 

Maxwell (Landorus-Therian) @ Rocky Helmet 
Ability: Intimidate 
EVs: 124 HP / 124 Atk / 252 Def / 8 SpD 
Impish Nature 
- Earthquake 
- Stealth Rock 
- Stone Edge 
- U-turn 

Ri (Charizard) (M) @ Charizardite Y 
Ability: Blaze 
Shiny: Yes 
EVs: 252 SpA / 4 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Fire Blast 
- Solar Beam 
- Focus Blast 
- Roost 

Zero (Kyurem-Black) @ Choice Specs 
Ability: Teravolt 
Shiny: Yes 
EVs: 252 SpA / 4 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Ice Beam 
- Draco Meteor 
- Focus Blast 
- Shadow Ball 

Treats (Shuckle) (F) @ Leftovers 
Ability: Contrary 
Shiny: Yes 
EVs: 252 HP / 4 Def / 252 SpD 
Calm Nature 
IVs: 0 Atk / 0 Spe 
- Sticky Web 
- Stealth Rock 
- Toxic 
- Encore 

Starmie @ Leftovers 
Ability: Natural Cure 
EVs: 252 HP / 4 SpA / 252 Spe 
Timid Nature 
- Scald 
- Rapid Spin 
- Recover 
- Psyshock
 
Hello and welcome to Smogon!

There's not much that can reliably break your team assuming you have webs up (although some Pokémon, like Specs Keldeo, are unable to be switched into). Let's focus on directly improving your sets for now.

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Definitely change the ability from Contrary to Sturdy. This is because Contrary's effects will rarely be helping you out, and Sturdy is just more reliable. Let's say you're facing a lead Choice Specs Keldeo. With your spread, I don't think any of its moves can OHKO, but what if it gets a critical hit? In that case, you're down a Pokémon and you have to deal with a 346-speed Keldeo for the rest of the match. With Sturdy, though, you can live through any hit and set up webs.

You might also want to change the item to Mental Herb. Lots of hyper offense teams use lead Pokémon with Taunt, such as Azelf. Setting up webs vs these teams can put you at a huge advantage because it means that your slower, hard-hitting team can get more hits off against their faster, less bulky one.

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Shadow Ball is also for coverage since none in my team can take out a Gengar then a Lati@s.
Kyurem-B got you fam.

252 SpA Choice Specs Teravolt Kyurem-B Ice Beam vs. 0 HP / 4 SpD Gengar: 262-310 (101.1 - 119.6%) -- guaranteed OHKO

I think you should use Earth Power in the last slot: thanks to Teravolt, it ensures that you can hit Rotom-W very hard without having to switch out afterwards, and it also gives you a guaranteed answer to Heatran. (Note: 70% Accuracy is not a guarantee). I considered HP Fire, but Ferrothorn is hit with the same amount of power as it is with Focus Blast, and your team has so many answers to Scizor that it's not even funny.
You put "Shiny: Yes" but your Kyurem-B model isn't shiny, so here's a shiny one for you:
kyurem-black.gif


Something I realized about your team is that you really need an answer to Bisharp. Sticky Web gives it a +2 boost to Attack, and from there it can potentially 6-0 your team with Sucker Punch. Landorus-T doesn't help against it because Intimidate will just give it more attack. The problem with Bisharp is that even if you put a Mach Punch Breloom on the team or something, Bisharp can just switch out and come back in later, getting the +2 boost to Attack again. I think you should just not set up Sticky Web if you see that the opponent has a Bisharp.
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Replace Focus Miss with Earthquake. It might look like a weird option on a special attacker, but the primary target of Focus Blast is Heatran anyway. Your team also has so many Tyranitar answers it's not even funny.

Anyway, I hope my rate was helpful!
 
I really want to give you a good rate, but I find it hard to make changes without changing the entire identity of this team.

So instead of a rate, I think I'l try to give you some tips on Sticky Webs that may help you understand it better.

You see, Shuckle is a fast hazard lead - yes, it can come in a set up hazards more than once, but it usually only does it twice or three times max, as Shuckle doesn't have recovery and its bulk is hard to spread out evenly, making you forced to choose which threats are going to be able to achieve OHKO. Basically what I am saying is this: Sticky Webs is a hazard that can only really be complimented for an offensive-based team, and using super slow Pokemon like Ferrothorn isn't really helping.

In fact, speed tiers are very important in webs. You still need a scarf Pokemon imo, and your webs abusers still need to hit certain speeds; e.g. Weavile after webs still hits a reasonably acceptable speed tier of 262, and if you're trying to monopolize, say, Mega Camerupt, you're still not going to outspeed it, simply because you're still too slow. Threats like Serperior or Scarf Landorus are also uneffected by Webs and you need to prepare for them (aside from Ferrothorn and Landorus-T itself, you don't really have a reliable answer to this, making Scarf LandT a solid lategame answer to you).

Now the abusers of Webs needs to be able to smack stall really hard, and picking Pokemon like Charizard-Y or KyuB who are worn down by LO or Rocks, are not good choices. Hazard control is hard to use in Webs and I wouldn't recommend supporting Pokemon that are as rocks weak as Charizard because you have to waste a slot to Starmie etc. to remove them for you when Charizard can't even break stall (see: Chansey) anyway.

In fact, a webs team should play fast! You need to have answers to fast Defoggers, most notibly Latias or Latios, as well as Scarf Excadrill and Starmie, as these are the common entry hazard stops on the teams you need to have Webs for (e.g. teams with Skarmory usually do not have threats that require you to use Webs, so stoppingg their Defogs aren't as important). Using a Pokemon like Starmie who cannot OHKO opposing Starmie or Lati@s just make it Defog or Rapid Spin bait, and Shuckle lead plays quite HO-based, so it doesn't usually stick around for long vs HO, so once they're gone they're gone for good.

Actually, I had assumed your Landorus-T was using Gravity, which while albeit useful some games, I often find it is too inconsistent to rely on. Meanwhile, you're using two Pokemon with Stealth Rock...

What I am trying to say is: you don't have very good webs abusers: a webs abuser should be strong enough and bulky enough to threaten offense, espec. once webs are in place, while also being strong enough to dent stall threats. Charizard and Kyureum and both Stealth Rocks weak and weak to stall threat Chansey (as well as Starmie). Your team isn't structured properly; being balanced with bulky Starmie bulky Ferrothorn bulky Landorus-T really takes away what Sticky Webs is supposed to do.

Do you even need Sticky Webs on this team?

If you want to use Sticky Webs, you really need to rethink how you're going to approach this and how you're going to build this. You need power, you need some speed, you need to counter Diancie, Serperior, and Bisharp; and you need to punish offensive hazard controls.

I just don't think this team is structured to make the most out of Sticky Webs, you know? I could recommend some stuff, but I mean, I'd essentially be telling you to delete Ferrothorn Starmie Kyurem-B Charizard and Landorus-T, but that's basically your entire team! I think maybe it would be best for you to remove Shuckle since webs is a very fundamentally hard playstyle to use anyway and you seem very new, especially if you're using two stealth rock Pokemon.

Then again, you said you based the entire team around Webs, but from my standpoint, it just seems like you did a poor job at it.

I'm sorry if I sound mean! You are welcome to message me here and I can help you build a webs team, but for the sake of this team and its rate, I must say that you need to rethink the entire thing if you want Webs. Like I said: these easiest thing to do is to replace Shuckle, as the team is a decent balanced team without Shuckle, and since you already have a Stealth Rock setter, you can literally replace Shuckle for any Pokemon you'd like.
 
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