As the title implicates i am at the mercy of you all, i created this team before and used it to fight off Sandstorm teams, however now that Sunny say teams along with Venusaur and Tangrowth are appearing I find myself needing to fix it, I used to run an Infernape instead of Heatran however with the Sunny Day pokemon being too fast for him, his defence wasn't enough like the others was. The concept of the team is simple, dragons do most of the carnage while the others protect them from thier weaknesses and vice versa.
Rampaging Leader
Dragonite@Lum Berry
Ability:Multiscale
Evs:252 Atk, 252Spe, 4 Hp
Adamant Nature (+Atk,-SpA)
-Dragon Dance
-Extremespeed
-Fire Punch
-Outrage/Dragon Claw.
After many trial and error situations, I've found a Dragonite that effecitvely works for me, granted I find myself often conflicted on the final move as while Outrage can practically knock the daylights out of anything that doesn't have high defense, or isn't a steel type after a DD boost. If the opposing leader fails to be knocking out a Steel type or bulky defender will likely enter and hurt the poor guy until he becomes confused which is why i'm still not sure there, Fire Punch and Extremespeed on the other hand do not conflict anything Fire punch offers good coverage against most steels bar Heatran and Extremespeed is good for picking off weakened enemies. The Lum Berry is there just in case the opponent opens with a pokemon who loves to use status moves such as Thunder Wave or Wil-o-wisp to protect Dragonite and allow it a chance to set up at least one Dragon Dance. Overall though this pokemon has served me quite well, granted once Multiscale goes down ice attacks can get it, and Heatran effectively walls this set, faster dragons with extremely powerful atk or special attack using choice items can also knock it out easily using Draco Meteor as well. As far as team synergy Dragonite like Hydreigon can help protect most of the team from most anything bar ice pokemon and knock thier butts out, while the fighting pokemon come in and dispense the ice types or anything they can't defeat on thier own, however most of the Dragonite plays the role of leader and remains there till it faints due to the usage of Outrage.
The Spinner
Starmie@Expert Belt
Ability:Natural Cure
Evs: 252 Spe, 252 SpA, 4 Hp
Timid Nature(+Spe, -Atk)
-Rapid Spin
-Ice Beam
-Thunderbolt
-Surf
This pokemon can cover for practically every other member of the team thanks to it's rapid spin move to get rid of stealth rock and other malicious hazards, and thanks to the expert belt and moves it posesses it can handle a great number of threats especially thanks to it's boltbeam combo and Surf for STAB, however Weavile, Tyranitar and most dark pokemon with Pursuit can hurt this thing as can Blissey and now Evoilite Chansey as both shrug off all of it's attacks, however while they can try to inflict a status condition on it, it can easily be recalled and shrug it off thanks to Natural Cure. Sunny Day users also hurt this pokemon badly as most Ninetales I have seen come in and blast away with solarbeam which will KO Starmie as well and with Surf weakened I must rely more on Ice Beam to survive as most of the opposing team resists Thunderbolt. Starmie helps everyone on the team with Rapid Spin, and is really helpful against Rain Dance teams, the recent sunny day teams i've battled however definitely give it and the team trouble however.
Heatran the awsome .
Heatran@Air Balloon.
Ability:Flash Fire.
Evs:252 SpA, 252 Spe, 4 def
Timid Nature (+Spe, -Atk)
-Stealth Rock
-Fire Blast/Overheat
-Hidden Power Ice.
-Earth power.
Well here he is, my stealth rocker and a good special attack as well as being a great Venusaur and Tangrowth counter in the sun, Stealth rock can be set up on a switch, Fire Blast is there for Stab, though out of the tests i've done it has competition from Overheat due to the fact the latter is more accurate and I usually must pull Heatran out as once he enters most of the time the enemy is either pulled or they stay in long enough to knock off his air balloon and pay for it, Hidden Power Ice is a nice way of dealing with dragon pokemon and Earth Power deals with opposing fire pokemon as well as steel types with Fire Blast/Overheat. Heatran as a whole covers what Scizor and Infernape both did while being rolled into one pokemon, which is a nice thing as he protects the dragons and they in turn protect him back just like it was with the other two.
Reliable Aura Fighter
Lucario@Life Orb
Ability:Inner Focus
Evs:252 Atk, 252 Spe, 4 Def
Jolly Nature (+Spe,-SpA)
-Swords Dance
-Ice Punch
-Close Combat
-Extremespeed.
Lucario like Infernape is a strong phsyical battler, along with Scizor serves a protector for Dragonite and Hydreigon against Ice pokemon or anything using Ice moves, it's moveset is pretty standard from the 4th gen, using Swords Dance to set up and then goes to town, even without setting up however it can pick off weakened opponents with Extremespeed or set them up for death by the others thanks to the life orb increasing it's attack power, Close Combat is the best reliable fighting move you could get on a phyiscal version of this pokemon, Extremespeed like Dragonite's is helpful for picking off weakened enemies though after a swords dance it can cripple anyone who doesn't resist the move, as far as the last move goes Ice Punch I felt was a good choice to the fact alot of people seem to love using ground and grass pokemon lately and what better move to nail them with. Of course Lucario doesn't have the bulk that Dragonite has and while it can take ice moves, it usually gets 2HKO'ed by just about anything else it fails to take down, but it still serves it's purpose well enough.
The three headed death bringer
Hydreigon@Haban Berry.
Ability:Levitate
Evs:252 Spe, 252 SpA, 4 hp
Modest nature(+SpA,-Atk)
-Draco Meteor
-Dark Pulse
-Fire Blast
-Surf
Hydreigon is the main special attacking force on my team, with a high SpA it can nuke just about anything that gets in it's way with STAB Draco Meteor, Dark Pulse is a nice flinching attack (When it happens.) as well as good for taking out bulky pyschic's i run into, Fire Blast helps cover Steel pokemon bar Heatran as well as grass and bug types, now as for the last move, most people think Focus Blast is a good choice, but I disagree. With only 70% accuracy the move isn't going to hit as much as people think unless they happen to get extremely lucky, and when the move misses it can cause critical damage or possibly a KO to the user as a result, after giving the situation much thought I opted to go with surf to deal witn ground/rock and fire pokemon, sure it's not as powerful as focus blast and usually will not KO a Heatran unless it's already weakened in one hit, it will however drop alot of other pokemon due to it's power. As I mentioned above with Dragonite, the purpose of this team's synergy is for the dragons to protect the fighters and steels, while they protect them back as they cover the weakeness of each other quite well, faster dragons, the Blissey line and pokemon with Trick Room have this pokemons number however forcing it to switch with another. Edit: I've chosen to replace the Expert Belt with a Haban Berry as Hydreigon is still a strong attacker boasting 383 SpA, and I tend to see Dragons come up against him more often than I do fighting or ice pokemon, therefore the Haban Berry protects from a OHKO from opposing dragons.
and finally.
Cleanup
Scizor@Choice Band
Ability:Technician
Evs:252 Atk, 252 Spe, 4 Hp
Adamant Nature (+Atk,-SpA)
-Superpower
-Bullet Punch
-Bug Bite
-Pursuit
My Scizor's also gone through some modifications since last time, with the choice band it can cripple alot of foes with it's Bullet Punch if not kill them in 1-2 hits, Superpower is a very nice addition from the 4th gen as in suprise elements it can give incoming Heatrans, as well as Magnezones who attempt to trap it a nice suprise knock out, as well as knocking out Blissey's and Tyranitars in a single shot, Pursuit is very nice to use on Latios and Latias who try to escape from it as well as ghost pokemon, and finally there's Bug Bite, sure U-turn is probably a better option here, but I feel that Bug Bite is abit better due the boost it receives from Technician, Flying pokemon like Gliscor can wall this set prompting it to be switched out, but anything this thing can smash just about anything, however lately I find it falling behind the others due to the usage of the choice band as locking it down into one attack while giving it servere power might not be the best option, plus against sun teams trying to use him against grass pokemon is futile due to Hidden Power Fire.
The problem i find now is that Scizor doesn't seem to help as much when it comes to sunny day as he did against Sand so if anyone is going to be replaced it needs to be him and someone with phyiscal power to take his spot, but I don't know who to use that won't make my fighting weakness more apparent, while managing to hold off the Chlorophyll Sub users with thier hax sleep powders which never miss, i've tried to get help over at Marriland and while i've gotten some (after all I swapped out Infernape for Heatran thanks to them) it's not enough to help fix this team for weather combat.
Rampaging Leader

Dragonite@Lum Berry
Ability:Multiscale
Evs:252 Atk, 252Spe, 4 Hp
Adamant Nature (+Atk,-SpA)
-Dragon Dance
-Extremespeed
-Fire Punch
-Outrage/Dragon Claw.
After many trial and error situations, I've found a Dragonite that effecitvely works for me, granted I find myself often conflicted on the final move as while Outrage can practically knock the daylights out of anything that doesn't have high defense, or isn't a steel type after a DD boost. If the opposing leader fails to be knocking out a Steel type or bulky defender will likely enter and hurt the poor guy until he becomes confused which is why i'm still not sure there, Fire Punch and Extremespeed on the other hand do not conflict anything Fire punch offers good coverage against most steels bar Heatran and Extremespeed is good for picking off weakened enemies. The Lum Berry is there just in case the opponent opens with a pokemon who loves to use status moves such as Thunder Wave or Wil-o-wisp to protect Dragonite and allow it a chance to set up at least one Dragon Dance. Overall though this pokemon has served me quite well, granted once Multiscale goes down ice attacks can get it, and Heatran effectively walls this set, faster dragons with extremely powerful atk or special attack using choice items can also knock it out easily using Draco Meteor as well. As far as team synergy Dragonite like Hydreigon can help protect most of the team from most anything bar ice pokemon and knock thier butts out, while the fighting pokemon come in and dispense the ice types or anything they can't defeat on thier own, however most of the Dragonite plays the role of leader and remains there till it faints due to the usage of Outrage.
The Spinner

Starmie@Expert Belt
Ability:Natural Cure
Evs: 252 Spe, 252 SpA, 4 Hp
Timid Nature(+Spe, -Atk)
-Rapid Spin
-Ice Beam
-Thunderbolt
-Surf
This pokemon can cover for practically every other member of the team thanks to it's rapid spin move to get rid of stealth rock and other malicious hazards, and thanks to the expert belt and moves it posesses it can handle a great number of threats especially thanks to it's boltbeam combo and Surf for STAB, however Weavile, Tyranitar and most dark pokemon with Pursuit can hurt this thing as can Blissey and now Evoilite Chansey as both shrug off all of it's attacks, however while they can try to inflict a status condition on it, it can easily be recalled and shrug it off thanks to Natural Cure. Sunny Day users also hurt this pokemon badly as most Ninetales I have seen come in and blast away with solarbeam which will KO Starmie as well and with Surf weakened I must rely more on Ice Beam to survive as most of the opposing team resists Thunderbolt. Starmie helps everyone on the team with Rapid Spin, and is really helpful against Rain Dance teams, the recent sunny day teams i've battled however definitely give it and the team trouble however.
Heatran the awsome .

Heatran@Air Balloon.
Ability:Flash Fire.
Evs:252 SpA, 252 Spe, 4 def
Timid Nature (+Spe, -Atk)
-Stealth Rock
-Fire Blast/Overheat
-Hidden Power Ice.
-Earth power.
Well here he is, my stealth rocker and a good special attack as well as being a great Venusaur and Tangrowth counter in the sun, Stealth rock can be set up on a switch, Fire Blast is there for Stab, though out of the tests i've done it has competition from Overheat due to the fact the latter is more accurate and I usually must pull Heatran out as once he enters most of the time the enemy is either pulled or they stay in long enough to knock off his air balloon and pay for it, Hidden Power Ice is a nice way of dealing with dragon pokemon and Earth Power deals with opposing fire pokemon as well as steel types with Fire Blast/Overheat. Heatran as a whole covers what Scizor and Infernape both did while being rolled into one pokemon, which is a nice thing as he protects the dragons and they in turn protect him back just like it was with the other two.
Reliable Aura Fighter

Lucario@Life Orb
Ability:Inner Focus
Evs:252 Atk, 252 Spe, 4 Def
Jolly Nature (+Spe,-SpA)
-Swords Dance
-Ice Punch
-Close Combat
-Extremespeed.
Lucario like Infernape is a strong phsyical battler, along with Scizor serves a protector for Dragonite and Hydreigon against Ice pokemon or anything using Ice moves, it's moveset is pretty standard from the 4th gen, using Swords Dance to set up and then goes to town, even without setting up however it can pick off weakened opponents with Extremespeed or set them up for death by the others thanks to the life orb increasing it's attack power, Close Combat is the best reliable fighting move you could get on a phyiscal version of this pokemon, Extremespeed like Dragonite's is helpful for picking off weakened enemies though after a swords dance it can cripple anyone who doesn't resist the move, as far as the last move goes Ice Punch I felt was a good choice to the fact alot of people seem to love using ground and grass pokemon lately and what better move to nail them with. Of course Lucario doesn't have the bulk that Dragonite has and while it can take ice moves, it usually gets 2HKO'ed by just about anything else it fails to take down, but it still serves it's purpose well enough.
The three headed death bringer

Hydreigon@Haban Berry.
Ability:Levitate
Evs:252 Spe, 252 SpA, 4 hp
Modest nature(+SpA,-Atk)
-Draco Meteor
-Dark Pulse
-Fire Blast
-Surf
Hydreigon is the main special attacking force on my team, with a high SpA it can nuke just about anything that gets in it's way with STAB Draco Meteor, Dark Pulse is a nice flinching attack (When it happens.) as well as good for taking out bulky pyschic's i run into, Fire Blast helps cover Steel pokemon bar Heatran as well as grass and bug types, now as for the last move, most people think Focus Blast is a good choice, but I disagree. With only 70% accuracy the move isn't going to hit as much as people think unless they happen to get extremely lucky, and when the move misses it can cause critical damage or possibly a KO to the user as a result, after giving the situation much thought I opted to go with surf to deal witn ground/rock and fire pokemon, sure it's not as powerful as focus blast and usually will not KO a Heatran unless it's already weakened in one hit, it will however drop alot of other pokemon due to it's power. As I mentioned above with Dragonite, the purpose of this team's synergy is for the dragons to protect the fighters and steels, while they protect them back as they cover the weakeness of each other quite well, faster dragons, the Blissey line and pokemon with Trick Room have this pokemons number however forcing it to switch with another. Edit: I've chosen to replace the Expert Belt with a Haban Berry as Hydreigon is still a strong attacker boasting 383 SpA, and I tend to see Dragons come up against him more often than I do fighting or ice pokemon, therefore the Haban Berry protects from a OHKO from opposing dragons.
and finally.
Cleanup

Scizor@Choice Band
Ability:Technician
Evs:252 Atk, 252 Spe, 4 Hp
Adamant Nature (+Atk,-SpA)
-Superpower
-Bullet Punch
-Bug Bite
-Pursuit
My Scizor's also gone through some modifications since last time, with the choice band it can cripple alot of foes with it's Bullet Punch if not kill them in 1-2 hits, Superpower is a very nice addition from the 4th gen as in suprise elements it can give incoming Heatrans, as well as Magnezones who attempt to trap it a nice suprise knock out, as well as knocking out Blissey's and Tyranitars in a single shot, Pursuit is very nice to use on Latios and Latias who try to escape from it as well as ghost pokemon, and finally there's Bug Bite, sure U-turn is probably a better option here, but I feel that Bug Bite is abit better due the boost it receives from Technician, Flying pokemon like Gliscor can wall this set prompting it to be switched out, but anything this thing can smash just about anything, however lately I find it falling behind the others due to the usage of the choice band as locking it down into one attack while giving it servere power might not be the best option, plus against sun teams trying to use him against grass pokemon is futile due to Hidden Power Fire.
The problem i find now is that Scizor doesn't seem to help as much when it comes to sunny day as he did against Sand so if anyone is going to be replaced it needs to be him and someone with phyiscal power to take his spot, but I don't know who to use that won't make my fighting weakness more apparent, while managing to hold off the Chlorophyll Sub users with thier hax sleep powders which never miss, i've tried to get help over at Marriland and while i've gotten some (after all I swapped out Infernape for Heatran thanks to them) it's not enough to help fix this team for weather combat.