
Venusaur (M) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Sludge Bomb
- Giga Drain
- Leech Seed
- Synthesis
One Hell of a tank. Synthesis is basically roost and it works with no weather!(something i didn't know about till I asked in the lobby) Sludge Bomb has a really decent chance to poison, slays fairies, and is a decent STAB move. Leech seed can force switches while being constant recurring heal, and giga drain is for grass coverage while also healing him(to annoy my opponent EVEN MORE :P) Funny Story about Mega Venasaur. This team was originally supposed to be hyper offense but many ideas i tried didn't work, (I tried freaking diggersby ffs) but I threw this on my team for the lolz and it really put in work and has won me a ton of battles. He Is a wall AND a wall breaker at the same time!

Thundurus @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
He is my special sweeper/Check to bird spam/Status placer. His Prankster Thunder wave that produces paralysis hax is so darn useful especially since it lets my pokemon outspeed things they wouldn't normally be able to. HP Flying was mainly because I needed a good flying special move for thundy and because your opponent doesn't know what type hidden power you have which can allow you to play mind games with your opponent. T Bolt is obviously a good stab move for his nasty plot shenanigans.
Greninja (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Low Kick
- Gunk Shot
- Ice Beam
- Dark Pulse
He barely needs any explanation. He can outspeed almost everything in OU(unboosted of course) and has the coverage to kill almost any pokemon. Low Kick Provides a decent way to deal with Porygon2 and chansey/blissey/audino(who would run this without its mega form I don't know but its good to be prepared right?)Hydro Pump Provides a coverage move against ground and fire, Ice beam says YOU SHALL NOT PASS to dragons and flying types while Dark pulse says no to psychics and ghosts.
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
This is a Monster that devours teams. Many players set entry hazards turn 1 and I can easily exploit that as belly drum azu kills almost everything(given the chance to set up) with its 4x attack +1 priority Aqua jet. The other moves that aren’t belly drum and aquajet are less used but are there for the coverage they provide.
Rotom-Wash @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Trick
He is a great scout and can allow me to switch without losing momentum. Also weakens physical attackers and slowly chips them.
Ferrothorn (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Def
Sassy Nature
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip
My hazard setter. He can also deal with Water types and fairies if need be, or just KO physical pokemon by literally just sitting there!
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