VGC I am looking for replacements for chi yu and any help with the rest of my team would be great (updated descriptions SV reg G

Hatterene @ Life Orb
Ability: Magic Bounce
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Protect
- Shadow Ball
Hatterene is meant to be a bulky special trick room psy spam sweeper. I have Tera Steel to cover my weaknesses and as a defensive typing. I have max hp since its level up hp is very low and it has decent defenses and lvl 50. Hatterene is meant to try and walk both urshifu forms as well.

Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Tera Type: Fighting
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Heal Pulse
- Follow Me
- Trick Room
- Helping Hand
Indeedee is meant to be a bulky support mon for hatterene. Its main roles are to set up trick room and redirect attacks. I have Tera fighting to cover my weaknesses. My last move selection is healing wish to remove Indeedee from the field myself and to heal another partner.
Raging Bolt @ Assault Vest
Ability: Protosynthesis
Shiny: No
Tera Type: Fairy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 20 Atk
- Thunderbolt
- Dragon Pulse
- Snarl
- Thunderclap
Raging bolts main role is a specially bulky wall with sp.atk and hp investment. One of its best partners is chi yu to help its damage output with beads of ruin. Another great partner is creccelia to support with lunar blessing and ally switch. Raging bolt can also hinder special attackers with snarl witch can improve bulk for the rest of my team.
Cresselia @ Leftovers
Ability: Levitate
Shiny: Yes
Tera Type: Fairy
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Atk
- Lunar Blessing
- Protect
- Ally Switch
- Trick Room
Cresselias main role is bulky trick room setter and support with lunar blessing and ally switch. I have max in both defenses and rest into hp for longevity. My Tera of choice is dark to dodge super effective damage from urshifu singles wicked blow and flutter manes shadow ball. My item of choice is leftovers to increase bulk and longevity.
Ursaluna @ Flame Orb
Ability: Guts
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Facade
- Headlong Rush
- Protect
- Drain Punch
Ursaluna is my physical trick room sweeper of choice using guts combined with facade for good damage output. It can either be paired with Indeedee or cresselia both give the support it needs. My Tera of choice is ghost to dodge fake out and fighting moves. I have invested max sp. def and attack for bulk and better damage output. Other coverage move include ice punch and head long rush for ground stab.
Chi-Yu @ Focus Sash
Ability: Beads of Ruin
Shiny: No
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Protect
- Dark Pulse
- Flamethrower
Chi yus main job is to support its partner with beads of ruin helping damage output. My Tera of choice is dark to dodge fake out breaking my focus sash and to dodge fighting type moves. It’s best partner is raging bolt to help it’s damage out put. Raging bolt also covers chi yus water weakness and can help it stay alive with snarl. However I am looking for replacements for chi yu preferably a physical attacker and any help with the rest of my team would be greatly appreciated
 
Without a restricted, you are playing with a huge disadvantage against the vast majority of teams.
Since this is a trick room team, I'd recommend changing chi-yu for calyrex-ice.
Calyrex-Ice @ Clear Amulet
Ability: As One (Glastrier)
Level: 50
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Glacial Lance
- High Horsepower
- Trick Room
- Protect
Tera grass is mostly for spore

I would also change Cresselia to Amoonguss because pollen puff heals more than lunar blessing and all Cresselia really does other than that is set trick room. There would be 2 trick room setters already with Calyrex and Indeedee. Spore is also an amazing move.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
Tera Type: Fairy/Water
EVs: 252 HP / 180 Def / 76 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spore
- Pollen Puff
- Rage Powder
- Clear Smog
Clear Smog is for Zamazenta if it teras to avoid spore.

I would suggest changing tera fighting to fairy on Indeedee, as the resistances are a lot more useful.
Also move 4 evs from spD to HP on Raging Bolt.
 
Without a restricted, you are playing with a huge disadvantage against the vast majority of teams.
Since this is a trick room team, I'd recommend changing chi-yu for calyrex-ice.
Calyrex-Ice @ Clear Amulet
Ability: As One (Glastrier)
Level: 50
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Glacial Lance
- High Horsepower
- Trick Room
- Protect
Tera grass is mostly for spore

I would also change Cresselia to Amoonguss because pollen puff heals more than lunar blessing and all Cresselia really does other than that is set trick room. There would be 2 trick room setters already with Calyrex and Indeedee. Spore is also an amazing move.
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
Tera Type: Fairy/Water
EVs: 252 HP / 180 Def / 76 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spore
- Pollen Puff
- Rage Powder
- Clear Smog
Clear Smog is for Zamazenta if it teras to avoid spore.

I would suggest changing tera fighting to fairy on Indeedee, as the resistances are a lot more useful.
Also move 4 evs from spD to HP on Raging Bolt.
 
I like the idea of a Hard TR team, and it certainly seems feasible in this format. Like inrxc above me said, it is important to run a restricted to match the power level of the format, else you get swept. Calyrex-I do seems to be the ideal choice for a Hard TR team. Some changes I would recommend to capitalize on taking maximum advantage of the TR turns would be:

  • Torkoal > Chi-Yu: Torkoal is very strong in TR and helps take down opposing Caly-I which can threaten you in TR. It also deals with Ursaluna forms with Eruption in Sun. Moreover, it gives you a certain degree of weather control since a lot of CalyI teams and Zama teams run Pelipper.
  • Calyrex-Ice > Cresselia: Cresselia seems to be a weak link here imo. Swap it for the much needed restricted and powerhouse in Caly-I. It's a TR setter while also offering tremendous offensive pressure right off the bat. Tera Grass/Fire + Clear Amulet seems viable here.
  • TR on Hatterene: I think you should run TR on Hatterene as well. Else your opponent can simply Taunt or KO Indeedee and you are left without setting up TR. I would remove Shadow Ball for TR.
  • Ursaluna-Hisui OR Bloodmoon?: I think both can be tested in that slot. Use what feels more comfortable.
  • Indeedee EVs: Run 252 HP, and 252 Def OR SpD. Test to see which has more value in helping you set up TR.
  • Raging Bolt EVs: Not efficient. I would run the standard spread of 188/0/132/108/4/76, Modest Nature. I would also run Draco Meteor > Dragon Pulse since it's an AV set, and helps secure KO's much faster.
  • Other options: From my experience in battling Hard TR teams, some other options I have seen people run is Smeargle. Gets access to Wide Guard, Spore, Fake Out and Decorate. Decorate is very strong when used in tandem with Calyrex-Ice. It's something you can consider trying out. Another mon would be Flutter Mane to take advantage of Torkoal's sun. Gives you an option outside of Trick Room to hit hard with Specs Moonblast. You could even try out Choice Scarf Annihilape with Final Gambit and Coaching, which had seen usage in Hard TR before. Just some options you can try testing out, so I'll leave it there. One other option you can consider is Skill Swap on Indeedee to retain weather control against a Pelipper switch in. Simply skill swap Torkoal if you are expecting a Pelipper switch in, and you can quickly deal a large amount of damage to it.
Hope this helped, good luck!
 
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