SS OU I am meta

Hey guys been working of this team for a month now changing it as I go seeing what works and doesn't. Not the best player, sitting at around 1400.

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Earthquake
- Poison Jab

Conk the steroid using beast, OHKO'S fools and their mons like Tyranitar, Ferrothorn and excadrill ect. Also doing good chip on predictions to dragapult, aegislash and toxapex. Conk also surprises many fairy types taking them down on prediction and when they think I'll switch out. Priority mack punch really helps get some easy OHKO'S. Conk cleans up games once threats have been removed. Low level play, conk is kinda free wins.

Clefable @ Life Orb
Ability: Magic Guard
EVs: 188 HP / 252 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Flamethrower
- Thunderbolt

Variety is the spice of life. Clef is a mon that when when safely switched rips teams apart, three moves allows me to take out common threats like coreviknight, bisharp and dragons. Clef is also able to hit lots of pokes for good damage and can be really hard for my opponents to play around as they fear correct production resulting in huge damage. Clef also deals with dragapult a poke I can sometimes struggle with. The 64 speed is to out speed other clefs, who run 60.

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Flash Cannon
- Earth Power

Serves the purpose of speed control on my team as it's pretty slow even for this meta. This thing is only switched in early to scare out pokes letting me double switch, but i try to keep it healthy for the late game to sweep my opponents team. If you don't have a dragon immune you best believe in dropping that draco and dropping out real quick. I go for a modest nature as I feel a speed natrue just doesn't get the OHKO'S i need it to get (e.g. mimikyu and other things).

Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 252 HP / 72 Def / 184 SpD
Impish Nature
- Defog
- Brave Bird
- U-turn
- Roost

Basically hazard control that just won't die and can basically switch in on anything and not die. But also allows for slow u-turns letting me to get my other mons in more safely leaving me in a better position (mostly conk). Also roost allows me to stall out my opponents that have been status or get hit by rocky helmet, which forces a switch or gets me solid chip damage. This thing wins games, 9 times outta 10 puts me in a good position too.

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Scald
- Toxic
- Stealth Rock

Water absorb my friend, you hate to see it. Basically my check to that filthy thing we call a fossil, even tho it murders teams. But the utility this thing gives me, like damn, gets me rocks every game without fear an can toxic annoying stalls like hippowdon. The reason I take protect over earthquake is that it lets me scout my opponents moves, get left overs health back and stall a toxic'd opppnent.

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 84 SpA / 172 SpD
Calm Nature
IVs: 0 Atk
- Shadow Ball
- Overheat
- Volt Switch
- Trick

This weird spread is just to deal with annoying ghost types who can't that cant hit me back super hard. Also being able to cripple a poke by giving it a scarf really messes with Crosola, Ferrothorn and sub/disable Dragapult etc. Again volt switch allows me to get in mons that would take less damage from a foe and scare them out.

Just some final notes, I I'm posting this because i feel like having two wall breaks is not a good idea, but have zero idea who would replace conk (don't see how anyone else could really be switched). Threats to me and my team are specs dragapult, if i dont play smart this can mean death for my whole team, usually late game. But since adding rotom that has become easier. I can play around hippowdon but that thing is super annoying for my team it it's not toxics. Other then that I feel that my team can play around most situations and deals with most common threats well. Hope this was alright an hope you guys enjoy the read. Also aplogies in advance if this post breaks any rules. P.s it's late in Aus, please excuse any bad English.
 
Good day!
I'd like to start off by saying i love your team :)
I'm personally a big fan of scarf Hydreigon and seeing ev-spreads that are thought-out!

So my first impression is that this, obviously, is a bulky offense team, built around pivoting against common threats to bulky offense, primarily being faster pokemon like scarf users and weather teams. In this meta we often see these threats being dragapult, hydreigon, dracovish, dracozolt, sand- and rain teams. Your defensive core of corviknight and seismitoad deals with these nicely in my experience, in addition you also have clefable, which can prove a strong defensive backbone, even with a life orb set! :)
Offensively you have conkeldurr being a strong wallbreaker, and a pokemon that does plenty in this meta, dealing good damage to opposing defensive backbones such as seismitoad, ferrothorn, clefable, rotom-forms, pelliper and corviknight to some extent. It also checks a handful of threats this meta such as bisharp, tyranitar, gyarados (if you carry t-punch) and excadrill. Combining this with scarf hydreigon and life orb clefable makes for a solid offensive core.

So let's go on to my tips for you and this team then;

My first suggesition is swapping earthquake on conkeldurr for thunder punch. This is to hit mandibuz and corviknight quite simply, both being difficult walls to break. Of course, drain punch does almost the same damage, so you may choose to ignore or use this advice as you please. :)

The next thing i'd like to point out is the weakness to dragapult which you yourself mentioned. Now this is a pokemon that i crucial to have ways of dealing with for a bo team, as it is both strong and faster than most your pokemon. For this i'd like to suggest changing clefable's ev-spread a little to a spread i often use on LO clef:

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 128 SpA / 64 SpD / 64 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Fire Blast
- Thunderbolt

This ev-spread makes it so clefable does not get 2hko'd by timid specs shadow ball from dragapult, and it also lets you survive a +2 flash cannon from sub np hydreigon, 75% of the time. if you wish to survive 100% of the time you may change the spread, though that will cost some offensive presence. This of course relies on you not getting crit or loosing sp.def from shadowball, but with these pokemon its difficult being 100% same against all threats.
Alternatively you may also try using calm mind on clefable, swapping it for either fire blast or thunderbolt as you see fit. :)


Next is Hydreigon; i dont have a lot to say about this pokemon, other than you should use fire blast over earth power to hit pokemon like ferrothorn and corviknight harder. You might also want to try U-turn over flash cannon. This gives you switch priority and the momentum you might need to win certain games and lets you get in your other pokemon with less risk.


Corviknight;
I quite simply recommend you put 32 evs from sp.def into speed, so that you outspeed the most common clefables and get the u-turn out. Optionally if lefable continues to be a problem for your team you may want to use iron head for good chip damage, though this will pretty much sacrifice your corviknight in return.


Lastly i would like to recommend you switch rotom-heat into aegislash.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- King's Shield
- Swords Dance

This aegislash set checks a lot of pokemon that your team might struggle with; dragapult, clefable, hatterene and corsola-galar. This also provides with a spin-blocker, should it be nessecary to hinder excadrill getting more speed. It also provides your team with another priority user. This benefits you as apart from scarf hydreigon, your team is very slow, so having a setup mon with priority like aegislash for late game or to break down some pokemon is highly benefitial imo. You may play around with this set, trying both physical and special attacking sets and see what you prefer on this team of course, maybe a mixed set with shadow ball for corsola-galar will be the way to go.
Alternatively you can try a sd bisharp. It checks many of the same things and is slightly faster than aegislash.

I hope this helps you!
Good luck! :)

-Dole the Duck
 
Good day!
I'd like to start off by saying i love your team :)
I'm personally a big fan of scarf Hydreigon and seeing ev-spreads that are thought-out!

So my first impression is that this, obviously, is a bulky offense team, built around pivoting against common threats to bulky offense, primarily being faster pokemon like scarf users and weather teams. In this meta we often see these threats being dragapult, hydreigon, dracovish, dracozolt, sand- and rain teams. Your defensive core of corviknight and seismitoad deals with these nicely in my experience, in addition you also have clefable, which can prove a strong defensive backbone, even with a life orb set! :)
Offensively you have conkeldurr being a strong wallbreaker, and a pokemon that does plenty in this meta, dealing good damage to opposing defensive backbones such as seismitoad, ferrothorn, clefable, rotom-forms, pelliper and corviknight to some extent. It also checks a handful of threats this meta such as bisharp, tyranitar, gyarados (if you carry t-punch) and excadrill. Combining this with scarf hydreigon and life orb clefable makes for a solid offensive core.

So let's go on to my tips for you and this team then;

My first suggesition is swapping earthquake on conkeldurr for thunder punch. This is to hit mandibuz and corviknight quite simply, both being difficult walls to break. Of course, drain punch does almost the same damage, so you may choose to ignore or use this advice as you please. :)

The next thing i'd like to point out is the weakness to dragapult which you yourself mentioned. Now this is a pokemon that i crucial to have ways of dealing with for a bo team, as it is both strong and faster than most your pokemon. For this i'd like to suggest changing clefable's ev-spread a little to a spread i often use on LO clef:

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 128 SpA / 64 SpD / 64 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Fire Blast
- Thunderbolt

This ev-spread makes it so clefable does not get 2hko'd by timid specs shadow ball from dragapult, and it also lets you survive a +2 flash cannon from sub np hydreigon, 75% of the time. if you wish to survive 100% of the time you may change the spread, though that will cost some offensive presence. This of course relies on you not getting crit or loosing sp.def from shadowball, but with these pokemon its difficult being 100% same against all threats.
Alternatively you may also try using calm mind on clefable, swapping it for either fire blast or thunderbolt as you see fit. :)


Next is Hydreigon; i dont have a lot to say about this pokemon, other than you should use fire blast over earth power to hit pokemon like ferrothorn and corviknight harder. You might also want to try U-turn over flash cannon. This gives you switch priority and the momentum you might need to win certain games and lets you get in your other pokemon with less risk.


Corviknight;
I quite simply recommend you put 32 evs from sp.def into speed, so that you outspeed the most common clefables and get the u-turn out. Optionally if lefable continues to be a problem for your team you may want to use iron head for good chip damage, though this will pretty much sacrifice your corviknight in return.


Lastly i would like to recommend you switch rotom-heat into aegislash.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- King's Shield
- Swords Dance

This aegislash set checks a lot of pokemon that your team might struggle with; dragapult, clefable, hatterene and corsola-galar. This also provides with a spin-blocker, should it be nessecary to hinder excadrill getting more speed. It also provides your team with another priority user. This benefits you as apart from scarf hydreigon, your team is very slow, so having a setup mon with priority like aegislash for late game or to break down some pokemon is highly benefitial imo. You may play around with this set, trying both physical and special attacking sets and see what you prefer on this team of course, maybe a mixed set with shadow ball for corsola-galar will be the way to go.
Alternatively you can try a sd bisharp. It checks many of the same things and is slightly faster than aegislash.

I hope this helps you!
Good luck! :)

-Dole the Duck

Thank you so much Dole. I really think these points will help me build a stronger team, helping to cover my weaknesses a little better
 
Good day!
I'd like to start off by saying i love your team :)
I'm personally a big fan of scarf Hydreigon and seeing ev-spreads that are thought-out!

So my first impression is that this, obviously, is a bulky offense team, built around pivoting against common threats to bulky offense, primarily being faster pokemon like scarf users and weather teams. In this meta we often see these threats being dragapult, hydreigon, dracovish, dracozolt, sand- and rain teams. Your defensive core of corviknight and seismitoad deals with these nicely in my experience, in addition you also have clefable, which can prove a strong defensive backbone, even with a life orb set! :)
Offensively you have conkeldurr being a strong wallbreaker, and a pokemon that does plenty in this meta, dealing good damage to opposing defensive backbones such as seismitoad, ferrothorn, clefable, rotom-forms, pelliper and corviknight to some extent. It also checks a handful of threats this meta such as bisharp, tyranitar, gyarados (if you carry t-punch) and excadrill. Combining this with scarf hydreigon and life orb clefable makes for a solid offensive core.

So let's go on to my tips for you and this team then;

My first suggesition is swapping earthquake on conkeldurr for thunder punch. This is to hit mandibuz and corviknight quite simply, both being difficult walls to break. Of course, drain punch does almost the same damage, so you may choose to ignore or use this advice as you please. :)

The next thing i'd like to point out is the weakness to dragapult which you yourself mentioned. Now this is a pokemon that i crucial to have ways of dealing with for a bo team, as it is both strong and faster than most your pokemon. For this i'd like to suggest changing clefable's ev-spread a little to a spread i often use on LO clef:

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 128 SpA / 64 SpD / 64 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Fire Blast
- Thunderbolt

This ev-spread makes it so clefable does not get 2hko'd by timid specs shadow ball from dragapult, and it also lets you survive a +2 flash cannon from sub np hydreigon, 75% of the time. if you wish to survive 100% of the time you may change the spread, though that will cost some offensive presence. This of course relies on you not getting crit or loosing sp.def from shadowball, but with these pokemon its difficult being 100% same against all threats.
Alternatively you may also try using calm mind on clefable, swapping it for either fire blast or thunderbolt as you see fit. :)


Next is Hydreigon; i dont have a lot to say about this pokemon, other than you should use fire blast over earth power to hit pokemon like ferrothorn and corviknight harder. You might also want to try U-turn over flash cannon. This gives you switch priority and the momentum you might need to win certain games and lets you get in your other pokemon with less risk.


Corviknight;
I quite simply recommend you put 32 evs from sp.def into speed, so that you outspeed the most common clefables and get the u-turn out. Optionally if lefable continues to be a problem for your team you may want to use iron head for good chip damage, though this will pretty much sacrifice your corviknight in return.


Lastly i would like to recommend you switch rotom-heat into aegislash.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- King's Shield
- Swords Dance

This aegislash set checks a lot of pokemon that your team might struggle with; dragapult, clefable, hatterene and corsola-galar. This also provides with a spin-blocker, should it be nessecary to hinder excadrill getting more speed. It also provides your team with another priority user. This benefits you as apart from scarf hydreigon, your team is very slow, so having a setup mon with priority like aegislash for late game or to break down some pokemon is highly benefitial imo. You may play around with this set, trying both physical and special attacking sets and see what you prefer on this team of course, maybe a mixed set with shadow ball for corsola-galar will be the way to go.
Alternatively you can try a sd bisharp. It checks many of the same things and is slightly faster than aegislash.

I hope this helps you!
Good luck! :)

-Dole the Duck
this guy said everything. his clef spread is awesome.
 
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