Hey guys been working of this team for a month now changing it as I go seeing what works and doesn't. Not the best player, sitting at around 1400.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Earthquake
- Poison Jab
Conk the steroid using beast, OHKO'S fools and their mons like Tyranitar, Ferrothorn and excadrill ect. Also doing good chip on predictions to dragapult, aegislash and toxapex. Conk also surprises many fairy types taking them down on prediction and when they think I'll switch out. Priority mack punch really helps get some easy OHKO'S. Conk cleans up games once threats have been removed. Low level play, conk is kinda free wins.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 188 HP / 252 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Flamethrower
- Thunderbolt
Variety is the spice of life. Clef is a mon that when when safely switched rips teams apart, three moves allows me to take out common threats like coreviknight, bisharp and dragons. Clef is also able to hit lots of pokes for good damage and can be really hard for my opponents to play around as they fear correct production resulting in huge damage. Clef also deals with dragapult a poke I can sometimes struggle with. The 64 speed is to out speed other clefs, who run 60.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Flash Cannon
- Earth Power
Serves the purpose of speed control on my team as it's pretty slow even for this meta. This thing is only switched in early to scare out pokes letting me double switch, but i try to keep it healthy for the late game to sweep my opponents team. If you don't have a dragon immune you best believe in dropping that draco and dropping out real quick. I go for a modest nature as I feel a speed natrue just doesn't get the OHKO'S i need it to get (e.g. mimikyu and other things).
Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 252 HP / 72 Def / 184 SpD
Impish Nature
- Defog
- Brave Bird
- U-turn
- Roost
Basically hazard control that just won't die and can basically switch in on anything and not die. But also allows for slow u-turns letting me to get my other mons in more safely leaving me in a better position (mostly conk). Also roost allows me to stall out my opponents that have been status or get hit by rocky helmet, which forces a switch or gets me solid chip damage. This thing wins games, 9 times outta 10 puts me in a good position too.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Scald
- Toxic
- Stealth Rock
Water absorb my friend, you hate to see it. Basically my check to that filthy thing we call a fossil, even tho it murders teams. But the utility this thing gives me, like damn, gets me rocks every game without fear an can toxic annoying stalls like hippowdon. The reason I take protect over earthquake is that it lets me scout my opponents moves, get left overs health back and stall a toxic'd opppnent.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 84 SpA / 172 SpD
Calm Nature
IVs: 0 Atk
- Shadow Ball
- Overheat
- Volt Switch
- Trick
This weird spread is just to deal with annoying ghost types who can't that cant hit me back super hard. Also being able to cripple a poke by giving it a scarf really messes with Crosola, Ferrothorn and sub/disable Dragapult etc. Again volt switch allows me to get in mons that would take less damage from a foe and scare them out.
Just some final notes, I I'm posting this because i feel like having two wall breaks is not a good idea, but have zero idea who would replace conk (don't see how anyone else could really be switched). Threats to me and my team are specs dragapult, if i dont play smart this can mean death for my whole team, usually late game. But since adding rotom that has become easier. I can play around hippowdon but that thing is super annoying for my team it it's not toxics. Other then that I feel that my team can play around most situations and deals with most common threats well. Hope this was alright an hope you guys enjoy the read. Also aplogies in advance if this post breaks any rules. P.s it's late in Aus, please excuse any bad English.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Earthquake
- Poison Jab
Conk the steroid using beast, OHKO'S fools and their mons like Tyranitar, Ferrothorn and excadrill ect. Also doing good chip on predictions to dragapult, aegislash and toxapex. Conk also surprises many fairy types taking them down on prediction and when they think I'll switch out. Priority mack punch really helps get some easy OHKO'S. Conk cleans up games once threats have been removed. Low level play, conk is kinda free wins.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 188 HP / 252 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Flamethrower
- Thunderbolt
Variety is the spice of life. Clef is a mon that when when safely switched rips teams apart, three moves allows me to take out common threats like coreviknight, bisharp and dragons. Clef is also able to hit lots of pokes for good damage and can be really hard for my opponents to play around as they fear correct production resulting in huge damage. Clef also deals with dragapult a poke I can sometimes struggle with. The 64 speed is to out speed other clefs, who run 60.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Flash Cannon
- Earth Power
Serves the purpose of speed control on my team as it's pretty slow even for this meta. This thing is only switched in early to scare out pokes letting me double switch, but i try to keep it healthy for the late game to sweep my opponents team. If you don't have a dragon immune you best believe in dropping that draco and dropping out real quick. I go for a modest nature as I feel a speed natrue just doesn't get the OHKO'S i need it to get (e.g. mimikyu and other things).
Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 252 HP / 72 Def / 184 SpD
Impish Nature
- Defog
- Brave Bird
- U-turn
- Roost
Basically hazard control that just won't die and can basically switch in on anything and not die. But also allows for slow u-turns letting me to get my other mons in more safely leaving me in a better position (mostly conk). Also roost allows me to stall out my opponents that have been status or get hit by rocky helmet, which forces a switch or gets me solid chip damage. This thing wins games, 9 times outta 10 puts me in a good position too.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Scald
- Toxic
- Stealth Rock
Water absorb my friend, you hate to see it. Basically my check to that filthy thing we call a fossil, even tho it murders teams. But the utility this thing gives me, like damn, gets me rocks every game without fear an can toxic annoying stalls like hippowdon. The reason I take protect over earthquake is that it lets me scout my opponents moves, get left overs health back and stall a toxic'd opppnent.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 84 SpA / 172 SpD
Calm Nature
IVs: 0 Atk
- Shadow Ball
- Overheat
- Volt Switch
- Trick
This weird spread is just to deal with annoying ghost types who can't that cant hit me back super hard. Also being able to cripple a poke by giving it a scarf really messes with Crosola, Ferrothorn and sub/disable Dragapult etc. Again volt switch allows me to get in mons that would take less damage from a foe and scare them out.
Just some final notes, I I'm posting this because i feel like having two wall breaks is not a good idea, but have zero idea who would replace conk (don't see how anyone else could really be switched). Threats to me and my team are specs dragapult, if i dont play smart this can mean death for my whole team, usually late game. But since adding rotom that has become easier. I can play around hippowdon but that thing is super annoying for my team it it's not toxics. Other then that I feel that my team can play around most situations and deals with most common threats well. Hope this was alright an hope you guys enjoy the read. Also aplogies in advance if this post breaks any rules. P.s it's late in Aus, please excuse any bad English.