I am not moving tiers anymore. My final Black team

After much deliberation, and two previous attempts at the creation of a winning formula based on the Pokemon primarily available to me in my Black version, this is the result. A couple of things people brought up on the UU version still remain, however Mienshao and Heracross leaving actually may have helped a bit more than I thought. So here is my last shot before I have to go to Diamond and HeartGold (obviously not for a little while):

[pimg]528[/pimg] (captain) @ Flame Plate with Blaze

252 Atk/252 HP/4 Spe (Adamant)

Flare Blitz, Wild Charge, Flame Charge, Superpower

The team captain is a real force once Flame Charge solidifies a Speed advantage. Wild Charge is great on weakness coverage, but makes me wish I had a Reckless variant. Superpower is the hugely damaging Fighting STAB, and new addition Flare Blitz does more to reduce its time on the field, but packs huge power on this fat piggy.

[pimg]619[/pimg] @ Leftovers with Swarm

252 Atk/252 HP/4 SpD (Brave)

Megahorn, Iron Head, Return, Counter

The only team member with no nickname, Escavalier's poor offensive movepool means this won't differ much from a typical set. Best simply to bring it out early, as it doesn't seem to hold its own too much in late-game. Until X & Y hopefully gives this sorely lacking movepool a boost, this is about as good as it gets.

[pimg]157[/pimg] @ Choice Specs with Blaze

252 SpA/252 Spe/4 HP

Flamethrower, Lava Plume, SolarBeam, HP Ice

Replacing Shikoyita is my HeartGold starter, Tropicalan. In-game, it isn't Level 100 yet, but this is its planned moveset. Flamethrower is the accuracy-over-power move as opposed to Fire Blast, while Lava Plume is good for its high burn chance and ability to hit both members in doubles. SolarBeam, despite no Sunny Day in the team (Ho-Oh does that in-game) is a lucky coverage move, as Grass' 3 advantages just so happen to be Fire's 3 weaknesses. Hidden Power Ice is solely intended to hit those pesky Dragons (namely Druddigon) that otherwise dispose of Tropicalan without much fuss.


[pimg]357[/pimg] @ Sky Plate with Solar Power

252 SpA/252 HP/4 SpD (Bold)

Giga Drain, Energy Ball, Air Slash, HP Rock

This is Tropius. If you are on Showdown a bit, you would probably have seen me (Meaty Man) doing some Tropius calcs at one point. These calcs showed his ability to take sun and hurl it right back in the opponent's face. Well, he does exactly that on this team as well. No SolarBeam here, but even without it, and despite Solar Power shortening his longevity, Fire types looking to get a sun boost had better be careful of HP Rock. Calcs are good, but Tropius is also useful in practice.

[pimg]567[/pimg] @ Black Belt with Inner Focus (yes, it's Sturdy-free)

252 Atk/252 HP/4 SpD (Adamant)

Close Combat, Low Sweep, Payback, Rock Slide

It may seem contradictory to keep Low Sweep and Payback on the same team, but they are for different situations. With no Speed EVs, it won't outspeed often, so Payback will be effective a lot of the time. Low Sweep is not only a non-stat-reducing STAB move, but is also used to lower the Speed of, and seemingly cripple, faster threats such as Victini, who is then disposed of with Rock Slide.

[pimg]538[/pimg] (vice-captain) @ Dread Plate/Dark Gem (can't decide) with Unburden

252 Atk/252 Spe/4 Def (Naughty)

Night Slash, Sucker Punch, Aerial Ace, Assist

Fat Cat is the one that deals with the Ghosts and Psychics the team used to have a lot of trouble with. Dread Plate provides a boost to her STAB attacks, and when it isn't it's been Knocked Off, thus boosting its Speed. Dark Gem gives a large boost to one move, before then boosting Speed to help finish off a weakened foe, or combat a hopeful revenge-killer. Assist is a hit-and-miss sort of move, relying on a physical move to have much worth, but has gotten the team out of sticky situations in the past on, say, Superpower.

So there you have it. I appreciate team feedback and also recommend you give the team a trial yourselves before rating. As a Fighting-heavy team, Flying and Psychic moves are quite painful, but Fat Cat deals with Psychics nicely, while Pig's Wild Charge and Tropius's HP Rock aids to combat those pesky birds. In addition, Escavalier resists Psychic and retaliates with the best Megahorn in the world! What's the verdict?
 
This isn't a great RU team, so lets talk about how we can fix every Pokemon individually.
First, Heat Crash would be a good move... If Emboar weighed 2000 pounds. Replace it with Flare Blitz or Fire Punch, and give it Leftovers.
Next is Escavilier. Give it a Choice Band, and Pursuit in place of Counter. Escavilier is meant to do damage, and it isn't gonna live many attacks anyways.
You do not need 2 fire types. Either get rid of Emboar completely, or replace Typhlosion with Specs Slowking. Sliwking is a fantastic Pokemon, and you are running a bad set on him anyways.
Tropius is also not a good Pokemon. I would put a Grass Gem Sceptile there, or obvious reasons.
The Sawk set isn't good. Replace it with a Scarf set with Close Combat, Earthquake, Stone Edge, and Ice Punch. This will work a lot better, and so give it Mold Breaker.
Next, Liepard. No offense, but why are you using attacking Liepard when you need a wall? Due to your need for a wall, put a Tankgrowth there to take physical hits, an Slowking can take the special ones.
Overall, this team needs a lot of fixing, but it will get better. Have fun!
 
Emboar: Scarf Emboar is definitely a better set than Flame Charge and I think it'd fit your team a bit more too. I'd suggest running a spread with Speed EVs over HP EVs as to abuse Flame Charge a bit more. Like Bobby said you should run Flare Blitz over Heat Crash, and either Leftovers or Life Orb over Flame Plate. Also, replace Flame Charge with Sleep Talk so you have something that can absorb sleep.

Escavalier: Bobby's post sums this one up.

Typhlosion: Don't use Solarbeam unless you are running Sun on your team, instead replace it with HP Grass and replay HP Ice with Focus Blast. I don't know what TBC item means but your best bet is running a Choice item (Specs.) Despite me just writing all this, replacing it with Specs Slowking is the superior option.

Tropius: Replace this with either Sceptile if you want an offensive Grass type, or Sawsbuck if you want a Sun abuser (even though you're not running Sun for some reason.)

Sawk: Gallade is a much better Pokemon for NU, being one of the best Pokemon in the tier. It pretty much does what Sawk does only better, and I'd suggest using the Swords Dance set.

Liepard: This set is not the most optimal, so I'd suggest something a bit different: Uxie! Uxie is a perfect support Pokemon that can fit on almost every team, including this one. It could also provide Sun support if you decide to keep Typhlosion and/or use Sawsbuck. It can also lay Stealth Rocks or set up Dual Screens to further support your Pokemon.

Have fun :)
 
Feranfell and bobbyvaporeon have given you lots of good advice, so I'm just going to stick with some general teambuilding advice.

I feel like you're just putting lots of your favourite pokemon on the same team. You need to make sure that you have a balance of offensive and defensive capabilities, and that you cover all of your type weaknesses as well. Try using something like http://www.marriland.com/tools/team-builder, which can help you evaluate the weaknesses on your team.

Also, your movesets seem to have major flaws with them. I'd suggest strongly that you stick to Smogon movesets for now. When you get to be a experienced battler you can experiment with unconventional sets, but for now you're just using sets and moves that are simply outclassed. You can find movesets for all viable pokemon on the Smogon website or by typing /analysis (pokemon) in the main chat.

I know this doesn't really help you with the team at hand, but I feel like you've already gotten a lot of good advice on that. One thing you may want to try is importing a team off the RMT in the tier you want to learn (in this case RU) that has performed well on the ladder, and then practice with that team so you can learn the tier and learn the threats. I have every confidence that you can become an awesome competitive player and teambuilder, but I think you're getting a little bit ahead of yourself.

I'm sorry if I sound cocky or condescending in this, I seriously do want to help you out ^.^

~Pleasure Kitten/Kitten Milk
 
I know Flame Plate won't do much to help on the ladder, as well as the other Plates, but they are there because this is made from a team inside my Black version. And since it's in-game, Choice items and Life Orbs are not easy to come by. Moves are the same, as are Abilities. Since I don't have WFC, Prankster Liepard can't happen, nor Reckless Emboar, nor Mold Breaker Sawk.
 
If your team is an in-game team, then it shouldn't be on here. This thread is for teams that are meant to get somewhere competitively, and using things like Offensive Liepard over Swagger/Foul Play Liepard won't cut it. I have to agree with everyone else, if you want to get into competitive battling, then you should steal another RMT from this forum, and go from there.
 
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