
I.B.M.B.
I Brought My Bombs
(The Extreme Explosion Team)
Short Introduction:
The basic idea of this team is to abuse explosion’s ridiculous base power and defense halving effect. In lamans terms, the objective of this team is to blow up. Every team member is equipped with Explosion and a variety of moves to conquer anything that could potentially wall or sponge a blast. Of course speed is a necessity to get off Explosion before your opponent can KO, so everything on the team (except gengar) has Choice Scarf seeing as they’ll only be in for one turn most likely. Every pokemon should be able to take one with it before it goes down.
A Closer Look At The Team

Name: IED (Improvised Explosive Device)
Pokemon: Azelf (Psychic)
Item: Choice Scarf
Evs: 252 Sp.Attack, 252 Speed, 4 Attack
Nature: Lonely(+Attack/ -Defense)
Ability: Levitate
Moveset:
~Explosion~
~Flamethrower~
~Grass Knot~
~Shadow Ball~
Strategy: The Lead off. This little triangle of fun starts the entire chain of events that leads to a very swift exciting battle. Explosion fo course is the obvious key move in this set. Most leads with taunt will expect stealth rock, taunt, and then will be blown half way to hell. Flamethrower gets rid of any pesky steel types that could potentially sponge up an explosion (void heatran). Grass Knot takes care of bulky water and grounds that might not fall to Explosion. Shadow Ball is very important to take care of the ever dangerous Ghost type pokemon that is very threatening to this team as it completely avoids damage from explosion.

Name: MOAB (Massive Ordinance Air Blast)
Pokemon: Drifblim (Flying/Ghost)
Item: Choice Scarf
Evs: 252 Speed, 252 Attack, 4 defense
Nature: Jolly(+Speed/ -Sp.Attack)
Ability: Aftermath
Moveset:
~Explosion~
~Sucker Punch~
~Body Slam~
~Knock Off~
Strategy: This is pretty much the same as Azelf. Explosion being the key move with sucker punch to back it up and scare off ghosts. (Body Slam and Knock Of are just there because I couldn’t think of any better moves.)

Name: MacGyver
Pokemon: Metagross (Psychic/Steel)
Item: Choice Scarf
Evs: 252 Speed, 252 Attack, 4 HP
Nature: Jolly (+Speed/-Sp.Attack)
Ability: Clear Body
Moveset:
~Explosion~
~Bullet Punch~
~Earthquake~
~Ice Punch~
Strategy: This guy and Heatran do a lot of switching around to reset Scarf. Bullet punch clears off and Sashed users Azelf couldn’t handle. Earthquake and Ice Pucnh just give great coverage. Explosion, is not always the first move choice here as Metagross has great type coverage and the ability to switch in and out to switch attack. Nonethe less Explosion is always the move of choice when at low HP or in the face of something that cannot be otherwise KOed.

Name: Jughead
Pokemon: Heatran (Steel/Fire)
Item: Choice Scarf
Evs: 4 hp, 252 Sp.Attack, 252 Speed
Nature: Hasty (+Speed/-defense)
Ability: Flash Fire
Moveset:
~Explosion~
~Fire Blast~
~Earth Power~
~Dark Pulse~
Strategy: Your standard ScarfTran. Dark Pulse takes care of Ghosts while the rest of the set is pretty standard. Again, like Metagross, Tran is not one of the team members that you go blowing up all willy nilly. He has great resistances and coverage and is a great asset to this team and is one of it’s few means of getting an number advantage so the end of the match isn’t 1 vs. 1.

Name: Shrapnel
Pokemon: Shiftry (Grass/Dark)
Item: Choice Scarf
Evs: 4 Hp, 252 Attack, 252 Speed
Nature: Jolly (+Speed/-Sp.Attack)
Ability: Early Bird
Moveset:
~Explosion~
~Seed Bomb~
~Fake Out~
~Sucker Punch~
Strategy: Originally a Quilfish, I decided I had too much ground weakness. This guy works just as well. Explosion is the main move here again, though sucker punch clears those pesky ghosts, and seed bomb takes care of bulky ground and waters.

Name: Fission
Pokemon: Gengar (Ghost/Poison
Item: Life Orb
Evs: 4 Attack, 252 Sp.Attack, 252 Speed
Nature: Hasty (+Speed/-Defense)
Ability: Levitate
Moveset:
~Explosion~
~Shadow Ball~
~Thunderbolt~
~Focus Blast~
Strategy: The teams anchor. Many times this guy is the only reason the team wins. Often times with all the explosions each being a 1 for 1 attack, the match ends up with Gengar who is normally the last to show his face on this team, against the opponents last pokemon. Being the only unscarfed pokemon on the team Gengar provides the ability to cover many types without having to switch. Explosion is only to be used in dire situations for Gengar. Focus Blast Takes Care of Steels Walling the rest of the team, Shadow Ball Takes care of ghosts, and thunderbolt give decent coverage.
Threats: I am not going to make an actual threat list persay since most things would simply be followed with “Blown Away with explosion” or something like that. Instead I’ll just give a basic description of what basic things could potentiall ruin this team. Basically anything that resists Normal attacks, and has decent defenses can potentially wall this team, acting as an explosion sponge. Main problems here are Steel and Rock types. Scizor, Metagross, Shuckly, Rhyperior, etc. I have moves to deal with these, but still since everything is scarfed, one the opponent catches on, it’s easy to stall out my team. Even more dangerous that steel and rock types are ghost types. ANY ghost type can potentially wall my entire team. I’ve been walled by a Gengar…. Since Explosion doesn’t hit at all, it’s easy for the opponent to predict when I’m going to detonate, and they can switch in their ghost type to absorb the attack, while my bomb still dies. I tried to put a ghost countering move on just about everything on the team but alas, often times these moves don’t OHKO the ghost, or the Ghost out speeds somehow and OHKOs me.