sm sucks and so do i~
The Team
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 96 Atk / 160 SpA / 252 Spe
Hasty Nature
- Protect
- Ice Beam
- Earth Power
- Fusion Bolt
i've noticed kyurem-b falling out of favor lately but i feel with fini+zap, zygarde, etc everywhere it could probably do something cool. set is fairly standard, stab+earth power hits most everything while fusion bolt hits the bulky waters (and helps rain matchup) that resist the special coverage. the spread is benchmarked for some kind of milotic ohko/2hko that i've forgotten and could probably be optimized a bit.
Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Earth Power
- Sludge Bomb
- Rock Slide
landorus is here mainly to keep kyurem from having to spam earth power and improve its damage output. again the stab+coverage goes mostly unresisted with rock slide to punish floaty things like zard-y, rotom-heat, zapdos, etc. i chose incarnate over therian mainly due to only one eq immunity on my side and for the coverage for fairies.
Rotom-Heat @ Firium Z
Ability: Levitate
EVs: 236 HP / 4 Def / 252 SpA / 4 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Electroweb
- Protect
rotom-heat is nice to patch the sun and koko weakness a bit and provides some speed control (courtesy of Matame's insight <3) to help let the two main breakers do their job. firium z lets it click overheat twice without switching out which is useful given my lack of much other bulk. i've yet to try something like volt switch>thunderbolt but it could be cool to cut down on the need to sack for the to be mentioned wincon to setup.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Dazzling Gleam
lele is a combination of speed and priority control while giving me a primary revenge killer and a dragon check that wins more 1v1s than kyurem. this alleviates pressure from koko, mence, gengar, zygarde (assuming only +1), etc. and has spread that can let it clean late game. generally good mon in the meta rn.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Substitute
- Iron Head
- Zen Headbutt
i like metagross to cover lele+psychic matchup to an extent with help from my own lele and/or rotom (for deo and oppising meta, respectively). meta also checks a few tr mons such as bulu and diancie. the set is fairly simple though i've been considering running ice punch over sub as useful as it is.
Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Substitute
- Dragon Dance
- Thousand Arrows
zygardeis broken sets up easily taking advantage of my strong attackers for bulky threats to it and lele for faster mons. arrows cleans very easily due to my several aegislash/steela checks. tr matchup is the main threat to its sweep but otherwise it wins games quite often.
Main Threatlist
+
/
/
lele sun/lele+psychic is obviously a playable matchup but it forces you to play a certain way which can be abused
tr with hoopa (or in general tbh) can drag down the team and force sacks to stall out turns
i found out the hard way in ssnl that wide guard pelipper can force 50/50s with zygarde that aren't easily preventable due to my preferred bird checks not liking rain sweepers
Conclusion
the team works rather well doesn't outright lose any matchups despite not having the best of them. i'm open to about everything as long as the framework remains the same.






The Team

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 96 Atk / 160 SpA / 252 Spe
Hasty Nature
- Protect
- Ice Beam
- Earth Power
- Fusion Bolt
i've noticed kyurem-b falling out of favor lately but i feel with fini+zap, zygarde, etc everywhere it could probably do something cool. set is fairly standard, stab+earth power hits most everything while fusion bolt hits the bulky waters (and helps rain matchup) that resist the special coverage. the spread is benchmarked for some kind of milotic ohko/2hko that i've forgotten and could probably be optimized a bit.

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Earth Power
- Sludge Bomb
- Rock Slide
landorus is here mainly to keep kyurem from having to spam earth power and improve its damage output. again the stab+coverage goes mostly unresisted with rock slide to punish floaty things like zard-y, rotom-heat, zapdos, etc. i chose incarnate over therian mainly due to only one eq immunity on my side and for the coverage for fairies.

Rotom-Heat @ Firium Z
Ability: Levitate
EVs: 236 HP / 4 Def / 252 SpA / 4 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Electroweb
- Protect
rotom-heat is nice to patch the sun and koko weakness a bit and provides some speed control (courtesy of Matame's insight <3) to help let the two main breakers do their job. firium z lets it click overheat twice without switching out which is useful given my lack of much other bulk. i've yet to try something like volt switch>thunderbolt but it could be cool to cut down on the need to sack for the to be mentioned wincon to setup.

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Dazzling Gleam
lele is a combination of speed and priority control while giving me a primary revenge killer and a dragon check that wins more 1v1s than kyurem. this alleviates pressure from koko, mence, gengar, zygarde (assuming only +1), etc. and has spread that can let it clean late game. generally good mon in the meta rn.

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Substitute
- Iron Head
- Zen Headbutt
i like metagross to cover lele+psychic matchup to an extent with help from my own lele and/or rotom (for deo and oppising meta, respectively). meta also checks a few tr mons such as bulu and diancie. the set is fairly simple though i've been considering running ice punch over sub as useful as it is.

Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Substitute
- Dragon Dance
- Thousand Arrows
zygarde
Main Threatlist






Conclusion
the team works rather well doesn't outright lose any matchups despite not having the best of them. i'm open to about everything as long as the framework remains the same.
Mishimono give me liked for metagross imo
Matame thanks for the help on the heattom set bby <3
Demantoid ⊙﹏⊙✿
GreenGogoatttt Elise praise the undella town undrafteds \o/
Matame thanks for the help on the heattom set bby <3
Demantoid ⊙﹏⊙✿
GreenGogoatttt Elise praise the undella town undrafteds \o/
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 96 Atk / 160 SpA / 252 Spe
Hasty Nature
- Protect
- Ice Beam
- Earth Power
- Fusion Bolt
Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Earth Power
- Sludge Bomb
- Rock Slide
Rotom-Heat @ Firium Z
Ability: Levitate
EVs: 236 HP / 4 Def / 252 SpA / 4 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Electroweb
- Protect
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Dazzling Gleam
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Substitute
- Iron Head
- Zen Headbutt
credit:robin (Zygarde) @ Leftovers
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Substitute
- Dragon Dance
- Thousand Arrows
Ability: Teravolt
EVs: 96 Atk / 160 SpA / 252 Spe
Hasty Nature
- Protect
- Ice Beam
- Earth Power
- Fusion Bolt
Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Earth Power
- Sludge Bomb
- Rock Slide
Rotom-Heat @ Firium Z
Ability: Levitate
EVs: 236 HP / 4 Def / 252 SpA / 4 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Electroweb
- Protect
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Dazzling Gleam
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Substitute
- Iron Head
- Zen Headbutt
credit:robin (Zygarde) @ Leftovers
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Substitute
- Dragon Dance
- Thousand Arrows
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