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SS OU I could use some advice for my team (Conkeldurr Spot Light)

Hello, this is my team is built a few days ago and I'm not sure what I need to do to improve on it. Replies would be nice.


Cursed Mouse (Nidoking) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Ice Beam
- Flamethrower

Nidoking is the best sheer forcer in the game imo. His wide move pool allows him to counter his weaknesses, neutrals, and more. Sludge Wave is meant to provide hearty damage to neutral and decimate pokemon it is super effective against. The same is for Earth Power, both being powerful STAB moves. Ice beam is more for coverage against dragon types that could easily OHKO nido with an Earthquake. Flamethrowers takes care of Ferrothorn, Corviknight, Skarmory, etc. Thunderbolt isn't as useful as the others imo.

Hail Hydra (Hydreigon) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Draco Meteor
- Earth Power
- Flash Cannon

This is the pokemon I lead with 99% of the time. Using him as an entry fraggers is great because earth power counters magearna leads, flash cannon counters any other fairy/ice leads, and draco meteor knocks off either a solid chunk of another mons health if not killing it. If you can get a Nasty Plot off your in a good spot assuming you outspeed the mon on the other side which is likely with Hydreigon's speed. Getting that off OHKOs so many things. Great mon to lead with.

Stronk (Conkeldurr) @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Mach Punch
- Knock Off
- Facade

The star of the show, Conkeldurr, boasts a mindblowing attack stat and solid Phys. Def. stat. Pair that with the screens from Koko and this thing is a tank. Getting a bulk up off is great for you, especially against a more physical team because it boost your already boosted from Guts attack stat and your defense stat. Mach punch is preferred over drain punch soley because you will get outsped, there is no getting around it, without priority. STAB help mach punch's lower power a bit and the boosted attack stat takes care of the rest. Knock off is to his ghost types at all and psychic types hard, OHKOing both except for shields up Aegislash and Eviolite Dusklops (great counter to both Slowbros and both Slowkings). Facade is your main heavy hitter. With a new power level of 140 and hitting mostly everything neutrally in combination with your attack stat boosts, this thing hits like a semi-truck carrying a semi-truck. Of course while drain punch provide meh recovery for this thing, it isn't Conk's style. His job is to kill until he is fainted.

Mandy (Mandibuzz) @ Leftovers
Ability: Overcoat
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Roost
- Foul Play
- U-turn

Just your typical run of the mill Mandibuzz. Defogger keeps the other mons pleased. Foul play to counter phys atk mons. you know the drill here.

Origami (Kartana) @ Choice Band
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike

You can switch the item to scarf if you find yourself in a lot of trouble with speed, but I'm trying out the banded version. Getting one kill doubles you base attack stat and with Kartana's already decent speed, he can clean up really well late game. Knock off is a great choice on this mon because removing a pokemon's item can be very useful to you sometimes, plus this thing hits like a truck as well, dealing great chip with that move. Leaf blade and smart strike are great STAB moves dealing a tons of damage if not getting the kill. Sacred Sword for fighting coverage.

Bird (Tapu Koko) @ Light Clay
Ability: Electric Surge
Shiny: Yes
EVs: 200 HP / 56 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Thunderbolt

Typical screens mon. Taunt ensures other mon can't set up screens or defog as well as prevent setting entry hazards. Reflect and light screen help Conkeldurr a LOT. Thunderbolt is a great counter to Corviknight defogging and other pokemon weak to it.

Sorry for any spelling or grammer errors, it's early in the morning and I haven't had my tea. :}
 
this team screams screens hyper offense to me, but then you got a random mandi in it. I think it's too slow to work with the rest of the team, as it wastes your screen turns which others want to use a lot. you also don't have any hazards of your own.

Some mons to consider IMO here are rilla, ace, and magearna. first off, rilla is an amazing partner to half the mons in your team. grassy terrain combined with screens helps nido live EQ's a lot and gives it some recovery, it stops burns from affecting conk, and it makes kartana hit like an absolute truck with its grass moves.
Ace would be recommended for court change, as it lets you compress hazard removal and set up into one mon that is also more offensive than mandibuzz and costs you less tempo.
Setup magearna with screens can just 6-0 a lot of the time, and would also benefit from rilla's grassy terrain giving it recovery and weakening EQs.
I would suggest changing mandi and/or hydreigon for 1-2 of these, and while these changes will make you more frail, but i would say it will make your aggresion more consistent.
 
this team screams screens hyper offense to me, but then you got a random mandi in it. I think it's too slow to work with the rest of the team, as it wastes your screen turns which others want to use a lot. you also don't have any hazards of your own.

Some mons to consider IMO here are rilla, ace, and magearna. first off, rilla is an amazing partner to half the mons in your team. grassy terrain combined with screens helps nido live EQ's a lot and gives it some recovery, it stops burns from affecting conk, and it makes kartana hit like an absolute truck with its grass moves.
Ace would be recommended for court change, as it lets you compress hazard removal and set up into one mon that is also more offensive than mandibuzz and costs you less tempo.
Setup magearna with screens can just 6-0 a lot of the time, and would also benefit from rilla's grassy terrain giving it recovery and weakening EQs.
I would suggest changing mandi and/or hydreigon for 1-2 of these, and while these changes will make you more frail, but i would say it will make your aggresion more consistent.
Also if you potentially wanted stealth rocks on this team you could consider something like a stealth rock suicide explosion landerous I find it work very well with hyper offence or your other route could be getting rid of ice beam or flamethrower on your Nidoking for stealth rocks as Nidoking is a good rocker because it is so strong and can force your opponent to switch quite easily. I agree with the facts that magearna would look very threatening on this team as well as possibly adding a swords dance or banded rillaboom and then you could possibly make your kartana a scarfer given that it’s leaf blade would be powered up by terrain
 
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