This team has been doing quite well on Shoddy the last couple of weeks. I know it can be improved. Any ideas would be great.
Panic Prevention (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Surf
- Stealth Rock
- Roar
---
Running a mixed variation to get Physical walls for extra damage. Swampy is an awesome lead and unfortunately for me I have noticed an increase in the amount of Swampert leads lately.
Grows Stronger (Lucario) (M) @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Crunch
- ExtremeSpeed
- Swords Dance
---
Meant to be my late game sweeper. He seems menacing but unfortunately I am seeking to replace him. Weavile seems like a good alternative but right now I am thinking Gallade.
Our Hands Turn Into Machines (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 88 HP/88 Def/88 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Substitute
- Thunder Wave
- Thunderbolt
---
I switched the Attack EVs to Defense to allow me to take hits I resist better. IE Stone Edge and Ice Fang from Gyarados. This thing usually sends Water Pokemon running and that is when I sub up. Thunder Wave has proven more useful than Magnet Rise to me although I miss being able to destroy Bronzong :(
Damn Those Blood Suckers And Their Good Qualities (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 172 HP/224 Spd/114 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Rapid Spin
- Ice Beam
---
My answer to alot of threats. I don't run Recover because I like the BoltBeam combo a lot.
STU, STU, STU, STU, STUTTER (Staraptor) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Brave Bird
- Close Combat
- U-turn
- Quick Attack
---
Interesting Pokemon. Choice Scarf allows me to hit things very hard. I love hitting Celebi with U-turn. Quick Attack over Return/Double-Edge because I feel like Return lacks power and I don't want recoil from Double-Edge. Priority ftw.
Fucking's Greatest Hits (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/48 SAtk/208 SDef
Modest nature (+SAtk, -Atk)
- Sleep Talk
- Rest
- Lava Plume
- Earth Power
---
My answer to Celebi and Roserade. Also my status absorber. Functions as my Special Wall. Gets rid of other Steels for me and burns those cocky switch ins. I love how it can survive Surfs but I absolutely hate how STalk Heracross and Machamp are much better offensively. He runs at the sight of Tyranitar :(
3 Steel Pokemon, one common weakness, and a shit load of resistances. I think these Pokemon work well but if I do not play it right Lucario will be in a ton of trouble late game. Seriously considering removing him. I'd hate to lose his resistances though. No threat list since they don't get me any more posts :(

Panic Prevention (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Surf
- Stealth Rock
- Roar
---
Running a mixed variation to get Physical walls for extra damage. Swampy is an awesome lead and unfortunately for me I have noticed an increase in the amount of Swampert leads lately.

Grows Stronger (Lucario) (M) @ Life Orb
Ability: Steadfast
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Crunch
- ExtremeSpeed
- Swords Dance
---
Meant to be my late game sweeper. He seems menacing but unfortunately I am seeking to replace him. Weavile seems like a good alternative but right now I am thinking Gallade.

Our Hands Turn Into Machines (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 88 HP/88 Def/88 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Substitute
- Thunder Wave
- Thunderbolt
---
I switched the Attack EVs to Defense to allow me to take hits I resist better. IE Stone Edge and Ice Fang from Gyarados. This thing usually sends Water Pokemon running and that is when I sub up. Thunder Wave has proven more useful than Magnet Rise to me although I miss being able to destroy Bronzong :(

Damn Those Blood Suckers And Their Good Qualities (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 172 HP/224 Spd/114 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Rapid Spin
- Ice Beam
---
My answer to alot of threats. I don't run Recover because I like the BoltBeam combo a lot.

STU, STU, STU, STU, STUTTER (Staraptor) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Brave Bird
- Close Combat
- U-turn
- Quick Attack
---
Interesting Pokemon. Choice Scarf allows me to hit things very hard. I love hitting Celebi with U-turn. Quick Attack over Return/Double-Edge because I feel like Return lacks power and I don't want recoil from Double-Edge. Priority ftw.

Fucking's Greatest Hits (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/48 SAtk/208 SDef
Modest nature (+SAtk, -Atk)
- Sleep Talk
- Rest
- Lava Plume
- Earth Power
---
My answer to Celebi and Roserade. Also my status absorber. Functions as my Special Wall. Gets rid of other Steels for me and burns those cocky switch ins. I love how it can survive Surfs but I absolutely hate how STalk Heracross and Machamp are much better offensively. He runs at the sight of Tyranitar :(
3 Steel Pokemon, one common weakness, and a shit load of resistances. I think these Pokemon work well but if I do not play it right Lucario will be in a ton of trouble late game. Seriously considering removing him. I'd hate to lose his resistances though. No threat list since they don't get me any more posts :(