
Timid - Flash Fire
6 HP/ 252 Spa/ 252 Speed
Wide Lens
HP Ground
Hypnosis
Fire Blast
Energy Ball
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This has been my lead for a while now, and it works, to an extent. Wide lens helps with hypnosis and fire blast accuracy. HP ground is for the times when I run into other ninetales, and can be useful when against rock types (though kabutops can simply aqua jet ;:;). I decided that HP ground was more important than Nasty Plot, as most of the time, I never get the chance to boost up.
Problem: Rapidash is faster, and can get the hypnosis on me. This usually isn't a problem, as I can switch to Grumpig, but it creates problems. Swellow, Sharpedo and other fast sweepers have a ball with my team. This is also my only poke that can KO Steelix and Relicanth and Quagsire/Gastrodon, but it fears the Earthquake.
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Jolly - Technician
252 ATK/ 96 Def/ 160 Speed
Choice Scarf
Aerial Ace
Brick Break
X-Scissor
U- Turn
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Put on my team in an attempt to have an answer to the bulky physics and the hitmon's. It has great synergy with my Technitop, as I u-turn to it to get rid of SR, and what counters scyther, can be countered by my top (most of the time). X-Scissor over pursuit, but I'm not sure as to why I would chose one over the other. Expert help please :D. It's a fast sweeper, and it can usually take down 1 or 2 pokes.
Problems: SR. If top is down, he's going down. Choice scarf also limits. I'm not sure what to do with this really. Being new to UU, I need some help on the set.
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Calm - Own Tempo
252 HP/ 56 DEF/ 200 Def
Leftovers
Calm Mind
Substitute
Psychic
HP Fighting
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It works! This has been a savior so far for me. Switch in on Clefable or someother wall, Sub, then CM up. I really don't know what else to explain about this guy. It also works when my Ninetales sleeps some poke, and this comes in. I usually get in a sub and 1 CM in. Then procede to sweep. Unless there is a gay sharpeo :P
Problems: Encore. And alot of fast sweepers, such as Sharpedo or Swellow. They pretty much rape the pig. And then some more.
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Impish - Poison Point
252 HP/ 252 Def/ 4 Sp. D
Leftovers
Steal Rock
Toxic Spikes
Earthquake
Roar
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Roars out the boosted pokes, and does damage with SR. Toxic Spikes more often then not, helps. Earthquake is just my general attacking move.
SR + TS really help Ninetales, Hitmontop, and Scyther. With a weakened poke, Hitmontop can get a mach punch in and KO it.
Problems: SHARPEDOOOO. And it really can't stop fast sweepers. I'm considering putting HP grass on it for the bulky waters. Opinions?
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Adamant - Technician
132 HP/ 252 Atk/ 10 Def/ 116 Sp. D
Expert Belt
Rapid Spin
Mach Punch
Earth Quake
Stone Edge
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So, it helps ninetales and scyther by getting rid of SR. It's helped by SR and TS, as mach punch, combined with STAB, technician, and adamant, does quite a bit of damage :o. Earthquake is fun for getting the free KOs when people switch in Toxicroak, Nidos, or Muk. Stone Edge for the frequent flyers, if I can get it in before getting KOd.
Problems: This is one of my relatively problem free poke. If I keep it alive, I often win.
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Calm - Magic Guard
252 HP/ 252 Sp. D/ 4 Speed
Leftovers
Thunder Wave
Wish
Ice Beam
Light Screen
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UU Blissey, what can you say. I put Light Screen on, so that I could get in a switch to one of my sweepers. It's my second special wall, and I'm looking to replace Ice Beam with something.
Problems: Can't think of any. Pretty solid.
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Rate Away! Make criticism constructive. :D