So after having a hard time doing anything with my last team, I decided to try another out. My last team lacked synergy unlike this one. Every pokes weakness is covered by 1, 2 and sometimes 3 of its teammates so I feel this team has very good synergy and should play fairly well.
Roserade (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Sludge Bomb
Roserade will usually be my lead. Toxic Spikes to get up entry hazards first turn and sleep powder to by him more time to get up several layers of spikes. Leaf Storm over giga drain b/c it hits harder and can OHKO Swampert and 2HKO Milotic and Suicune with regular damage and OHKO if I happen to get the crit. Roserade checks Houndooms water, rock and ground weaknesses and Raikous ground weakness, just to name a few.
Houndoom (M) @ Passho Berry
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Grass]
I'm using Houndoom as partly as a good check to Roserades Psychic weakness. He is also my special sweeper since Nasty Plot boosted anything is strong. Fire Blast, although risky, allows Houndoom to check its own weakness in Heracross for the OHKO, unboosted. Houndoom outspeeds Heracross so the risky part is hitting Heracross. I'll usually do this if my other check (currently unknown, why I want a Psychic type) is dead if Heracross ever switches into Houndoom. Fire Blast is also here to hit the numerous steel types in the tier such as Bisharp and Bronzong. Houndoom can survive an EQ if the Bronzong is running a typical set and Houndoom is at full HP. Dark Pulse is there for Pokes like Victini, Azelf, Mew and other psychics. The final slot goes to HP Grass. I used this to lure in any bulky waters looking to take out Houndoom. The passho berry allows it to live a water attack and strike back with a Nasty Plot boosted attack.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stone Edge
- Close Combat
- Toxic
Along with Roserade, Hitmontop is another key element on my team. He is my spinner and along with Houndoom, makes up part of the core of checks to Roserades threats. Rapid spin is there to protect Houndoom from his 2x SR weakness. Close Combat is his STAB move that hits the likes of Bisharp and Cobalion hard. Its also to counter any opposing Houndoom who try to make quick work of Roserade. Stone Edge is the coverage move I chose to check Crobat (if Raikou is gone) and is my main attack against Zapdos. Stone Edge can also OHKO any Yanmega, Honchkrow or other flying types switching into Hitmontop and thinking they'll take it out with Air Slash. The accuracy of Stone Edge is about the only thing that worries me here. Again, this is risky as if Stone Edge misses, goodbye Hitmontop. Like the other two though, I have Raikou to counter these threats, as well as Houndoom against any Yanmega I may face.
Raikou @ Leftovers
Trait: Pressure
EVs: 128 HP / 76 Def / 52 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
Raikou is my other special attacker along with Houndoom. The classic sub-mind set. Sub up and get some calm minds off and begin to clean house. Thunderbolt is there for reliable STAB, to handle the flying types that Hitmontop isn't feeling up to fighting, the water types that may want to threaten Houndoom if his HP is low. I chose HP Ice b/c it threatens many pokes in the tier. Raikou doesn't fear ground types b/c of HP Ice and it can also OHKO any Flygon that might try to switch in to get off an EQ. Also any opposing Roserade or Shaymin are threatened with Shaymin being 2HKO and Roserade being a 2-OHKO, depending on the set and nature. Dragon types are also threatened. In some shape or form, Raikou has everyone of his teammates back.
Kingdra (M) @ Lum Berry
Trait: Sniper
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Waterfall
- Outrage
Kingdra fits in well on this team b/c he covers weaknesses for all his teammates like Raikou and only has one weakness in Dragon which is covered by Raikou with HP Ice. I chose a physical set over a special seeing as Raikou and Houndoom fit that role. I chose sniper over swift swim seeing as I won't have any clue if there will be rain unless I was running it myself and I am not so I'm opting for the increased chance of a crit. Sub + DD to get the attack and speed boosts is pretty obvious. Lum berry instead of leftovers to negate the confusion that Outrage eventually causes. Outrage will hit several pokes in the tier seeing as the only ones to resist it are the Steel types and I have them taken care of. Even then Kingdra can still attack with STAB waterfall. Waterfall also hits Houndooms weaknesses all across the board along with Raikous when it isn't feeling up to HP Icing what lay before him.
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Psychic
- Aura Sphere
- Calm Mind
- Roost
I'm considering this set to add a little more bulk to my team. Psychic is Mews STAB and hits Nidoking, Nidoqueen, Cobalion, Crobat, Heracross, Hitmontop and Hariyama all for super effective damage. Aura Sphere is to cover against Steel types such as Bronzong and Bisharp who both pose a threat to a few members on my team. Calm Mind to boost the attacking power of psychic and aura sphere. Finally, Roost to keep Mew alive and in the fight longer. Threats like Escavalier are checked by Houndoom and Hitmontop. While Mew can take a hit from a choice scarf heracross and weavile, they are still threats, 2HKOing Mew. Heracross could potentially be checked by Mew but it can be risky so Houndoom covers that weakness and Weavile. Hitmontop also covers Weavile with Close Combat.

Roserade (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Sludge Bomb
Roserade will usually be my lead. Toxic Spikes to get up entry hazards first turn and sleep powder to by him more time to get up several layers of spikes. Leaf Storm over giga drain b/c it hits harder and can OHKO Swampert and 2HKO Milotic and Suicune with regular damage and OHKO if I happen to get the crit. Roserade checks Houndooms water, rock and ground weaknesses and Raikous ground weakness, just to name a few.

Houndoom (M) @ Passho Berry
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Grass]
I'm using Houndoom as partly as a good check to Roserades Psychic weakness. He is also my special sweeper since Nasty Plot boosted anything is strong. Fire Blast, although risky, allows Houndoom to check its own weakness in Heracross for the OHKO, unboosted. Houndoom outspeeds Heracross so the risky part is hitting Heracross. I'll usually do this if my other check (currently unknown, why I want a Psychic type) is dead if Heracross ever switches into Houndoom. Fire Blast is also here to hit the numerous steel types in the tier such as Bisharp and Bronzong. Houndoom can survive an EQ if the Bronzong is running a typical set and Houndoom is at full HP. Dark Pulse is there for Pokes like Victini, Azelf, Mew and other psychics. The final slot goes to HP Grass. I used this to lure in any bulky waters looking to take out Houndoom. The passho berry allows it to live a water attack and strike back with a Nasty Plot boosted attack.

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stone Edge
- Close Combat
- Toxic
Along with Roserade, Hitmontop is another key element on my team. He is my spinner and along with Houndoom, makes up part of the core of checks to Roserades threats. Rapid spin is there to protect Houndoom from his 2x SR weakness. Close Combat is his STAB move that hits the likes of Bisharp and Cobalion hard. Its also to counter any opposing Houndoom who try to make quick work of Roserade. Stone Edge is the coverage move I chose to check Crobat (if Raikou is gone) and is my main attack against Zapdos. Stone Edge can also OHKO any Yanmega, Honchkrow or other flying types switching into Hitmontop and thinking they'll take it out with Air Slash. The accuracy of Stone Edge is about the only thing that worries me here. Again, this is risky as if Stone Edge misses, goodbye Hitmontop. Like the other two though, I have Raikou to counter these threats, as well as Houndoom against any Yanmega I may face.

Raikou @ Leftovers
Trait: Pressure
EVs: 128 HP / 76 Def / 52 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
Raikou is my other special attacker along with Houndoom. The classic sub-mind set. Sub up and get some calm minds off and begin to clean house. Thunderbolt is there for reliable STAB, to handle the flying types that Hitmontop isn't feeling up to fighting, the water types that may want to threaten Houndoom if his HP is low. I chose HP Ice b/c it threatens many pokes in the tier. Raikou doesn't fear ground types b/c of HP Ice and it can also OHKO any Flygon that might try to switch in to get off an EQ. Also any opposing Roserade or Shaymin are threatened with Shaymin being 2HKO and Roserade being a 2-OHKO, depending on the set and nature. Dragon types are also threatened. In some shape or form, Raikou has everyone of his teammates back.

Kingdra (M) @ Lum Berry
Trait: Sniper
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Waterfall
- Outrage
Kingdra fits in well on this team b/c he covers weaknesses for all his teammates like Raikou and only has one weakness in Dragon which is covered by Raikou with HP Ice. I chose a physical set over a special seeing as Raikou and Houndoom fit that role. I chose sniper over swift swim seeing as I won't have any clue if there will be rain unless I was running it myself and I am not so I'm opting for the increased chance of a crit. Sub + DD to get the attack and speed boosts is pretty obvious. Lum berry instead of leftovers to negate the confusion that Outrage eventually causes. Outrage will hit several pokes in the tier seeing as the only ones to resist it are the Steel types and I have them taken care of. Even then Kingdra can still attack with STAB waterfall. Waterfall also hits Houndooms weaknesses all across the board along with Raikous when it isn't feeling up to HP Icing what lay before him.
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Psychic
- Aura Sphere
- Calm Mind
- Roost
I'm considering this set to add a little more bulk to my team. Psychic is Mews STAB and hits Nidoking, Nidoqueen, Cobalion, Crobat, Heracross, Hitmontop and Hariyama all for super effective damage. Aura Sphere is to cover against Steel types such as Bronzong and Bisharp who both pose a threat to a few members on my team. Calm Mind to boost the attacking power of psychic and aura sphere. Finally, Roost to keep Mew alive and in the fight longer. Threats like Escavalier are checked by Houndoom and Hitmontop. While Mew can take a hit from a choice scarf heracross and weavile, they are still threats, 2HKOing Mew. Heracross could potentially be checked by Mew but it can be risky so Houndoom covers that weakness and Weavile. Hitmontop also covers Weavile with Close Combat.